Minor fixes on powers
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@ -47,6 +47,7 @@ export class PegasusActor extends Actor {
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if (data.type == 'npc') {
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}
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return super.create(data, options);
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}
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@ -61,6 +62,9 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (!this.traumaState) {
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this.traumaState = "none"
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}
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if (this.type == 'character') {
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this.computeNRGHealth();
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@ -277,6 +281,7 @@ export class PegasusActor extends Actor {
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if (item.data.data.costspent > nrg.value || item.data.data.costspent > nrg.max) {
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return ui.notifications.warn("Not enough NRG to activate the Power " + item.name)
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}
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nrg.activated += item.data.data.costspent
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nrg.value -= item.data.data.costspent
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nrg.max -= item.data.data.costspent
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@ -290,6 +295,9 @@ export class PegasusActor extends Actor {
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if (effects.length) {
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await this.createEmbeddedDocuments('Item', effects)
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}
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if (item.data.data.activatedtext.length > 0) {
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ChatMessage.create({ content: `Power ${item.name} activated : ${item.data.data.activatedtext}` })
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}
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} else {
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nrg.activated -= item.data.data.costspent
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nrg.max += item.data.data.costspent
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@ -304,6 +312,9 @@ export class PegasusActor extends Actor {
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if (toRem.length) {
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await this.deleteEmbeddedDocuments('Item', toRem)
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}
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if (item.data.data.deactivatedtext.length > 0) {
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ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.data.data.deactivatedtext}` })
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}
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}
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let update = { _id: item.id, "data.activated": !item.data.data.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
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@ -612,7 +623,9 @@ export class PegasusActor extends Actor {
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return false
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}
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}
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if (item.data.type == "power" && item.data.data.purchasedtext.length > 0 ) {
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ChatMessage.create({ content: `Power ${item.name} puchased : ${item.data.data.purchasedtext}` })
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}
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
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let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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@ -1433,7 +1446,7 @@ export class PegasusActor extends Actor {
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if (weapon.data.equipped && weapon.data.statistic == statKey) {
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rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
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}
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if (weapon.data.equipped && weapon.data.canbethrown && statKey == "agi" ) {
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if (weapon.data.equipped && weapon.data.canbethrown && statKey == "agi") {
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rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
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}
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if (weapon.data.equipped && weapon.data.enhanced && weapon.data.enhancedstat == statKey) {
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@ -270,9 +270,9 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 108,
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"templateVersion": 109,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.6.25",
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"version": "0.6.26",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -517,6 +517,10 @@
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"activated": false,
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"purchasedeffects": "",
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"effectsgained": [],
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"purchasedtext": "",
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"activatedtext": "",
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"deactivatedtext": "",
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"powerlevelcost": "",
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"dmgroll": false,
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"dmgstatistic": "",
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"description": ""
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@ -114,6 +114,21 @@
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</li>
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{{/if}}
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<li class="flexrow"><label class="generic-label">When purchased display text</label>
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<input type="text" class="padd-right" name="data.purchasedtext" value="{{data.purchasedtext}}" data-dtype="String"/>
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</li>
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<li class="flexrow"><label class="generic-label">When activated display text</label>
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<input type="text" class="padd-right" name="data.activatedtext" value="{{data.activatedtext}}" data-dtype="String"/>
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</li>
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<li class="flexrow"><label class="generic-label">When deactivated display text</label>
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<input type="text" class="padd-right" name="data.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
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</li>
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<li class="flexrow"><label class="generic-label">Power Level Cost</label>
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<input type="text" class="input-numeric-short padd-right" name="data.powerlevelcost" value="{{data.powerlevelcost}}"
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data-dtype="Number" />
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</li>
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<li class="flexrow"><label class="generic-label">Effects Gained</label>
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</li>
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<li>
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