Fix #89 agitators hindrance
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@ -2025,6 +2025,13 @@ export class PegasusActor extends Actor {
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console.log("MR ROLL", rollData)
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console.log("MR ROLL", rollData)
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if (isInit) {
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if (isInit) {
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rollData.title = "MR / Initiative"
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rollData.title = "MR / Initiative"
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rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
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if (rollData.mrVehicle) {
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rollData.effectsList.push({
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label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
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type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.mr.currentlevel
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})
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}
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}
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}
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this.startRoll(rollData);
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this.startRoll(rollData);
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} else {
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} else {
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@ -2299,7 +2306,6 @@ export class PegasusActor extends Actor {
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return crew
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return crew
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}
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}
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/* -------------------------------------------- */
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addCrew(actorId) {
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addCrew(actorId) {
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if (this.system.crew.length >= this.system.crewmax) {
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if (this.system.crew.length >= this.system.crewmax) {
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ui.notifications.warn("Vehicle crew is already full.")
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ui.notifications.warn("Vehicle crew is already full.")
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@ -2309,11 +2315,13 @@ export class PegasusActor extends Actor {
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crewList.push({ id: actorId })
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crewList.push({ id: actorId })
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this.update({ 'system.crew': crewList })
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this.update({ 'system.crew': crewList })
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}
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}
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/* -------------------------------------------- */
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delCrew(actorId) {
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delCrew(actorId) {
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
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this.update({ 'system.crew': crewList })
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this.update({ 'system.crew': crewList })
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}
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}
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inCrew(actorId) {
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return this.system.crew.find(member => member.id == actorId)
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isVehicleFullStop() {
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isVehicleFullStop() {
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@ -1027,7 +1027,12 @@ export class PegasusUtility {
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if (target) {
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if (target) {
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let defenderActor = target.actor
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderTokenId = target.id
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rollData.defenderSize = 0
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if ( defenderActor.type == "character") {
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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} else if ( defenderActor.type == "vehicle" ){
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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}
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//rollData.attackerId = this.id
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//rollData.attackerId = this.id
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console.log("Target/DEFENDER", defenderActor)
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console.log("Target/DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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defenderActor.addHindrancesList(rollData.effectsList)
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@ -1068,31 +1073,14 @@ export class PegasusUtility {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static glowToken(token) {
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static checkIsVehicleCrew(actorId) {
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let params =
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let vehicles = game.actors.filter( actor=> actor.type =="vehicle") || []
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[{
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for(let vehicle of vehicles) {
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filterType: "glow",
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if ( vehicle.inCrew(actorId) ) {
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filterId: "superSpookyGlow",
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return vehicle
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outerStrength: 15,
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innerStrength: 0,
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color: 0x6AAB8E,
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quality: 0.5,
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padding: 40,
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autoDestroy: true,
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animated:
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{
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color:
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{
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active: true,
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loopDuration: 3000,
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loops: 2,
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animType: "colorOscillation",
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val1: 0x6AAB8E,
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val2: 0x66FF33
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}
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}
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}
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}
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}]
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return false
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TokenMagic.addUpdateFilters(token, params)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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