Initial import

This commit is contained in:
sladecraven 2021-12-02 20:18:21 +01:00
parent 522cad2ff8
commit b3f0af8c12
14 changed files with 201 additions and 286 deletions

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@ -41,6 +41,8 @@ export class PegasusActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited, limited: this.object.limited,
specs: this.actor.getSpecs( ), specs: this.actor.getSpecs( ),
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsLevel: PegasusUtility.getOptionsLevel(),
weapons: this.actor.checkAndPrepareWeapons( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareWeapons( duplicate(this.actor.getWeapons()) ),
armors: duplicate(this.actor.getArmors()), armors: duplicate(this.actor.getArmors()),
shields: duplicate(this.actor.getShields()), shields: duplicate(this.actor.getShields()),
@ -102,10 +104,14 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.incrementeQuantite( li.data("item-id") ); this.actor.incrementeQuantite( li.data("item-id") );
} ); } );
html.find('.skill-roll').click((event) => { html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
this.actor.rollStat(statId);
});
html.find('.roll-spec').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id"); const specId = li.data("item-id");
this.actor.rollSkill(skillId); this.actor.rollSpec(specId);
}); });
html.find('.technique-roll').click((event) => { html.find('.technique-roll').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");

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@ -126,13 +126,16 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getWeapons() { getWeapons() {
let comp = this.data.items.filter( item => item.type == 'weapon' ); let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getSpecs() { getSpecs() {
let comp = this.data.items.filter( item => item.type == 'specialisation'); let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation') || []);
for (let c of comp) {
c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
}
return comp; return comp;
} }
@ -350,44 +353,89 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
syncRoll( rollData ) { syncRoll( rollData ) {
let linkedRollId = WotGUtility.getDefenseState(this.id); let linkedRollId = PegasusUtility.getDefenseState(this.id);
if ( linkedRollId) { if ( linkedRollId) {
rollData.linkedRollId = linkedRollId; rollData.linkedRollId = linkedRollId;
} }
rollData.rollId = randomID(16);
this.lastRollId = rollData.rollId; this.lastRollId = rollData.rollId;
WotGUtility.saveRollData( rollData ); PegasusUtility.saveRollData( rollData );
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollSkill( skillId ) { getStat( statKey) {
let skill = this.data.items.find( item => item.type == 'skill' && item.id == skillId); let stat = duplicate(this.data.data.statistics[statKey]);
if (skill) { stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
return stat;
}
/* -------------------------------------------- */
getOneSpec( specId) {
let spec = this.data.items.find( item => item.type == 'specialisation' && item.id == specId);
if (spec) {
spec = duplicate(spec);
spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
}
return spec;
}
/* -------------------------------------------- */
async rollStat(statKey) {
let stat = this.getStat(statKey) ;
if (stat) {
let rollData = { let rollData = {
mode: "skill", rollId:randomID(16),
mode: "stat",
alias: this.name, alias: this.name,
actorImg: this.img, actorImg: this.img,
actorId: this.id, actorId: this.id,
img: skill.img, img: this.img,
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
armorModifier: this.getArmorModifier(), title: `Stat ${stat.label} `,
title: `Skill ${skill.name} `, stat: stat,
skill: duplicate(skill), optionsDiceList: PegasusUtility.getOptionsDiceList(),
skillAttr: this.getAttribute( skill.data.data.attribute ), bonusDicesLevel: 0,
optionsNegative: WotGUtility.getNegativeModifiers(), hindranceDicesLevel: 0,
optionsPositive: WotGUtility.getPositiveModifiers(), otherDicesLevel: 0,
negativeModifier: 0,
positiveModifier: 0,
specialtiesBonus: 0,
} }
this.syncRoll( rollData); this.syncRoll( rollData);
let rollDialog = await WotGRollDialog.create( this, rollData); let rollDialog = await PegasusRollDialog.create( this, rollData);
console.log(rollDialog); console.log(rollDialog);
rollDialog.render( true ); rollDialog.render( true );
} else { } else {
ui.notifications.warn("Skill not found !"); ui.notifications.warn("Statistic not found !");
}
}
/* -------------------------------------------- */
async rollSpec( specId ) {
let spec = this.getOneSpec( specId)
if (spec) {
let rollData = {
mode: "spec",
alias: this.name,
actorImg: this.img,
actorId: this.id,
img: spec.img,
rollMode: game.settings.get("core", "rollMode"),
title: `Specialisation Roll : ${spec.name} `,
spec : spec ,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
stat: this.getStat( spec.data.statistic ),
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
}
this.syncRoll( rollData);
let rollDialog = await PegasusRollDialog.create( this, rollData);
console.log(rollDialog);
rollDialog.render( true );
} else {
ui.notifications.warn("Specialisation not found !");
} }
} }

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@ -59,6 +59,7 @@ export class PegasusItemSheet extends ItemSheet {
name: objectData.name, name: objectData.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),
data: itemData, data: itemData,
limited: this.object.limited, limited: this.object.limited,
options: this.options, options: this.options,

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@ -28,6 +28,16 @@ Hooks.once("init", async function () {
// preload handlebars templates // preload handlebars templates
PegasusUtility.preloadHandlebarsTemplates(); PegasusUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
game.settings.register("fvtt-pegasus-rpg", "dice-max-level", {
name: "Maximum level value for dices lists",
hint: "Se the maximum level value for dices lists",
scope: "world",
config: true,
default: 20,
type: Number
});
/* -------------------------------------------- */ /* -------------------------------------------- */
// Set an initiative formula for the system // Set an initiative formula for the system
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = {

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@ -7,12 +7,12 @@ export class PegasusRollDialog extends Dialog {
let html let html
let options = { classes: ["WotGdialog"], width: 420, height: 320, 'z-index': 99999 }; let options = { classes: ["WotGdialog"], width: 420, height: 320, 'z-index': 99999 };
if ( rollData.mode == "skill") { if ( rollData.mode == "stat") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-skill.html', rollData); html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-stat.html', rollData);
options.height = 320;
} else if (rollData.mode == "spec") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-spec.html', rollData);
options.height = 360; options.height = 360;
} else if (rollData.mode == "chidamage") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-damage-chi.html', rollData);
options.height = 380;
} else if (rollData.mode == "technique") { } else if (rollData.mode == "technique") {
html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-technique.html', rollData); html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-technique.html', rollData);
options.height = 380; options.height = 380;
@ -53,7 +53,7 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
roll () { roll () {
PegasusUtility.rollWotG( this.rollData ) PegasusUtility.rollPegasus( this.rollData )
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -65,20 +65,14 @@ export class PegasusRollDialog extends Dialog {
} }
$(function () { onLoad(); }); $(function () { onLoad(); });
html.find('#negativeModifier').change((event) => { html.find('#bonusDicesLevel').change((event) => {
this.rollData.negativeModifier = Number(event.currentTarget.value); this.rollData.bonusDicesLevel = Number(event.currentTarget.value);
}); });
html.find('#positiveModifier').change((event) => { html.find('#hindranceDicesLevel').change((event) => {
this.rollData.positiveModifier = Number(event.currentTarget.value); this.rollData.hindranceDicesLevel = Number(event.currentTarget.value);
}); });
html.find('#specialtiesBonus').change((event) => { html.find('#otherDicesLevel').change((event) => {
this.rollData.specialtiesBonus = Number(event.currentTarget.value); this.rollData.otherDicesLevel = Number(event.currentTarget.value);
});
html.find('#selectedChi').change((event) => {
this.rollData.selectedChi = Number(event.currentTarget.value);
});
html.find('#bonusMalus').change((event) => {
this.rollData.bonusMalus = Number(event.currentTarget.value);
}); });
} }
} }

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@ -1,4 +1,5 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
/* -------------------------------------------- */ /* -------------------------------------------- */
export class PegasusUtility { export class PegasusUtility {
@ -9,6 +10,10 @@ export class PegasusUtility {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
this.rollDataStore = {} this.rollDataStore = {}
this.defenderStore = {} this.defenderStore = {}
this.diceList = [];
this.diceFoundryList = [];
this.optionsDiceList = "";
this.buildDiceLists();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getSpecs( ) { static getSpecs( ) {
@ -21,6 +26,47 @@ export class PegasusUtility {
this.specs = specs.map(i => i.toObject()); this.specs = specs.map(i => i.toObject());
} }
/* -------------------------------------------- */
static buildDiceLists() {
let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
let diceList = [ "0" ];
let diceFoundryList = [ "d0" ];
let diceLevel = 1;
let concat = "";
let concatFoundry = "";
let optionsDiceList = '<option value="0">0</option>';
let optionsLevel = '<option value="0">0</option>';
for(let i=1; i<=maxLevel;i++) {
let currentDices = concat + __level2Dice[diceLevel];
diceList.push( currentDices );
diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" );
if ( __level2Dice[diceLevel] == "d12") {
concat = concat + "d12 ";
concatFoundry = concatFoundry + "d12x, ";
diceLevel = 1;
} else {
diceLevel++;
}
optionsDiceList += `<option value="${i}">${currentDices}</option>`;
optionsLevel += `<option value="${i}">${i}</option>`;
}
this.diceList = diceList;
this.diceFoundryList = diceFoundryList;
this.optionsDiceList = optionsDiceList;
this.optionsLevel = optionsLevel;
console.log("Defautl dice List", diceList, diceFoundryList);
}
/* -------------------------------------------- */
static getOptionsDiceList() {
return this.optionsDiceList;
}
/* -------------------------------------------- */
static getOptionsLevel() {
return this.optionsLevel;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeAttackDefense(defenseRollId) { static computeAttackDefense(defenseRollId) {
let defenseRollData = this.getRollData(defenseRollId ); let defenseRollData = this.getRollData(defenseRollId );
@ -43,14 +89,6 @@ export class PegasusUtility {
defender.processNoDefense( attackRollData ) ; defender.processNoDefense( attackRollData ) ;
} }
/* -------------------------------------------- */
static reduceDamageWithChi( defenseRollId) {
let defenseRollData = this.getRollData(defenseRollId );
let attackRollData = this.getRollData(defenseRollData.linkedRollId);
let defender = game.actors.get( defenseRollData.actorId);
defender.reduceDamageWithChi(defenseRollData, attackRollData);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
@ -103,26 +141,17 @@ export class PegasusUtility {
} }
return it; return it;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getChiList() { static getDiceFromLevel(level = 0) {
let chi = []; level = Number(level)
chi.push( { name: "Jade" }); return this.diceList[level];
chi.push( { name: "Crimson" });
chi.push( { name: "Gold" });
chi.push( { name: "White" });
chi.push( { name: "Silver" });
return chi;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getskillChiList( ) { static getFoundryDiceFromLevel(level = 0) {
let skillsName = []; level = Number(level)
let skills = this.getSkills(); console.log(this.diceFoundryList);
console.log("SKILLS", skills); return this.diceFoundryList[level];
for (let skill of skills) {
skillsName.push( { name: skill.name });
}
skillsName = skillsName.concat( this.getChiList() );
return skillsName;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -142,29 +171,6 @@ export class PegasusUtility {
} }
return options; return options;
} }
/* -------------------------------------------- */
static getNegativeModifiers(min, max) {
let options = ""
options += `<option value="0">0</option>`
options += `<option value="-5">-5</option>`
options += `<option value="-10">-10</option>`
return options;
}
/* -------------------------------------------- */
static getPositiveModifiers(min, max) {
let options = ""
options += `<option value="0">0</option>`
options += `<option value="5">+5</option>`
options += `<option value="10">+10</option>`
options += `<option value="15">+15</option>`
options += `<option value="20">+20</option>`
options += `<option value="30">+30</option>`
options += `<option value="40">+40</option>`
options += `<option value="50">+60</option>`
options += `<option value="60">+50</option>`
options += `<option value="70">+70</option>`
return options;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getTarget() { static getTarget() {
@ -300,93 +306,50 @@ export class PegasusUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollWotG( rollData ) { static async rollPegasus( rollData ) {
if (rollData.mode == "chidamage" ) { let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ];
let defender = game.actors.get( rollData.actorId); if (rollData.stat) {
defender.rollChiDamage(rollData); dicePool[0].level += Number(rollData.stat.value);
return; dicePool[0].statmod = Number(rollData.stat.mod);
}
if (rollData.spec) {
dicePool[1].level += Number(rollData.spec.data.level);
}
if (rollData.bonusDicesLevel) {
dicePool[2].level += Number(rollData.bonusDicesLevel);
}
if (rollData.hindranceDicesLevel) {
dicePool[3].level += Number(rollData.hindranceDicesLevel);
}
if (rollData.otherDicesLevel) {
dicePool[4].level += Number(rollData.otherDicesLevel);
} }
let nbDice = 0; let diceFormulaTab = [];
if ( rollData.mode == 'skill' || rollData.mode == 'technique') { for (let diceGroup of dicePool) {
nbDice = rollData.skill?.data.level || 0; diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) )
} }
if ( rollData.mode == 'weapon' ) { let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
rollData.skill = rollData.weapon.data.skills[rollData.skillKey]; console.log(diceFormula);
rollData.skillAttr = rollData.weapon.data.skills[rollData.skillKey].data.attr;
nbDice = rollData.skill?.data.level || 0;
}
if ( rollData.mode == 'technique') {
// Compute number of dice
if (rollData.attr ) {
rollData.skillAttr = rollData.attr;
}
if (rollData.chi ) {
rollData.skillAttr = rollData.chi;
nbDice = rollData.skillAttr.value || 0;
}
}
if ( rollData.skill && rollData.skillAttr.value >= rollData.skill.data.level) {
nbDice++;
}
if ( nbDice == 0) nbDice = 1;
nbDice += rollData.specialtiesBonus;
// Build dice formula
let diceTab = [];
for(let i=0; i<nbDice; i++) {
diceTab[i] = "1d10";
}
let formula = "{"+ diceTab.join(',') + '}';
// Performs roll // Performs roll
let myRoll = rollData.roll; let myRoll = rollData.roll;
if ( !myRoll ) { // New rolls only of no rerolls if ( !myRoll ) { // New rolls only of no rerolls
myRoll = new Roll(formula).roll( { async: false} ); myRoll = new Roll(diceFormula).roll( { async: false} );
console.log("ROLL : ", formula); console.log("ROLL : ", diceFormula);
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") ); await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
rollData.roll = myRoll rollData.roll = myRoll
} }
// Build the list of dices per number of occurence
let sortedRoll = [];
let bestScore = 0;
let diceResults = [];
for (let i=0; i<10; i++) {
sortedRoll[i] = 0;
}
for (let i=0; i<nbDice; i++) {
let dice1 = duplicate(myRoll.dice[i]);
if (dice1.results[0].result == 10) dice1.results[0].result = 0;
dice1.results[0].diceIndex = i;
diceResults.push( dice1.results[0] );
let nbFound = 1;
for (let j=0; j<nbDice; j++) {
if (j!=i) {
let dice2 = myRoll.dice[j];
if (dice2.results[0].result == 10) dice2.results[0].result = 0;
if (dice1.results[0].result == dice2.results[0].result) {
nbFound++;
}
}
}
let score = (nbFound * 10) + dice1.results[0].result;
if (score > bestScore) bestScore = score;
sortedRoll[dice1.results[0].result] = nbFound;
}
// Final score and keep data // Final score and keep data
rollData.nbDice = nbDice; rollData.finalScore = myRoll.total + dicePool[0].statmod;
rollData.bestScore = bestScore;
rollData.diceResults = diceResults;
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier;
console.log("ROLLLL!!!!", rollData); console.log("ROLLLL!!!!", rollData);
let actor = game.actors.get(rollData.actorId); let actor = game.actors.get(rollData.actorId);
this.createChatWithRollMode( rollData.alias, { this.createChatWithRollMode( rollData.alias, {
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData) content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
}); });
if ( rollData.defender ) { if ( rollData.defender ) {
@ -401,34 +364,6 @@ export class PegasusUtility {
return Math.floor(result/5) + 1; return Math.floor(result/5) + 1;
} }
/* -------------------------------------------- */
static removeDice( rollData, diceIndex) {
let diceResults = rollData.diceResults;
diceResults.splice( diceIndex, 1);
rollData.diceResults = diceResults;
rollData.nbDice = diceResults.length;
this.updateRoll(rollData);
}
/* -------------------------------------------- */
static addDice(rollId, diceValue) {
let rollData = this.getRollData( rollId );
let diceResults = rollData.diceResults;
let newResult = duplicate(diceResults[0]);
newResult.result = diceValue;
diceResults.push( newResult);
rollData.diceResults = diceResults;
rollData.nbDice = diceResults.length;
this.updateRoll(rollData);
}
/* ------------------------- ------------------- */ /* ------------------------- ------------------- */
static async updateRoll( rollData) { static async updateRoll( rollData) {
@ -550,18 +485,6 @@ export class PegasusUtility {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
} }
/* -------------------------------------------- */
static buildDifficultyOptions( ) {
let options = ""
options += `<option value="0">None</option>`
options += `<option value="8">Easy</option>`
options += `<option value="12">Moderate</option>`
options += `<option value="16">Difficult</option>`
options += `<option value="18">Very Difficult</option>`
return options;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async confirmDelete(actorSheet, li) { static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id"); let itemId = li.data("item-id");

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@ -1153,7 +1153,7 @@ ul, li {
color: #CCC color: #CCC
} }
#pause > img { #pause > img {
content: url(../images/ui/wotg_logo_01.webp); content: url(../images/ui/pegasus_logo_v1.webp);
height: 160px; height: 160px;
width: 256px; width: 256px;
top: -80px; top: -80px;
@ -1161,7 +1161,7 @@ ul, li {
} }
#logo { #logo {
content : url(../images/ui/wotg_logo_01.webp); content : url(../images/ui/pegasus_logo_v1.webp);
width: 110px; width: 110px;
height: 70px; height: 70px;
} }

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@ -142,10 +142,13 @@
}, },
"specialisation": { "specialisation": {
"statistic": "", "statistic": "",
"level": 0, "level": 1,
"description": "" "description": ""
}, },
"perk": { "perk": {
"level": 1,
"active": false,
"roundcount": 0,
"description": "", "description": "",
"upgrades": "", "upgrades": "",
"rules": "" "rules": ""

View File

@ -36,10 +36,10 @@
<ul> <ul>
{{#each data.statistics as |stat key|}} {{#each data.statistics as |stat key|}}
<li class="item flexrow list-item" data-attr-key="{{key}}"> <li class="item flexrow list-item" data-attr-key="{{key}}">
<span class="stat-label flexrow" name="{{key}}"><h4><a class="roll-stat" data-stat-id="{{key}}"">{{stat.label}}</a></h4></span> <span class="stat-label flexrow" name="{{key}}"><h4><a class="roll-stat" data-stat-key="{{key}}"">{{stat.label}}</a></h4></span>
<select class="carac-base flexrow" type="text" name="data.statistics.{{key}}.value" value="{{stat.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}> <select class="carac-base flexrow" type="text" name="data.statistics.{{key}}.value" value="{{stat.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.value}} {{#select stat.value}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-level.html}} {{{@root.optionsDiceList}}}
{{/select}} {{/select}}
</select> </select>
<input type="text" class="input-numeric-short padd-right" name="stat.mod" value="{{stat.mod}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}/> <input type="text" class="input-numeric-short padd-right" name="stat.mod" value="{{stat.mod}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}/>
@ -55,7 +55,7 @@
<span class="stat-label flexrow" name="{{key}}"><h4>{{stat2.label}}</h4></span> <span class="stat-label flexrow" name="{{key}}"><h4>{{stat2.label}}</h4></span>
<select class="carac-base flexrow" type="text" name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}> <select class="carac-base flexrow" type="text" name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat2.value}} {{#select stat2.value}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-level.html}} {{{@root.optionsLevel}}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
@ -77,7 +77,9 @@
{{#each specs as |spec key|}} {{#each specs as |spec key|}}
<li class="item stat flexrow list-item" data-item-id="{{spec._id}}"> <li class="item stat flexrow list-item" data-item-id="{{spec._id}}">
<img class="sheet-competence-img" src="{{spec.img}}"/> <img class="sheet-competence-img" src="{{spec.img}}"/>
<span class="stat-label">{{spec.name}}</span> <span class="stat-label"><a class="roll-spec">{{spec.name}}</a></span>
<span class="stat-label">{{spec.data.statistic}}</span>
<span class="stat-label">{{spec.data.dice}}</span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -93,14 +95,6 @@
<div class="tab fight" data-group="primary" data-tab="fight"> <div class="tab fight" data-group="primary" data-tab="fight">
<div class="flexcol"> <div class="flexcol">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label"><h3>Health</h3></span>
<input type="text" class="" name="data.secondary.health.value" value="{{data.secondary.health.value}}" data-dtype="Number"/>
/ {{data.secondary.health.max}}
</li>
</ul>
<span class="generic-label"><h3>Weapons</h3></span> <span class="generic-label"><h3>Weapons</h3></span>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
{{#each weapons as |weapon key|}} {{#each weapons as |weapon key|}}

View File

@ -8,11 +8,11 @@
<div > <div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" /> <img class="chat-icon" src="{{img}}" alt="{{name}}" />
<h4> <h4>
{{#if (eq mode "skill")}} {{#if (eq mode "stat")}}
Skill : {{skill.name}} Statistic : {{stat.label}}
{{else}} {{else}}
{{#if (eq mode "technique")}} {{#if (eq mode "spec")}}
Technique : {{technique.name}} Technique : {{spec.name}}
{{else}} {{else}}
{{#if (eq mode "weapon")}} {{#if (eq mode "weapon")}}
Weapon attack : {{weapon.name}} Weapon attack : {{weapon.name}}
@ -23,33 +23,14 @@
</div> </div>
<div class="flexcol"> <div class="flexcol">
<div class="dice-total">
{{#each diceResults as |diceResult key|}}
<div class="dice">
{{#if (gt @root.nbDice 2)}}
<a class="dice-to-river" data-actor-id="{{@root.actorId}}" data-roll-id="{{@root.rollId}}" data-dice-index="{{key}}" data-dice-value="{{diceResult.result}}">
{{/if}}
<label>{{diceResult.result}}</label>
<img src="systems/fvtt-weapons-of-the-gods/images/dice/d10black.svg" />
{{#if (gt @root.nbDice 2)}}
</a>
{{/if}}
</div>
{{/each}}
</div> </div>
<div> <div>
<ul> <ul>
{{#if (eq mode "technique")}}
<li>{{technique.data.chicolor}} Chi cost : {{technique.data.chicost}} </li>
<li><button class="chat-card-button apply-technique-cost" data-actor-id="{{actorId}}" data-roll-id="{{@root.rollId}}" data-technique-id="{{technique._id}}">Apply Chi cost</button></li>
<li>Effect description : {{technique.data.effectdescription}}</li>
{{/if}}
{{#if (eq mode "weapon")}} {{#if (eq mode "weapon")}}
<li>Effect description : {{weapon.data.effectdescription}}</li> <li>Effect description : {{weapon.data.effectdescription}}</li>
{{/if}} {{/if}}
<li>Modifiers : {{negativeModifier}} / {{positiveModifier}} </li> <li><strong>Final Result : {{finalScore}}</strong>
<li><strong>Total Roll : {{finalScore}}</strong>
{{#if linkedRollId}} {{#if linkedRollId}}
<li><button class="chat-card-button apply-defense-roll" data-roll-score="{{finalScore}}" data-roll-id="{{@root.rollId}}" data-actor-id="{{actorId}}" data-defender-id="{{defenseAttackerId}}">Use this Roll as defense</button></li> <li><button class="chat-card-button apply-defense-roll" data-roll-score="{{finalScore}}" data-roll-id="{{@root.rollId}}" data-actor-id="{{actorId}}" data-defender-id="{{defenseAttackerId}}">Use this Roll as defense</button></li>

View File

@ -21,7 +21,7 @@
<li class="flexrow"><label class="generic-label">Level</label> <li class="flexrow"><label class="generic-label">Level</label>
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number"> <select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
{{#select data.level}} {{#select data.level}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-level.html}} {{{optionsDiceList}}}
{{/select}} {{/select}}
</select> </select>
</li> </li>

View File

@ -1,3 +1,4 @@
<option value="0">0</option>
<option value="1">d4</option> <option value="1">d4</option>
<option value="2">d6</option> <option value="2">d6</option>
<option value="3">d8</option> <option value="3">d8</option>

View File

@ -1,46 +0,0 @@
<form class="skill-roll-dialog">
<header class="roll-dialog-header">
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header>
<div class="floxrow">
<div class="flexrow">
<span class="roll-dialog-label" >{{skillAttr.label}} : {{skillAttr.value}}</span>
<span class="roll-dialog-label" >Skill Level : {{skill.data.level}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Specialties reminder : </span>
<span class="roll-dialog-label" >{{skill.data.specialties}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Specialties Dices Bonus : </span>
<select class="competence-base" id="specialtiesBonus" type="text" name="specialtiesBonus" value="{{specialtiesBonus}}" data-dtype="Number">
{{#select specialtiesBonus}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Negative Modifier :</span>
<select class="roll-dialog-label" id="negativeModifier" type="text" name="negativeModifier" value="{{negativeModifier}}" data-dtype="Number">
{{#select negativeModifier}}
{{{optionsNegative}}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Positive Modifier :</span>
<select class="roll-dialog-label" id="positiveModifier" type="text" name="positiveModifier" value="{{positiveModifier}}" data-dtype="Number">
{{#select positiveModifier}}
{{{optionsPositive}}}
{{/select}}
</select>
</div>
</div>
</form>