Fix #75 Token drag&drop
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@ -8,9 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = { notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"}
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -112,7 +114,7 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static getRangeText( rangeKey) {
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static getRangeText(rangeKey) {
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return __rangeKeyToText[rangeKey] || "N/A"
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}
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@ -145,10 +147,10 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -159,7 +161,7 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -170,13 +172,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
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for (let armor of rollData.armorsList) {
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if (armor.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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@ -189,13 +191,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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for (let weapon of rollData.weaponsList) {
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if (weapon.applied && weapon.type == "damage") {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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@ -207,13 +209,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (statDice.level > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
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newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
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}
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if (rollData.vehicleStat) {
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
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if (rollData.vehicleStat.currentlevel > 0 ) {
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newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
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if (rollData.vehicleStat.currentlevel > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -223,7 +225,7 @@ export class PegasusUtility {
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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if (rollData.specDicesLevel > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -271,6 +273,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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console.log("ITEM DROPPED", actor, item)
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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@ -294,11 +297,16 @@ export class PegasusUtility {
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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let item = await this.searchItem(data)
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const item = fromUuidSync(data.uuid)
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if (item == undefined) {
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item = this.actor.items.get(data.uuid)
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}
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let itemFull = await PegasusUtility.searchItem(item)
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console.log("DROPPED DATA", data.uuid)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, item)
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this.addItemDropToActor(token.actor, itemFull)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
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}
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return
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}
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@ -912,7 +920,7 @@ export class PegasusUtility {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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//console.log(">>>>>> PACK", items)
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item = items[0] || undefined
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//item = await fromUuid(dataItem.pack + "." + id)
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