Add threat level
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@ -682,7 +682,7 @@ export class PegasusActor extends Actor {
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updates['data.nrg.value'] = nrgValue
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updates['data.nrg.value'] = nrgValue
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}
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}
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nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value) + this.data.data.statistics.foc.mod;
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nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + this.data.data.statistics.mnd.mod;
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if (nrgValue != this.data.data.combat.stunthreshold) {
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if (nrgValue != this.data.data.combat.stunthreshold) {
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updates['data.combat.stunthreshold'] = nrgValue
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updates['data.combat.stunthreshold'] = nrgValue
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}
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}
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@ -183,6 +183,6 @@
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"templateVersion": 81,
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"templateVersion": 81,
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"title": "Pegasus RPG",
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.4.19",
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"version": "0.4.20",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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}
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@ -22,6 +22,7 @@
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"catchphrasetrigger": "",
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"catchphrasetrigger": "",
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"charactervalue": 0,
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"charactervalue": 0,
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"level": 0,
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"level": 0,
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"threatlevel": 0,
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"cdp": 0,
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"cdp": 0,
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"cdpused": 0,
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"cdpused": 0,
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"notes": "",
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"notes": "",
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@ -649,6 +649,11 @@
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<input type="text" class="" name="data.biodata.cdpused" value="{{data.biodata.cdpused}}"
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<input type="text" class="" name="data.biodata.cdpused" value="{{data.biodata.cdpused}}"
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data-dtype="Number" />
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data-dtype="Number" />
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</li>
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</li>
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<li class="flexrow">
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<label class="short-label">Threat Level : </label>
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<input type="text" class="" name="data.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
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data-dtype="Number" />
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</li>
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</ul>
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</ul>
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<hr>
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<hr>
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