Managedeletion
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@ -383,6 +383,6 @@ export class PegasusActorSheet extends ActorSheet {
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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return this.object.update(formData)
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}
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}
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@ -43,8 +43,6 @@ export class PegasusActor extends Actor {
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}
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if (data.type == 'character') {
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const skills = await PegasusUtility.loadCompendium("fvtt-weapons-of-the-gods.skills");
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data.items = skills.map(i => i.toObject());
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}
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if (data.type == 'npc') {
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}
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@ -809,19 +807,19 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async cleanupPerksIfTrauma() {
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if ( this.getTraumaState() == "severetrauma") {
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if (this.getTraumaState() == "severetrauma") {
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for (let perk of this.data.items) {
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if (perk.type == "perk") {
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this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` } )
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
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}
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}
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}
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}
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/* -------------------------------------------- */
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incDecNRG( value) {
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incDecNRG(value) {
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let nrg = duplicate(this.data.data.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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@ -1038,13 +1036,13 @@ export class PegasusActor extends Actor {
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}
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let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)) + Number(this.data.data.statistics.foc.mod) )
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let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)) + Number(this.data.data.statistics.foc.mod))
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if (moralitythreshold != this.data.data.biodata.moralitythreshold) {
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updates['data.biodata.moralitythreshold'] = moralitythreshold
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}
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if (!this.warnMorality && this.data.data.biodata.morality <= moralitythreshold-2) {
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ChatMessage.create( {content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!"} )
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this.warnMorality = true
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if (!this.warnMorality && this.data.data.biodata.morality < 0) {
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ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
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this.warnMorality = true
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}
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let race = this.getRace()
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@ -1055,16 +1053,18 @@ export class PegasusActor extends Actor {
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if (role && role.name && (role.name != this.data.data.biodata.rolename)) {
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updates['data.biodata.rolename'] = role.name
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}
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//console.log("UPD", updates, this.data.data.biodata)
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await this.update(updates)
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this.computeThreatLevel()
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if (Object.entries(updates).length > 0) {
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await this.update(updates)
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this.computeThreatLevel()
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}
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}
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if (this.isOwner || game.user.isGM) {
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// Update current hindrance level
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let hindrance = this.data.data.combat.hindrancedice
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if (this.data.data.secondary.health.value < 0) {
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if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2) ) { // Severe wounded
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if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2)) { // Severe wounded
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hindrance += 3
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} else {
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hindrance += 1
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@ -1243,7 +1243,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addHindrancesList(effectsList) {
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if (this.data.data.combat.stunlevel > 0) {
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.stunlevel })
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.stunlevel })
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}
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if (this.data.data.combat.hindrancedice > 0) {
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effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.hindrancedice })
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@ -1253,7 +1253,7 @@ export class PegasusActor extends Actor {
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effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
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}
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if (this.data.data.biodata.morality <= 0) {
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effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
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effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
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}
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let effects = this.data.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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@ -1354,10 +1354,17 @@ export class PegasusActor extends Actor {
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rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
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}
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.stat.value)
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rollData.dicePool.push({
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name: "stat", key: diceKey, level: rollData.stat.value, mod: rollData.stat.mod,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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})
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let diceList = diceKey.split(" ")
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let mod = rollData.stat.mod
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for (let myDice of diceList) {
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myDice = myDice.trim()
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let newDice = {
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name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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rollData.dicePool.push(newDice)
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mod = 0 // Only first dice has modifier
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}
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}
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this.addEffects(rollData, isInit)
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@ -85,7 +85,7 @@ export class PegasusRollDialog extends Dialog {
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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PegasusUtility.updateStatDicePool(this.rollData)
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//PegasusUtility.updateStatDicePool(this.rollData)
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PegasusUtility.updateSpecDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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@ -174,6 +174,7 @@ export class PegasusRollDialog extends Dialog {
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$('#specDicesLevel').val(this.rollData.specDicesLevel)
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} else {
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this.rollData.specName = undefined
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this.rollData.specDicesLevel = 0
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$('#specDicesLevel').val(0)
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}
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PegasusUtility.updateSpecDicePool(this.rollData)
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@ -183,7 +184,11 @@ export class PegasusRollDialog extends Dialog {
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change(async (event) => {
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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if (event.currentTarget.value == "none") {
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this.rollData.specDicesLevel = 0
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} else {
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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}
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PegasusUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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});
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@ -4,8 +4,9 @@ import { PegasusCommands } from "./pegasus-commands.js";
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import { PegasusActorCreate } from "./pegasus-create-char.js";
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/* -------------------------------------------- */
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = {"d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -142,14 +143,17 @@ export class PegasusUtility {
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static updateStatDicePool( rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (rollData.statDicesLevel > 0) {
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if (statDice.level > 0) {
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
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let diceList = diceKey.split(" ")
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let mod = statDice.mod
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for (let myDice of diceList) {
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myDice = myDice.trim()
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let newDice = {
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name: "stat", key: myDice, level: rollData.statDicesLevel, mod: statDice.mod,
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name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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mod = 0 // Only first dice has modifier
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newDicePool.push(newDice)
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}
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}
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@ -163,8 +167,9 @@ export class PegasusUtility {
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
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let diceList = diceKey.split(" ")
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for (let myDice of diceList) {
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myDice = myDice.trim()
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let newDice = {
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name: "spec", key: myDice, level: rollData.specDicesLevel,
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name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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newDicePool.push(newDice)
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@ -467,6 +472,10 @@ export class PegasusUtility {
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}
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return diceValue
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}
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/* -------------------------------------------- */
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static getLevelFromDice(dice) {
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return __dice2Level[dice]
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}
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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@ -183,6 +183,6 @@
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"templateVersion": 96,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.6.5",
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"version": "0.6.6",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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