MDL/ADRL fixes + MR fixes
This commit is contained in:
parent
72ff709682
commit
7d6408f6b7
@ -1467,7 +1467,7 @@ export class PegasusActor extends Actor {
|
|||||||
updates['system.momentum.max'] = momentum
|
updates['system.momentum.max'] = momentum
|
||||||
}
|
}
|
||||||
|
|
||||||
let mrLevel = (this.system.statistics.agi.value + + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
|
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
|
||||||
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
||||||
if (mrLevel != this.system.mr.value) {
|
if (mrLevel != this.system.mr.value) {
|
||||||
updates['system.mr.value'] = mrLevel
|
updates['system.mr.value'] = mrLevel
|
||||||
@ -1573,10 +1573,11 @@ export class PegasusActor extends Actor {
|
|||||||
for (let e of effects) {
|
for (let e of effects) {
|
||||||
meleeBonus += Number(e.system.effectlevel)
|
meleeBonus += Number(e.system.effectlevel)
|
||||||
}
|
}
|
||||||
this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
|
this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
|
||||||
|
this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
|
||||||
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
|
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
|
||||||
for (let w of weaponsMelee) {
|
for (let w of weaponsMelee) {
|
||||||
let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
|
let damage = this.baseMDL + Number(w.system.damage)
|
||||||
if (damage != w.system.mdl) {
|
if (damage != w.system.mdl) {
|
||||||
updates.push({ _id: w.id, "system.mdl": damage })
|
updates.push({ _id: w.id, "system.mdl": damage })
|
||||||
}
|
}
|
||||||
@ -1590,9 +1591,10 @@ export class PegasusActor extends Actor {
|
|||||||
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
|
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
|
||||||
roleBonus = this.getRoleLevel()
|
roleBonus = this.getRoleLevel()
|
||||||
}
|
}
|
||||||
|
this.baseRDL = roleBonus + rangedBonus
|
||||||
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
|
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
|
||||||
for (let w of weaponsRanged) {
|
for (let w of weaponsRanged) {
|
||||||
let damage = roleBonus + Number(w.system.damage) + rangedBonus
|
let damage = this.baseRDL + Number(w.system.damage)
|
||||||
if (damage != w.system.rdl) {
|
if (damage != w.system.rdl) {
|
||||||
updates.push({ _id: w.id, "system.rdl": damage })
|
updates.push({ _id: w.id, "system.rdl": damage })
|
||||||
}
|
}
|
||||||
@ -1607,10 +1609,11 @@ export class PegasusActor extends Actor {
|
|||||||
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
|
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
|
||||||
roleBonus = this.getRoleLevel()
|
roleBonus = this.getRoleLevel()
|
||||||
}
|
}
|
||||||
this.baseADRL = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
|
this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
|
||||||
|
this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
|
||||||
let armors = this.items.filter(it => it.type == "armor")
|
let armors = this.items.filter(it => it.type == "armor")
|
||||||
for (let a of armors) {
|
for (let a of armors) {
|
||||||
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
|
let adrl = this.baseADRL + a.system.resistance
|
||||||
if (adrl != a.system.adrl) {
|
if (adrl != a.system.adrl) {
|
||||||
updates.push({ _id: a.id, "system.adrl": adrl })
|
updates.push({ _id: a.id, "system.adrl": adrl })
|
||||||
}
|
}
|
||||||
|
@ -252,7 +252,7 @@
|
|||||||
],
|
],
|
||||||
"title": "Pegasus RPG",
|
"title": "Pegasus RPG",
|
||||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||||
"version": "11.0.17",
|
"version": "11.0.18",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.17.zip",
|
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.18.zip",
|
||||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user