Vehicles enhancements
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parent
7a9ed39d02
commit
7a1171b774
@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.rollPool( 'agi', false, "ranged-atk");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPool( 'def', true);
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this.actor.rollPool( 'def', true, "defence");
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
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if (item == undefined) {
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item = this.actor.items.get( dragData.uuid )
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}
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let ret = await this.actor.preprocessItem( event, item, true )
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console.log("Dropped", item)
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let itemFull = await PegasusUtility.searchItem( item )
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let ret = await this.actor.preprocessItem( event, itemFull, true )
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if ( ret ) {
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super._onDropItem(event, dragData)
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}
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@ -7,7 +7,7 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
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}
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const __statBuild = [
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{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
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@ -20,11 +20,42 @@ const __statBuild = [
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{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
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{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
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]
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const __isVehicleUnique = { vehiclehull:1, powercoremodule:1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1}
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1}
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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type: "physical",
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genre: "positive",
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effectlevel: 3,
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reducedicevalue: false,
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stataffected: "man",
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specaffected: [],
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statdice: false,
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bonusdice: true,
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weapondamage: false,
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hindrance: false,
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resistedby: "notapplicable",
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recoveryroll: false,
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recoveryrollstat: "",
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recoveryrollspec: [],
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effectstatlevel: false,
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effectstat: "",
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oneuse: false,
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ignorehealthpenalty: false,
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isthispossible: "",
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mentaldisruption: false,
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physicaldisruption: false,
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mentalimmunity: false,
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physicalimmunity: false,
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nobonusdice: false,
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noperksallowed: false,
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description: "",
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otherdice: false
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}
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}
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -338,7 +369,7 @@ export class PegasusActor extends Actor {
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nrg.activated += item.system.costspent
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nrg.value -= item.system.costspent
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nrg.max -= item.system.costspent
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await this.update({ 'data.nrg': nrg })
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await this.update({ 'system.nrg': nrg })
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let effects = []
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for (let effect of item.system.effectsgained) {
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@ -354,7 +385,7 @@ export class PegasusActor extends Actor {
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} else {
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nrg.activated -= item.system.costspent
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nrg.max += item.system.costspent
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await this.update({ 'data.nrg': nrg })
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await this.update({ 'system.nrg': nrg })
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let toRem = []
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for (let item of this.items) {
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@ -443,7 +474,7 @@ export class PegasusActor extends Actor {
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tl += equip.system.threatlevel
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}
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if (tl != this.system.biodata.threatlevel) {
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this.update({ 'data.biodata.threatlevel': tl })
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this.update({ 'system.biodata.threatlevel': tl })
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}
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}
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@ -512,7 +543,7 @@ export class PegasusActor extends Actor {
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let combat = duplicate(this.system.combat)
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combat.stunlevel += incDec
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if (combat.stunlevel >= 0) {
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this.update({ 'data.combat': combat })
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this.update({ 'system.combat': combat })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@ -534,7 +565,7 @@ export class PegasusActor extends Actor {
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if (incDec > 0 && stunAbove > 0) {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.value -= incDec
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this.update({ 'data.secondary.delirium': delirium })
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this.update({ 'system.secondary.delirium': delirium })
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}
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}
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@ -542,7 +573,7 @@ export class PegasusActor extends Actor {
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modifyMomentum(incDec) {
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let momentum = duplicate(this.system.momentum)
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momentum.value += incDec
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this.update({ 'data.momentum': momentum })
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this.update({ 'system.momentum': momentum })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@ -592,11 +623,11 @@ export class PegasusActor extends Actor {
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ui.notifications.warn("Container is already full !")
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return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
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}
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} else if (object && object.system.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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@ -629,7 +660,8 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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if ( item.type != "effect" && __isVehicle[item.type]) {
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console.log("Pre-process", item)
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if (item.type != "effect" && __isVehicle[item.type]) {
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ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
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return
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}
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@ -656,11 +688,11 @@ export class PegasusActor extends Actor {
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if (item.type == 'race') {
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this.applyRace(item.system)
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this.applyRace(item)
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} else if (item.type == 'role') {
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this.applyRole(item.system)
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this.applyRole(item)
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} else if (item.type == 'ability') {
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this.applyAbility(item.system, [], true)
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this.applyAbility(item, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item])
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}
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@ -720,7 +752,7 @@ export class PegasusActor extends Actor {
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'data.subactors': subActors });
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await this.update({ 'system.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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@ -730,7 +762,7 @@ export class PegasusActor extends Actor {
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newArray.push(id);
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}
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}
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await this.update({ 'data.subactors': newArray });
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await this.update({ 'system.subactors': newArray });
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}
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/* -------------------------------------------- */
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@ -780,7 +812,7 @@ export class PegasusActor extends Actor {
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if (powers.length > 0) {
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this.createEmbeddedDocuments('Item', powers)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': true }])
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
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}
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}
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@ -795,7 +827,7 @@ export class PegasusActor extends Actor {
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
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}
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/* -------------------------------------------- */
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@ -810,7 +842,7 @@ export class PegasusActor extends Actor {
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if (effects.length > 0) {
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this.createEmbeddedDocuments('Item', effects)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': true }])
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
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}
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}
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@ -825,7 +857,7 @@ export class PegasusActor extends Actor {
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
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}
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/* -------------------------------------------- */
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@ -900,7 +932,7 @@ export class PegasusActor extends Actor {
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let item = this.items.get(itemId)
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if (item && value) {
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value = Number(value) || 0
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.costspent': value }])
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
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}
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}
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@ -910,7 +942,7 @@ export class PegasusActor extends Actor {
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for (let perk of this.items) {
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if (perk.type == "perk") {
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this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
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}
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}
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@ -923,7 +955,7 @@ export class PegasusActor extends Actor {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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this.update({ 'data.nrg': nrg })
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this.update({ 'system.nrg': nrg })
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}
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} else {
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let pc = duplicate(this.system.statistics.pc)
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@ -1068,7 +1100,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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if ( this.type == "character") {
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if (this.type == "character") {
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let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
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if (this.type == "character") {
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if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
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@ -1175,64 +1207,64 @@ export class PegasusActor extends Actor {
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let updates = {}
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let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
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if (phyDiceValue != this.system.secondary.health.max) {
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updates['data.secondary.health.max'] = phyDiceValue
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updates['system.secondary.health.max'] = phyDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.health.value'] = phyDiceValue
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updates['system.secondary.health.value'] = phyDiceValue
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}
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let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
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if (mndDiceValue != this.system.secondary.delirium.max) {
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updates['data.secondary.delirium.max'] = mndDiceValue
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updates['system.secondary.delirium.max'] = mndDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.delirium.value'] = mndDiceValue
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updates['system.secondary.delirium.value'] = mndDiceValue
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}
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let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
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if (stlDiceValue != this.system.secondary.stealthhealth.max) {
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updates['data.secondary.stealthhealth.max'] = stlDiceValue
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updates['system.secondary.stealthhealth.max'] = stlDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.stealthhealth.value'] = stlDiceValue
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updates['system.secondary.stealthhealth.value'] = stlDiceValue
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}
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let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
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if (socDiceValue != this.system.secondary.socialhealth.max) {
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updates['data.secondary.socialhealth.max'] = socDiceValue
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updates['system.secondary.socialhealth.max'] = socDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.socialhealth.value'] = socDiceValue
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updates['system.secondary.socialhealth.value'] = socDiceValue
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}
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let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
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if (nrgValue != this.system.nrg.absolutemax) {
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updates['data.nrg.absolutemax'] = nrgValue
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updates['system.nrg.absolutemax'] = nrgValue
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}
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if (this.computeValue) {
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updates['data.nrg.max'] = nrgValue
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updates['data.nrg.value'] = nrgValue
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updates['system.nrg.max'] = nrgValue
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updates['system.nrg.value'] = nrgValue
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}
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let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
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+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
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if (stunth != this.system.combat.stunthreshold) {
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updates['data.combat.stunthreshold'] = stunth
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updates['system.combat.stunthreshold'] = stunth
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}
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let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
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if (momentum != this.system.momentum.max) {
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updates['data.momentum.value'] = 0
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updates['data.momentum.max'] = momentum
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updates['system.momentum.value'] = 0
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updates['system.momentum.max'] = momentum
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}
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.system.mr.value) {
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updates['data.mr.value'] = mrLevel
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updates['system.mr.value'] = mrLevel
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}
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let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
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if (moralitythreshold != this.system.biodata.moralitythreshold) {
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updates['data.biodata.moralitythreshold'] = moralitythreshold
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updates['system.biodata.moralitythreshold'] = moralitythreshold
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}
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if (!this.isToken) {
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if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
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@ -1246,11 +1278,11 @@ export class PegasusActor extends Actor {
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let race = this.getRace()
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if (race && race.name && (race.name != this.system.biodata.racename)) {
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updates['data.biodata.racename'] = race.name
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updates['system.biodata.racename'] = race.name
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}
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let role = this.getRole()
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if (role && role.name && (role.name != this.system.biodata.rolename)) {
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updates['data.biodata.rolename'] = role.name
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updates['system.biodata.rolename'] = role.name
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}
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if (Object.entries(updates).length > 0) {
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await this.update(updates)
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@ -1312,7 +1344,7 @@ export class PegasusActor extends Actor {
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec
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if (newQ >= 0) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
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}
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}
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}
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@ -1322,7 +1354,7 @@ export class PegasusActor extends Actor {
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if (objetQ) {
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let newQ = objetQ.system.ammocurrent + incDec;
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if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
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}
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}
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}
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@ -1388,11 +1420,12 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async applyRace(race) {
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let updates = { 'data.biodata.racename': race.name }
|
||||
let updates = { 'system.biodata.racename': race.name }
|
||||
let newItems = []
|
||||
await this.deleteAllItemsByType('race')
|
||||
newItems.push(race);
|
||||
|
||||
console.log("DROPPED RACE", race)
|
||||
for (let ability of race.system.abilities) {
|
||||
newItems.push(ability)
|
||||
this.applyAbility(ability, updates)
|
||||
@ -1420,7 +1453,7 @@ export class PegasusActor extends Actor {
|
||||
async applyRole(role) {
|
||||
console.log("ROLE", role)
|
||||
|
||||
let updates = { 'data.biodata.rolename': role.name }
|
||||
let updates = { 'system.biodata.rolename': role.name }
|
||||
let newItems = []
|
||||
await this.deleteAllItemsByType('role')
|
||||
newItems.push(role)
|
||||
@ -1441,24 +1474,46 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addHindrancesList(effectsList) {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.stunlevel })
|
||||
if (this.type == "character") {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
||||
}
|
||||
if (this.system.combat.hindrancedice > 0) {
|
||||
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
|
||||
}
|
||||
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
||||
if (overCapacity > 0) {
|
||||
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
||||
}
|
||||
if (this.system.biodata.morality <= 0) {
|
||||
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
let effects = this.items.filter(item => item.type == 'effect')
|
||||
for (let effect of effects) {
|
||||
effect = duplicate(effect)
|
||||
if (effect.system.hindrance) {
|
||||
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.system.combat.hindrancedice > 0) {
|
||||
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
|
||||
}
|
||||
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
||||
if (overCapacity > 0) {
|
||||
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
||||
}
|
||||
if (this.system.biodata.morality <= 0) {
|
||||
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
let effects = this.items.filter(item => item.type == 'effect')
|
||||
for (let effect of effects) {
|
||||
effect = duplicate(effect)
|
||||
if (effect.system.hindrance) {
|
||||
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
if (this.type == "vehicle") {
|
||||
if (this.system.stun.value > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
||||
}
|
||||
if (this.isVehicleCrawling()) {
|
||||
effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
if (this.isVehicleSlow()) {
|
||||
effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
|
||||
}
|
||||
if (this.isVehicleAverage()) {
|
||||
effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
|
||||
}
|
||||
if (this.isVehicleFast()) {
|
||||
effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
if (this.isVehicleExFast()) {
|
||||
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1466,7 +1521,6 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
/* ROLL SECTION
|
||||
/* -------------------------------------------- */
|
||||
|
||||
pushEffect(rollData, effect) {
|
||||
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
|
||||
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
@ -1546,15 +1600,15 @@ export class PegasusActor extends Actor {
|
||||
if (vehicle) {
|
||||
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
|
||||
if (modules && modules.length > 0) {
|
||||
for( let module of modules) {
|
||||
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue } )
|
||||
for (let module of modules) {
|
||||
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined ) {
|
||||
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
|
||||
let rollData = PegasusUtility.getBasicRollData(isInit)
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
@ -1576,25 +1630,33 @@ export class PegasusActor extends Actor {
|
||||
rollData.stat = this.getStat(statKey)
|
||||
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
|
||||
rollData.statMod = rollData.stat.mod
|
||||
if ( vehicle) {
|
||||
if (vehicle) {
|
||||
rollData.vehicle = duplicate(vehicle)
|
||||
if (subKey == "melee-dmg") {
|
||||
rollData.statVehicle = vehicle.system.statistics.mr
|
||||
rollData.statDicesLevel += vehicle.system.statistics.mr.currentlevel
|
||||
if (vehicle.isVehicleFullStop()) {
|
||||
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
|
||||
} else {
|
||||
rollData.statVehicle = vehicle.system.statistics.mr
|
||||
}
|
||||
this.addVehicleWeapons(rollData, vehicle)
|
||||
}
|
||||
if (subKey == "ranged-atk") {
|
||||
rollData.statVehicle = vehicle.system.statistics.fc
|
||||
rollData.statDicesLevel += vehicle.system.statistics.fc.currentlevel
|
||||
}
|
||||
if (subKey == "ranged-dmg") {
|
||||
this.addVehicleWeapons(rollData, vehicle)
|
||||
}
|
||||
if (subKey == "defense") {
|
||||
rollData.statVehicle = vehicle.system.statistics.man
|
||||
rollData.statDicesLevel += vehicle.system.statistics.man.currentlevel
|
||||
if (vehicle.isVehicleFullStop()) {
|
||||
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
|
||||
} else {
|
||||
rollData.statVehicle = vehicle.system.statistics.man
|
||||
}
|
||||
}
|
||||
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
|
||||
//this.addVehicleBonus(rollData, vehicle)
|
||||
}
|
||||
|
||||
rollData.specList = this.getRelevantSpec(statKey)
|
||||
rollData.selectedSpec = "0"
|
||||
if (statKey.toLowerCase() == "mr") {
|
||||
@ -1602,21 +1664,13 @@ export class PegasusActor extends Actor {
|
||||
} else {
|
||||
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
|
||||
}
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
let mod = rollData.stat.mod
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
rollData.dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
|
||||
if (rollData.statVehicle) {
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
|
||||
}
|
||||
}
|
||||
|
||||
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg" )
|
||||
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
|
||||
this.addArmorsShields(rollData, statKey, useShield)
|
||||
this.addWeapons(rollData, statKey, useShield)
|
||||
this.addEquipments(rollData, statKey)
|
||||
@ -1672,7 +1726,7 @@ export class PegasusActor extends Actor {
|
||||
if (subKey) {
|
||||
def = __subkey2title[subKey]
|
||||
}
|
||||
rollData.title = `Roll : ${def} `
|
||||
rollData.title = `Roll : ${def} `
|
||||
rollData.img = "icons/dice/d12black.svg"
|
||||
this.startRoll(rollData)
|
||||
} else {
|
||||
@ -1822,13 +1876,32 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addTopSpeedBonus( topspeed, bonus) {
|
||||
addTopSpeedBonus(topspeed, bonus) {
|
||||
let num = __speed2Num[topspeed] + Number(bonus)
|
||||
num = Math.max(0, num)
|
||||
num = Math.min(num, __num2speed.length-1)
|
||||
num = Math.min(num, __num2speed.length - 1)
|
||||
return __num2speed[num]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageVehicleSpeedBonus(speed, name, stat, level) {
|
||||
if (this.system.statistics.ad.currentspeed == speed) {
|
||||
if (!this.items.find(effect => effect.system.isspeed == speed)) {
|
||||
let effect = duplicate(__bonusEffect)
|
||||
effect.name = name
|
||||
effect.system.stataffected = stat
|
||||
effect.system.effectlevel = level
|
||||
effect.system.isspeed = speed
|
||||
this.createEmbeddedDocuments("Item", [effect])
|
||||
}
|
||||
} else {
|
||||
let effect = this.items.find(effect => effect.system.isspeed == speed)
|
||||
if (effect) {
|
||||
this.deleteEmbeddedDocuments("Item", [effect.id])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeVehicleStats() {
|
||||
|
||||
@ -1844,22 +1917,22 @@ export class PegasusActor extends Actor {
|
||||
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
|
||||
}
|
||||
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
|
||||
if (statDef.subfield){
|
||||
if (statDef.subfield) {
|
||||
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
|
||||
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum } )
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
|
||||
}
|
||||
} else {
|
||||
if (sum != Number(this.system.statistics[statDef.field].level)) {
|
||||
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
|
||||
if (statDef.additionnal1) {
|
||||
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum } )
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
|
||||
}
|
||||
}
|
||||
if (statDef.additionnal2) {
|
||||
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum } )
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1867,10 +1940,10 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
// Top speed management
|
||||
let mobility = this.items.find( item => item.type == "mobilitymodule")
|
||||
let mobility = this.items.find(item => item.type == "mobilitymodule")
|
||||
let arcs = duplicate(this.system.arcs)
|
||||
if (mobility) {
|
||||
let propulsion = this.items.find( item => item.type == "propulsionmodule")
|
||||
let propulsion = this.items.find(item => item.type == "propulsionmodule")
|
||||
let bonus = (propulsion) ? propulsion.system.topspeed : 0
|
||||
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
|
||||
arcs.rightarc.topspeed = mobility.system.ts_s
|
||||
@ -1878,7 +1951,7 @@ export class PegasusActor extends Actor {
|
||||
arcs.toparc.topspeed = mobility.system.ts_s
|
||||
arcs.bottomarc.topspeed = mobility.system.ts_s
|
||||
arcs.reararc.topspeed = mobility.system.ts_r
|
||||
} else {
|
||||
} else {
|
||||
arcs.frontarc.topspeed = "fullstop"
|
||||
arcs.rightarc.topspeed = "fullstop"
|
||||
arcs.leftarc.topspeed = "fullstop"
|
||||
@ -1888,14 +1961,14 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
for (let key in this.system.arcs) {
|
||||
if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
|
||||
this.update( { 'system.arcs': arcs})
|
||||
this.update({ 'system.arcs': arcs })
|
||||
}
|
||||
}
|
||||
|
||||
// VMS management
|
||||
let hull = this.items.find( item => item.type == "vehiclehull")
|
||||
let hull = this.items.find(item => item.type == "vehiclehull")
|
||||
let modules = duplicate(this.system.modules)
|
||||
if (hull ) {
|
||||
if (hull) {
|
||||
modules.totalvms = Number(hull.system.vms)
|
||||
} else {
|
||||
modules.totalvms = 0
|
||||
@ -1903,26 +1976,32 @@ export class PegasusActor extends Actor {
|
||||
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
|
||||
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
|
||||
let space = 0
|
||||
if (spaceList && spaceList.length> 0) {
|
||||
if (spaceList && spaceList.length > 0) {
|
||||
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
|
||||
}
|
||||
modules.usedvms = space
|
||||
if ( modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
|
||||
this.update( {'system.modules': modules})
|
||||
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
|
||||
this.update({ 'system.modules': modules })
|
||||
}
|
||||
if (modules.usedvms > modules.totalvms ) {
|
||||
if (modules.usedvms > modules.totalvms) {
|
||||
ui.notifications.warn("Warning! No more space available in cargo !!")
|
||||
}
|
||||
|
||||
}
|
||||
// Speed effect management
|
||||
this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
|
||||
this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
|
||||
this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
|
||||
this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
|
||||
this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTotalCost( ) {
|
||||
getTotalCost() {
|
||||
let sumCost = 0
|
||||
for( let item of this.items) {
|
||||
if ( __isVehicle[item.type]) {
|
||||
for (let item of this.items) {
|
||||
if (__isVehicle[item.type]) {
|
||||
if (item.system.cost) {
|
||||
sumCost += Number(item.system.cost)
|
||||
}
|
||||
@ -1934,29 +2013,29 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async preprocessItemVehicle(event, item, onDrop = false) {
|
||||
|
||||
if ( item.type != "effect" && !__isVehicle[item.type]) {
|
||||
if (item.type != "effect" && !__isVehicle[item.type]) {
|
||||
ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
|
||||
return
|
||||
}
|
||||
|
||||
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
|
||||
if ( __isVehicleUnique[item.type] ) {
|
||||
if (__isVehicleUnique[item.type]) {
|
||||
let toDelList = []
|
||||
for (let toDel of this.items) {
|
||||
if ( toDel.type == item.type) {
|
||||
toDelList.push( toDel.id )
|
||||
if (toDel.type == item.type) {
|
||||
toDelList.push(toDel.id)
|
||||
}
|
||||
}
|
||||
//console.log("TODEL : ", toDelList)
|
||||
if ( toDelList.length > 0 ) {
|
||||
if (toDelList.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('Item', toDelList)
|
||||
}
|
||||
}
|
||||
// Check size
|
||||
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
|
||||
item.system.space = item.system.space || 0
|
||||
if ( this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms ) {
|
||||
ChatMessage.create( { content: `No more room available to host module ${item.name}. Module is not added to the vehicle.`})
|
||||
if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
|
||||
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
|
||||
return false
|
||||
}
|
||||
}
|
||||
@ -1964,12 +2043,12 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCrewList() {
|
||||
getCrewList() {
|
||||
let crew = []
|
||||
for (let actorDef of this.system.crew) {
|
||||
let actor = game.actors.get(actorDef.id)
|
||||
if (actor ) {
|
||||
crew.push( {name: actor.name, img: actor.img, id: actor.id })
|
||||
if (actor) {
|
||||
crew.push({ name: actor.name, img: actor.img, id: actor.id })
|
||||
}
|
||||
}
|
||||
return crew
|
||||
@ -1977,31 +2056,88 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addCrew(actorId) {
|
||||
let crewList = duplicate( this.system.crew.filter( actorDef => actorDef.id != actorId ) || [] )
|
||||
crewList.push( {id: actorId})
|
||||
this.update( { 'system.crew': crewList } )
|
||||
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
|
||||
crewList.push({ id: actorId })
|
||||
this.update({ 'system.crew': crewList })
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
delCrew(actorId) {
|
||||
let crewList = duplicate( this.system.crew.filter( actorDef => actorDef.id != actorId ) || [] )
|
||||
this.update( { 'system.crew': crewList } )
|
||||
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
|
||||
this.update({ 'system.crew': crewList })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
|
||||
isVehicleFullStop() {
|
||||
return this.system.statistics.ad.currentspeed == "fullstop"
|
||||
}
|
||||
isVehicleCrawling() {
|
||||
return this.system.statistics.ad.currentspeed == "crawling"
|
||||
}
|
||||
isVehicleSlow() {
|
||||
return this.system.statistics.ad.currentspeed == "slow"
|
||||
}
|
||||
isVehicleAverage() {
|
||||
return this.system.statistics.ad.currentspeed == "average"
|
||||
}
|
||||
isVehicleFast() {
|
||||
return this.system.statistics.ad.currentspeed == "fast"
|
||||
}
|
||||
isVehicleExFast() {
|
||||
return this.system.statistics.ad.currentspeed == "extfast"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isValidActor() {
|
||||
// Find relevant actor
|
||||
let actor
|
||||
for( let actorDef of this.system.crew) {
|
||||
let actorTest = game.actors.get( actorDef.id)
|
||||
if (actorTest.testUserPermission( game.user, "OWNER")) {
|
||||
actor = actorTest
|
||||
break
|
||||
for (let actorDef of this.system.crew) {
|
||||
let actorTest = game.actors.get(actorDef.id)
|
||||
if (actorTest.testUserPermission(game.user, "OWNER")) {
|
||||
return actorTest
|
||||
}
|
||||
}
|
||||
if (!actor) {
|
||||
ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
|
||||
return
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
|
||||
let actor = this.isValidActor()
|
||||
if (actor) {
|
||||
actor.rollPool(statKey, useShield, subKey, this)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addVehicleShields(rollData) {
|
||||
let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
|
||||
for (let shield of shields) {
|
||||
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollVehicleDamageResistance() {
|
||||
let actor = this.isValidActor()
|
||||
if (actor) {
|
||||
let stat = this.getStat("hr")
|
||||
let rollData = this.getCommonRollData("hr")
|
||||
rollData.mode = "stat"
|
||||
rollData.title = `Stat ${stat.label}`;
|
||||
|
||||
this.addVehicleShields(rollData)
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateVehicleModule(itemId) {
|
||||
let mod = this.items.get(itemId)
|
||||
if (mod) {
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
|
||||
}
|
||||
actor.rollPool( statKey, useShield, subKey, this )
|
||||
}
|
||||
}
|
||||
|
@ -133,6 +133,21 @@ export class PegasusRollDialog extends Dialog {
|
||||
PegasusUtility.updateDamageDicePool(this.rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageVehicleShield( shieldIdx, toggled) {
|
||||
let shield = this.rollData.vehicleShieldList[shieldIdx]
|
||||
if (shield) {
|
||||
this.rollData.shield = duplicate(shield)
|
||||
if (toggled) {
|
||||
this.rollData.shieldName = shield.name
|
||||
} else {
|
||||
this.rollData.shieldName = undefined
|
||||
}
|
||||
shield.applied = toggled
|
||||
}
|
||||
PegasusUtility.updateArmorDicePool(this.rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageEquip(equipIdx, toggled) {
|
||||
let equip = this.rollData.equipmentsList[equipIdx]
|
||||
@ -237,6 +252,13 @@ export class PegasusRollDialog extends Dialog {
|
||||
this.manageVehicleWeapon(weaponIdx, toggled)
|
||||
this.refreshDialog()
|
||||
})
|
||||
html.find('.vehicle-shield-clicked').change((event) => {
|
||||
let toggled = event.currentTarget.checked
|
||||
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
|
||||
this.manageVehicleShield(shieldIdx, toggled)
|
||||
this.refreshDialog()
|
||||
})
|
||||
|
||||
|
||||
html.find('.pool-add-dice').click(async (event) => {
|
||||
let diceKey = $(event.currentTarget).data("dice-key")
|
||||
|
@ -105,20 +105,29 @@ export class PegasusUtility {
|
||||
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildDicePool(name, level, mod = 0, effectName = undefined) {
|
||||
let dicePool = []
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(level)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
}
|
||||
return dicePool
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEffectsBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "effect-bonus-dice", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: effect.effect.name,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -129,15 +138,7 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
|
||||
for (let hindrance of rollData.effectsList) {
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel((hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "effect-hindrance", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), effect: hindrance.name,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -148,15 +149,13 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
|
||||
for (let armor of rollData.armorsList) {
|
||||
if (armor.applied) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "armor-shield", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
|
||||
}
|
||||
}
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
|
||||
for (let shield of rollData.vehicleShieldList) {
|
||||
if (shield.applied) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -169,29 +168,13 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
|
||||
for (let weapon of rollData.weaponsList) {
|
||||
if (weapon.applied && weapon.type == "damage") {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
|
||||
}
|
||||
}
|
||||
|
||||
for (let weapon of rollData.vehicleWeapons) {
|
||||
if (weapon.applied) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "damage", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -203,36 +186,23 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
|
||||
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
|
||||
if (statDice.level > 0) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
let mod = statDice.mod
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
mod = 0 // Only first dice has modifier
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
|
||||
}
|
||||
|
||||
if (rollData.vehicleStat) {
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
|
||||
if (rollData.vehicleStat.currentlevel > 0 ) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateSpecDicePool(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
|
||||
if (rollData.specDicesLevel > 0) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
@ -920,7 +890,11 @@ export class PegasusUtility {
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
|
||||
//console.log(">>>>>> PACK", items)
|
||||
item = items[0] || undefined
|
||||
//item = await fromUuid(dataItem.pack + "." + id)
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
@ -985,6 +959,7 @@ export class PegasusUtility {
|
||||
weaponsList: [],
|
||||
vehicleWeapons: [],
|
||||
equipmentsList: [],
|
||||
vehicleShieldList: [],
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
||||
}
|
||||
if (!isInit) { // For init, do not display target hindrances
|
||||
|
@ -120,6 +120,17 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
html.find('.current-speed-change').click(ev => {
|
||||
let speed = ev.currentTarget.value
|
||||
this.actor.manageCurrentSpeed(speed)
|
||||
})
|
||||
|
||||
html.find('.vehicle-module-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
html.find('.vehicle-weapon-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
|
||||
html.find('.equip-activate').click(ev => {
|
||||
@ -204,7 +215,7 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
|
||||
});
|
||||
html.find('.defense-roll').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'def', true, "defense");
|
||||
this.actor.rollPoolFromVehicle( 'def', true, "defence");
|
||||
});
|
||||
html.find('.damage-resistance').click((event) => {
|
||||
this.actor.rollVehicleDamageResistance( );
|
||||
|
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.0.12",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.12.zip",
|
||||
"version": "10.0.14",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.14.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -689,12 +689,15 @@
|
||||
"effects": [],
|
||||
"damagedicevalue": "",
|
||||
"damagetype": "",
|
||||
"damagetypelevel": 0,
|
||||
"aoe": "",
|
||||
"range": "",
|
||||
"turret": "",
|
||||
"linkedweapon": "",
|
||||
"idr": "",
|
||||
"cost": 0
|
||||
"cost": 0,
|
||||
"extradamage": false,
|
||||
"extradamagevalue": 0
|
||||
}
|
||||
}
|
||||
}
|
@ -839,9 +839,8 @@
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
@ -869,8 +868,9 @@
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
|
@ -67,6 +67,20 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Damage type level</label>
|
||||
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
|
||||
</li>
|
||||
|
||||
{{#if data.extradamage}}
|
||||
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
|
||||
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Optimal Range</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
|
||||
{{#select data.range}}
|
||||
|
@ -139,3 +139,19 @@
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if (notEmpty vehicleShieldList)}}
|
||||
<label>Vehicle Shields</label>
|
||||
<ul>
|
||||
|
||||
{{#each vehicleShieldList as |shield idx|}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
|
||||
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Stat ({{stat.label}} {{#if statVehicle}}+{{statVehicle.label}}{{/if}}) : </span>
|
||||
<span class="roll-dialog-label">{{upper stat.label}} :</span>
|
||||
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
|
||||
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
|
||||
{{#select statDicesLevel}}
|
||||
@ -24,6 +24,19 @@
|
||||
<span class="small-label"> + {{statMod}}</span>
|
||||
</div>
|
||||
|
||||
{{#if statVehicle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
|
||||
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
|
||||
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
|
||||
{{#select statVehicle.currentlevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if specList}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spec : </span>
|
||||
|
@ -491,6 +491,8 @@
|
||||
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -538,6 +540,8 @@
|
||||
<span class="item-field-label-short">{{weapon.system.idr}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
Loading…
Reference in New Issue
Block a user