Fix #53
This commit is contained in:
parent
01a2fd9ff8
commit
65d0b18191
@ -2032,7 +2032,7 @@ export class PegasusActor extends Actor {
|
||||
if (this.system.statistics.hr.currentlevel == 0) {
|
||||
ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
|
||||
}
|
||||
|
||||
this.processVehicleArmorShields()
|
||||
}
|
||||
}
|
||||
|
||||
@ -2094,24 +2094,6 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
// Armour management
|
||||
if (item.type == "vehiclemodule" && item.system.category == "armor") {
|
||||
let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor") || []
|
||||
armorsList.push(item)
|
||||
let arcKey = item.system.location + "arc"
|
||||
let arc = duplicate(this.system.arcs[arcKey])
|
||||
let level = 0
|
||||
for (let armour of armorsList) {
|
||||
if (armour.system.armourdicevalue > 0) {
|
||||
level += Number(armour.system.armourdicevalue)
|
||||
}
|
||||
}
|
||||
if (level != Number(arc.armourlevel)) {
|
||||
arc.armourlevel = level
|
||||
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
@ -2249,6 +2231,12 @@ export class PegasusActor extends Actor {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
|
||||
}
|
||||
}
|
||||
|
||||
this.processVehicleArmorShields()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
processVehicleArmorShields() {
|
||||
// Shield management
|
||||
let shieldsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "shield" && item.system.activated) || []
|
||||
let level = 0
|
||||
@ -2267,6 +2255,23 @@ export class PegasusActor extends Actor {
|
||||
shift += 200
|
||||
}
|
||||
}
|
||||
|
||||
// Armour management
|
||||
let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor" && item.system.activated) || []
|
||||
for (let loc of __LocationsArmour) {
|
||||
let arcKey = loc + "arc"
|
||||
let arc = duplicate(this.system.arcs[arcKey])
|
||||
let level = 0
|
||||
for (let armour of armorsList) {
|
||||
if (armour.system.location == loc && armour.system.armourdicevalue > 0) {
|
||||
level += Number(armour.system.armourdicevalue)
|
||||
}
|
||||
}
|
||||
if (level != Number(arc.armourlevel)) {
|
||||
arc.armourlevel = level
|
||||
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
Loading…
Reference in New Issue
Block a user