Sync compendiums
This commit is contained in:
parent
efb55ff829
commit
8cc2380f0a
@ -53,7 +53,7 @@ export class PegasusActorSheet extends ActorSheet {
|
||||
powers: duplicate(this.actor.getPowers()),
|
||||
subActors: duplicate(this.actor.getSubActors()),
|
||||
race: duplicate(this.actor.getRace()),
|
||||
role: duplicate(this.actor.getRole()),
|
||||
role: this.actor.getRole(),
|
||||
effects: duplicate(this.actor.getEffects()),
|
||||
moneys: duplicate(this.actor.getMoneys()),
|
||||
virtues: duplicate(this.actor.getVirtues()),
|
||||
|
@ -275,8 +275,8 @@ export class PegasusActor extends Actor {
|
||||
return race[0] ?? [];
|
||||
}
|
||||
getRole() {
|
||||
let role = this.items.filter(item => item.type == 'role')
|
||||
return role[0] ?? [];
|
||||
let role = this.items.find(item => item.type == 'role')
|
||||
return role;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getRoleLevel() {
|
||||
@ -758,10 +758,11 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
modifyStun(incDec) {
|
||||
let combat = duplicate(this.system.combat)
|
||||
let myself = this
|
||||
let combat = duplicate(myself.system.combat)
|
||||
combat.stunlevel += incDec
|
||||
if (combat.stunlevel >= 0) {
|
||||
this.update({ 'system.combat': combat })
|
||||
myself.update({ 'system.combat': combat } )
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
@ -781,9 +782,9 @@ export class PegasusActor extends Actor {
|
||||
ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
|
||||
}
|
||||
if (incDec > 0 && stunAbove > 0) {
|
||||
let delirium = duplicate(this.system.secondary.delirium)
|
||||
let delirium = duplicate(myself.system.secondary.delirium)
|
||||
delirium.value -= incDec
|
||||
this.update({ 'system.secondary.delirium': delirium })
|
||||
myself.update({ 'system.secondary.delirium': delirium })
|
||||
}
|
||||
}
|
||||
|
||||
@ -1922,15 +1923,15 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
addRoleBonus(rollData, statKey, subKey) {
|
||||
let role = this.getRole()
|
||||
if (role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
|
||||
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
|
||||
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
|
||||
}
|
||||
if (role.name.toLowerCase() == "defender" && subKey == "defence") {
|
||||
if (role && role.name.toLowerCase() == "defender" && subKey == "defence") {
|
||||
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
|
||||
}
|
||||
if (role.name.toLowerCase() == "scrapper" && statKey == "com") {
|
||||
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
|
||||
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
|
||||
}
|
||||
@ -2019,7 +2020,8 @@ export class PegasusActor extends Actor {
|
||||
let rollData = PegasusUtility.getBasicRollData(isInit)
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.actorId = (this.token) ? this.token.actor.id : this.id
|
||||
rollData.img = this.img
|
||||
rollData.traumaState = this.getTraumaState()
|
||||
rollData.levelRemaining = this.getLevelRemaining()
|
||||
|
@ -803,6 +803,12 @@ export class PegasusUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async rollPegasus(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
|
||||
let diceFormulaTab = []
|
||||
for (let dice of rollData.dicePool) {
|
||||
@ -1115,7 +1121,7 @@ export class PegasusUtility {
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
@ -1123,22 +1129,22 @@ export class PegasusUtility {
|
||||
existing.level += token.actor.getRoleLevel()
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
toApply[friend.actor.id] = existing
|
||||
toApply[friend.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.actor.hasTacticianBonus()
|
||||
let hasBonus = applyDef.token.actor.hasTacticianBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.actor.removeTacticianEffect()
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.removeTacticianEffect()
|
||||
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
applyDef.actor.removeTacticianEffect()
|
||||
await applyDef.token.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
//Delete all effects if no more tacticians (ie deleted case)
|
||||
@ -1146,7 +1152,7 @@ export class PegasusUtility {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasTacticianBonus()) {
|
||||
token.actor.removeTacticianEffect()
|
||||
await token.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1163,7 +1169,7 @@ export class PegasusUtility {
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
@ -1174,22 +1180,22 @@ export class PegasusUtility {
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[friend.actor.id] = existing
|
||||
toApply[friend.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.actor.hasEnhancerBonus()
|
||||
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.actor.removeEnhancerEffect()
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.removeEnhancerEffect()
|
||||
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
applyDef.actor.removeEnhancerEffect()
|
||||
await applyDef.token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more tacticians (ie deleted case)
|
||||
@ -1197,7 +1203,7 @@ export class PegasusUtility {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasEnhancerBonus()) {
|
||||
token.actor.removeEnhancerEffect()
|
||||
await token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1220,9 +1226,11 @@ export class PegasusUtility {
|
||||
if (token.document.disposition == 0) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
||||
}
|
||||
console.log("Ennemies for token", token.actor.name, ennemies)
|
||||
for (let ennemy of ennemies) {
|
||||
if (ennemy.actor.id != token.actor.id) {
|
||||
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
|
||||
//console.log("Adding ennemy", ennemy.id)
|
||||
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
|
||||
if (visible) {
|
||||
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
|
||||
@ -1232,30 +1240,31 @@ export class PegasusUtility {
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[ennemy.actor.id] = existing
|
||||
toApply[ennemy.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("To apply stuff : ", toApply)
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
|
||||
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
|
||||
if (applyDef.add) {
|
||||
if (!hasHindrance) {
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasHindrance.system.effectlevel) {
|
||||
await applyDef.actor.removeAgitatorHindrance()
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.removeAgitatorHindrance()
|
||||
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasHindrance) {
|
||||
applyDef.actor.removeAgitatorHindrance()
|
||||
await applyDef.token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more agtators (ie deleted case)
|
||||
// Delete all effects if no more agitators (ie deleted case)
|
||||
if (agitatorTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasAgitatorHindrance()) {
|
||||
token.actor.removeAgitatorHindrance()
|
||||
await token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.2.6",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.6.zip",
|
||||
"version": "10.2.7",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.7.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
Loading…
Reference in New Issue
Block a user