Minor fixes
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30ef811bbf
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8839236214
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images/icons/icon_vehicle_mobilitymodule.webp
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images/icons/icon_vehicle_mobilitymodule.webp
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images/icons/icon_vehicle_propulsionmodule.webp
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images/icons/icon_vehicle_propulsionmodule.webp
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images/icons/icon_vehicule_combatmodule.webp
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images/icons/icon_vehicule_combatmodule.webp
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images/icons/icon_vehicule_hull.webp
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images/icons/icon_vehicule_hull.webp
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images/icons/icon_vehicule_module.webp
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images/icons/icon_vehicule_module.webp
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images/icons/icon_vehicule_powercore.webp
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images/icons/icon_vehicule_powercore.webp
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@ -160,6 +160,7 @@ export class PegasusActorSheet extends ActorSheet {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
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this.render()
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});
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html.find('.power-cost-spent').change(ev => {
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@ -858,7 +858,8 @@ export class PegasusActor extends Actor {
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if (item.data.data.status == status) return;// Ensure we are really changing the status
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if (this.checkNoPerksAllowed() ) {
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ChatMessage( {content: "No perks activation allowed due to effect !"})
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await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'data.status': "ready" }])
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ChatMessage.create( {content: "No perks activation allowed due to effect !"})
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return
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}
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@ -908,7 +909,7 @@ export class PegasusActor extends Actor {
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}
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this.disableWeaverPerk(item)
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PegasusUtility.createChatWithRollMode(item.name, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: item })
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
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})
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}
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if (status == "activated") {
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@ -954,7 +955,7 @@ export class PegasusActor extends Actor {
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await this.update({ 'data.nrg': nrg })
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}
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PegasusUtility.createChatWithRollMode(item.name, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-activated.html`, { name: this.name, perk: item })
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-activated.html`, { name: this.name, perk: duplicate(item) })
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})
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this.enableWeaverPerk(item)
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}
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@ -1387,7 +1388,7 @@ export class PegasusActor extends Actor {
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if (effect.data.effectstatlevel) {
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effect.data.effectlevel = this.data.data.statistics[effect.data.effectstat].value
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}
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if (this.getTraumaState() == "none") {
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if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
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rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
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} else {
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if (!effect.data.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
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@ -17,6 +17,13 @@ export const defaultItemImg = {
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money: "systems/fvtt-pegasus-rpg/images/icons/icon_money.webp",
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vice: "systems/fvtt-pegasus-rpg/images/icons/icon_vice.webp",
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virtue: "systems/fvtt-pegasus-rpg/images/icons/icon_virtue.webp",
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vehiclehull:"systems/fvtt-pegasus-rpg/images/icons/icon_vehicule_hull.webp",
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powercoremodule:"systems/fvtt-pegasus-rpg/images/icons/icon_vehicule_powercore.webp",
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mobilitymodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_mobilitymodule.webp",
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combatmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicule_combatmodule.webp",
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propulsionmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_propulsionmodule.webp",
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vehiclemodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicule_module.webp",
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vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicule_combatmodule.webp"
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}
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/**
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@ -35,7 +35,7 @@ export class PegasusUtility {
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PegasusCommands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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return (list) ? list.length : 0;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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@ -443,7 +443,8 @@ export class PegasusUtility {
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'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
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'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
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'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html'
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'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html',
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"systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html"
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]
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return loadTemplates(templatePaths);
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}
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@ -180,9 +180,9 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 100,
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"templateVersion": 103,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.6.10",
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"version": "0.6.13",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -339,9 +339,9 @@
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"powercoremodule",
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"mobilitymodule",
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"combatmodule",
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"propulsionmodule",
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"vehiclemodule",
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"vehicleweaponmodule",
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"propulsionmodule"
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"vehicleweaponmodule"
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],
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"effect": {
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"type": "",
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@ -512,6 +512,7 @@
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"action": "",
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"type": "",
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"powersource": "",
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"powerlevel": 0,
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"effects": "",
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"activated": false,
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"purchasedeffects": "",
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@ -600,12 +601,15 @@
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"hulltype": "",
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"hr": 0,
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"man": 0,
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"vms": 0
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"vms": 0,
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"cost": 0
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},
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"powercoremodule": {
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"coretype": "",
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"pc": 0,
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"nrg": 0
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"nrg": 0,
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"cost": 0,
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"space": 0
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},
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"mobilitymodule": {
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"vehiclecategory": "",
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@ -614,15 +618,21 @@
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"ts_f": "",
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"ts_s": "",
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"ts_r": "",
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"man": ""
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"man": "",
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"cost": 0,
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"space": 0
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},
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"propulsionmodule": {
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"quality": "",
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"ad": ""
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"ad": "",
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"cost": 0,
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"space": 0
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},
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"combatmodule": {
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"combattype": "",
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"fc": ""
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"fc": "",
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"cost": 0,
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"space": 0
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},
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"vehiclemodule": {
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"category": "",
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@ -636,7 +646,9 @@
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"shielddicevalue": "",
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"securitydicevalue": "",
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"range": "",
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"idr": ""
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"idr": "",
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"cost": 0,
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"space": 0
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},
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"vehicleweaponmodule": {
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"location": "",
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@ -651,7 +663,8 @@
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"range": "",
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"turret": "",
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"linkedweapon": "",
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"idr": ""
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"idr": "",
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"cost": 0
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}
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}
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}
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@ -430,6 +430,9 @@
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<span class="item-field-label-medium">
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<label class="short-label">NRG Spent</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">PL</label>
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</span>
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</li>
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{{#each powers as |power key|}}
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@ -470,6 +473,8 @@
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value="{{power.data.costspent}}" data-dtype="Number" />
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</span>
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<span class="item-field-label-medium">{{power.data.powerlevel}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control power-activate" title="Activated">{{#if power.data.activated}}<i
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@ -36,10 +36,9 @@
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{{#if weaponName}}
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<li>Weapon : {{weaponName}}</li>
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Damage Type: Piercing 1
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{{/if}}
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{{#if weapon}}
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<li>Damage type : {{weapon.data.damagetype}} {{weapon.data.damagetypelevel}}</li>
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<li>Damage type : {{weapon.weapon.data.damagetype}} {{weapon.weapon.data.damagetypelevel}}</li>
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{{/if}}
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{{#if isResistance}}
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@ -34,6 +34,15 @@
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Cost</label>
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<input type="text" class="" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
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</li>
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</ul>
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</div>
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@ -40,7 +40,7 @@
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<li class="flexrow"><label class="generic-label">Ignore health penalty?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="data.ignorehealthpenalty" {{checked data.ignorehealthpenalty}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Is this possible ?</label>
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<li class="flexrow"><label class="generic-label">Display Text when targetted</label>
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<input type="text" class="padd-right" name="data.isthispossible" value="{{data.isthispossible}}" data-dtype="String"/>
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</li>
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<li class="flexrow"><label class="generic-label">Mental disruption ?</label>
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@ -84,6 +84,13 @@
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Cost</label>
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<input type="text" class="" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
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</li>
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</ul>
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@ -58,6 +58,11 @@
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<input type="text" class="input-numeric-short padd-right" name="data.costspent" value="{{data.costspent}}"
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data-dtype="Number" />
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</li>
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<li class="flexrow"><label class="generic-label">Power Level</label>
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<input type="text" class="input-numeric-short padd-right" name="data.powerlevel" value="{{data.powerlevel}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Range</label>
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<select class="competence-base flexrow" type="text" name="data.range" value="{{data.range}}"
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data-dtype="String">
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@ -37,6 +37,13 @@
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<li class="flexrow"><label class="generic-label">NRG</label>
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<input type="text" class="" name="data.nrg" value="{{data.nrg}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Cost</label>
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<input type="text" class="" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
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</li>
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</ul>
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</div>
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@ -32,6 +32,14 @@
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Cost</label>
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<input type="text" class="" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
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</li>
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</ul>
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</div>
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@ -108,6 +108,13 @@
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Cost</label>
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<input type="text" class="" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
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</li>
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</ul>
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</div>
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@ -31,10 +31,6 @@
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<input type="text" class="" name="data.size" value="{{data.size}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Activated ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="data.activated" {{checked data.activated}}/></label>
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</li>
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@ -124,6 +120,14 @@
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Space</label>
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<input type="text" class="" name="data.space" value="{{data.space}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Cost</label>
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<input type="text" class="" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
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</li>
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</ul>
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</div>
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