Fix numbering
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@ -76,26 +76,26 @@ export class PegasusRollDialog extends Dialog {
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console.log("Ongoing", newLevel, toggled, idVal )
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if (toggled) {
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if ( genre == 'positive') {
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newLevel += level
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newLevel += Number(level)
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}else {
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newLevel -= level
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newLevel -= Number(level)
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}
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}else {
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if ( genre == 'positive') {
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newLevel -= level
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newLevel -= Number(level)
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}else {
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newLevel += level
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newLevel += Number(level)
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}
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}
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newLevel = (newLevel<0) ? 0 : newLevel
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$(idVal).val(newLevel)
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = $('#statDicesLevel').val()
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this.rollData.specDicesLevel = $('#specDicesLevel').val()
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this.rollData.bonusDicesLevel = $('#bonusDicesLevel').val()
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this.rollData.hindranceDicesLevel = $('#hindranceDicesLevel').val()
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this.rollData.otherDicesLevel = $('#otherDicesLevel').val()
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
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}
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/* -------------------------------------------- */
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@ -105,9 +105,9 @@ export class PegasusRollDialog extends Dialog {
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armor.applied = toggled
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if (armor.type == 'other' ) {
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if (toggled) {
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this.rollData.otherDicesLevel += armor.value
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this.rollData.otherDicesLevel += Number(armor.value)
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} else {
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this.rollData.otherDicesLevel -= armor.value
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this.rollData.otherDicesLevel -= Number(armor.value)
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this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
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}
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$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
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@ -164,11 +164,11 @@ export class PegasusRollDialog extends Dialog {
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newLevel = (newLevel <0) ? 0 : newLevel
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$(idVal).val(newLevel)
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// Then refresh
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this.rollData.statDicesLevel = $('#statDicesLevel').val()
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this.rollData.specDicesLevel = $('#specDicesLevel').val()
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this.rollData.bonusDicesLevel = $('#bonusDicesLevel').val()
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this.rollData.hindranceDicesLevel = $('#hindranceDicesLevel').val()
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this.rollData.otherDicesLevel = $('#otherDicesLevel').val()
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
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}
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}
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@ -183,6 +183,6 @@
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"templateVersion": 64,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.2.6",
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"version": "0.2.7",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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