Step 5.2 fixes
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@ -477,7 +477,6 @@ export class PegasusActor extends Actor {
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modifyMomentum(incDec) {
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let momentum = duplicate(this.data.data.momentum)
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momentum.value += incDec
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if (momentum.value >= 0) {
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this.update({ 'data.momentum': momentum })
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let chatData = {
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user: game.user.id,
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@ -490,12 +489,9 @@ export class PegasusActor extends Actor {
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chatData.content = `<div>${this.name} has used a Momentum</div`
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}
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ChatMessage.create(chatData)
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if (incDec < 0) {
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if (incDec < 0 && momentum.value >= 0) {
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PegasusUtility.showMomentumDialog(this.id)
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}
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} else {
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ui.notifications.warn("Momentum cannot go below 0")
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}
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}
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/* -------------------------------------------- */
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@ -811,6 +807,18 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async cleanupPerksIfTrauma() {
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if ( this.getTraumaState == "severetrauma") {
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for (let perk of this.data.items) {
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if (perk.type == "perk") {
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this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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}
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}
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}
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}
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/* -------------------------------------------- */
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async updatePerkStatus(itemId, status) {
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let item = this.items.get(itemId)
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@ -1036,7 +1044,7 @@ export class PegasusActor extends Actor {
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// Update current hindrance level
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let hindrance = this.data.data.combat.hindrancedice
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if (this.data.data.secondary.health.value < 0) {
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if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.value + 1) / 2)) { // Severe wounded
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if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2) ) { // Severe wounded
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hindrance += 3
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} else {
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hindrance += 1
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@ -1045,6 +1053,7 @@ export class PegasusActor extends Actor {
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}
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this.data.data.combat.hindrancedice = hindrance
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this.getTraumaState()
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this.cleanupPerksIfTrauma()
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}
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}
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@ -1214,20 +1223,20 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addHindrancesList(effectsList) {
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if (this.data.data.combat.stunlevel > 0) {
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.stunlevel })
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.stunlevel })
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}
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if (this.data.data.combat.hindrancedice > 0) {
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effectsList.push({ label: "Wounds Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
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effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.data.data.combat.hindrancedice })
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}
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let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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if (overCapacity > 0) {
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effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", applied: false, value: overCapacity })
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effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
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}
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let effects = this.data.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (effect.data.hindrance) {
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effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
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effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.data.effectlevel })
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}
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}
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}
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@ -1297,8 +1306,8 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getCommonRollData(statKey = undefined, useShield = false) {
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let rollData = PegasusUtility.getBasicRollData()
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getCommonRollData(statKey = undefined, useShield = false, isInit = false) {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorId = this.id
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@ -1328,7 +1337,7 @@ export class PegasusActor extends Actor {
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})
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}
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this.addEffects(rollData)
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this.addEffects(rollData, isInit)
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this.addArmorsShields(rollData, statKey, useShield)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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@ -1440,7 +1449,7 @@ export class PegasusActor extends Actor {
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if (mr) {
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mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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let rollData = this.getCommonRollData("mr")
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let rollData = this.getCommonRollData("mr", false, isInit)
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rollData.mode = "MR"
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rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
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rollData.isInit = isInit
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@ -85,6 +85,7 @@ export class PegasusRollDialog extends Dialog {
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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PegasusUtility.updateStatDicePool(this.rollData)
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PegasusUtility.updateSpecDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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@ -85,9 +85,8 @@ export class PegasusUtility {
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static updateHindranceBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && hindrance.type == "hindrance") {
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console.log("Manage Hindrance", hindrance)
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let diceKey = PegasusUtility.getDiceFromLevel(hindrance.value)
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.data?.hindrance) ) ) {
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let diceKey = PegasusUtility.getDiceFromLevel( (hindrance.value) ? hindrance.value : hindrance.effect.data.effectlevel)
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let newDice = {
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name: "effect-hindrance", key: diceKey, level: hindrance.value, effect: hindrance.name,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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@ -139,6 +138,24 @@ export class PegasusUtility {
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}
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}
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/* -------------------------------------------- */
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static updateStatDicePool( rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (rollData.statDicesLevel > 0) {
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
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let diceList = diceKey.split(" ")
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for (let myDice of diceList) {
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let newDice = {
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name: "stat", key: myDice, level: rollData.statDicesLevel, mod: statDice.mod,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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newDicePool.push(newDice)
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}
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}
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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@ -557,8 +574,20 @@ export class PegasusUtility {
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if (msg.name == "msg_reroll_hero") {
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this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
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}
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if (msg.name == "msg_gm_remove_effect") {
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this.removeForeignEffect(msg.data)
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}
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}
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/* -------------------------------------------- */
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static removeForeignEffect( effectData) {
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if (game.user.isGM) {
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console.log("Remote removal of effects", effectData)
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let actor = game.actors.get(effectData.actorId)
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actor.deleteEmbeddedDocuments('Item', [effectData.effect._id])
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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@ -638,10 +667,18 @@ export class PegasusUtility {
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let toRem = []
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for (let effect of rollData.effectsList) {
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if (effect.effect && effect.effect.data.isUsed && effect.effect.data.oneuse) {
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if (effect.foreign) {
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if (game.user.isGM) {
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this.removeForeignEffect(effect)
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} else {
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game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_remove_effect", data: effect })
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}
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} else {
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toRem.push(effect.effect._id)
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ChatMessage.create({ content: `One used effect ${effect.effect.name} has been auto-deleted.` })
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}
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}
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}
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if (toRem.length > 0) {
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//console.log("Going to remove one use effects", toRem)
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let actor = game.actors.get(rollData.actorId)
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@ -874,7 +911,7 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static getBasicRollData() {
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static getBasicRollData(isInit) {
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let rollData = {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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@ -893,7 +930,9 @@ export class PegasusUtility {
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equipmentsList: [],
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optionsDiceList: PegasusUtility.getOptionsDiceList()
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}
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if ( !isInit) { // For init, do not display target hindrances
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PegasusUtility.updateWithTarget(rollData)
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}
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return rollData
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}
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@ -183,6 +183,6 @@
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"templateVersion": 95,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.6.1",
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"version": "0.6.2",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -1002,6 +1002,10 @@
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<label class="short-label">Character Development Points Total (CDP total) : </label>
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<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Corruption : </label>
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<input type="text" class="" name="data.biodata.corruption" value="{{data.biodata.corruption}}" data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Hero Level (max) : </label>
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<input type="text" class="" name="data.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" />
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