Implements #77

This commit is contained in:
sladecraven 2022-10-03 10:01:41 +02:00
parent aa1d5e8ecb
commit 7bcd4d9c06
4 changed files with 339 additions and 42 deletions

View File

@ -237,6 +237,95 @@ export class PegasusActor extends Actor {
let role = this.items.filter(item => item.type == 'role') let role = this.items.filter(item => item.type == 'role')
return role[0] ?? []; return role[0] ?? [];
} }
/* -------------------------------------------- */
getRoleLevel() {
let role = this.items.find(item => item.type == 'role')
if (role ) {
console.log("Role", role)
return role.system.rolelevel
}
return 0
}
/* -------------------------------------------- */
isTactician() {
let role = this.items.find(item => item.type == 'role')
return role && role.system.perksrole == "tactician"
}
hasTacticianBonus() {
let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
return effect
}
async addTacticianEffect(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `${name} Tactician Bonus Dice`
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})` })
}
async removeTacticianEffect() {
let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
}
}
/* -------------------------------------------- */
isEnhancer() {
let role = this.items.find(item => item.type == 'role')
return role && role.system.perksrole == "enhancer"
}
hasEnhancerBonus() {
let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
return effect
}
async addEnhancerEffect( name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `${name} Enhancer Bonus Dice ALL`
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})` })
}
async removeEnhancerEffect() {
let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
}
}
/* -------------------------------------------- */
isAgitator() {
let role = this.items.find(item => item.type == 'role')
return role && role.system.perksrole == "agitator"
}
hasAgitatorHindrance() {
let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
return effect
}
async addAgitatorHindrance(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `Hindered by Agitator ${name}`
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.genre = "negative"
effect.system.hindrance = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})` })
}
async removeAgitatorHindrance() {
let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
checkAndPrepareEquipment(item) { checkAndPrepareEquipment(item) {
if (item.system.resistance) { if (item.system.resistance) {
@ -379,13 +468,13 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
updateSize() { updateSize() {
let sizeBonus = 0 let sizeBonus = 0
for(let effect of this.items) { for (let effect of this.items) {
if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) { if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
sizeBonus += effect.system.effectlevel sizeBonus += effect.system.effectlevel
} }
} }
if (sizeBonus != this.system.biodata.sizebonus) { if (sizeBonus != this.system.biodata.sizebonus) {
this.update( {'system.biodata.sizebonus': sizeBonus}) this.update({ 'system.biodata.sizebonus': sizeBonus })
} }
} }
@ -1353,7 +1442,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
parseStatEffects() { parseStatEffects() {
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice ) let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
for (let statKey in this.system.statistics) { for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey]) let stat = duplicate(this.system.statistics[statKey])
let bonus = 0 let bonus = 0
@ -1362,40 +1451,40 @@ export class PegasusActor extends Actor {
bonus += Number(effect.system.effectlevel) bonus += Number(effect.system.effectlevel)
} }
} }
if ( bonus != stat.bonuseffect) { if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus stat.bonuseffect = bonus
this.update( { [`system.statistics.${statKey}`]: stat} ) this.update({ [`system.statistics.${statKey}`]: stat })
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
parseStatusEffects() { parseStatusEffects() {
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0) ) let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
for (let statusKey in this.system.secondary) { for (let statusKey in this.system.secondary) {
let status = duplicate(this.system.secondary[statusKey]) let status = duplicate(this.system.secondary[statusKey])
let bonus = 0 let bonus = 0
for (let effect of effects) { for (let effect of effects) {
if ( effect.system.affectedstatus && effect.system.affectedstatus == statusKey) { if (effect.system.affectedstatus && effect.system.affectedstatus == statusKey) {
bonus += Number(effect.system.effectlevel) bonus += Number(effect.system.effectlevel)
} }
} }
if ( bonus != status.bonus) { if (bonus != status.bonus) {
status.bonus = bonus status.bonus = bonus
this.update( { [`system.secondary.${statusKey}`]: status} ) this.update({ [`system.secondary.${statusKey}`]: status })
} }
} }
let nrg = duplicate(this.system.nrg) let nrg = duplicate(this.system.nrg)
let bonus = 0 let bonus = 0
for (let effect of effects) { for (let effect of effects) {
if ( effect.system.affectedstatus && effect.system.affectedstatus == "nrg") { if (effect.system.affectedstatus && effect.system.affectedstatus == "nrg") {
bonus += Number(effect.system.effectlevel) bonus += Number(effect.system.effectlevel)
} }
} }
if ( bonus != nrg.mod) { if (bonus != nrg.mod) {
nrg.mod = bonus nrg.mod = bonus
this.update( { [`system.nrg`]: nrg} ) this.update({ [`system.nrg`]: nrg })
} }
} }
@ -1728,7 +1817,7 @@ export class PegasusActor extends Actor {
if (statKey) { if (statKey) {
rollData.statKey = statKey rollData.statKey = statKey
rollData.stat = this.getStat(statKey) rollData.stat = this.getStat(statKey)
if ( rollData.stat.value != undefined ) { if (rollData.stat.value != undefined) {
rollData.stat.level = rollData.stat.value // Normalize rollData.stat.level = rollData.stat.value // Normalize
} }
rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
@ -1790,27 +1879,27 @@ export class PegasusActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
processSizeBonus( rollData) { processSizeBonus(rollData) {
if ( rollData.defenderTokenId) { if (rollData.defenderTokenId) {
let diffSize = rollData.defenderSize - this.system.biodata.sizenum+this.system.biodata.sizebonus let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
//console.log("Diffsize", diffSize) //console.log("Diffsize", diffSize)
if( rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") { if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
if ( diffSize > 0) { if (diffSize > 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize }) rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
} }
} }
if( rollData.subKey == "dmg-res" ) { if (rollData.subKey == "dmg-res") {
if ( diffSize < 0) { if (diffSize < 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) }) rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
} }
} }
if( rollData.subKey == "defence" ) { if (rollData.subKey == "defence") {
if ( diffSize > 0) { if (diffSize > 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) }) rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
} }
} }
if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") { if (rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
if ( diffSize < 0) { if (diffSize < 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) }) rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
} }
} }
@ -1923,7 +2012,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollMR(isInit = false, combatId = 0, combatantId = 0) { async rollMR(isInit = false, combatId = 0, combatantId = 0) {
let mr = duplicate((this.type =="vehicle") ? this.system.statistics.mr : this.system.mr) let mr = duplicate((this.type == "vehicle") ? this.system.statistics.mr : this.system.mr)
if (mr) { if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value); mr.dice = PegasusUtility.getDiceFromLevel(mr.value);

View File

@ -57,8 +57,9 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = PegasusCombat CONFIG.Combat.documentClass = PegasusCombat
CONFIG.Actor.documentClass = PegasusActor CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem CONFIG.Item.documentClass = PegasusItem
//CONFIG.Token.objectClass = PegasusToken game.system.pegasus = {
game.system.pegasus = { }; utility: PegasusUtility
}
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register sheet application classes // Register sheet application classes
@ -69,7 +70,8 @@ Hooks.once("init", async function () {
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true });
PegasusUtility.init(); PegasusUtility.init()
}); });

View File

@ -23,7 +23,6 @@ export class PegasusUtility {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html)) Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag)) Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data)) Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options); PegasusUtility.pushInitiativeOptions(html, options);
}); });
@ -35,9 +34,10 @@ export class PegasusUtility {
this.defenderStore = {} this.defenderStore = {}
this.diceList = []; this.diceList = [];
this.diceFoundryList = []; this.diceFoundryList = [];
this.optionsDiceList = ""; this.optionsDiceList = ""
this.buildDiceLists(); this.lastRoleEffectProcess = Date.now()
PegasusCommands.init(); this.buildDiceLists()
PegasusCommands.init()
Handlebars.registerHelper('count', function (list) { Handlebars.registerHelper('count', function (list) {
return (list) ? list.length : 0; return (list) ? list.length : 0;
@ -269,6 +269,10 @@ export class PegasusUtility {
static async ready() { static async ready() {
const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations"); const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
this.specs = specs.map(i => i.toObject()); this.specs = specs.map(i => i.toObject());
if (game.user.isGM) {
Hooks.on('sightRefresh', (app, html, data) => PegasusUtility.refreshSightForEffect(app, html, data))
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1062,4 +1066,206 @@ export class PegasusUtility {
d.render(true); d.render(true);
} }
/* -------------------------------------------- */
static glowToken(token) {
let params =
[{
filterType: "glow",
filterId: "superSpookyGlow",
outerStrength: 15,
innerStrength: 0,
color: 0x6AAB8E,
quality: 0.5,
padding: 40,
autoDestroy: true,
animated:
{
color:
{
active: true,
loopDuration: 3000,
loops: 2,
animType: "colorOscillation",
val1: 0x6AAB8E,
val2: 0x66FF33
}
}
}]
TokenMagic.addUpdateFilters(token, params)
}
/* -------------------------------------------- */
static async getRelevantTokens() {
if (!_token) { return }
let tokens = canvas.tokens.placeables.filter(token => token.document.disposition == 1)
for (let token of tokens) {
console.log("Parsing tokens", token.name)
let dist = canvas.grid.measureDistances(
[{ ray: new Ray(_token.center, token.center) }], { gridSpaces: false })
if (dist && dist[0] && dist[0] > 0) {
console.log(" Friendly Tokens at : ", token.name, dist / canvas.grid.grid.options.dimensions.distance)
}
let visible = canvas.effects.visibility.testVisibility(token.center, { object: _token })
if (visible && dist[0] > 0) {
this.glowToken(token)
}
console.log(" Visible!", visible)
}
}
/* -------------------------------------------- */
static async processTactician(friends) {
// Tactician management
let toApply = {}
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician())
for (let token of tacticianTokens) {
token.refresh()
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
if (visible) {
existing.add = true
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
toApply[friend.actor.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasTacticianBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeTacticianEffect()
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeTacticianEffect()
}
}
}
/* -------------------------------------------- */
static async processEnhancer(friends) {
// Enhancer management
let toApply = {}
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer())
for (let token of enhancerTokens) {
token.refresh()
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, friend.center) }], { gridSpaces: false })
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
existing.add = true
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
}
toApply[friend.actor.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasEnhancerBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeEnhancerEffect()
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeEnhancerEffect()
}
}
}
/* -------------------------------------------- */
static async processAgitator(ennemies) {
// Agitator management
let toApply = {}
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator())
for (let token of agitatorTokens) {
token.refresh()
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
existing.add = true
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
}
toApply[ennemy.actor.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
if (applyDef.add) {
if (!hasHindrance) {
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasHindrance.system.effectlevel) {
await applyDef.actor.removeAgitatorHindrance()
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
}
} else if (hasHindrance) {
applyDef.actor.removeAgitatorHindrance()
}
}
}
/* -------------------------------------------- */
static async processRoleEffects() {
// Small optimization
let now = Date.now()
if ( now - this.lastRoleEffectProcess < 300 ) {
return // Save some processing
}
this.lastRoleEffectProcess = now
console.log("=========================+> Searching/Processing roles effects")
let friends = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == 1)
let ennemies = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == -1)
await this.processTactician(friends)
await this.processEnhancer(friends)
await this.processAgitator(ennemies)
// Cleanup if disposition has changed
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.document.disposition != -1 && token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
}
if (token.document.disposition != 1 && token.actor.hasTacticianBonus()) {
token.actor.removeTacticianEffect()
}
if (token.document.disposition != 1 && token.actor.hasEnhancerBonus()) {
token.actor.removeEnhancerEffect()
}
}
}
/* -------------------------------------------- */
static async refreshSightForEffect() {
setTimeout(500, this.processRoleEffects())
}
} }

View File

@ -253,7 +253,7 @@
], ],
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.28", "version": "10.0.29",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.28.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.29.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
} }