v10 branch - Update manifest
This commit is contained in:
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@ -58,6 +58,7 @@ export class PegasusActorSheet extends ActorSheet {
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effects: duplicate(this.actor.getEffects()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -79,6 +80,10 @@ export class PegasusActorSheet extends ActorSheet {
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.isGeneric = true
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rollData.traumaState = this.actor.getTraumaState()
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.dicePool = []
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let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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@ -857,6 +857,18 @@ export class PegasusActor extends Actor {
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return this.traumaState
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}
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/* -------------------------------------------- */
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getLevelRemaining() {
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return this.data.data.biodata.currentlevelremaining
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}
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/* -------------------------------------------- */
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modifyHeroLevelRemaining( incDec) {
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let biodata = duplicate(this.data.data.biodata)
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biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining+incDec, 0)
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this.update( {"data.biodata": biodata} )
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return biodata.currentlevelremaining
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}
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/* -------------------------------------------- */
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async computeNRGHealth() {
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if (this.isToken) return
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@ -1205,6 +1217,7 @@ export class PegasusActor extends Actor {
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.traumaState = this.getTraumaState()
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rollData.levelRemaining = this.getLevelRemaining()
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rollData.activePerks = duplicate(this.getActivePerks())
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.dicePool = []
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@ -1223,7 +1236,7 @@ export class PegasusActor extends Actor {
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}
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.stat.value)
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rollData.dicePool.push({
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name: "stat", key: diceKey,
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name: "stat", key: diceKey, mod: rollData.stat.mod,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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})
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}
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@ -1236,6 +1249,15 @@ export class PegasusActor extends Actor {
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return rollData
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}
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/* -------------------------------------------- */
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getLevelRemainingList( ) {
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let options = []
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for (let i=0; i<=this.data.data.biodata.maxlevelremaining; i++) {
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options.push( `<option value="${i}">${i}</option>`)
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}
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return options.join("\n")
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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this.syncRoll(rollData);
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@ -1251,7 +1273,7 @@ export class PegasusActor extends Actor {
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let power = this.data.items.get(itemId)
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if (power) {
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power = duplicate(power)
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this.rollPool(power.data.dmgstatistic)
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this.rollPool(power.data.dmgstatistic, false, "power-dmg")
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}
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}
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@ -1264,7 +1286,9 @@ export class PegasusActor extends Actor {
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rollData.subKey = subKey
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rollData.title = `Roll : ${stat.label} `
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rollData.img = "icons/dice/d12black.svg"
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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}
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Statistic not found !");
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@ -1312,6 +1336,7 @@ export class PegasusActor extends Actor {
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rollData.specName = spec.name
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rollData.img = spec.img
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rollData.specDicesLevel = spec.data.level
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PegasusUtility.updateSpecDicePool(rollData)
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Specialisation not found !");
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@ -1355,7 +1380,7 @@ export class PegasusActor extends Actor {
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rollData.title = `Armor : ${armor.name}`
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rollData.isResistance = true;
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rollData.img = armor.img
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rollData.otherDicesLevel = armor.data.resistance
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rollData.damageDiceLevel = armor.data.resistance
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this.startRoll(rollData);
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} else {
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@ -5,7 +5,7 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["PegasusDialog"], width: 620, height: 380, 'z-index': 99999 };
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let options = { classes: ["PegasusDialog"], width: 620, height: 480, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
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return new PegasusRollDialog(actor, rollData, html, options);
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@ -63,7 +63,7 @@ export class PegasusRollDialog extends Dialog {
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idVal = "#statDicesLevel"
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}
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if (effectData.data.otherdice) {
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idVal = "#otherDicesLevel"
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idVal = "#damageDiceLevel"
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}
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if (effectData.data.hindrance) {
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idVal = "#hindranceDicesLevel"
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@ -96,8 +96,9 @@ export class PegasusRollDialog extends Dialog {
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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//this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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//this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
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this.rollData.damageDiceLevel = Number($('#damageDiceLevel').val())
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PegasusUtility.updateSpecDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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}
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@ -148,7 +149,7 @@ export class PegasusRollDialog extends Dialog {
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let equip = this.rollData.equipmentsList[equipIdx]
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if (equip) {
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equip.applied = toggled
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let idVal = "#otherDicesLevel" // Default
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let idVal = "#damageDiceLevel" // Default
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if (equip.equip.data.bonusdice) {
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idVal = "#bonusDicesLevel"
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}
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@ -156,7 +157,7 @@ export class PegasusRollDialog extends Dialog {
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idVal = "#statDicesLevel"
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}
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if (equip.equip.data.otherdice) {
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idVal = "#otherDicesLevel"
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idVal = "#damageDiceLevel"
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}
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let newLevel = Number($(idVal).val())
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if (toggled) {
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@ -171,7 +172,7 @@ export class PegasusRollDialog extends Dialog {
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
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this.rollData.damageDiceLevel = Number($('#damageDiceLevel').val())
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}
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}
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@ -214,14 +215,10 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('#bonusDicesLevel').change((event) => {
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this.rollData.bonusDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#hindranceDicesLevel').change((event) => {
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this.rollData.hindranceDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#otherDicesLevel').change((event) => {
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this.rollData.otherDicesLevel = Number(event.currentTarget.value)
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html.find('#damageDiceLevel').change(async (event) => {
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this.rollData.damageDiceLevel = Number(event.currentTarget.value)
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PegasusUtility.updateDamageDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('.effect-clicked').change(async (event) => {
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let toggled = event.currentTarget.checked
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@ -81,16 +81,38 @@ export class PegasusUtility {
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static updateDamageDicePool(rollData) {
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if (rollData.isDamage) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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if (rollData.damageDiceLevel > 0) {
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.damageDiceLevel)
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let diceList = diceKey.split(" ")
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for(let myDice of diceList) {
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let newDice = {
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name: "damage", key: myDice,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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newDicePool.push(newDice)
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}
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}
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rollData.dicePool = newDicePool
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}
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}
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/* -------------------------------------------- */
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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if (rollData.specDicesLevel > 0) {
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let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
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let newDice = {
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name: "spec", key: diceKey,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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let diceList = diceKey.split(" ")
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for(let myDice of diceList) {
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let newDice = {
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name: "spec", key: myDice,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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newDicePool.push(newDice)
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}
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newDicePool.push(newDice)
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}
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rollData.dicePool = newDicePool
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}
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@ -107,8 +129,7 @@ export class PegasusUtility {
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/*-------------------------------------------- */
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static removeFromDicePool( rollData, diceIdx ) {
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let toRemove = rollData.dicePool[diceIdx]
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console.log("CLICK : ", rollData.dicePool, diceIdx)
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if (toRemove && toRemove.name != "spec" && toRemove.name != "stat") {
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if (toRemove && toRemove.name != "spec" && toRemove.name != "stat" && toRemove.name != "damage") {
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let newDicePool = []
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for (let i=0; i<rollData.dicePool.length; i++) {
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if ( i!=diceIdx) {
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@ -259,10 +280,17 @@ export class PegasusUtility {
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html.on("click", '.chat-create-actor', event => {
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game.system.pegasus.creator.processChatEvent(event);
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});
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})
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html.on("click", '.view-item-from-chat', event => {
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game.system.pegasus.creator.openItemView(event)
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});
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})
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html.on("click", '.reroll-level-remaining', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = this.getRollData(rollId)
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rollData.reroll = true
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this.rollPegasus( rollData)
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})
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}
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/* -------------------------------------------- */
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@ -347,7 +375,7 @@ export class PegasusUtility {
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static getDiceValue(level = 0) {
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let diceString = this.diceList[level]
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if (!diceString) {
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console.log("Level error", level)
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return __name2DiceValue[level]
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}
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let diceTab = diceString.split(" ")
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let diceValue = 0
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@ -554,6 +582,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async rollPegasus(rollData) {
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/*
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let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value)
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@ -591,23 +620,34 @@ export class PegasusUtility {
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diceFormulaTab.push(this.getFoundryDiceFromLevel(diceGroup.level))
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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*/
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let actor = game.actors.get(rollData.actorId)
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let diceFormulaTab = []
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for (let dice of rollData.dicePool) {
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diceFormulaTab.push(dice.key)
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
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// Performs roll
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let myRoll = rollData.roll;
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false });
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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let myRoll = rollData.roll
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if (!myRoll || rollData.reroll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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}
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if (rollData.reroll) {
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rollData.levelRemaining = actor.modifyHeroLevelRemaining(-1)
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}
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// Final score and keep data
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rollData.finalScore = myRoll.total + dicePool[0].statmod;
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rollData.finalScore = myRoll.total
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if (rollData.damages) {
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let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
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let dmgRoll = new Roll(dmgFormula).roll({ async: false });
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await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"));
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rollData.dmgResult = dmgRoll.total;
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let dmgRoll = new Roll(dmgFormula).roll({ async: false })
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await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
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rollData.dmgResult = dmgRoll.total
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}
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this.createChatWithRollMode(rollData.alias, {
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@ -617,12 +657,11 @@ export class PegasusUtility {
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// Init stuf
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if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }]);
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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// Stun specific -> Suffere a stun level when dmg-res
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if (rollData.subKey && rollData.subKey == "dmg-res") {
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let actor = game.actors.get(rollData.actorId)
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actor.modifyStun(-1)
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}
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@ -180,9 +180,9 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 92,
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"templateVersion": 94,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.5.13",
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"version": "0.5.15",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -21,7 +21,8 @@
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"catchphraseused": false,
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"catchphrasetrigger": "",
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"charactervalue": 0,
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"level": 0,
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"maxlevelremaining": 0,
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"currentlevelremaining": 0,
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"threatlevel": 0,
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"cdp": 0,
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"cdpused": 0,
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@ -197,7 +198,7 @@
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}
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},
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"Item": {
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"types": [ "race", "role", "ability", "specialisation", "perk", "power" , "armor", "shield", "equipment", "weapon", "effect", "money", "virtuevice"],
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"types": [ "race", "role", "ability", "specialisation", "perk", "power" , "armor", "shield", "equipment", "weapon", "effect", "money", "virtue", "vice"],
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"effect": {
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"type": "",
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"genre": "",
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@ -266,9 +267,13 @@
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"threatlevel": 0,
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"description": ""
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},
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"virtuevice": {
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"subtype": "",
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"virtue": {
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"unavailablevice": [],
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"effectsgained": [],
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"threatlevel": 0,
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"description": ""
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},
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"vice": {
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"unavailablevirtue": [],
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"effectsgained": [],
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"threatlevel": 0,
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@ -927,13 +927,16 @@
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<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Hero Level : </label>
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<input type="text" class="" name="data.biodata.level" value="{{data.biodata.level}}" data-dtype="Number" />
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<label class="short-label">Hero Level (max) : </label>
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<input type="text" class="" name="data.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Hero Levels Remaining : </label>
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<input type="text" class="" name="data.biodata.cdpused" value="{{data.biodata.cdpused}}"
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data-dtype="Number" />
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<select class="status-small-label color-class-common" type="text" name="data.biodata.currentlevelremaining" value="{{data.biodata.currentlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select data.biodata.currentlevelremaining}}
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{{{@root.levelRemainingList}}}
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{{/select}}
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</select>
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</li>
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<li class="flexrow">
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<label class="short-label">Threat Level : </label>
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@ -48,6 +48,10 @@
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{{/if}}
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{{/if}}
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{{#if levelRemaining}}
|
||||
<button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
@ -88,25 +88,6 @@
|
||||
</li>
|
||||
</li>
|
||||
|
||||
<!--
|
||||
<li class="flexrow"><label class="generic-label">AoE</label>
|
||||
<input type="text" class="padd-right" name="data.aoe" value="{{data.aoe}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affected Circumstances</label>
|
||||
<input type="text" class="padd-right" name="data.affectedcircumstances" value="{{data.affectedcircumstances}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">NRG Cost</label>
|
||||
<input type="text" class="padd-right" name="data.nrgcost" value="{{data.nrgcost}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Opponents Gain Hindrance Dice</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.opponenthindrance" value="{{data.opponenthindrance}}" data-dtype="Number">
|
||||
{{#select data.opponenthindrance}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
-->
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
59
templates/item-vice-sheet.html
Normal file
59
templates/item-vice-sheet.html
Normal file
@ -0,0 +1,59 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<li class="flexrow"><label class="generic-label">Unavailable Virtue</label>
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Virtue here !</label></div>
|
||||
</li>
|
||||
{{#each data.unavailablevirtue as |vice idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.unavailablevirtue[{{idx}}].name"><a class="view-subitem" data-type="unavailablevirtue" data-index="{{idx}}">{{vice.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="unavailablevirtue" data-index="{{idx}}" title="Delete Virtue"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
|
||||
</li>
|
||||
{{#each data.effectsgained as |effect idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
59
templates/item-virtue-sheet.html
Normal file
59
templates/item-virtue-sheet.html
Normal file
@ -0,0 +1,59 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<li class="flexrow"><label class="generic-label">Unavailable Vice</label>
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Vice here !</label></div>
|
||||
</li>
|
||||
{{#each data.unavailablevice as |vice idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.unavailablevice[{{idx}}].name"><a class="view-subitem" data-type="unavailablevice" data-index="{{idx}}">{{vice.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="unavailablevice" data-index="{{idx}}" title="Delete Vice"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
||||
</li>
|
||||
<li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
|
||||
</li>
|
||||
{{#each data.effectsgained as |effect idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -10,6 +10,9 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if isGeneric}}
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Stat Dice : </span>
|
||||
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
|
||||
@ -21,21 +24,21 @@
|
||||
<span class="small-label"> + {{statMod}}</span>
|
||||
</div>
|
||||
|
||||
{{#if specList}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spec : </span>
|
||||
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
|
||||
data-dtype="String">
|
||||
{{#select selectedSpec}}
|
||||
<option value="0">None</option>
|
||||
{{#each specList as |spec idx|}}
|
||||
<option value="{{spec._id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if specList}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spec : </span>
|
||||
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
|
||||
data-dtype="String">
|
||||
{{#select selectedSpec}}
|
||||
<option value="0">None</option>
|
||||
{{#each specList as |spec idx|}}
|
||||
<option value="{{spec._id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spec Dice : </span>
|
||||
@ -47,17 +50,20 @@
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isDamage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Damage :</span>
|
||||
<select class="roll-dialog-label" id="otherDicesLevel" type="text" name="otherDicesLevel"
|
||||
value="{{otherDicesLevel}}" data-dtype="Number">
|
||||
{{#select otherDicesLevel}}
|
||||
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
|
||||
value="{{damageDiceLevel}}" data-dtype="Number">
|
||||
{{#select damageDiceLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
|
Loading…
Reference in New Issue
Block a user