diff --git a/modules/pegasus-actor.js b/modules/pegasus-actor.js
index 180e6e6..d0dec51 100644
--- a/modules/pegasus-actor.js
+++ b/modules/pegasus-actor.js
@@ -263,2252 +263,2253 @@ export class PegasusActor extends Actor {
effect.system.stataffected = "mr"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
- ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})` })
+ ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
+ whisper: ChatMessage.getWhisperRecipients('GM') } )
}
async removeTacticianEffect() {
- let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
- if (effect) {
- await this.deleteEmbeddedDocuments('Item', [effect.id])
- ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
- }
+ let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
+ if (effect) {
+ await this.deleteEmbeddedDocuments('Item', [effect.id])
+ ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`,whisper: ChatMessage.getWhisperRecipients('GM') } )
}
+}
- /* -------------------------------------------- */
- isEnhancer() {
- let role = this.items.find(item => item.type == 'role')
- return role && role.system.perksrole == "enhancer"
- }
- hasEnhancerBonus() {
- let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
- return effect
- }
+/* -------------------------------------------- */
+isEnhancer() {
+ let role = this.items.find(item => item.type == 'role')
+ return role && role.system.perksrole == "enhancer"
+}
+hasEnhancerBonus() {
+ let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
+ return effect
+}
async addEnhancerEffect(name, level) {
- let effect = duplicate(__bonusEffect)
- effect.name = `${name} Enhancer Bonus Dice ALL`
- effect.system.effectlevel = level
- effect.system.stataffected = "all"
- effect.system.bonusdice = true
- await this.createEmbeddedDocuments('Item', [effect])
- ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})` })
- }
+ let effect = duplicate(__bonusEffect)
+ effect.name = `${name} Enhancer Bonus Dice ALL`
+ effect.system.effectlevel = level
+ effect.system.stataffected = "all"
+ effect.system.bonusdice = true
+ await this.createEmbeddedDocuments('Item', [effect])
+ ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})`,whisper: ChatMessage.getWhisperRecipients('GM') })
+}
async removeEnhancerEffect() {
- let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
- if (effect) {
- await this.deleteEmbeddedDocuments('Item', [effect.id])
- ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
- }
+ let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
+ if (effect) {
+ await this.deleteEmbeddedDocuments('Item', [effect.id])
+ ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}`,whisper: ChatMessage.getWhisperRecipients('GM') })
}
+}
- /* -------------------------------------------- */
- isAgitator() {
- let role = this.items.find(item => item.type == 'role')
- return role && role.system.perksrole == "agitator"
- }
- hasAgitatorHindrance() {
- let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
- return effect
- }
+/* -------------------------------------------- */
+isAgitator() {
+ let role = this.items.find(item => item.type == 'role')
+ return role && role.system.perksrole == "agitator"
+}
+hasAgitatorHindrance() {
+ let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
+ return effect
+}
async addAgitatorHindrance(name, level) {
- let effect = duplicate(__bonusEffect)
- effect.name = `Hindered by Agitator ${name}`
- effect.system.effectlevel = level
- effect.system.stataffected = "all"
- effect.system.genre = "negative"
- effect.system.hindrance = true
- await this.createEmbeddedDocuments('Item', [effect])
- ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})` })
- }
+ let effect = duplicate(__bonusEffect)
+ effect.name = `Hindered by Agitator ${name}`
+ effect.system.effectlevel = level
+ effect.system.stataffected = "all"
+ effect.system.genre = "negative"
+ effect.system.hindrance = true
+ await this.createEmbeddedDocuments('Item', [effect])
+ ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})`,whisper: ChatMessage.getWhisperRecipients('GM') })
+}
async removeAgitatorHindrance() {
- let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
- if (effect) {
- await this.deleteEmbeddedDocuments('Item', [effect.id])
- ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
- }
+ let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
+ if (effect) {
+ await this.deleteEmbeddedDocuments('Item', [effect.id])
+ ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` ,whisper: ChatMessage.getWhisperRecipients('GM')})
}
+}
- /* -------------------------------------------- */
- checkAndPrepareEquipment(item) {
- if (item.system.resistance) {
- item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
- }
- if (item.system.idr) {
- item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
- }
- if (item.system.damage) {
- item.system.damageDice = PegasusUtility.getDiceFromLevel(item.system.damage)
- }
- if (item.system.level) {
- item.system.levelDice = PegasusUtility.getDiceFromLevel(item.system.level)
- }
+/* -------------------------------------------- */
+checkAndPrepareEquipment(item) {
+ if (item.system.resistance) {
+ item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
}
+ if (item.system.idr) {
+ item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
+ }
+ if (item.system.damage) {
+ item.system.damageDice = PegasusUtility.getDiceFromLevel(item.system.damage)
+ }
+ if (item.system.level) {
+ item.system.levelDice = PegasusUtility.getDiceFromLevel(item.system.level)
+ }
+}
- /* -------------------------------------------- */
- checkAndPrepareEquipments(listItem) {
- for (let item of listItem) {
- this.checkAndPrepareEquipment(item)
- }
- return listItem
+/* -------------------------------------------- */
+checkAndPrepareEquipments(listItem) {
+ for (let item of listItem) {
+ this.checkAndPrepareEquipment(item)
}
+ return listItem
+}
- /* -------------------------------------------- */
- getWeapons() {
- let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
- return comp;
- }
- /* -------------------------------------------- */
- getItemById(id) {
- let item = this.items.find(item => item.id == id);
- if (item) {
- item = duplicate(item)
- if (item.type == 'specialisation') {
- item.system.dice = PegasusUtility.getDiceFromLevel(item.system.level);
- }
+/* -------------------------------------------- */
+getWeapons() {
+ let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
+ return comp;
+}
+/* -------------------------------------------- */
+getItemById(id) {
+ let item = this.items.find(item => item.id == id);
+ if (item) {
+ item = duplicate(item)
+ if (item.type == 'specialisation') {
+ item.system.dice = PegasusUtility.getDiceFromLevel(item.system.level);
}
- return item;
}
+ return item;
+}
- /* -------------------------------------------- */
- getSpecs() {
- let comp = duplicate(this.items.filter(item => item.type == 'specialisation') || []);
- for (let c of comp) {
- c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
- }
- return comp;
+/* -------------------------------------------- */
+getSpecs() {
+ let comp = duplicate(this.items.filter(item => item.type == 'specialisation') || []);
+ for (let c of comp) {
+ c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
}
+ return comp;
+}
/* -------------------------------------------- */
async manageWorstFear(flag) {
- if (flag) {
- let effect = await PegasusUtility.getEffectFromCompendium("Worst Fear")
- effect.system.worstfear = true
- this.createEmbeddedDocuments('Item', [effect])
- } else {
- let effect = this.items.find(item => item.type == "effect" && item.system.worstfear)
- if (effect) {
- this.deleteEmbeddedDocuments('Item', [effect.id])
- }
+ if (flag) {
+ let effect = await PegasusUtility.getEffectFromCompendium("Worst Fear")
+ effect.system.worstfear = true
+ this.createEmbeddedDocuments('Item', [effect])
+ } else {
+ let effect = this.items.find(item => item.type == "effect" && item.system.worstfear)
+ if (effect) {
+ this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
+}
/* -------------------------------------------- */
async manageDesires(flag) {
- if (flag) {
- let effect = await PegasusUtility.getEffectFromCompendium("Desire")
- //console.log("EFFECT", effect)
- effect.system.desires = true
- this.createEmbeddedDocuments('Item', [effect])
- } else {
- let effect = this.items.find(item => item.type == "effect" && item.system.desires)
- if (effect) {
- this.deleteEmbeddedDocuments('Item', [effect.id])
- }
+ if (flag) {
+ let effect = await PegasusUtility.getEffectFromCompendium("Desire")
+ //console.log("EFFECT", effect)
+ effect.system.desires = true
+ this.createEmbeddedDocuments('Item', [effect])
+ } else {
+ let effect = this.items.find(item => item.type == "effect" && item.system.desires)
+ if (effect) {
+ this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
+}
- /* -------------------------------------------- */
- getRelevantSpec(statKey) {
- let comp = duplicate(this.items.filter(item => item.type == 'specialisation' && item.system.statistic == statKey) || []);
- for (let c of comp) {
- c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
- }
- return comp;
+/* -------------------------------------------- */
+getRelevantSpec(statKey) {
+ let comp = duplicate(this.items.filter(item => item.type == 'specialisation' && item.system.statistic == statKey) || []);
+ for (let c of comp) {
+ c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
}
+ return comp;
+}
/* -------------------------------------------- */
async activatePerk(perkId) {
- let item = this.items.find(item => item.id == perkId);
- if (item && item.system) {
- let update = { _id: item.id, "data.active": !item.system.active };
- await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
- }
+ let item = this.items.find(item => item.id == perkId);
+ if (item && item.system) {
+ let update = { _id: item.id, "data.active": !item.system.active };
+ await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
+}
/* -------------------------------------------- */
async activateViceOrVirtue(itemId) {
- let item = this.items.find(item => item.id == itemId)
- if (item && item.system) {
- let nrg = duplicate(this.system.nrg)
- if (!item.system.activated) { // Current value
+ let item = this.items.find(item => item.id == itemId)
+ if (item && item.system) {
+ let nrg = duplicate(this.system.nrg)
+ if (!item.system.activated) { // Current value
- let effects = []
- for (let effect of item.system.effectsgained) {
- effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
- effects.push(effect)
- }
- if (effects.length) {
- await this.createEmbeddedDocuments('Item', effects)
- }
- } else {
- let toRem = []
- for (let item of this.items) {
- if (item.type == 'effect' && item.system.powerId == itemId) {
- toRem.push(item.id)
- }
- }
- if (toRem.length) {
- await this.deleteEmbeddedDocuments('Item', toRem)
+ let effects = []
+ for (let effect of item.system.effectsgained) {
+ effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
+ effects.push(effect)
+ }
+ if (effects.length) {
+ await this.createEmbeddedDocuments('Item', effects)
+ }
+ } else {
+ let toRem = []
+ for (let item of this.items) {
+ if (item.type == 'effect' && item.system.powerId == itemId) {
+ toRem.push(item.id)
}
}
- let update = { _id: item.id, "data.activated": !item.system.activated }
- await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
+ if (toRem.length) {
+ await this.deleteEmbeddedDocuments('Item', toRem)
+ }
}
+ let update = { _id: item.id, "data.activated": !item.system.activated }
+ await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
+}
- /* -------------------------------------------- */
- updatePPP() {
- let ppp = 0
- for (let power of this.items) {
- if (power.type == "power") {
- ppp += Number(power.system.powerlevelcost)
- }
- }
- if (ppp != this.system.ppp.spentPPP) {
- this.update({ 'system.ppp.spentPPP': ppp })
+/* -------------------------------------------- */
+updatePPP() {
+ let ppp = 0
+ for (let power of this.items) {
+ if (power.type == "power") {
+ ppp += Number(power.system.powerlevelcost)
}
}
- /* -------------------------------------------- */
- updateSize() {
- let sizeBonus = 0
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
- sizeBonus += effect.system.effectlevel
- }
- }
- if (sizeBonus != this.system.biodata.sizebonus) {
- this.update({ 'system.biodata.sizebonus': sizeBonus })
+ if (ppp != this.system.ppp.spentPPP) {
+ this.update({ 'system.ppp.spentPPP': ppp })
+ }
+}
+/* -------------------------------------------- */
+updateSize() {
+ let sizeBonus = 0
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
+ sizeBonus += effect.system.effectlevel
}
}
+ if (sizeBonus != this.system.biodata.sizebonus) {
+ this.update({ 'system.biodata.sizebonus': sizeBonus })
+ }
+}
/* -------------------------------------------- */
async activatePower(itemId) {
- let item = this.items.find(item => item.id == itemId)
- if (item && item.system) {
+ let item = this.items.find(item => item.id == itemId)
+ if (item && item.system) {
- let nrg = duplicate(this.system.nrg)
- if (!item.system.activated) { // Current value
+ let nrg = duplicate(this.system.nrg)
+ if (!item.system.activated) { // Current value
- if (item.system.costspent > nrg.value || item.system.costspent > nrg.max) {
- return ui.notifications.warn("Not enough NRG to activate the Power " + item.name)
- }
+ if (item.system.costspent > nrg.value || item.system.costspent > nrg.max) {
+ return ui.notifications.warn("Not enough NRG to activate the Power " + item.name)
+ }
- nrg.activated += item.system.costspent
- nrg.value -= item.system.costspent
- nrg.max -= item.system.costspent
- await this.update({ 'system.nrg': nrg })
+ nrg.activated += item.system.costspent
+ nrg.value -= item.system.costspent
+ nrg.max -= item.system.costspent
+ await this.update({ 'system.nrg': nrg })
- let effects = []
- for (let effect of item.system.effectsgained) {
- effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
- effects.push(effect)
- }
- if (effects.length) {
- await this.createEmbeddedDocuments('Item', effects)
- }
- if (item.system.activatedtext.length > 0) {
- ChatMessage.create({ content: `Power ${item.name} activated : ${item.system.activatedtext}` })
- }
- } else {
- nrg.activated -= item.system.costspent
- nrg.max += item.system.costspent
- await this.update({ 'system.nrg': nrg })
+ let effects = []
+ for (let effect of item.system.effectsgained) {
+ effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
+ effects.push(effect)
+ }
+ if (effects.length) {
+ await this.createEmbeddedDocuments('Item', effects)
+ }
+ if (item.system.activatedtext.length > 0) {
+ ChatMessage.create({ content: `Power ${item.name} activated : ${item.system.activatedtext}` })
+ }
+ } else {
+ nrg.activated -= item.system.costspent
+ nrg.max += item.system.costspent
+ await this.update({ 'system.nrg': nrg })
- let toRem = []
- for (let item of this.items) {
- if (item.type == 'effect' && item.system.powerId == itemId) {
- toRem.push(item.id)
- }
- }
- if (toRem.length) {
- await this.deleteEmbeddedDocuments('Item', toRem)
- }
- if (item.system.deactivatedtext.length > 0) {
- ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
+ let toRem = []
+ for (let item of this.items) {
+ if (item.type == 'effect' && item.system.powerId == itemId) {
+ toRem.push(item.id)
}
}
- let update = { _id: item.id, "data.activated": !item.system.activated }
- await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
+ if (toRem.length) {
+ await this.deleteEmbeddedDocuments('Item', toRem)
+ }
+ if (item.system.deactivatedtext.length > 0) {
+ ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
+ }
}
+ let update = { _id: item.id, "data.activated": !item.system.activated }
+ await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
+}
/* -------------------------------------------- */
async equipItem(itemId) {
- let item = this.items.find(item => item.id == itemId);
- if (item && item.system) {
- let update = { _id: item.id, "data.equipped": !item.system.equipped };
- await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
- }
+ let item = this.items.find(item => item.id == itemId);
+ if (item && item.system) {
+ let update = { _id: item.id, "data.equipped": !item.system.equipped };
+ await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
+}
- /* -------------------------------------------- */
- compareName(a, b) {
- if (a.name < b.name) {
- return -1;
- }
- if (a.name > b.name) {
- return 1;
- }
- return 0;
+/* -------------------------------------------- */
+compareName(a, b) {
+ if (a.name < b.name) {
+ return -1;
}
+ if (a.name > b.name) {
+ return 1;
+ }
+ return 0;
+}
- /* ------------------------------------------- */
- getEquipments() {
- return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
- }
- /* ------------------------------------------- */
- getEquipmentsOnly() {
- return duplicate(this.items.filter(item => item.type == "equipment") || [])
- }
+/* ------------------------------------------- */
+getEquipments() {
+ return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
+}
+/* ------------------------------------------- */
+getEquipmentsOnly() {
+ return duplicate(this.items.filter(item => item.type == "equipment") || [])
+}
- /* ------------------------------------------- */
- computeThreatLevel() {
- let tl = 0
- for (let key of statThreatLevel) { // Init with concerned stats
- tl += PegasusUtility.getDiceValue(this.system.statistics[key].value)
- }
- let powers = duplicate(this.getPowers() || [])
- if (powers.length > 0) { // Then add some mental ones of powers
- tl += PegasusUtility.getDiceValue(this.system.statistics.foc.value)
- tl += PegasusUtility.getDiceValue(this.system.statistics.mnd.value)
- }
- tl += PegasusUtility.getDiceValue(this.system.mr.value)
- let specThreat = this.items.filter(it => it.type == "specialisation" && it.system.isthreatlevel) || []
- for (let spec of specThreat) {
- tl += PegasusUtility.getDiceValue(spec.system.level)
- }
- tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
- tl += this.getPerks().length * 5
-
- let weapons = this.getWeapons()
- for (let weapon of weapons) {
- tl += PegasusUtility.getDiceValue(weapon.system.damage)
- }
- let armors = this.getArmors()
- for (let armor of armors) {
- tl += PegasusUtility.getDiceValue(armor.system.resistance)
- }
- let shields = duplicate(this.getShields())
- for (let shield of shields) {
- tl += PegasusUtility.getDiceValue(shield.system.level)
- }
- let abilities = duplicate(this.getAbilities())
- for (let ability of abilities) {
- tl += ability.system.threatlevel
- }
- let equipments = this.getEquipmentsOnly()
- for (let equip of equipments) {
- tl += equip.system.threatlevel
- }
- if (tl != this.system.biodata.threatlevel) {
- this.update({ 'system.biodata.threatlevel': tl })
- }
+/* ------------------------------------------- */
+computeThreatLevel() {
+ let tl = 0
+ for (let key of statThreatLevel) { // Init with concerned stats
+ tl += PegasusUtility.getDiceValue(this.system.statistics[key].value)
}
+ let powers = duplicate(this.getPowers() || [])
+ if (powers.length > 0) { // Then add some mental ones of powers
+ tl += PegasusUtility.getDiceValue(this.system.statistics.foc.value)
+ tl += PegasusUtility.getDiceValue(this.system.statistics.mnd.value)
+ }
+ tl += PegasusUtility.getDiceValue(this.system.mr.value)
+ let specThreat = this.items.filter(it => it.type == "specialisation" && it.system.isthreatlevel) || []
+ for (let spec of specThreat) {
+ tl += PegasusUtility.getDiceValue(spec.system.level)
+ }
+ tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
+ tl += this.getPerks().length * 5
+
+ let weapons = this.getWeapons()
+ for (let weapon of weapons) {
+ tl += PegasusUtility.getDiceValue(weapon.system.damage)
+ }
+ let armors = this.getArmors()
+ for (let armor of armors) {
+ tl += PegasusUtility.getDiceValue(armor.system.resistance)
+ }
+ let shields = duplicate(this.getShields())
+ for (let shield of shields) {
+ tl += PegasusUtility.getDiceValue(shield.system.level)
+ }
+ let abilities = duplicate(this.getAbilities())
+ for (let ability of abilities) {
+ tl += ability.system.threatlevel
+ }
+ let equipments = this.getEquipmentsOnly()
+ for (let equip of equipments) {
+ tl += equip.system.threatlevel
+ }
+ if (tl != this.system.biodata.threatlevel) {
+ this.update({ 'system.biodata.threatlevel': tl })
+ }
+}
/* ------------------------------------------- */
async buildContainerTree() {
- let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
- for (let equip1 of equipments) {
- if (equip1.system.iscontainer) {
- equip1.system.contents = []
- equip1.system.contentsEnc = 0
- for (let equip2 of equipments) {
- if (equip1._id != equip2._id && equip2.system.containerid == equip1._id) {
- equip1.system.contents.push(equip2)
- let q = equip2.system.quantity ?? 1
- equip1.system.contentsEnc += q * equip2.system.weight
- }
+ let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
+ for (let equip1 of equipments) {
+ if (equip1.system.iscontainer) {
+ equip1.system.contents = []
+ equip1.system.contentsEnc = 0
+ for (let equip2 of equipments) {
+ if (equip1._id != equip2._id && equip2.system.containerid == equip1._id) {
+ equip1.system.contents.push(equip2)
+ let q = equip2.system.quantity ?? 1
+ equip1.system.contentsEnc += q * equip2.system.weight
}
}
}
+ }
- // Compute whole enc
- let enc = 0
- for (let item of equipments) {
- item.system.idrDice = PegasusUtility.getDiceFromLevel(Number(item.system.idr))
- if (item.system.equipped) {
- if (item.system.iscontainer) {
- enc += item.system.contentsEnc
- } else if (item.system.containerid == "") {
- let q = item.system.quantity ?? 1
- enc += q * item.system.weight
- }
- }
- }
- for (let item of this.items) { // Process items/shields/armors
- if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
+ // Compute whole enc
+ let enc = 0
+ for (let item of equipments) {
+ item.system.idrDice = PegasusUtility.getDiceFromLevel(Number(item.system.idr))
+ if (item.system.equipped) {
+ if (item.system.iscontainer) {
+ enc += item.system.contentsEnc
+ } else if (item.system.containerid == "") {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
}
}
-
- // Store local values
- this.encCurrent = enc
- this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
-
- // Manages slow effect
- let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
- this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
-
- //console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
- let effect = this.items.find(item => item.type == "effect" && item.system.slow)
- if (overCapacity >= 4) {
- if (!effect) {
- effect = await PegasusUtility.getEffectFromCompendium("Slowed")
- effect.system.slow = true
- this.createEmbeddedDocuments('Item', [effect])
- }
- } else {
- if (effect) {
- this.deleteEmbeddedDocuments('Item', [effect.id])
- }
+ }
+ for (let item of this.items) { // Process items/shields/armors
+ if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
+ let q = item.system.quantity ?? 1
+ enc += q * item.system.weight
}
}
- /* -------------------------------------------- */
- modifyStun(incDec) {
- let combat = duplicate(this.system.combat)
- combat.stunlevel += incDec
- if (combat.stunlevel >= 0) {
- this.update({ 'system.combat': combat })
- let chatData = {
- user: game.user.id,
- rollMode: game.settings.get("core", "rollMode"),
- whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
- }
- if (incDec > 0) {
- chatData.content = `
${this.name} suffered a Stun level.
${this.name} recovered a Stun level. item.system.containerid == "") // Returns the root of equipements without container
+
+ // Manages slow effect
+ let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
+ this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
+
+ //console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
+ let effect = this.items.find(item => item.type == "effect" && item.system.slow)
+ if (overCapacity >= 4) {
+ if (!effect) {
+ effect = await PegasusUtility.getEffectFromCompendium("Slowed")
+ effect.system.slow = true
+ this.createEmbeddedDocuments('Item', [effect])
}
- let stunAbove = combat.stunlevel - combat.stunthreshold
- if (stunAbove > 0) {
- ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
- }
- if (incDec > 0 && stunAbove > 0) {
- let delirium = duplicate(this.system.secondary.delirium)
- delirium.value -= incDec
- this.update({ 'system.secondary.delirium': delirium })
+ } else {
+ if (effect) {
+ this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
+}
- /* -------------------------------------------- */
- modifyMomentum(incDec) {
- let momentum = duplicate(this.system.momentum)
- momentum.value += incDec
- this.update({ 'system.momentum': momentum })
+/* -------------------------------------------- */
+modifyStun(incDec) {
+ let combat = duplicate(this.system.combat)
+ combat.stunlevel += incDec
+ if (combat.stunlevel >= 0) {
+ this.update({ 'system.combat': combat })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
- chatData.content = `${this.name} has gained a Momentum
${this.name} suffered a Stun level.${this.name} has used a Momentum${this.name} recovered a Stun level.= 0) {
- PegasusUtility.showMomentumDialog(this.id)
- }
+ } else {
+ ui.notifications.warn("Stun level cannot go below 0")
}
+ let stunAbove = combat.stunlevel - combat.stunthreshold
+ if (stunAbove > 0) {
+ ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
+ }
+ if (incDec > 0 && stunAbove > 0) {
+ let delirium = duplicate(this.system.secondary.delirium)
+ delirium.value -= incDec
+ this.update({ 'system.secondary.delirium': delirium })
+ }
+}
- /* -------------------------------------------- */
- getActiveEffects(matching = it => true) {
- let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
- return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
+/* -------------------------------------------- */
+modifyMomentum(incDec) {
+ let momentum = duplicate(this.system.momentum)
+ momentum.value += incDec
+ this.update({ 'system.momentum': momentum })
+ let chatData = {
+ user: game.user.id,
+ rollMode: game.settings.get("core", "rollMode"),
+ whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
- /* -------------------------------------------- */
- getEffectByLabel(label) {
- return this.getActiveEffects().find(it => it.system.label == label);
+ if (incDec > 0) {
+ chatData.content = `${this.name} has gained a Momentum
${this.name} has used a Momentum it.id == id);
+ ChatMessage.create(chatData)
+ if (incDec < 0 && momentum.value >= 0) {
+ PegasusUtility.showMomentumDialog(this.id)
}
+}
- /* -------------------------------------------- */
- getAttribute(attrKey) {
- return this.system.attributes[attrKey];
- }
+/* -------------------------------------------- */
+getActiveEffects(matching = it => true) {
+ let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
+ return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
+}
+/* -------------------------------------------- */
+getEffectByLabel(label) {
+ return this.getActiveEffects().find(it => it.system.label == label);
+}
+/* -------------------------------------------- */
+getEffectById(id) {
+ return this.getActiveEffects().find(it => it.id == id);
+}
+
+/* -------------------------------------------- */
+getAttribute(attrKey) {
+ return this.system.attributes[attrKey];
+}
/* -------------------------------------------- */
async addObjectToContainer(itemId, containerId) {
- let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
- let object = this.items.find(item => item.id == itemId)
- if (container) {
- if (object.system.iscontainer) {
- ui.notifications.warn("Only 1 level of container allowed")
- return
+ let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
+ let object = this.items.find(item => item.id == itemId)
+ if (container) {
+ if (object.system.iscontainer) {
+ ui.notifications.warn("Only 1 level of container allowed")
+ return
+ }
+ let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
+ if (alreadyInside.length >= container.system.containercapacity) {
+ ui.notifications.warn("Container is already full !")
+ return
+ } else {
+ await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
+ }
+ } else if (object && object.system.containerid) { // remove from container
+ console.log("Removeing: ", object)
+ await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
+ }
+}
+/* -------------------------------------------- */
+checkVirtue(virtue) {
+ let vices = this.getVices()
+ for (let vice of vices) {
+ let nonVirtues = vice.system.unavailablevirtue
+ for (let blockedVirtue of nonVirtues) {
+ if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
+ return false
}
- let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
- if (alreadyInside.length >= container.system.containercapacity) {
- ui.notifications.warn("Container is already full !")
- return
- } else {
- await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
- }
- } else if (object && object.system.containerid) { // remove from container
- console.log("Removeing: ", object)
- await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
}
}
- /* -------------------------------------------- */
- checkVirtue(virtue) {
- let vices = this.getVices()
- for (let vice of vices) {
- let nonVirtues = vice.system.unavailablevirtue
- for (let blockedVirtue of nonVirtues) {
- if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
- return false
- }
+ return true
+}
+/* -------------------------------------------- */
+checkVice(vice) {
+ let virtues = this.getVirtues()
+ for (let virtue of virtues) {
+ let nonVices = virtue.system.unavailablevice
+ for (let blockedVice of nonVices) {
+ if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
+ return false
}
}
- return true
- }
- /* -------------------------------------------- */
- checkVice(vice) {
- let virtues = this.getVirtues()
- for (let virtue of virtues) {
- let nonVices = virtue.system.unavailablevice
- for (let blockedVice of nonVices) {
- if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
- return false
- }
- }
- }
- return true
}
+ return true
+}
/* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) {
- console.log("Pre-process", item)
- if (item.type != "effect" && __isVehicle[item.type]) {
- ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
+ console.log("Pre-process", item)
+ if (item.type != "effect" && __isVehicle[item.type]) {
+ ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
+ return
+ }
+
+ // Pre-filter effects
+ if (item.type == 'effect') {
+ if (this.checkMentalDisruption() && item.system.type == "mental" && item.system.genre == "positive") {
+ ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
return
}
-
- // Pre-filter effects
- if (item.type == 'effect') {
- if (this.checkMentalDisruption() && item.system.type == "mental" && item.system.genre == "positive") {
- ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
- return
- }
- if (this.checkPhysicalDisruption() && item.system.type == "physical" && item.system.genre == "positive") {
- ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
- return
- }
- if (this.checkMentalImmunity() && item.system.type == "mental" && item.system.genre == "negative") {
- ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
- return
- }
- if (this.checkPhysicalImmunity() && item.system.type == "physical" && item.system.genre == "negative") {
- ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
- return
- }
+ if (this.checkPhysicalDisruption() && item.system.type == "physical" && item.system.genre == "positive") {
+ ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
+ return
}
-
-
- if (item.type == 'race') {
- this.applyRace(item)
- } else if (item.type == 'role') {
- this.applyRole(item)
- } else if (item.type == 'ability') {
- this.applyAbility(item, [], true)
- if (!onDrop) {
- await this.createEmbeddedDocuments('Item', [item])
- }
- } else {
- if (!onDrop) {
- await this.createEmbeddedDocuments('Item', [item])
- }
+ if (this.checkMentalImmunity() && item.system.type == "mental" && item.system.genre == "negative") {
+ ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
+ return
}
- // Check virtue/vice validity
- if (item.type == "virtue") {
- if (!this.checkVirtue(item)) {
- ui.notifications.info("Virtue is not allowed due to Vice.")
- return false
- }
+ if (this.checkPhysicalImmunity() && item.system.type == "physical" && item.system.genre == "negative") {
+ ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
+ return
}
- if (item.type == "vice") {
- if (!this.checkVice(item)) {
- ui.notifications.info("Vice is not allowed due to Virtue.")
- return false
- }
- }
- if (item.type == "power" && item.system.purchasedtext.length > 0) {
- ChatMessage.create({ content: `Power ${item.name} puchased : ${item.system.purchasedtext}` })
- }
- let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
- let objectID = item.id || item._id
- this.addObjectToContainer(objectID, dropID)
- return true
}
+
+ if (item.type == 'race') {
+ this.applyRace(item)
+ } else if (item.type == 'role') {
+ this.applyRole(item)
+ } else if (item.type == 'ability') {
+ this.applyAbility(item, [], true)
+ if (!onDrop) {
+ await this.createEmbeddedDocuments('Item', [item])
+ }
+ } else {
+ if (!onDrop) {
+ await this.createEmbeddedDocuments('Item', [item])
+ }
+ }
+ // Check virtue/vice validity
+ if (item.type == "virtue") {
+ if (!this.checkVirtue(item)) {
+ ui.notifications.info("Virtue is not allowed due to Vice.")
+ return false
+ }
+ }
+ if (item.type == "vice") {
+ if (!this.checkVice(item)) {
+ ui.notifications.info("Vice is not allowed due to Virtue.")
+ return false
+ }
+ }
+ if (item.type == "power" && item.system.purchasedtext.length > 0) {
+ ChatMessage.create({ content: `Power ${item.name} puchased : ${item.system.purchasedtext}` })
+ }
+ let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
+ let objectID = item.id || item._id
+ this.addObjectToContainer(objectID, dropID)
+ return true
+}
+
/* -------------------------------------------- */
async equipGear(equipmentId) {
- let item = this.items.find(item => item.id == equipmentId);
- if (item && item.system) {
- let update = { _id: item.id, "data.equipped": !item.system.equipped };
- await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
- }
+ let item = this.items.find(item => item.id == equipmentId);
+ if (item && item.system) {
+ let update = { _id: item.id, "data.equipped": !item.system.equipped };
+ await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
- /* -------------------------------------------- */
- getInitiativeScore(combatId, combatantId) {
- if (this.type == 'character') {
- this.rollMR(true, combatId, combatantId)
- }
- if (this.type == 'vehicle') {
- this.rollMR(true, combatId, combatantId)
- }
- console.log("Init required !!!!")
- return -1;
+}
+/* -------------------------------------------- */
+getInitiativeScore(combatId, combatantId) {
+ if (this.type == 'character') {
+ this.rollMR(true, combatId, combatantId)
}
+ if (this.type == 'vehicle') {
+ this.rollMR(true, combatId, combatantId)
+ }
+ console.log("Init required !!!!")
+ return -1;
+}
- /* -------------------------------------------- */
- getSubActors() {
- let subActors = [];
- if (this.system.subactors) {
- for (let id of this.system.subactors) {
- subActors.push(duplicate(game.actors.get(id)))
- }
+/* -------------------------------------------- */
+getSubActors() {
+ let subActors = [];
+ if (this.system.subactors) {
+ for (let id of this.system.subactors) {
+ subActors.push(duplicate(game.actors.get(id)))
}
- return subActors;
}
+ return subActors;
+}
/* -------------------------------------------- */
async addSubActor(subActorId) {
- let subActors = duplicate(this.system.subactors || []);
- subActors.push(subActorId);
- await this.update({ 'system.subactors': subActors });
- }
+ let subActors = duplicate(this.system.subactors || []);
+ subActors.push(subActorId);
+ await this.update({ 'system.subactors': subActors });
+}
/* -------------------------------------------- */
async delSubActor(subActorId) {
- let newArray = [];
- for (let id of this.system.subactors) {
- if (id != subActorId) {
- newArray.push(id);
- }
+ let newArray = [];
+ for (let id of this.system.subactors) {
+ if (id != subActorId) {
+ newArray.push(id);
}
- await this.update({ 'system.subactors': newArray });
}
+ await this.update({ 'system.subactors': newArray });
+}
- /* -------------------------------------------- */
- syncRoll(rollData) {
- let linkedRollId = PegasusUtility.getDefenseState(this.id);
- if (linkedRollId) {
- rollData.linkedRollId = linkedRollId;
- }
- this.lastRollId = rollData.rollId;
- PegasusUtility.saveRollData(rollData);
+/* -------------------------------------------- */
+syncRoll(rollData) {
+ let linkedRollId = PegasusUtility.getDefenseState(this.id);
+ if (linkedRollId) {
+ rollData.linkedRollId = linkedRollId;
}
+ this.lastRollId = rollData.rollId;
+ PegasusUtility.saveRollData(rollData);
+}
- /* -------------------------------------------- */
- getStat(statKey) {
- let stat
- if (this.type == "character" && statKey == 'mr') {
- stat = duplicate(this.system.mr);
- } else {
- stat = duplicate(this.system.statistics[statKey]);
- }
- stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
- return stat;
+/* -------------------------------------------- */
+getStat(statKey) {
+ let stat
+ if (this.type == "character" && statKey == 'mr') {
+ stat = duplicate(this.system.mr);
+ } else {
+ stat = duplicate(this.system.statistics[statKey]);
}
+ stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
+ return stat;
+}
- /* -------------------------------------------- */
- getOneSpec(specId) {
- let spec = this.items.find(item => item.type == 'specialisation' && item.id == specId)
- if (spec) {
- spec = duplicate(spec);
- spec.system.dice = PegasusUtility.getDiceFromLevel(spec.system.level);
- }
- return spec;
+/* -------------------------------------------- */
+getOneSpec(specId) {
+ let spec = this.items.find(item => item.type == 'specialisation' && item.id == specId)
+ if (spec) {
+ spec = duplicate(spec);
+ spec.system.dice = PegasusUtility.getDiceFromLevel(spec.system.level);
}
+ return spec;
+}
- /* -------------------------------------------- */
- specPowerActivate(specId) {
- let spec = this.getOneSpec(specId)
- if (spec) {
- let powers = []
- for (let power of spec.system.powers) {
- if (power.data) {
- power.system = power.data
- }
- power.system.specId = specId
- powers.push(power)
+/* -------------------------------------------- */
+specPowerActivate(specId) {
+ let spec = this.getOneSpec(specId)
+ if (spec) {
+ let powers = []
+ for (let power of spec.system.powers) {
+ if (power.data) {
+ power.system = power.data
}
- if (powers.length > 0) {
- this.createEmbeddedDocuments('Item', powers)
- }
- this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
+ power.system.specId = specId
+ powers.push(power)
}
+ if (powers.length > 0) {
+ this.createEmbeddedDocuments('Item', powers)
+ }
+ this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
}
+}
- /* -------------------------------------------- */
- specPowerDeactivate(specId) {
- let toRem = []
- for (let power of this.items) {
- if (power.type == "power" && power.system.specId && power.system.specId == specId) {
- toRem.push(power.id)
- }
+/* -------------------------------------------- */
+specPowerDeactivate(specId) {
+ let toRem = []
+ for (let power of this.items) {
+ if (power.type == "power" && power.system.specId && power.system.specId == specId) {
+ toRem.push(power.id)
}
- if (toRem.length > 0) {
- this.deleteEmbeddedDocuments('Item', toRem)
- }
- this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
}
+ if (toRem.length > 0) {
+ this.deleteEmbeddedDocuments('Item', toRem)
+ }
+ this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
+}
- /* -------------------------------------------- */
- equipActivate(itemId) {
- let item = this.items.get(itemId)
- if (item) {
- let effects = []
- for (let effect of item.system.effects) {
- effect.system.itemId = itemId // Keep link
- effects.push(effect)
- }
- if (effects.length > 0) {
- this.createEmbeddedDocuments('Item', effects)
- }
- this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
+/* -------------------------------------------- */
+equipActivate(itemId) {
+ let item = this.items.get(itemId)
+ if (item) {
+ let effects = []
+ for (let effect of item.system.effects) {
+ effect.system.itemId = itemId // Keep link
+ effects.push(effect)
}
+ if (effects.length > 0) {
+ this.createEmbeddedDocuments('Item', effects)
+ }
+ this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
}
+}
- /* -------------------------------------------- */
- equipDeactivate(itemId) {
- let toRem = []
- for (let item of this.items) {
- if (item.system.itemId && item.system.itemId == itemId) {
- toRem.push(item.id)
- }
+/* -------------------------------------------- */
+equipDeactivate(itemId) {
+ let toRem = []
+ for (let item of this.items) {
+ if (item.system.itemId && item.system.itemId == itemId) {
+ toRem.push(item.id)
}
- if (toRem.length > 0) {
- this.deleteEmbeddedDocuments('Item', toRem)
- }
- this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
}
+ if (toRem.length > 0) {
+ this.deleteEmbeddedDocuments('Item', toRem)
+ }
+ this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
+}
/* -------------------------------------------- */
async perkEffectUsed(itemId) {
- let effect = this.items.get(itemId)
- if (effect) {
- PegasusUtility.createChatWithRollMode(effect.name, {
- content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-effect-used.html`, effect.data)
- });
+ let effect = this.items.get(itemId)
+ if (effect) {
+ PegasusUtility.createChatWithRollMode(effect.name, {
+ content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-effect-used.html`, effect.data)
+ });
- this.deleteEmbeddedDocuments('Item', [effect.id])
- }
+ this.deleteEmbeddedDocuments('Item', [effect.id])
}
+}
- /* -------------------------------------------- */
- disableWeaverPerk(perk) {
- if (perk.system.isweaver) {
- for (let spec of this.items) {
- if (spec.type == 'specialisation' && spec.system.ispowergroup) {
- this.specPowerDeactivate(spec.id)
- }
+/* -------------------------------------------- */
+disableWeaverPerk(perk) {
+ if (perk.system.isweaver) {
+ for (let spec of this.items) {
+ if (spec.type == 'specialisation' && spec.system.ispowergroup) {
+ this.specPowerDeactivate(spec.id)
}
}
}
+}
- /* -------------------------------------------- */
- enableWeaverPerk(perk) {
- if (perk.system.isweaver) {
- for (let spec of this.items) {
- if (spec.type == 'specialisation' && spec.system.ispowergroup) {
- this.specPowerActivate(spec.id)
- }
+/* -------------------------------------------- */
+enableWeaverPerk(perk) {
+ if (perk.system.isweaver) {
+ for (let spec of this.items) {
+ if (spec.type == 'specialisation' && spec.system.ispowergroup) {
+ this.specPowerActivate(spec.id)
}
}
}
+}
/* -------------------------------------------- */
async cleanPerkEffects(itemId) {
- let effects = []
- for (let item of this.items) {
- if (item.type == "effect" && item.system.perkId == itemId) {
- effects.push(item.id)
- }
- }
- if (effects.length > 0) {
- console.log("DELET!!!!", effects, this)
- await this.deleteEmbeddedDocuments('Item', effects)
+ let effects = []
+ for (let item of this.items) {
+ if (item.type == "effect" && item.system.perkId == itemId) {
+ effects.push(item.id)
}
}
+ if (effects.length > 0) {
+ console.log("DELET!!!!", effects, this)
+ await this.deleteEmbeddedDocuments('Item', effects)
+ }
+}
/* -------------------------------------------- */
async updatePerkUsed(itemId, index, checked) {
- let item = this.items.get(itemId)
- if (item && index) {
- let key = "data.used" + index
- await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
- item = this.items.get(itemId) // Refresh
- if (item.system.nbuse == "next1action" && item.system.used1) {
- this.cleanPerkEffects(itemId)
- }
- if (item.system.nbuse == "next2action" && item.system.used1 && item.system.used2) {
- this.cleanPerkEffects(itemId)
- }
- if (item.system.nbuse == "next3action" && item.system.used1 && item.system.used2 && item.system.used3) {
- this.cleanPerkEffects(itemId)
- }
+ let item = this.items.get(itemId)
+ if (item && index) {
+ let key = "data.used" + index
+ await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
+ item = this.items.get(itemId) // Refresh
+ if (item.system.nbuse == "next1action" && item.system.used1) {
+ this.cleanPerkEffects(itemId)
+ }
+ if (item.system.nbuse == "next2action" && item.system.used1 && item.system.used2) {
+ this.cleanPerkEffects(itemId)
+ }
+ if (item.system.nbuse == "next3action" && item.system.used1 && item.system.used2 && item.system.used3) {
+ this.cleanPerkEffects(itemId)
}
}
+}
/* -------------------------------------------- */
async updatePowerSpentCost(itemId, value) {
- let item = this.items.get(itemId)
- if (item && value) {
- value = Number(value) || 0
- await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
- }
+ let item = this.items.get(itemId)
+ if (item && value) {
+ value = Number(value) || 0
+ await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
}
+}
/* -------------------------------------------- */
async cleanupPerksIfTrauma() {
- if (this.getTraumaState() == "severetrauma") {
- for (let perk of this.items) {
- if (perk.type == "perk") {
- this.cleanPerkEffects(perk.id)
- this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
- ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
- }
+ if (this.getTraumaState() == "severetrauma") {
+ for (let perk of this.items) {
+ if (perk.type == "perk") {
+ this.cleanPerkEffects(perk.id)
+ this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
+ ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
}
}
}
+}
- /* -------------------------------------------- */
- incDecNRG(value) {
- if (this.type == "character") {
- let nrg = duplicate(this.system.nrg)
- nrg.value += value
- if (nrg.value >= 0 && nrg.value <= nrg.max) {
- this.update({ 'system.nrg': nrg })
- }
- } else {
- let pc = duplicate(this.system.statistics.pc)
- pc.curnrg += value
- if (pc.curnrg >= 0 && pc.curnrg <= pc.maxnrg) {
- this.update({ 'system.statistics.pc': pc })
- }
+/* -------------------------------------------- */
+incDecNRG(value) {
+ if (this.type == "character") {
+ let nrg = duplicate(this.system.nrg)
+ nrg.value += value
+ if (nrg.value >= 0 && nrg.value <= nrg.max) {
+ this.update({ 'system.nrg': nrg })
+ }
+ } else {
+ let pc = duplicate(this.system.statistics.pc)
+ pc.curnrg += value
+ if (pc.curnrg >= 0 && pc.curnrg <= pc.maxnrg) {
+ this.update({ 'system.statistics.pc': pc })
}
}
+}
/* -------------------------------------------- */
async updatePerkStatus(itemId, status) {
- let item = this.items.get(itemId)
- if (item) {
+ let item = this.items.get(itemId)
+ if (item) {
- if (item.system.status == status) return;// Ensure we are really changing the status
- if (this.checkNoPerksAllowed()) {
- await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': "ready" }])
- ChatMessage.create({ content: "No perks activation allowed due to effect !" })
- return
- }
+ if (item.system.status == status) return;// Ensure we are really changing the status
+ if (this.checkNoPerksAllowed()) {
+ await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': "ready" }])
+ ChatMessage.create({ content: "No perks activation allowed due to effect !" })
+ return
+ }
- // Severe Trauma management
- if (this.getTraumaState() == "severetrauma") {
- if (!this.severeTraumaMessage) {
- let chatData = {
- user: game.user.id,
- rollMode: game.settings.get("core", "rollMode"),
- whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
- }
- chatData.content = `${this.name} is suffering from Severe Trauma and cannot use Perks at this time.
${this.name} is suffering from Severe Trauma and cannot use Perks at this time.= item.system.features.nrgcost.value) && (this.system.nrg.max >= item.system.features.nrgcost.value)) {
- let nrg = duplicate(this.system.nrg)
- nrg.activated += item.system.features.nrgcost.value
- nrg.value -= item.system.features.nrgcost.value
- nrg.max -= item.system.features.nrgcost.value
- await this.update({ 'system.nrg': nrg })
- } else {
- updateOK = false
- ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
- }
- }
- if (item.system.features.bonushealth.flag) {
- let health = duplicate(this.system.secondary.health)
- health.value += Number(item.system.features.bonushealth.value) || 0
- health.max += Number(item.system.features.bonushealth.value) || 0
- await this.update({ 'system.secondary.health': health })
- }
- if (item.system.features.bonusdelirium.flag) {
- let delirium = duplicate(this.system.secondary.delirium)
- delirium.value += Number(item.system.features.bonusdelirium.value) || 0
- delirium.max += Number(item.system.features.bonusdelirium.value) || 0
- await this.update({ 'system.secondary.delirium': delirium })
- }
- if (item.system.features.bonusnrg.flag) {
+ effect.system.perkId = itemId // Link to the perk, in order to dynamically remove them
+ effect.system.isUsed = false // Flag to indicate removal when used in a roll window
+ effects.push(effect)
+ }
+ if (effects.length) {
+ await this.createEmbeddedDocuments('Item', effects)
+ }
+ // Manage additional flags
+ if (item.system.features.nrgcost.flag) {
+ if ((this.system.nrg.value >= item.system.features.nrgcost.value) && (this.system.nrg.max >= item.system.features.nrgcost.value)) {
let nrg = duplicate(this.system.nrg)
- nrg.value += Number(item.system.features.bonusnrg.value) || 0
- nrg.max += Number(item.system.features.bonusnrg.value) || 0
+ nrg.activated += item.system.features.nrgcost.value
+ nrg.value -= item.system.features.nrgcost.value
+ nrg.max -= item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
+ } else {
+ updateOK = false
+ ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
}
- PegasusUtility.createChatWithRollMode(item.name, {
- content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-activated.html`, { name: this.name, perk: duplicate(item) })
- })
- this.enableWeaverPerk(item)
}
- if (updateOK) {
- await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': status }])
+ if (item.system.features.bonushealth.flag) {
+ let health = duplicate(this.system.secondary.health)
+ health.value += Number(item.system.features.bonushealth.value) || 0
+ health.max += Number(item.system.features.bonushealth.value) || 0
+ await this.update({ 'system.secondary.health': health })
}
+ if (item.system.features.bonusdelirium.flag) {
+ let delirium = duplicate(this.system.secondary.delirium)
+ delirium.value += Number(item.system.features.bonusdelirium.value) || 0
+ delirium.max += Number(item.system.features.bonusdelirium.value) || 0
+ await this.update({ 'system.secondary.delirium': delirium })
+ }
+ if (item.system.features.bonusnrg.flag) {
+ let nrg = duplicate(this.system.nrg)
+ nrg.value += Number(item.system.features.bonusnrg.value) || 0
+ nrg.max += Number(item.system.features.bonusnrg.value) || 0
+ await this.update({ 'system.nrg': nrg })
+ }
+ PegasusUtility.createChatWithRollMode(item.name, {
+ content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-activated.html`, { name: this.name, perk: duplicate(item) })
+ })
+ this.enableWeaverPerk(item)
+ }
+ if (updateOK) {
+ await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': status }])
}
}
+}
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
- let items = this.items.filter(item => item.type == itemType);
- await this.deleteEmbeddedDocuments('Item', items);
- }
+ let items = this.items.filter(item => item.type == itemType);
+ await this.deleteEmbeddedDocuments('Item', items);
+}
/* -------------------------------------------- */
async addItemWithoutDuplicate(newItem) {
- let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
- if (!item) {
- await this.createEmbeddedDocuments('Item', [newItem]);
- }
+ let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
+ if (!item) {
+ await this.createEmbeddedDocuments('Item', [newItem]);
}
+}
- /* -------------------------------------------- */
- getTraumaState() {
- this.traumaState = "none"
+/* -------------------------------------------- */
+getTraumaState() {
+ this.traumaState = "none"
+ if (this.type == "character") {
+ let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
if (this.type == "character") {
- let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
- if (this.type == "character") {
- if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
- this.traumaState = "trauma"
- }
- if (this.system.secondary.delirium.value < negDelirium) {
- this.traumaState = "severetrauma"
- }
+ if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
+ this.traumaState = "trauma"
+ }
+ if (this.system.secondary.delirium.value < negDelirium) {
+ this.traumaState = "severetrauma"
}
}
- return this.traumaState
}
+ return this.traumaState
+}
- /* -------------------------------------------- */
- getLevelRemaining() {
- return this.system.biodata?.currentlevelremaining || 0
- }
- /* -------------------------------------------- */
- modifyHeroLevelRemaining(incDec) {
- let biodata = duplicate(this.system.biodata)
- biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
- this.update({ "system.biodata": biodata })
- ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
- return biodata.currentlevelremaining
- }
+/* -------------------------------------------- */
+getLevelRemaining() {
+ return this.system.biodata?.currentlevelremaining || 0
+}
+/* -------------------------------------------- */
+modifyHeroLevelRemaining(incDec) {
+ let biodata = duplicate(this.system.biodata)
+ biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
+ this.update({ "system.biodata": biodata })
+ ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
+ return biodata.currentlevelremaining
+}
- /* -------------------------------------------- */
- checkIgnoreHealth() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.ignorehealthpenalty) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkMentalDisruption() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.mentaldisruption) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkPhysicalDisruption() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.physicaldisruption) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkMentalImmunity() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.mentalimmunity) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkPhysicalImmunity() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.physicalimmunity) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkNoBonusDice() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.nobonusdice) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkNoPerksAllowed() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.noperksallowed) {
- return true
- }
- }
- return false
- }
- /* -------------------------------------------- */
- checkIfPossible() {
- for (let effect of this.items) {
- if (effect.type == "effect" && effect.system.isthispossible.length > 0) {
- ChatMessage.create({ content: effect.system.isthispossible })
- }
+/* -------------------------------------------- */
+checkIgnoreHealth() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.ignorehealthpenalty) {
+ return true
}
}
+ return false
+}
+/* -------------------------------------------- */
+checkMentalDisruption() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.mentaldisruption) {
+ return true
+ }
+ }
+ return false
+}
+/* -------------------------------------------- */
+checkPhysicalDisruption() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.physicaldisruption) {
+ return true
+ }
+ }
+ return false
+}
+/* -------------------------------------------- */
+checkMentalImmunity() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.mentalimmunity) {
+ return true
+ }
+ }
+ return false
+}
+/* -------------------------------------------- */
+checkPhysicalImmunity() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.physicalimmunity) {
+ return true
+ }
+ }
+ return false
+}
+/* -------------------------------------------- */
+checkNoBonusDice() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.nobonusdice) {
+ return true
+ }
+ }
+ return false
+}
+/* -------------------------------------------- */
+checkNoPerksAllowed() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.noperksallowed) {
+ return true
+ }
+ }
+ return false
+}
+/* -------------------------------------------- */
+checkIfPossible() {
+ for (let effect of this.items) {
+ if (effect.type == "effect" && effect.system.isthispossible.length > 0) {
+ ChatMessage.create({ content: effect.system.isthispossible })
+ }
+ }
+}
/* -------------------------------------------- */
async computeNRGHealth() {
- if (this.isOwner || game.user.isGM) {
- let updates = {}
- let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
- if (phyDiceValue != this.system.secondary.health.max) {
- updates['system.secondary.health.max'] = phyDiceValue
- }
- if (this.computeValue) {
- updates['system.secondary.health.value'] = phyDiceValue
- }
- let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
- if (mndDiceValue != this.system.secondary.delirium.max) {
- updates['system.secondary.delirium.max'] = mndDiceValue
- }
- if (this.computeValue) {
- updates['system.secondary.delirium.value'] = mndDiceValue
- }
- let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
- if (stlDiceValue != this.system.secondary.stealthhealth.max) {
- updates['system.secondary.stealthhealth.max'] = stlDiceValue
- }
- if (this.computeValue) {
- updates['system.secondary.stealthhealth.value'] = stlDiceValue
- }
-
- let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
- if (socDiceValue != this.system.secondary.socialhealth.max) {
- updates['system.secondary.socialhealth.max'] = socDiceValue
- }
- if (this.computeValue) {
- updates['system.secondary.socialhealth.value'] = socDiceValue
- }
-
- let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
- if (nrgValue != this.system.nrg.absolutemax) {
- updates['system.nrg.absolutemax'] = nrgValue
- }
- if (this.computeValue) {
- updates['system.nrg.max'] = nrgValue
- updates['system.nrg.value'] = nrgValue
- }
-
- let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
- + this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
- if (stunth != this.system.combat.stunthreshold) {
- updates['system.combat.stunthreshold'] = stunth
- }
-
- let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
- if (momentum != this.system.momentum.max) {
- updates['system.momentum.value'] = 0
- updates['system.momentum.max'] = momentum
- }
-
- let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
- mrLevel = (mrLevel < 1) ? 1 : mrLevel;
- if (mrLevel != this.system.mr.value) {
- updates['system.mr.value'] = mrLevel
- }
-
- let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
- if (moralitythreshold != this.system.biodata.moralitythreshold) {
- updates['system.biodata.moralitythreshold'] = moralitythreshold
- }
- if (!this.isToken) {
- if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
- console.log("CHAR", this)
- ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
- }
- if (this.warnMorality != this.system.biodata.morality) {
- this.warnMorality = this.system.biodata.morality
- }
- }
-
- let race = this.getRace()
- if (race && race.name && (race.name != this.system.biodata.racename)) {
- updates['system.biodata.racename'] = race.name
- }
- let role = this.getRole()
- if (role && role.name && (role.name != this.system.biodata.rolename)) {
- updates['system.biodata.rolename'] = role.name
- }
- if (Object.entries(updates).length > 0) {
- await this.update(updates)
- }
- this.computeThreatLevel()
+ if (this.isOwner || game.user.isGM) {
+ let updates = {}
+ let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
+ if (phyDiceValue != this.system.secondary.health.max) {
+ updates['system.secondary.health.max'] = phyDiceValue
+ }
+ if (this.computeValue) {
+ updates['system.secondary.health.value'] = phyDiceValue
+ }
+ let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
+ if (mndDiceValue != this.system.secondary.delirium.max) {
+ updates['system.secondary.delirium.max'] = mndDiceValue
+ }
+ if (this.computeValue) {
+ updates['system.secondary.delirium.value'] = mndDiceValue
+ }
+ let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
+ if (stlDiceValue != this.system.secondary.stealthhealth.max) {
+ updates['system.secondary.stealthhealth.max'] = stlDiceValue
+ }
+ if (this.computeValue) {
+ updates['system.secondary.stealthhealth.value'] = stlDiceValue
}
- if (this.isOwner || game.user.isGM) {
- // Update current hindrance level
- let hindrance = this.system.combat.hindrancedice
- if (!this.checkIgnoreHealth()) {
- if (this.system.secondary.health.value < 0) {
- if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
- hindrance += 3
- } else {
- hindrance += 1
- }
- }
- }
- this.system.combat.hindrancedice = hindrance
- this.getTraumaState()
- this.cleanupPerksIfTrauma()
- this.parseStatEffects()
- this.parseStatusEffects()
+ let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
+ if (socDiceValue != this.system.secondary.socialhealth.max) {
+ updates['system.secondary.socialhealth.max'] = socDiceValue
}
+ if (this.computeValue) {
+ updates['system.secondary.socialhealth.value'] = socDiceValue
+ }
+
+ let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
+ if (nrgValue != this.system.nrg.absolutemax) {
+ updates['system.nrg.absolutemax'] = nrgValue
+ }
+ if (this.computeValue) {
+ updates['system.nrg.max'] = nrgValue
+ updates['system.nrg.value'] = nrgValue
+ }
+
+ let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
+ + this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
+ if (stunth != this.system.combat.stunthreshold) {
+ updates['system.combat.stunthreshold'] = stunth
+ }
+
+ let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
+ if (momentum != this.system.momentum.max) {
+ updates['system.momentum.value'] = 0
+ updates['system.momentum.max'] = momentum
+ }
+
+ let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
+ mrLevel = (mrLevel < 1) ? 1 : mrLevel;
+ if (mrLevel != this.system.mr.value) {
+ updates['system.mr.value'] = mrLevel
+ }
+
+ let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
+ if (moralitythreshold != this.system.biodata.moralitythreshold) {
+ updates['system.biodata.moralitythreshold'] = moralitythreshold
+ }
+ if (!this.isToken) {
+ if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
+ console.log("CHAR", this)
+ ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
+ }
+ if (this.warnMorality != this.system.biodata.morality) {
+ this.warnMorality = this.system.biodata.morality
+ }
+ }
+
+ let race = this.getRace()
+ if (race && race.name && (race.name != this.system.biodata.racename)) {
+ updates['system.biodata.racename'] = race.name
+ }
+ let role = this.getRole()
+ if (role && role.name && (role.name != this.system.biodata.rolename)) {
+ updates['system.biodata.rolename'] = role.name
+ }
+ if (Object.entries(updates).length > 0) {
+ await this.update(updates)
+ }
+ this.computeThreatLevel()
}
- /* -------------------------------------------- */
- parseStatEffects() {
- let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
- for (let statKey in this.system.statistics) {
- let stat = duplicate(this.system.statistics[statKey])
- let bonus = 0
- for (let effect of effects) {
- if (effect.system.stataffected == statKey) {
- bonus += Number(effect.system.effectlevel)
+ if (this.isOwner || game.user.isGM) {
+ // Update current hindrance level
+ let hindrance = this.system.combat.hindrancedice
+ if (!this.checkIgnoreHealth()) {
+ if (this.system.secondary.health.value < 0) {
+ if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
+ hindrance += 3
+ } else {
+ hindrance += 1
}
}
- if (bonus != stat.bonuseffect) {
- stat.bonuseffect = bonus
- this.update({ [`system.statistics.${statKey}`]: stat })
- }
}
+ this.system.combat.hindrancedice = hindrance
+ this.getTraumaState()
+ this.cleanupPerksIfTrauma()
+ this.parseStatEffects()
+ this.parseStatusEffects()
}
+}
- /* -------------------------------------------- */
- parseStatusEffects() {
- let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
- for (let statusKey in this.system.secondary) {
- let status = duplicate(this.system.secondary[statusKey])
- let bonus = 0
- for (let effect of effects) {
- if (effect.system.affectedstatus && effect.system.affectedstatus == statusKey) {
- bonus += Number(effect.system.effectlevel)
- }
- }
- if (bonus != status.bonus) {
- status.bonus = bonus
- this.update({ [`system.secondary.${statusKey}`]: status })
- }
- }
-
- let nrg = duplicate(this.system.nrg)
+/* -------------------------------------------- */
+parseStatEffects() {
+ let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
+ for (let statKey in this.system.statistics) {
+ let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effects) {
- if (effect.system.affectedstatus && effect.system.affectedstatus == "nrg") {
+ if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
- if (bonus != nrg.mod) {
- nrg.mod = bonus
- this.update({ [`system.nrg`]: nrg })
+ if (bonus != stat.bonuseffect) {
+ stat.bonuseffect = bonus
+ this.update({ [`system.statistics.${statKey}`]: stat })
}
-
}
+}
+
+/* -------------------------------------------- */
+parseStatusEffects() {
+ let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
+ for (let statusKey in this.system.secondary) {
+ let status = duplicate(this.system.secondary[statusKey])
+ let bonus = 0
+ for (let effect of effects) {
+ if (effect.system.affectedstatus && effect.system.affectedstatus == statusKey) {
+ bonus += Number(effect.system.effectlevel)
+ }
+ }
+ if (bonus != status.bonus) {
+ status.bonus = bonus
+ this.update({ [`system.secondary.${statusKey}`]: status })
+ }
+ }
+
+ let nrg = duplicate(this.system.nrg)
+ let bonus = 0
+ for (let effect of effects) {
+ if (effect.system.affectedstatus && effect.system.affectedstatus == "nrg") {
+ bonus += Number(effect.system.effectlevel)
+ }
+ }
+ if (bonus != nrg.mod) {
+ nrg.mod = bonus
+ this.update({ [`system.nrg`]: nrg })
+ }
+
+}
/* -------------------------------------------- */
async modStat(key, inc = 1) {
- let stat = duplicate(this.system.statistics[key])
- stat.mod += parseInt(inc)
- await this.update({ [`data.statistics.${key}`]: stat })
- }
+ let stat = duplicate(this.system.statistics[key])
+ stat.mod += parseInt(inc)
+ await this.update({ [`data.statistics.${key}`]: stat })
+}
/* -------------------------------------------- */
async valueStat(key, inc = 1) {
- key = key.toLowerCase()
- let stat = duplicate(this.system.statistics[key])
- stat.value += parseInt(inc)
- await this.update({ [`data.statistics.${key}`]: stat })
- }
+ key = key.toLowerCase()
+ let stat = duplicate(this.system.statistics[key])
+ stat.value += parseInt(inc)
+ await this.update({ [`data.statistics.${key}`]: stat })
+}
/* -------------------------------------------- */
async addIncSpec(spec, inc = 1) {
- console.log("Using spec : ", spec, inc)
- let specExist = this.items.find(item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
- if (specExist) {
- specExist = duplicate(specExist)
- specExist.system.level += inc;
- let update = { _id: specExist._id, "data.level": specExist.system.level };
- await this.updateEmbeddedDocuments('Item', [update]);
- } else {
- spec.system.level += inc;
- await this.createEmbeddedDocuments('Item', [spec]);
- }
+ console.log("Using spec : ", spec, inc)
+ let specExist = this.items.find(item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
+ if (specExist) {
+ specExist = duplicate(specExist)
+ specExist.system.level += inc;
+ let update = { _id: specExist._id, "data.level": specExist.system.level };
+ await this.updateEmbeddedDocuments('Item', [update]);
+ } else {
+ spec.system.level += inc;
+ await this.createEmbeddedDocuments('Item', [spec]);
}
+}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
- let objetQ = this.items.get(objetId)
- if (objetQ) {
- let newQ = objetQ.system.quantity + incDec
- if (newQ >= 0) {
- const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
- }
+ let objetQ = this.items.get(objetId)
+ if (objetQ) {
+ let newQ = objetQ.system.quantity + incDec
+ if (newQ >= 0) {
+ const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
+}
/* -------------------------------------------- */
async incDecAmmo(objetId, incDec = 0) {
- let objetQ = this.items.get(objetId)
- if (objetQ) {
- let newQ = objetQ.system.ammocurrent + incDec;
- if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
- const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
- }
+ let objetQ = this.items.get(objetId)
+ if (objetQ) {
+ let newQ = objetQ.system.ammocurrent + incDec;
+ if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
+ const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
+}
/* -------------------------------------------- */
async applyAbility(ability, updates = [], directUpdate = false) {
- // manage stat bonus
- if (ability.system.affectedstat != "notapplicable") {
- let stat = duplicate(this.system.statistics[ability.system.affectedstat])
- stat.mod += Number(ability.system.statmodifier)
- updates[`system.statistics.${ability.system.affectedstat}`] = stat
- }
- // manage status bonus
- if (ability.system.statusaffected != "notapplicable") {
- if (ability.system.statusaffected == 'nrg') {
- let nrg = duplicate(this.system.nrg)
- nrg.mod += Number(ability.system.statusmodifier)
- updates[`system.nrg`] = nrg
- }
- if (ability.system.statusaffected == 'health') {
- let health = duplicate(this.system.secondary.health)
- health.bonus += Number(ability.system.statusmodifier)
- updates[`system.secondary.health`] = health
- }
- if (ability.system.statusaffected == 'delirium') {
- let delirium = duplicate(this.system.secondary.delirium)
- delirium.bonus += Number(ability.system.statusmodifier)
- updates[`system.secondary.delirium`] = delirium
- }
- }
- if (directUpdate) {
- await this.update(updates)
- }
- let newItems = []
- if (ability.system.effectsgained) {
- for (let effect of ability.system.effectsgained) {
- if (!effect.system) effect.system = effect.data
- newItems.push(effect);
- }
- }
- if (ability.system.powersgained) {
- for (let power of ability.system.powersgained) {
- if (!power.system) power.system = power.data
- newItems.push(power);
- }
- }
- if (ability.system.specialisations) {
- for (let spec of ability.system.specialisations) {
- if (!spec.system) spec.system = spec.data
- newItems.push(spec);
- }
- }
- if (ability.system.attackgained) {
- for (let weapon of ability.system.attackgained) {
- if (!weapon.system) weapon.system = weapon.data
- newItems.push(weapon);
- }
- }
- if (ability.system.armorgained) {
- for (let armor of ability.system.armorgained) {
- if (!armor.system) armor.system = armor.data
- newItems.push(armor);
- }
- }
- console.log("Ability : adding", newItems)
- await this.createEmbeddedDocuments('Item', newItems)
+ // manage stat bonus
+ if (ability.system.affectedstat != "notapplicable") {
+ let stat = duplicate(this.system.statistics[ability.system.affectedstat])
+ stat.mod += Number(ability.system.statmodifier)
+ updates[`system.statistics.${ability.system.affectedstat}`] = stat
}
+ // manage status bonus
+ if (ability.system.statusaffected != "notapplicable") {
+ if (ability.system.statusaffected == 'nrg') {
+ let nrg = duplicate(this.system.nrg)
+ nrg.mod += Number(ability.system.statusmodifier)
+ updates[`system.nrg`] = nrg
+ }
+ if (ability.system.statusaffected == 'health') {
+ let health = duplicate(this.system.secondary.health)
+ health.bonus += Number(ability.system.statusmodifier)
+ updates[`system.secondary.health`] = health
+ }
+ if (ability.system.statusaffected == 'delirium') {
+ let delirium = duplicate(this.system.secondary.delirium)
+ delirium.bonus += Number(ability.system.statusmodifier)
+ updates[`system.secondary.delirium`] = delirium
+ }
+ }
+ if (directUpdate) {
+ await this.update(updates)
+ }
+ let newItems = []
+ if (ability.system.effectsgained) {
+ for (let effect of ability.system.effectsgained) {
+ if (!effect.system) effect.system = effect.data
+ newItems.push(effect);
+ }
+ }
+ if (ability.system.powersgained) {
+ for (let power of ability.system.powersgained) {
+ if (!power.system) power.system = power.data
+ newItems.push(power);
+ }
+ }
+ if (ability.system.specialisations) {
+ for (let spec of ability.system.specialisations) {
+ if (!spec.system) spec.system = spec.data
+ newItems.push(spec);
+ }
+ }
+ if (ability.system.attackgained) {
+ for (let weapon of ability.system.attackgained) {
+ if (!weapon.system) weapon.system = weapon.data
+ newItems.push(weapon);
+ }
+ }
+ if (ability.system.armorgained) {
+ for (let armor of ability.system.armorgained) {
+ if (!armor.system) armor.system = armor.data
+ newItems.push(armor);
+ }
+ }
+ console.log("Ability : adding", newItems)
+ await this.createEmbeddedDocuments('Item', newItems)
+}
/* -------------------------------------------- */
async applyRace(race) {
- let updates = { 'system.biodata.racename': race.name }
- let newItems = []
- await this.deleteAllItemsByType('race')
- newItems.push(race);
+ let updates = { 'system.biodata.racename': race.name }
+ let newItems = []
+ await this.deleteAllItemsByType('race')
+ newItems.push(race);
- console.log("DROPPED RACE", race)
- for (let ability of race.system.abilities) {
- if (!ability.system) ability.system = ability.data
- newItems.push(ability)
- this.applyAbility(ability, updates)
+ console.log("DROPPED RACE", race)
+ for (let ability of race.system.abilities) {
+ if (!ability.system) ability.system = ability.data
+ newItems.push(ability)
+ this.applyAbility(ability, updates)
+ }
+ if (race.system.perksgained) {
+ for (let power of race.system.perks) {
+ if (!power.system) power.system = power.data
+ newItems.push(power);
}
- if (race.system.perksgained) {
- for (let power of race.system.perks) {
- if (!power.system) power.system = power.data
- newItems.push(power);
- }
- }
-
- await this.update(updates)
- await this.createEmbeddedDocuments('Item', newItems)
- console.log("Updates", updates, newItems)
- console.log("Updated actor", this)
}
- /* -------------------------------------------- */
- getIncreaseStatValue(updates, statKey) {
- let stat = duplicate(this.system.statistics[statKey])
- stat.value += 1;
- updates[`data.statistics.${statKey}`] = stat
- }
+ await this.update(updates)
+ await this.createEmbeddedDocuments('Item', newItems)
+ console.log("Updates", updates, newItems)
+ console.log("Updated actor", this)
+}
+
+/* -------------------------------------------- */
+getIncreaseStatValue(updates, statKey) {
+ let stat = duplicate(this.system.statistics[statKey])
+ stat.value += 1;
+ updates[`data.statistics.${statKey}`] = stat
+}
/* -------------------------------------------- */
async applyRole(role) {
- console.log("ROLE", role)
+ console.log("ROLE", role)
- let updates = { 'system.biodata.rolename': role.name }
- let newItems = []
- await this.deleteAllItemsByType('role')
- newItems.push(role)
+ let updates = { 'system.biodata.rolename': role.name }
+ let newItems = []
+ await this.deleteAllItemsByType('role')
+ newItems.push(role)
- this.getIncreaseStatValue(updates, role.system.statincrease1)
- this.getIncreaseStatValue(updates, role.system.statincrease2)
-
- if (role.system.specialability.length > 0) {
- //console.log("Adding ability", role.system.specialability)
- newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
- this.applyAbility(role.system.specialability[0], newItems)
- }
- await this.update(updates)
- await this.createEmbeddedDocuments('Item', newItems)
+ this.getIncreaseStatValue(updates, role.system.statincrease1)
+ this.getIncreaseStatValue(updates, role.system.statincrease2)
+ if (role.system.specialability.length > 0) {
+ //console.log("Adding ability", role.system.specialability)
+ newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
+ this.applyAbility(role.system.specialability[0], newItems)
}
+ await this.update(updates)
+ await this.createEmbeddedDocuments('Item', newItems)
+
+}
- /* -------------------------------------------- */
- addHindrancesList(effectsList) {
- if (this.type == "character") {
- if (this.system.combat.stunlevel > 0) {
- effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
- }
- if (this.system.combat.hindrancedice > 0) {
- effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
- }
- let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
- if (overCapacity > 0) {
- effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
- }
- if (this.system.biodata.morality <= 0) {
- effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
- }
- let effects = this.items.filter(item => item.type == 'effect')
- for (let effect of effects) {
- effect = duplicate(effect)
- if (effect.system.hindrance) {
- effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
- }
- }
+/* -------------------------------------------- */
+addHindrancesList(effectsList) {
+ if (this.type == "character") {
+ if (this.system.combat.stunlevel > 0) {
+ effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
- if (this.type == "vehicle") {
- if (this.system.stun.value > 0) {
- effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
- }
- if (this.isVehicleCrawling()) {
- effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
- }
- if (this.isVehicleSlow()) {
- effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
- }
- if (this.isVehicleAverage()) {
- effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
- }
- if (this.isVehicleFast()) {
- effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
- }
- if (this.isVehicleExFast()) {
- effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
- }
+ if (this.system.combat.hindrancedice > 0) {
+ effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
}
- }
-
- /* -------------------------------------------- */
- /* ROLL SECTION
- /* -------------------------------------------- */
- pushEffect(rollData, effect) {
- if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
- rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
- } else {
- if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
- rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
- }
+ let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
+ if (overCapacity > 0) {
+ effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
+ }
+ if (this.system.biodata.morality <= 0) {
+ effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
- }
-
- /* -------------------------------------------- */
- addEffects(rollData, isInit = false, isPower = false, isPowerDmg = false) {
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
- if (!effect.system.hindrance && !effect.system.statdice
- && (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
- && effect.system.stataffected != "special"
- && effect.system.stataffected != "powerroll"
- && effect.system.stataffected != "powerdmgroll") {
- if (effect.system.effectstatlevel) {
- effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
- }
- this.pushEffect(rollData, effect)
+ if (effect.system.hindrance) {
+ effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
}
- if (isPower && effect.system.stataffected == "powerroll") {
- this.pushEffect(rollData, effect)
- }
- if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
- this.pushEffect(rollData, effect)
- }
-
}
}
+ if (this.type == "vehicle") {
+ if (this.system.stun.value > 0) {
+ effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
+ }
+ if (this.isVehicleCrawling()) {
+ effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
+ }
+ if (this.isVehicleSlow()) {
+ effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
+ }
+ if (this.isVehicleAverage()) {
+ effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
+ }
+ if (this.isVehicleFast()) {
+ effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
+ }
+ if (this.isVehicleExFast()) {
+ effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
+ }
+ }
+}
+
+/* -------------------------------------------- */
+/* ROLL SECTION
+/* -------------------------------------------- */
+pushEffect(rollData, effect) {
+ if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
+ rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
+ } else {
+ if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
+ rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
+ }
+ }
+}
+
+/* -------------------------------------------- */
+addEffects(rollData, isInit = false, isPower = false, isPowerDmg = false) {
+ let effects = this.items.filter(item => item.type == 'effect')
+ for (let effect of effects) {
+ effect = duplicate(effect)
+ if (!effect.system.hindrance && !effect.system.statdice
+ && (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
+ && effect.system.stataffected != "special"
+ && effect.system.stataffected != "powerroll"
+ && effect.system.stataffected != "powerdmgroll") {
+ if (effect.system.effectstatlevel) {
+ effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
+ }
+ this.pushEffect(rollData, effect)
+ }
+ if (isPower && effect.system.stataffected == "powerroll") {
+ this.pushEffect(rollData, effect)
+ }
+ if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
+ this.pushEffect(rollData, effect)
+ }
+
+ }
+}
+
+/* -------------------------------------------- */
+addArmorsShields(rollData, statKey = "none", useShield = false, subKey = undefined) {
+ if (statKey == 'phy' && subKey == "dmg-res") {
+ let armors = this.getArmors()
+ for (let armor of armors) {
+ rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
+ }
+ }
+ if (useShield) {
+ let shields = this.items.filter(item => item.type == "shield" && item.system.equipped)
+ for (let sh of shields) {
+ rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "shield", applied: false, value: sh.system.level })
+ }
+ }
+}
+addWeapons(rollData, statKey) {
+ let weapons = this.getWeapons()
+ for (let weapon of weapons) {
+ if (weapon.system.equipped && weapon.system.statistic == statKey) {
+ rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
+ }
+ if (weapon.system.equipped && weapon.system.canbethrown && statKey == "agi") {
+ rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
+ }
+ if (weapon.system.equipped && weapon.system.enhanced && weapon.system.enhancedstat == statKey) {
+ rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.system.enhancedlevel, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.enhancedlevel) })
+ }
+ if (weapon.system.equipped && weapon.system.damagestatistic == statKey) {
+ rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.system.damage, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.damage) })
+ }
+ }
+}
+addEquipments(rollData, statKey) {
+ let equipments = this.getEquipmentsOnly()
+ for (let equip of equipments) {
+ if (equip.system.equipped && equip.system.stataffected == statKey) {
+ rollData.equipmentsList.push({ label: `Item ${equip.name}`, type: "item", applied: false, equip: equip, value: equip.system.level })
+ }
+ }
+}
+addVehicleWeapons(rollData, vehicle) {
+ if (vehicle) {
+ let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
+ if (modules && modules.length > 0) {
+ for (let module of modules) {
+ rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
+ }
+ }
+ }
+}
+
+/* -------------------------------------------- */
+getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
+ let rollData = PegasusUtility.getBasicRollData(isInit)
+ rollData.alias = this.name
+ rollData.actorImg = this.img
+ rollData.actorId = this.id
+ rollData.img = this.img
+ rollData.traumaState = this.getTraumaState()
+ rollData.levelRemaining = this.getLevelRemaining()
+ rollData.activePerks = duplicate(this.getActivePerks())
+ rollData.diceList = PegasusUtility.getDiceList()
+ rollData.noBonusDice = this.checkNoBonusDice()
+ rollData.dicePool = []
+ rollData.subKey = subKey
+
+ if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
+ rollData.isDamage = true
+ }
- /* -------------------------------------------- */
- addArmorsShields(rollData, statKey = "none", useShield = false, subKey = undefined) {
- if (statKey == 'phy' && subKey == "dmg-res") {
- let armors = this.getArmors()
- for (let armor of armors) {
- rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
- }
+ if (statKey) {
+ rollData.statKey = statKey
+ rollData.stat = this.getStat(statKey)
+ if (rollData.stat.value != undefined) {
+ rollData.stat.level = rollData.stat.value // Normalize
}
- if (useShield) {
- let shields = this.items.filter(item => item.type == "shield" && item.system.equipped)
- for (let sh of shields) {
- rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "shield", applied: false, value: sh.system.level })
- }
- }
- }
- addWeapons(rollData, statKey) {
- let weapons = this.getWeapons()
- for (let weapon of weapons) {
- if (weapon.system.equipped && weapon.system.statistic == statKey) {
- rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
- }
- if (weapon.system.equipped && weapon.system.canbethrown && statKey == "agi") {
- rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
- }
- if (weapon.system.equipped && weapon.system.enhanced && weapon.system.enhancedstat == statKey) {
- rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.system.enhancedlevel, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.enhancedlevel) })
- }
- if (weapon.system.equipped && weapon.system.damagestatistic == statKey) {
- rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.system.damage, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.damage) })
- }
- }
- }
- addEquipments(rollData, statKey) {
- let equipments = this.getEquipmentsOnly()
- for (let equip of equipments) {
- if (equip.system.equipped && equip.system.stataffected == statKey) {
- rollData.equipmentsList.push({ label: `Item ${equip.name}`, type: "item", applied: false, equip: equip, value: equip.system.level })
- }
- }
- }
- addVehicleWeapons(rollData, vehicle) {
+ rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
+ rollData.statMod = rollData.stat.mod
if (vehicle) {
- let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
- if (modules && modules.length > 0) {
- for (let module of modules) {
- rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
+ rollData.vehicle = duplicate(vehicle)
+ if (subKey == "melee-dmg") {
+ if (vehicle.isVehicleFullStop()) {
+ ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
+ } else {
+ rollData.statVehicle = vehicle.system.statistics.mr
+ rollData.vehicleKey = "mr"
}
+ this.addVehicleWeapons(rollData, vehicle)
+ }
+ if (subKey == "ranged-atk") {
+ rollData.statVehicle = vehicle.system.statistics.fc
+ rollData.vehicleKey = "fc"
+ }
+ if (subKey == "ranged-dmg") {
+ this.addVehicleWeapons(rollData, vehicle)
+ }
+ if (subKey == "defence") {
+ if (vehicle.isVehicleFullStop()) {
+ ui.notifications.warn("MAN not added to Defense due to Full Stop.")
+ } else {
+ rollData.statVehicle = vehicle.system.statistics.man
+ rollData.vehicleKey = "man"
+ }
+ vehicle.addVehicleShields(rollData)
+ }
+ vehicle.addEffects(rollData, false, false, false)
+ //this.addVehiculeHindrances(rollData.effectsList, vehicle)
+ //this.addVehicleBonus(rollData, vehicle)
+ }
+
+ rollData.specList = this.getRelevantSpec(statKey)
+ rollData.selectedSpec = "0"
+ if (statKey.toLowerCase() == "mr") {
+ rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
+ } else {
+ let abbrev = rollData.stat.abbrev.toUpperCase()
+ rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${abbrev}.webp`
+ }
+ rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
+ if (rollData.statVehicle) {
+ rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
+ }
+ }
+
+ if (statKey == "mr") {
+ if (this.type == "character") {
+ rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
+ if (rollData.mrVehicle) {
+ rollData.effectsList.push({
+ label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
+ type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.statistics.mr.currentlevel
+ })
+ }
+ }
+ if (this.type == "vehicle") {
+ for (let member of this.system.crew) {
+ let actor = game.actors.get(member.id)
+ let specList = actor.getRelevantSpec("mr")
+ rollData.effectsList.push({
+ label: `Crew ${actor.name} MR Bonus`,
+ type: "effect", applied: false, isdynamic: true, value: actor.system.mr.value + actor.system.mr.bonuseffect, specList: specList
+ })
}
}
}
- /* -------------------------------------------- */
- getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
- let rollData = PegasusUtility.getBasicRollData(isInit)
- rollData.alias = this.name
- rollData.actorImg = this.img
- rollData.actorId = this.id
- rollData.img = this.img
- rollData.traumaState = this.getTraumaState()
- rollData.levelRemaining = this.getLevelRemaining()
- rollData.activePerks = duplicate(this.getActivePerks())
- rollData.diceList = PegasusUtility.getDiceList()
- rollData.noBonusDice = this.checkNoBonusDice()
- rollData.dicePool = []
- rollData.subKey = subKey
+ this.processSizeBonus(rollData)
+ this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
+ this.addArmorsShields(rollData, statKey, useShield, subKey)
+ this.addWeapons(rollData, statKey, useShield)
+ this.addEquipments(rollData, statKey)
+ console.log("ROLLDATA", rollData)
- if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
- rollData.isDamage = true
- }
+ return rollData
+}
- if (statKey) {
- rollData.statKey = statKey
- rollData.stat = this.getStat(statKey)
- if (rollData.stat.value != undefined) {
- rollData.stat.level = rollData.stat.value // Normalize
- }
- rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
- rollData.statMod = rollData.stat.mod
- if (vehicle) {
- rollData.vehicle = duplicate(vehicle)
- if (subKey == "melee-dmg") {
- if (vehicle.isVehicleFullStop()) {
- ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
- } else {
- rollData.statVehicle = vehicle.system.statistics.mr
- rollData.vehicleKey = "mr"
- }
- this.addVehicleWeapons(rollData, vehicle)
- }
- if (subKey == "ranged-atk") {
- rollData.statVehicle = vehicle.system.statistics.fc
- rollData.vehicleKey = "fc"
- }
- if (subKey == "ranged-dmg") {
- this.addVehicleWeapons(rollData, vehicle)
- }
- if (subKey == "defence") {
- if (vehicle.isVehicleFullStop()) {
- ui.notifications.warn("MAN not added to Defense due to Full Stop.")
- } else {
- rollData.statVehicle = vehicle.system.statistics.man
- rollData.vehicleKey = "man"
- }
- vehicle.addVehicleShields(rollData)
- }
- vehicle.addEffects(rollData, false, false, false)
- //this.addVehiculeHindrances(rollData.effectsList, vehicle)
- //this.addVehicleBonus(rollData, vehicle)
- }
-
- rollData.specList = this.getRelevantSpec(statKey)
- rollData.selectedSpec = "0"
- if (statKey.toLowerCase() == "mr") {
- rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
- } else {
- let abbrev = rollData.stat.abbrev.toUpperCase()
- rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${abbrev}.webp`
- }
- rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
- if (rollData.statVehicle) {
- rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
+/* -------------------------------------------- */
+processSizeBonus(rollData) {
+ if (rollData.defenderTokenId) {
+ let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
+ //console.log("Diffsize", diffSize)
+ if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
+ if (diffSize > 0) {
+ rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
}
}
-
- if ( statKey == "mr" ) {
- if ( this.type == "character") {
- rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
- if (rollData.mrVehicle) {
- rollData.effectsList.push({
- label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
- type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.statistics.mr.currentlevel
- })
- }
- }
- if ( this.type == "vehicle") {
- for(let member of this.system.crew) {
- let actor = game.actors.get( member.id )
- let specList = actor.getRelevantSpec("mr")
- rollData.effectsList.push({
- label: `Crew ${actor.name} MR Bonus`,
- type: "effect", applied: false, isdynamic: true, value: actor.system.mr.value + actor.system.mr.bonuseffect, specList: specList
- })
- }
+ if (rollData.subKey == "dmg-res") {
+ if (diffSize < 0) {
+ rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
-
- this.processSizeBonus(rollData)
- this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
- this.addArmorsShields(rollData, statKey, useShield, subKey)
- this.addWeapons(rollData, statKey, useShield)
- this.addEquipments(rollData, statKey)
- console.log("ROLLDATA", rollData)
-
- return rollData
- }
-
- /* -------------------------------------------- */
- processSizeBonus(rollData) {
- if (rollData.defenderTokenId) {
- let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
- //console.log("Diffsize", diffSize)
- if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
- if (diffSize > 0) {
- rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
- }
+ if (rollData.subKey == "defence") {
+ if (diffSize > 0) {
+ rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
- if (rollData.subKey == "dmg-res") {
- if (diffSize < 0) {
- rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
- }
- }
- if (rollData.subKey == "defence") {
- if (diffSize > 0) {
- rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
- }
- }
- if (rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
- if (diffSize < 0) {
- rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
- }
+ }
+ if (rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
+ if (diffSize < 0) {
+ rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
}
+}
- /* -------------------------------------------- */
- getLevelRemainingList() {
- let options = []
- for (let i = 0; i <= this.system.biodata.maxlevelremaining; i++) {
- options.push(``)
- }
- return options.join("\n")
+/* -------------------------------------------- */
+getLevelRemainingList() {
+ let options = []
+ for (let i = 0; i <= this.system.biodata.maxlevelremaining; i++) {
+ options.push(``)
}
+ return options.join("\n")
+}
- /* -------------------------------------------- */
- getMaxLevelRemainingList() {
- let options = []
- for (let i = 0; i <= 12; i++) {
- options.push(``)
- }
- return options.join("\n")
+/* -------------------------------------------- */
+getMaxLevelRemainingList() {
+ let options = []
+ for (let i = 0; i <= 12; i++) {
+ options.push(``)
}
+ return options.join("\n")
+}
/* -------------------------------------------- */
async startRoll(rollData) {
- this.syncRoll(rollData);
- //console.log("ROLL DATA", rollData)
- let rollDialog = await PegasusRollDialog.create(this, rollData)
- console.log(rollDialog)
- rollDialog.render(true);
- }
+ this.syncRoll(rollData);
+ //console.log("ROLL DATA", rollData)
+ let rollDialog = await PegasusRollDialog.create(this, rollData)
+ console.log(rollDialog)
+ rollDialog.render(true);
+}
- /* -------------------------------------------- */
- powerDmgRoll(itemId) {
- let power = this.items.get(itemId)
- if (power) {
- power = duplicate(power)
- this.rollPool(power.system.dmgstatistic, false, "power-dmg")
+/* -------------------------------------------- */
+powerDmgRoll(itemId) {
+ let power = this.items.get(itemId)
+ if (power) {
+ power = duplicate(power)
+ this.rollPool(power.system.dmgstatistic, false, "power-dmg")
+ }
+}
+
+/* -------------------------------------------- */
+rollPool(statKey, useShield = false, subKey = "none", vehicle = undefined) {
+ let stat = this.getStat(statKey)
+ if (stat) {
+ let rollData = this.getCommonRollData(statKey, useShield, false, false, subKey, vehicle)
+ rollData.mode = "stat"
+ rollData.subKey = subKey
+ let def = stat.label
+ if (subKey) {
+ def = __subkey2title[subKey]
}
+ rollData.title = `Roll : ${def} `
+ rollData.img = "icons/dice/d12black.svg"
+ this.startRoll(rollData)
+ } else {
+ ui.notifications.warn("Statistic not found !");
}
+}
- /* -------------------------------------------- */
- rollPool(statKey, useShield = false, subKey = "none", vehicle = undefined) {
- let stat = this.getStat(statKey)
- if (stat) {
- let rollData = this.getCommonRollData(statKey, useShield, false, false, subKey, vehicle)
- rollData.mode = "stat"
- rollData.subKey = subKey
- let def = stat.label
- if (subKey) {
- def = __subkey2title[subKey]
- }
- rollData.title = `Roll : ${def} `
- rollData.img = "icons/dice/d12black.svg"
- this.startRoll(rollData)
- } else {
- ui.notifications.warn("Statistic not found !");
- }
+/* -------------------------------------------- */
+rollUnarmedAttack() {
+ let stat = this.getStat('com')
+ if (stat) {
+ let rollData = this.getCommonRollData(statKey)
+ rollData.mode = "stat"
+ rollData.title = `Unarmed Attack`;
+ rollData.damages = this.getStat('str');
+
+ this.startRoll(rollData);
+ } else {
+ ui.notifications.warn("Statistic not found !");
}
+}
- /* -------------------------------------------- */
- rollUnarmedAttack() {
- let stat = this.getStat('com')
- if (stat) {
- let rollData = this.getCommonRollData(statKey)
- rollData.mode = "stat"
- rollData.title = `Unarmed Attack`;
- rollData.damages = this.getStat('str');
+/*-------------------------------------------- */
+rollStat(statKey) {
+ let stat = this.getStat(statKey);
+ if (stat) {
+ let rollData = this.getCommonRollData(statKey)
+ rollData.mode = "stat"
+ rollData.title = `Stat ${stat.label}`;
- this.startRoll(rollData);
- } else {
- ui.notifications.warn("Statistic not found !");
- }
- }
-
- /*-------------------------------------------- */
- rollStat(statKey) {
- let stat = this.getStat(statKey);
- if (stat) {
- let rollData = this.getCommonRollData(statKey)
- rollData.mode = "stat"
- rollData.title = `Stat ${stat.label}`;
-
- this.startRoll(rollData)
- } else {
- ui.notifications.warn("Statistic not found !");
- }
+ this.startRoll(rollData)
+ } else {
+ ui.notifications.warn("Statistic not found !");
}
+}
/* -------------------------------------------- */
async rollSpec(specId) {
- let spec = this.getOneSpec(specId)
- if (spec) {
- let rollData = this.getCommonRollData(spec.system.statistic)
- rollData.mode = "spec"
- rollData.title = `Spec. : ${spec.name} `
- rollData.specList = [spec]
- rollData.selectedSpec = spec._id
- rollData.specName = spec.name
- rollData.img = spec.img
- rollData.specDicesLevel = spec.system.level
- PegasusUtility.updateSpecDicePool(rollData)
- this.startRoll(rollData)
- } else {
- ui.notifications.warn("Specialisation not found !");
- }
+ let spec = this.getOneSpec(specId)
+ if (spec) {
+ let rollData = this.getCommonRollData(spec.system.statistic)
+ rollData.mode = "spec"
+ rollData.title = `Spec. : ${spec.name} `
+ rollData.specList = [spec]
+ rollData.selectedSpec = spec._id
+ rollData.specName = spec.name
+ rollData.img = spec.img
+ rollData.specDicesLevel = spec.system.level
+ PegasusUtility.updateSpecDicePool(rollData)
+ this.startRoll(rollData)
+ } else {
+ ui.notifications.warn("Specialisation not found !");
}
+}
/* -------------------------------------------- */
async rollMR(isInit = false, combatId = 0, combatantId = 0) {
- let mr = duplicate((this.type == "vehicle") ? this.system.statistics.mr : this.system.mr)
- if (mr) {
- mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
+ let mr = duplicate((this.type == "vehicle") ? this.system.statistics.mr : this.system.mr)
+ if (mr) {
+ mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
- let rollData = this.getCommonRollData("mr", false, isInit)
- rollData.mode = "MR"
- rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
- rollData.isInit = isInit
- rollData.combatId = combatId
- rollData.combatantId = combatantId
- console.log("MR ROLL", rollData)
- if (isInit) {
- rollData.title = "MR / Initiative"
- }
- this.startRoll(rollData);
- } else {
- ui.notifications.warn("MR not found !");
+ let rollData = this.getCommonRollData("mr", false, isInit)
+ rollData.mode = "MR"
+ rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
+ rollData.isInit = isInit
+ rollData.combatId = combatId
+ rollData.combatantId = combatantId
+ console.log("MR ROLL", rollData)
+ if (isInit) {
+ rollData.title = "MR / Initiative"
}
+ this.startRoll(rollData);
+ } else {
+ ui.notifications.warn("MR not found !");
}
+}
/* -------------------------------------------- */
async rollArmor(armorId) {
- let armor = this.items.get(armorId)
+ let armor = this.items.get(armorId)
- if (armor) {
- let rollData = this.getCommonRollData(armor.system.statistic)
+ if (armor) {
+ let rollData = this.getCommonRollData(armor.system.statistic)
- armor = duplicate(armor);
- this.checkAndPrepareEquipment(armor);
+ armor = duplicate(armor);
+ this.checkAndPrepareEquipment(armor);
- rollData.mode = "armor"
- rollData.armor = armor
- rollData.title = `Armor : ${armor.name}`
- rollData.isResistance = true;
- rollData.img = armor.img
- rollData.damageDiceLevel = armor.system.resistance
+ rollData.mode = "armor"
+ rollData.armor = armor
+ rollData.title = `Armor : ${armor.name}`
+ rollData.isResistance = true;
+ rollData.img = armor.img
+ rollData.damageDiceLevel = armor.system.resistance
- this.startRoll(rollData);
- } else {
- ui.notifications.warn("Armor not found !", weaponId);
- }
+ this.startRoll(rollData);
+ } else {
+ ui.notifications.warn("Armor not found !", weaponId);
}
+}
/* -------------------------------------------- */
async rollPower(powerId) {
- let power = this.items.get(powerId)
+ let power = this.items.get(powerId)
- if (power) {
- power = duplicate(power)
- let rollData = this.getCommonRollData(power.system.statistic, false, false, true)
+ if (power) {
+ power = duplicate(power)
+ let rollData = this.getCommonRollData(power.system.statistic, false, false, true)
- rollData.mode = "power"
- rollData.power = power
- rollData.title = `Power : ${power.name}`
- rollData.img = power.img
+ rollData.mode = "power"
+ rollData.power = power
+ rollData.title = `Power : ${power.name}`
+ rollData.img = power.img
- this.startRoll(rollData);
- } else {
- ui.notifications.warn("Power not found !", powerId);
- }
+ this.startRoll(rollData);
+ } else {
+ ui.notifications.warn("Power not found !", powerId);
}
+}
/* -------------------------------------------- */
/* VEHICLE STUFF */
async manageCurrentSpeed(speed) {
- // Delete any previous effect
- let effect = this.items.find(effect => effect.system.isspeed != undefined)
- if (effect) {
- await this.deleteEmbeddedDocuments("Item", [effect.id])
- }
-
- if (speed == "fullstop") {
- this.update({ 'system.secondary.moverange': "nomovement" })
- }
- if (speed == "crawling") {
- await this.update({ 'system.secondary.moverange': "threatzone" })
- await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
- }
- if (speed == "slow") {
- await this.update({ 'system.secondary.moverange': "close" })
- await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
- }
- if (speed == "average") {
- await this.update({ 'system.secondary.moverange': "medium" })
- await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
- }
- if (speed == "fast") {
- await this.update({ 'system.secondary.moverange': "long" })
- await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
- }
- if (speed == "extfast") {
- await this.update({ 'system.secondary.moverange': "extreme" })
- await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
- }
+ // Delete any previous effect
+ let effect = this.items.find(effect => effect.system.isspeed != undefined)
+ if (effect) {
+ await this.deleteEmbeddedDocuments("Item", [effect.id])
}
- /* -------------------------------------------- */
- modifyVehicleStun(incDec) {
- let stun = this.system.stun.value + incDec
- this.update({ 'system.stun.value': stun })
+ if (speed == "fullstop") {
+ this.update({ 'system.secondary.moverange': "nomovement" })
}
+ if (speed == "crawling") {
+ await this.update({ 'system.secondary.moverange': "threatzone" })
+ await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
+ }
+ if (speed == "slow") {
+ await this.update({ 'system.secondary.moverange': "close" })
+ await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
+ }
+ if (speed == "average") {
+ await this.update({ 'system.secondary.moverange': "medium" })
+ await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
+ }
+ if (speed == "fast") {
+ await this.update({ 'system.secondary.moverange': "long" })
+ await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
+ }
+ if (speed == "extfast") {
+ await this.update({ 'system.secondary.moverange': "extreme" })
+ await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
+ }
+}
- /* -------------------------------------------- */
- addTopSpeedBonus(topspeed, bonus) {
- let num = __speed2Num[topspeed] + Number(bonus)
- num = Math.max(0, num)
- num = Math.min(num, __num2speed.length - 1)
- return __num2speed[num]
- }
+/* -------------------------------------------- */
+modifyVehicleStun(incDec) {
+ let stun = this.system.stun.value + incDec
+ this.update({ 'system.stun.value': stun })
+}
+
+/* -------------------------------------------- */
+addTopSpeedBonus(topspeed, bonus) {
+ let num = __speed2Num[topspeed] + Number(bonus)
+ num = Math.max(0, num)
+ num = Math.min(num, __num2speed.length - 1)
+ return __num2speed[num]
+}
/* -------------------------------------------- */
async manageVehicleSpeedBonus(speed, name, stat, level) {
- let effect = duplicate(__bonusEffect)
- effect.id = randomID(16)
- effect.name = name
- effect.system.stataffected = stat
- effect.system.effectlevel = level
- effect.system.isspeed = speed
- await this.createEmbeddedDocuments("Item", [effect])
- }
+ let effect = duplicate(__bonusEffect)
+ effect.id = randomID(16)
+ effect.name = name
+ effect.system.stataffected = stat
+ effect.system.effectlevel = level
+ effect.system.isspeed = speed
+ await this.createEmbeddedDocuments("Item", [effect])
+}
/* -------------------------------------------- */
async computeVehicleStats() {
- if (this.type == "vehicle") {
+ if (this.type == "vehicle") {
- for (let statDef of __statBuild) {
- let sum = 0
- let list = []
- for (let moduleType of statDef.modules) {
- list = list.concat(this.items.filter(item => item.type == moduleType))
+ for (let statDef of __statBuild) {
+ let sum = 0
+ let list = []
+ for (let moduleType of statDef.modules) {
+ list = list.concat(this.items.filter(item => item.type == moduleType))
+ }
+ if (list && list.length > 0) {
+ sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
+ }
+ //console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
+ if (statDef.subfield) {
+ if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
+ //console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
+ this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
}
- if (list && list.length > 0) {
- sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
- }
- //console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
- if (statDef.subfield) {
- if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
- //console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
- this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
- }
- } else {
- if (sum != Number(this.system.statistics[statDef.field].level)) {
- this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
- if (statDef.additionnal1) {
- if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
- this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
- }
+ } else {
+ if (sum != Number(this.system.statistics[statDef.field].level)) {
+ this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
+ if (statDef.additionnal1) {
+ if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
+ this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
}
- if (statDef.additionnal2) {
- if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
- this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
- }
+ }
+ if (statDef.additionnal2) {
+ if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
+ this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
}
}
}
}
-
- // Top speed management
- let mobility = this.items.find(item => item.type == "mobilitymodule")
- let arcs = duplicate(this.system.arcs)
- if (mobility) {
- let propulsion = this.items.find(item => item.type == "propulsionmodule")
- let bonus = (propulsion) ? propulsion.system.topspeed : 0
- arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
- arcs.rightarc.topspeed = mobility.system.ts_s
- arcs.leftarc.topspeed = mobility.system.ts_s
- arcs.toparc.topspeed = mobility.system.ts_s
- arcs.bottomarc.topspeed = mobility.system.ts_s
- arcs.reararc.topspeed = mobility.system.ts_r
- } else {
- arcs.frontarc.topspeed = "fullstop"
- arcs.rightarc.topspeed = "fullstop"
- arcs.leftarc.topspeed = "fullstop"
- arcs.toparc.topspeed = "fullstop"
- arcs.bottomarc.topspeed = "fullstop"
- arcs.reararc.topspeed = "fullstop"
- }
- for (let key in this.system.arcs) {
- if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
- this.update({ 'system.arcs': arcs })
- }
- }
-
- // VMS management
- let hull = this.items.find(item => item.type == "vehiclehull")
- let modules = duplicate(this.system.modules)
- if (hull) {
- modules.totalvms = Number(hull.system.vms)
- } else {
- modules.totalvms = 0
- }
- let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
- spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
- let space = 0
- if (spaceList && spaceList.length > 0) {
- space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
- }
- modules.vmsused = space
- if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.vmsused) {
- this.update({ 'system.modules': modules })
- }
- if (modules.vmsused > modules.totalvms) {
- ui.notifications.warn("Warning! No more space available in cargo !!")
- }
-
- // Destroyed
- if (this.system.statistics.hr.currentlevel == 0) {
- ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
- }
- this.processVehicleArmorShields()
}
- }
- /* -------------------------------------------- */
- getTotalCost() {
- let sumCost = 0
- for (let item of this.items) {
- if (__isVehicle[item.type]) {
- if (item.system.cost) {
- sumCost += Number(item.system.cost)
- }
+ // Top speed management
+ let mobility = this.items.find(item => item.type == "mobilitymodule")
+ let arcs = duplicate(this.system.arcs)
+ if (mobility) {
+ let propulsion = this.items.find(item => item.type == "propulsionmodule")
+ let bonus = (propulsion) ? propulsion.system.topspeed : 0
+ arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
+ arcs.rightarc.topspeed = mobility.system.ts_s
+ arcs.leftarc.topspeed = mobility.system.ts_s
+ arcs.toparc.topspeed = mobility.system.ts_s
+ arcs.bottomarc.topspeed = mobility.system.ts_s
+ arcs.reararc.topspeed = mobility.system.ts_r
+ } else {
+ arcs.frontarc.topspeed = "fullstop"
+ arcs.rightarc.topspeed = "fullstop"
+ arcs.leftarc.topspeed = "fullstop"
+ arcs.toparc.topspeed = "fullstop"
+ arcs.bottomarc.topspeed = "fullstop"
+ arcs.reararc.topspeed = "fullstop"
+ }
+ for (let key in this.system.arcs) {
+ if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
+ this.update({ 'system.arcs': arcs })
}
}
- return sumCost
+
+ // VMS management
+ let hull = this.items.find(item => item.type == "vehiclehull")
+ let modules = duplicate(this.system.modules)
+ if (hull) {
+ modules.totalvms = Number(hull.system.vms)
+ } else {
+ modules.totalvms = 0
+ }
+ let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
+ spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
+ let space = 0
+ if (spaceList && spaceList.length > 0) {
+ space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
+ }
+ modules.vmsused = space
+ if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.vmsused) {
+ this.update({ 'system.modules': modules })
+ }
+ if (modules.vmsused > modules.totalvms) {
+ ui.notifications.warn("Warning! No more space available in cargo !!")
+ }
+
+ // Destroyed
+ if (this.system.statistics.hr.currentlevel == 0) {
+ ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
+ }
+ this.processVehicleArmorShields()
}
+}
+
+/* -------------------------------------------- */
+getTotalCost() {
+ let sumCost = 0
+ for (let item of this.items) {
+ if (__isVehicle[item.type]) {
+ if (item.system.cost) {
+ sumCost += Number(item.system.cost)
+ }
+ }
+ }
+ return sumCost
+}
/* -------------------------------------------- */
async preprocessItemVehicle(event, item, onDrop = false) {
- if (item.type != "effect" && !__isVehicle[item.type]) {
- ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
- return
- }
+ if (item.type != "effect" && !__isVehicle[item.type]) {
+ ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
+ return
+ }
- //console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
- if (__isVehicleUnique[item.type]) {
- let toDelList = []
- for (let toDel of this.items) {
- if (toDel.type == item.type) {
- toDelList.push(toDel.id)
- }
- }
- //console.log("TODEL : ", toDelList)
- if (toDelList.length > 0) {
- await this.deleteEmbeddedDocuments('Item', toDelList)
+ //console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
+ if (__isVehicleUnique[item.type]) {
+ let toDelList = []
+ for (let toDel of this.items) {
+ if (toDel.type == item.type) {
+ toDelList.push(toDel.id)
}
}
- // Check size
- if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
- item.system.space = item.system?.space || 0
- if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
- ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
- return false
- }
+ //console.log("TODEL : ", toDelList)
+ if (toDelList.length > 0) {
+ await this.deleteEmbeddedDocuments('Item', toDelList)
}
- // Cargo management
- if (__isVehicleCargo[item.type]) {
- let capacity = this.getCurrentCargoCapacity()
- if (item.type == "cargo") {
- capacity += Number(item.system.capacity)
- } else {
- let q = item.system.quantity || 1
- capacity += Number(q) * Number(item.system.weight)
- }
- console.log("capa", capacity, this.system.cargo.cargocapacity)
- if (capacity > this.system.cargo.cargocapacity) {
- ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
- return false
- }
+ }
+ // Check size
+ if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
+ item.system.space = item.system?.space || 0
+ if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
+ ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
+ return false
}
-
- return true
}
-
- /* -------------------------------------------- */
- getCrewList() {
- let crew = []
- for (let actorDef of this.system.crew) {
- let actor = game.actors.get(actorDef.id)
- if (actor) {
- crew.push({ name: actor.name, img: actor.img, id: actor.id })
- }
+ // Cargo management
+ if (__isVehicleCargo[item.type]) {
+ let capacity = this.getCurrentCargoCapacity()
+ if (item.type == "cargo") {
+ capacity += Number(item.system.capacity)
+ } else {
+ let q = item.system.quantity || 1
+ capacity += Number(q) * Number(item.system.weight)
}
- return crew
- }
-
- addCrew(actorId) {
- if (this.system.crew.length >= this.system.crewmax) {
- ui.notifications.warn("Vehicle crew is already full.")
- return
- }
- let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
- crewList.push({ id: actorId })
- this.update({ 'system.crew': crewList })
- }
- delCrew(actorId) {
- let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
- this.update({ 'system.crew': crewList })
- }
- inCrew(actorId) {
- return this.system.crew.find(member => member.id == actorId)
- }
-
- /* -------------------------------------------- */
- isVehicleFullStop() {
- return this.system.statistics.ad.currentspeed == "fullstop"
- }
- isVehicleCrawling() {
- return this.system.statistics.ad.currentspeed == "crawling"
- }
- isVehicleSlow() {
- return this.system.statistics.ad.currentspeed == "slow"
- }
- isVehicleAverage() {
- return this.system.statistics.ad.currentspeed == "average"
- }
- isVehicleFast() {
- return this.system.statistics.ad.currentspeed == "fast"
- }
- isVehicleExFast() {
- return this.system.statistics.ad.currentspeed == "extfast"
- }
-
- /* -------------------------------------------- */
- isValidActor() {
- // Find relevant actor
- let actor
- for (let actorDef of this.system.crew) {
- let actorTest = game.actors.get(actorDef.id)
- if (actorTest.testUserPermission(game.user, "OWNER")) {
- return actorTest
- }
- }
- if (!actor) {
- ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
- return
-
+ console.log("capa", capacity, this.system.cargo.cargocapacity)
+ if (capacity > this.system.cargo.cargocapacity) {
+ ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
+ return false
}
}
- /* -------------------------------------------- */
- rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
- let actor = this.isValidActor()
+ return true
+}
+
+/* -------------------------------------------- */
+getCrewList() {
+ let crew = []
+ for (let actorDef of this.system.crew) {
+ let actor = game.actors.get(actorDef.id)
if (actor) {
- actor.rollPool(statKey, useShield, subKey, this)
+ crew.push({ name: actor.name, img: actor.img, id: actor.id })
}
}
+ return crew
+}
- /* -------------------------------------------- */
- addVehicleShields(rollData) {
- for (let arcKey in this.system.arcs) {
- let arc = this.system.arcs[arcKey]
- if (arc.shieldlevel > 0) {
- rollData.vehicleShieldList.push({ label: `${arc.label} Shield`, type: "vehicleshield", applied: false, value: arc.shieldlevel })
- }
+addCrew(actorId) {
+ if (this.system.crew.length >= this.system.crewmax) {
+ ui.notifications.warn("Vehicle crew is already full.")
+ return
+ }
+ let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
+ crewList.push({ id: actorId })
+ this.update({ 'system.crew': crewList })
+}
+delCrew(actorId) {
+ let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
+ this.update({ 'system.crew': crewList })
+}
+inCrew(actorId) {
+ return this.system.crew.find(member => member.id == actorId)
+}
+
+/* -------------------------------------------- */
+isVehicleFullStop() {
+ return this.system.statistics.ad.currentspeed == "fullstop"
+}
+isVehicleCrawling() {
+ return this.system.statistics.ad.currentspeed == "crawling"
+}
+isVehicleSlow() {
+ return this.system.statistics.ad.currentspeed == "slow"
+}
+isVehicleAverage() {
+ return this.system.statistics.ad.currentspeed == "average"
+}
+isVehicleFast() {
+ return this.system.statistics.ad.currentspeed == "fast"
+}
+isVehicleExFast() {
+ return this.system.statistics.ad.currentspeed == "extfast"
+}
+
+/* -------------------------------------------- */
+isValidActor() {
+ // Find relevant actor
+ let actor
+ for (let actorDef of this.system.crew) {
+ let actorTest = game.actors.get(actorDef.id)
+ if (actorTest.testUserPermission(game.user, "OWNER")) {
+ return actorTest
}
}
+ if (!actor) {
+ ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
+ return
- /* -------------------------------------------- */
- addVehicleArmors(rollData) {
- for (let arcKey in this.system.arcs) {
- let arc = this.system.arcs[arcKey]
- if (arc.armourlevel > 0) {
- rollData.vehicleShieldList.push({ label: `${arc.label} Armor`, type: "vehicleshield", applied: false, value: arc.armourlevel })
- }
+ }
+}
+
+/* -------------------------------------------- */
+rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
+ let actor = this.isValidActor()
+ if (actor) {
+ actor.rollPool(statKey, useShield, subKey, this)
+ }
+}
+
+/* -------------------------------------------- */
+addVehicleShields(rollData) {
+ for (let arcKey in this.system.arcs) {
+ let arc = this.system.arcs[arcKey]
+ if (arc.shieldlevel > 0) {
+ rollData.vehicleShieldList.push({ label: `${arc.label} Shield`, type: "vehicleshield", applied: false, value: arc.shieldlevel })
}
}
+}
- /* -------------------------------------------- */
- rollVehicleDamageResistance() {
- let actor = this.isValidActor()
- if (actor) {
- let stat = this.getStat("hr")
- let rollData = this.getCommonRollData("hr")
- rollData.vehicle = duplicate(this)
- rollData.isVehicleStun = true
- rollData.mode = "stat"
- rollData.title = `Stat ${stat.label}`
-
- this.addVehicleArmors(rollData)
- this.startRoll(rollData)
+/* -------------------------------------------- */
+addVehicleArmors(rollData) {
+ for (let arcKey in this.system.arcs) {
+ let arc = this.system.arcs[arcKey]
+ if (arc.armourlevel > 0) {
+ rollData.vehicleShieldList.push({ label: `${arc.label} Armor`, type: "vehicleshield", applied: false, value: arc.armourlevel })
}
}
+}
+
+/* -------------------------------------------- */
+rollVehicleDamageResistance() {
+ let actor = this.isValidActor()
+ if (actor) {
+ let stat = this.getStat("hr")
+ let rollData = this.getCommonRollData("hr")
+ rollData.vehicle = duplicate(this)
+ rollData.isVehicleStun = true
+ rollData.mode = "stat"
+ rollData.title = `Stat ${stat.label}`
+
+ this.addVehicleArmors(rollData)
+ this.startRoll(rollData)
+ }
+}
/* -------------------------------------------- */
async activateVehicleModule(itemId) {
- let mod = this.items.get(itemId)
- if (mod) {
- if (mod.system.nrg && mod.system.nrg > 0) {
- let pc = duplicate(this.system.statistics.pc)
- if (!mod.system.activated) { // Previous state was non activated -> activated now
- if (mod.system.nrg > pc.curnrg) {
- ChatMessage.create({ content: `The Vehicle ${this.name} does not have enough Energy to Activate this module at this time.` })
- return
- }
- await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
- pc.actnrg += Number(mod.system.nrg)
- pc.maxnrg -= Number(mod.system.nrg)
- pc.curnrg -= Number(mod.system.nrg)
- this.update({ 'system.statistics.pc': pc })
- } else { // Now deactivated
- pc.actnrg -= Number(mod.system.nrg)
- pc.maxnrg += Number(mod.system.nrg)
- this.update({ 'system.statistics.pc': pc })
- await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
+ let mod = this.items.get(itemId)
+ if (mod) {
+ if (mod.system.nrg && mod.system.nrg > 0) {
+ let pc = duplicate(this.system.statistics.pc)
+ if (!mod.system.activated) { // Previous state was non activated -> activated now
+ if (mod.system.nrg > pc.curnrg) {
+ ChatMessage.create({ content: `The Vehicle ${this.name} does not have enough Energy to Activate this module at this time.` })
+ return
}
- } else {
+ await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
+ pc.actnrg += Number(mod.system.nrg)
+ pc.maxnrg -= Number(mod.system.nrg)
+ pc.curnrg -= Number(mod.system.nrg)
+ this.update({ 'system.statistics.pc': pc })
+ } else { // Now deactivated
+ pc.actnrg -= Number(mod.system.nrg)
+ pc.maxnrg += Number(mod.system.nrg)
+ this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
+ } else {
+ await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
-
- this.processVehicleArmorShields()
}
- /* -------------------------------------------- */
- processVehicleArmorShields() {
- // Shield management
- let shieldsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "shield" && item.system.activated) || []
+ this.processVehicleArmorShields()
+}
+
+/* -------------------------------------------- */
+processVehicleArmorShields() {
+ // Shield management
+ let shieldsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "shield" && item.system.activated) || []
+ let level = 0
+ for (let armour of shieldsList) {
+ if (armour.system.shielddicevalue > 0) {
+ level += Number(armour.system.shielddicevalue)
+ }
+ }
+ let shift = 500
+ for (let loc of __LocationsArmour) {
+ let arcKey = loc + "arc"
+ let arc = duplicate(this.system.arcs[arcKey])
+ if (level != Number(arc.shieldlevel)) {
+ arc.shieldlevel = level
+ setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
+ shift += 200
+ }
+ }
+
+ // Armour management
+ let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor" && item.system.activated) || []
+ for (let loc of __LocationsArmour) {
+ let arcKey = loc + "arc"
+ let arc = duplicate(this.system.arcs[arcKey])
let level = 0
- for (let armour of shieldsList) {
- if (armour.system.shielddicevalue > 0) {
- level += Number(armour.system.shielddicevalue)
+ for (let armour of armorsList) {
+ if (armour.system.location == loc && armour.system.armourdicevalue > 0) {
+ level += Number(armour.system.armourdicevalue)
}
}
- let shift = 500
- for (let loc of __LocationsArmour) {
- let arcKey = loc + "arc"
- let arc = duplicate(this.system.arcs[arcKey])
- if (level != Number(arc.shieldlevel)) {
- arc.shieldlevel = level
- setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
- shift += 200
- }
+ if (level != Number(arc.armourlevel)) {
+ arc.armourlevel = level
+ setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
}
+ }
+}
+/* -------------------------------------------- */
+updateMaxNrg(currentLevel) {
+ this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
+}
+/* -------------------------------------------- */
+setTurningArc(currentLevel) {
+ this.update({ 'system.statistics.man.turningarc45': Number(currentLevel) })
+}
- // Armour management
- let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor" && item.system.activated) || []
- for (let loc of __LocationsArmour) {
- let arcKey = loc + "arc"
- let arc = duplicate(this.system.arcs[arcKey])
- let level = 0
- for (let armour of armorsList) {
- if (armour.system.location == loc && armour.system.armourdicevalue > 0) {
- level += Number(armour.system.armourdicevalue)
- }
- }
- if (level != Number(arc.armourlevel)) {
- arc.armourlevel = level
- setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
- }
+/* -------------------------------------------- */
+getCurrentCargoCapacity() {
+ let capacity = 0
+ for (let cargo of this.items) {
+ if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield") {
+ let q = cargo.system.quantity || 1
+ capacity += Number(q) * Number(cargo.system.weight)
+ }
+ if (cargo.type == "cargo") {
+ capacity += Number(cargo.system.capacity)
}
}
- /* -------------------------------------------- */
- updateMaxNrg(currentLevel) {
- this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
- }
- /* -------------------------------------------- */
- setTurningArc(currentLevel) {
- this.update({ 'system.statistics.man.turningarc45': Number(currentLevel) })
- }
-
- /* -------------------------------------------- */
- getCurrentCargoCapacity() {
- let capacity = 0
- for (let cargo of this.items) {
- if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield") {
- let q = cargo.system.quantity || 1
- capacity += Number(q) * Number(cargo.system.weight)
- }
- if (cargo.type == "cargo") {
- capacity += Number(cargo.system.capacity)
- }
- }
- return capacity
- }
+ return capacity
+}
}