Fix #89 agitators hindrance
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@ -240,7 +240,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getRoleLevel() {
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let role = this.items.find(item => item.type == 'role')
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if (role ) {
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if (role) {
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console.log("Role", role)
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return role.system.rolelevel
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}
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@ -253,23 +253,23 @@ export class PegasusActor extends Actor {
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return role && role.system.perksrole == "tactician"
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}
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hasTacticianBonus() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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return effect
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}
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async addTacticianEffect(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `${name} Tactician Bonus Dice`
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effect.system.effectlevel = level
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effect.system.effectlevel = level
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effect.system.stataffected = "mr"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})` })
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}
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async removeTacticianEffect() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
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ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
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}
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}
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@ -279,23 +279,23 @@ export class PegasusActor extends Actor {
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return role && role.system.perksrole == "enhancer"
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}
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hasEnhancerBonus() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
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return effect
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}
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async addEnhancerEffect( name, level) {
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async addEnhancerEffect(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `${name} Enhancer Bonus Dice ALL`
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effect.system.effectlevel = level
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})` })
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}
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async removeEnhancerEffect() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
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ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
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}
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}
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@ -305,13 +305,13 @@ export class PegasusActor extends Actor {
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return role && role.system.perksrole == "agitator"
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}
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hasAgitatorHindrance() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
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return effect
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}
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async addAgitatorHindrance(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `Hindered by Agitator ${name}`
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effect.system.effectlevel = level
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.genre = "negative"
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effect.system.hindrance = true
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@ -319,10 +319,10 @@ export class PegasusActor extends Actor {
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ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})` })
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}
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async removeAgitatorHindrance() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
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ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
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}
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}
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@ -2025,6 +2025,13 @@ export class PegasusActor extends Actor {
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console.log("MR ROLL", rollData)
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if (isInit) {
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rollData.title = "MR / Initiative"
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rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
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if (rollData.mrVehicle) {
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rollData.effectsList.push({
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label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
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type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.mr.currentlevel
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})
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}
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}
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this.startRoll(rollData);
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} else {
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@ -2299,7 +2306,6 @@ export class PegasusActor extends Actor {
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return crew
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}
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/* -------------------------------------------- */
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addCrew(actorId) {
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if (this.system.crew.length >= this.system.crewmax) {
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ui.notifications.warn("Vehicle crew is already full.")
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@ -2309,11 +2315,13 @@ export class PegasusActor extends Actor {
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crewList.push({ id: actorId })
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this.update({ 'system.crew': crewList })
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}
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/* -------------------------------------------- */
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delCrew(actorId) {
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
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this.update({ 'system.crew': crewList })
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}
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inCrew(actorId) {
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return this.system.crew.find(member => member.id == actorId)
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}
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/* -------------------------------------------- */
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isVehicleFullStop() {
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@ -1027,7 +1027,12 @@ export class PegasusUtility {
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if (target) {
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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rollData.defenderSize = 0
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if ( defenderActor.type == "character") {
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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} else if ( defenderActor.type == "vehicle" ){
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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}
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//rollData.attackerId = this.id
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console.log("Target/DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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@ -1068,31 +1073,14 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static glowToken(token) {
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let params =
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[{
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filterType: "glow",
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filterId: "superSpookyGlow",
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outerStrength: 15,
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innerStrength: 0,
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color: 0x6AAB8E,
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quality: 0.5,
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padding: 40,
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autoDestroy: true,
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animated:
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{
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color:
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{
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active: true,
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loopDuration: 3000,
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loops: 2,
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animType: "colorOscillation",
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val1: 0x6AAB8E,
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val2: 0x66FF33
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}
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}
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}]
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TokenMagic.addUpdateFilters(token, params)
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static checkIsVehicleCrew(actorId) {
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let vehicles = game.actors.filter( actor=> actor.type =="vehicle") || []
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for(let vehicle of vehicles) {
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if ( vehicle.inCrew(actorId) ) {
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return vehicle
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}
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}
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return false
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}
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/* -------------------------------------------- */
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