Update with minor fixes/updates
This commit is contained in:
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2ab1cbe24c
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a2e0eb213f
@ -366,9 +366,11 @@ export class PegasusActorSheet extends ActorSheet {
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if (item == undefined) {
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item = this.actor.items.get( dragData.data._id )
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}
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this.actor.preprocessItem( event, item, true )
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let ret = await this.actor.preprocessItem( event, item, true )
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if ( ret ) {
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super._onDropItem(event, dragData)
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}
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}
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/* -------------------------------------------- */
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/** @override */
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@ -5,6 +5,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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@ -516,7 +521,6 @@ export class PegasusActor extends Actor {
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async addObjectToContainer(itemId, containerId) {
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let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
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let object = this.data.items.find(item => item.id == itemId)
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console.log("Found", container, object)
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if (container) {
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if (object.data.data.iscontainer) {
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ui.notifications.warn("Only 1 level of container allowed")
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@ -534,10 +538,35 @@ export class PegasusActor extends Actor {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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checkVirtue( virtue) {
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let vices = this.getVices()
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for (let vice of vices) {
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let nonVirtues = vice.data.data.unavailablevirtue
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for (let blockedVirtue of nonVirtues) {
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if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
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return false
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}
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}
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}
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return true
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}
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/* -------------------------------------------- */
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checkVice( vice) {
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let virtues = this.getVirtues()
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for (let virtue of virtues) {
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let nonVices = virtue.data.data.unavailablevice
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for (let blockedVice of nonVices) {
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if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
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return false
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}
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}
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}
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return true
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}
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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console.log("Pre-process !!!", item)
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if (item.data.type == 'race') {
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this.applyRace(item.data)
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} else if (item.data.type == 'role') {
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@ -546,18 +575,30 @@ export class PegasusActor extends Actor {
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this.applyAbility(item.data, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item.data])
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return
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}
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} else {
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item.data])
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return
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}
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}
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// Check virtue/vice validity
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if ( item.data.type == "virtue") {
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if ( !this.checkVirtue(item) ) {
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ui.notifications.info("Virtue is not allowed due to Vice.")
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return false
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}
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}
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if ( item.data.type == "vice") {
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if ( !this.checkVice(item) ) {
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ui.notifications.info("Vice is not allowed due to Virtue.")
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return false
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}
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}
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
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let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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return true
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}
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/* -------------------------------------------- */
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@ -890,11 +931,12 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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let negDelirium = -Math.floor((this.data.data.secondary.delirium.max + 1) / 2)
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if (this.type == "character") {
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if (this.data.data.secondary.delirium.value >= 0 && this.data.data.secondary.delirium.value <= Math.floor((this.data.data.secondary.delirium.max + 1) / 2)) {
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if (this.data.data.secondary.delirium.value <= 0 && this.data.data.secondary.delirium.value >= negDelirium) {
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this.traumaState = "trauma"
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}
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if (this.data.data.secondary.delirium.value < 0) {
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if (this.data.data.secondary.delirium.value < negDelirium) {
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this.traumaState = "severetrauma"
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}
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}
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@ -1174,7 +1216,7 @@ export class PegasusActor extends Actor {
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.stunlevel })
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}
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if (this.data.data.combat.hindrancedice > 0) {
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effectsList.push({ label: "Health/Delirium Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
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effectsList.push({ label: "Wounds Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
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}
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let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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if (overCapacity > 0) {
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@ -1220,13 +1262,13 @@ export class PegasusActor extends Actor {
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if (statKey == 'phy') {
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let armors = this.getArmors()
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for (let armor of armors) {
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "other", applied: false, value: armor.data.resistance })
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.data.resistance })
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}
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}
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if (useShield) {
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let shields = this.data.items.filter(item => item.type == "shield" && item.data.data.equipped)
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for (let sh of shields) {
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rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "other", applied: false, value: sh.data.data.level })
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rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "shield", applied: false, value: sh.data.data.level })
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}
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}
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}
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@ -1234,13 +1276,13 @@ export class PegasusActor extends Actor {
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let weapons = this.getWeapons()
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for (let weapon of weapons) {
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if (weapon.data.equipped && weapon.data.statistic == statKey) {
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rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0 })
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rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
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}
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if (weapon.data.equipped && weapon.data.enhanced && weapon.data.enhancedstat == statKey) {
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rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.data.enhancedlevel })
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rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.data.enhancedlevel, damageDice: PegasusUtility.getDiceFromLevel(weapon.data.enhancedlevel) })
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}
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if (weapon.data.equipped && weapon.data.damagestatistic == statKey) {
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rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.data.damage })
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rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.data.damage, damageDice: PegasusUtility.getDiceFromLevel(weapon.data.damage) })
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}
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}
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}
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@ -1328,7 +1370,11 @@ export class PegasusActor extends Actor {
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let rollData = this.getCommonRollData(statKey, useShield)
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rollData.mode = "stat"
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rollData.subKey = subKey
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rollData.title = `Roll : ${stat.label} `
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let def = stat.label
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if (subKey) {
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def = __subkey2title[subKey]
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}
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rollData.title = `Roll : ${def} `
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rollData.img = "icons/dice/d12black.svg"
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@ -391,10 +391,65 @@ export class PegasusItemSheet extends ItemSheet {
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await this.object.update({ 'data.effects': effectArray });
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}
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}
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/* -------------------------------------------- */
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async addEffectVirtueVice(event, item, dataItem) {
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let newItem = duplicate(item.data);
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if (event.toElement.className == 'drop-virtue-vice-effect') {
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let effectArray = duplicate(this.object.data.data.effectsgained);
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effectArray.push(newItem);
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await this.object.update({ 'data.effectsgained': effectArray });
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}
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}
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/* -------------------------------------------- */
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async addViceToVirtue(event, item, dataItem) {
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let newItem = duplicate(item.data);
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if (event.toElement.className == 'drop-virtue-vice') {
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let viceArray = duplicate(this.object.data.data.unavailablevice);
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viceArray.push(newItem);
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await this.object.update({ 'data.unavailablevice': viceArray });
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}
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}
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/* -------------------------------------------- */
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async addVirtueToVice(event, item, dataItem) {
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let newItem = duplicate(item.data);
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if (event.toElement.className == 'drop-vice-virtue') {
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let virtueArray = duplicate(this.object.data.data.unavailablevirtue);
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virtueArray.push(newItem);
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await this.object.update({ 'data.unavailablevirtue': virtueArray });
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}
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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if (this.object.type == 'virtue' ) {
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let data = event.dataTransfer.getData('text/plain');
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if (data) {
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let dataItem = JSON.parse(data);
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let item = await PegasusUtility.searchItem(dataItem);
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if (item.data.type == 'effect') {
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return this.addEffectVirtueVice(event, item, dataItem);
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}
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if (item.data.type == 'vice') {
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return this.addViceToVirtue(event, item, dataItem);
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}
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}
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}
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if (this.object.type == 'vice' ) {
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let data = event.dataTransfer.getData('text/plain');
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if (data) {
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let dataItem = JSON.parse(data);
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let item = await PegasusUtility.searchItem(dataItem);
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if (item.data.type == 'effect') {
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return this.addEffectVirtueVice(event, item, dataItem);
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}
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if (item.data.type == 'virtue') {
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return this.addVirtueToVice(event, item, dataItem);
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}
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}
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}
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if (this.object.type == 'weapon' || this.object.type == 'armor' || this.object.type == 'shield'
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|| this.object.type == 'equipment') {
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let data = event.dataTransfer.getData('text/plain');
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@ -49,11 +49,6 @@ export class PegasusRollDialog extends Dialog {
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effect.applied = toggled
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let level, genre, idVal, key
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if (effect.type == 'hindrance') {
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level = effect.value
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genre = 'positive'
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idVal = "#hindranceDicesLevel"
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}
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if (effect.type == 'effect') {
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let effectData = effect.effect
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level = effectData.data.effectlevel
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@ -63,15 +58,6 @@ export class PegasusRollDialog extends Dialog {
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idVal = "#statDicesLevel"
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key = "statLevelBonus"
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}
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if (effectData.data.otherdice) {
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idVal = "#damageDiceLevel"
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key = "damageLevelBonus"
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}
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if (effectData.data.hindrance) {
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idVal = "#hindranceDicesLevel"
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genre = 'positive' // Dynamic fix
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key = "hindranceLevelBonus"
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}
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}
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// Now process the dice level update
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if (idVal) {
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@ -99,13 +85,10 @@ export class PegasusRollDialog extends Dialog {
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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//this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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//this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.damageDiceLevel = Number($('#damageDiceLevel').val())
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PegasusUtility.updateSpecDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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PegasusUtility.updateHindranceBonusDice(this.rollData)
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}
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/* -------------------------------------------- */
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@ -113,17 +96,9 @@ export class PegasusRollDialog extends Dialog {
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let armor = this.rollData.armorsList[armorIdx]
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if (armor) {
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armor.applied = toggled
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if (armor.type == 'other') {
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if (toggled) {
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this.rollData.otherDicesLevel += Number(armor.value)
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} else {
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this.rollData.otherDicesLevel -= Number(armor.value)
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this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel < 0) ? 0 : this.rollData.otherDicesLevel
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}
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$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
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}
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}
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console.log("Armor", armorIdx, toggled)
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PegasusUtility.updateArmorDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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@ -136,18 +111,9 @@ export class PegasusRollDialog extends Dialog {
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this.rollData.weaponName = undefined
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}
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weapon.applied = toggled
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if (weapon.type == 'damage' || weapon.type == 'enhanced') {
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if (toggled) {
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this.rollData.otherDicesLevel += Number(weapon.value)
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} else {
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this.rollData.weaponName = undefined
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this.rollData.otherDicesLevel -= Number(weapon.value)
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this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel < 0) ? 0 : this.rollData.otherDicesLevel
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}
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$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
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}
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}
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console.log("Weapon", weaponIdx, toggled, this.rollData.otherDicesLevel, weapon)
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console.log("Weapon", weaponIdx, toggled, weapon)
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PegasusUtility.updateDamageDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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@ -178,7 +144,6 @@ export class PegasusRollDialog extends Dialog {
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.damageDiceLevel = Number($('#damageDiceLevel').val())
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}
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}
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@ -221,11 +186,6 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('#damageDiceLevel').change(async (event) => {
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this.rollData.damageDiceLevel = Number(event.currentTarget.value)
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PegasusUtility.updateDamageDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('.effect-clicked').change(async (event) => {
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let toggled = event.currentTarget.checked
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let effectIdx = $(event.currentTarget).data("effect-idx")
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@ -236,11 +196,13 @@ export class PegasusRollDialog extends Dialog {
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let toggled = event.currentTarget.checked
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let armorIdx = $(event.currentTarget).data("armor-idx")
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this.manageArmors(armorIdx, toggled)
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this.refreshDialog()
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});
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html.find('.weapon-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let weaponIdx = $(event.currentTarget).data("weapon-idx")
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this.manageWeapons(weaponIdx, toggled)
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this.refreshDialog()
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});
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html.find('.equip-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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@ -69,7 +69,7 @@ export class PegasusUtility {
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static updateEffectsBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.effect.data.bonusdice) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect.data.bonusdice) {
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let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.data.effectlevel)
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let newDice = {
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name: "effect-bonus-dice", key: diceKey, level: effect.effect.data.effectlevel, effect: effect.effect.name,
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@ -82,20 +82,59 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static updateDamageDicePool(rollData) {
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if (rollData.isDamage) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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if (rollData.damageDiceLevel > 0) {
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.damageDiceLevel)
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static updateHindranceBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && hindrance.type == "hindrance") {
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console.log("Manage Hindrance", hindrance)
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let diceKey = PegasusUtility.getDiceFromLevel(hindrance.value)
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let newDice = {
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name: "effect-hindrance", key: diceKey, level: hindrance.value, effect: hindrance.name,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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}
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newDicePool.push(newDice)
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}
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}
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static updateArmorDicePool(rollData) {
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||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield" )
|
||||
for (let armor of rollData.armorsList) {
|
||||
if (armor.applied ) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "damage", key: myDice, level: rollData.damageDiceLevel,
|
||||
name: "armor-shield", key: myDice, level: armor.value,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateDamageDicePool(rollData) {
|
||||
if (rollData.isDamage) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
|
||||
for (let weapon of rollData.weaponsList) {
|
||||
if (weapon.applied && weapon.type == "damage") {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "damage", key: myDice, level: weapon.value,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
}
|
||||
@ -568,7 +607,7 @@ export class PegasusUtility {
|
||||
// De-actived used effects from perks
|
||||
let toRem = []
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect.effect.data.isUsed && effect.effect.data.oneuse) {
|
||||
if (effect.effect && effect.effect.data.isUsed && effect.effect.data.oneuse) {
|
||||
toRem.push(effect.effect._id)
|
||||
ChatMessage.create({ content: `One used effect ${effect.effect.name} has been auto-deleted.` })
|
||||
}
|
||||
@ -702,7 +741,7 @@ export class PegasusUtility {
|
||||
|
||||
// Stun specific -> Suffere a stun level when dmg-res
|
||||
if (rollData.subKey && rollData.subKey == "dmg-res") {
|
||||
actor.modifyStun(-1)
|
||||
actor.modifyStun(+1)
|
||||
}
|
||||
|
||||
//this.removeUsedPerkEffects( rollData) // Unused for now
|
||||
|
@ -1215,6 +1215,9 @@ ul, li {
|
||||
.drop-specialability,
|
||||
.drop-abilities,
|
||||
.drop-optionnal-abilities,
|
||||
.drop-virtue-vice-effect,
|
||||
.drop-virtue-vice,
|
||||
.drop-vice-virtue,
|
||||
.drop-specialperk1,
|
||||
.drop-perk2,
|
||||
.drop-spec1 ,
|
||||
|
@ -22,7 +22,7 @@
|
||||
<li>Power : {{power.name}}</li>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<li>Weapon Damage Dice : {{weapon.data.damageDice}}</li>
|
||||
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
|
||||
{{/if}}
|
||||
{{#if isResistance}}
|
||||
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
|
||||
|
@ -18,7 +18,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Virtue here !</label></div>
|
||||
<li class="flexrow"><div class="drop-vice-virtue"><label>Drop Virtue here !</label></div>
|
||||
</li>
|
||||
{{#each data.unavailablevirtue as |vice idx|}}
|
||||
<li class="flexrow">
|
||||
@ -41,7 +41,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
|
||||
<li class="flexrow"><div class="drop-virtue-vice-effect"><label>Drop Effects here !</label></div>
|
||||
</li>
|
||||
{{#each data.effectsgained as |effect idx|}}
|
||||
<li class="flexrow">
|
||||
|
@ -18,7 +18,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Vice here !</label></div>
|
||||
<li class="flexrow"><div class="drop-virtue-vice"><label>Drop Vice here !</label></div>
|
||||
</li>
|
||||
{{#each data.unavailablevice as |vice idx|}}
|
||||
<li class="flexrow">
|
||||
@ -41,7 +41,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
|
||||
<li class="flexrow"><div class="drop-virtue-vice-effect"><label>Drop Effects here !</label></div>
|
||||
</li>
|
||||
{{#each data.effectsgained as |effect idx|}}
|
||||
<li class="flexrow">
|
||||
|
@ -91,7 +91,7 @@
|
||||
{{#each weaponsList as |weapon idx|}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="weapon-clicked" id="weapon-{{idx}}" data-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
|
||||
<label class="generic-label padd-right">{{weapon.label}}</label>
|
||||
<label class="generic-label padd-right">{{weapon.label}} ({{weapon.damageDice}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
|
@ -52,6 +52,7 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!--
|
||||
{{#if isDamage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Damage :</span>
|
||||
@ -64,6 +65,7 @@
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
-->
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
|
Loading…
Reference in New Issue
Block a user