Fix #115 fix negative effect
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@ -1744,7 +1744,7 @@ export class PegasusActor extends Actor {
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let effects = this.items.filter(item => item.type == 'effect')
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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for (let effect of effects) {
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effect = duplicate(effect)
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effect = duplicate(effect)
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if (!effect.system.hindrance && !effect.system.statdice
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if (!effect.system.hindrance && !effect.system.statdice && !effect.system.reducedicevalue
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& effect.system.stataffected != "special"
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&& effect.system.stataffected != "special"
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&& effect.system.stataffected != "powerroll"
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&& effect.system.stataffected != "powerroll"
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@ -2214,19 +2214,28 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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let bonus = 0
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let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
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for (let statKey in this.system.statistics) {
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effectsPlus) {
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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bonus += Number(effect.system.effectlevel)
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}
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}
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}
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}
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for (let effect of effectsMinus) {
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if (effect.system.stataffected == statKey) {
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bonus -= Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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stat.bonuseffect = bonus
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if (stat.currentlevel > stat.bonuseffect+stat.level) {
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stat.currentlevel = stat.bonuseffect+stat.level
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}
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this.update({ [`system.statistics.${statKey}`]: stat })
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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}
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}
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}
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@ -544,7 +544,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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static getDiceFromLevel(level = 0) {
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level = Number(level)
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level = Math.max( Number(level), 0)
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return this.diceList[level];
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return this.diceList[level];
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -253,7 +253,7 @@
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],
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],
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"title": "Pegasus RPG",
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.1.7",
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"version": "10.1.8",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.7.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.8.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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}
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