Varioux fixes
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@ -771,6 +771,11 @@ export class PegasusActor extends Actor {
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let myself = this
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let combat = duplicate(myself.system.combat)
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combat.stunlevel += incDec
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let daze = this.effects.find( e => e.label == "Daze")
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if (daze && combat.stunlevel == 0) {
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this.deleteEmbeddedDocuments("ActiveEffect", [ daze.id ] )
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}
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if (combat.stunlevel >= 0) {
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myself.update({ 'system.combat': combat })
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let chatData = {
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@ -778,10 +783,11 @@ export class PegasusActor extends Actor {
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
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}
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if (!daze) {
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this.createEmbeddedDocuments("ActiveEffect", [
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{ label: 'EFFECT.StatusDaze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
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{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
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])
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}
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if (incDec > 0) {
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chatData.content = `<div>${this.name} suffered a Stun level.</div`
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} else {
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@ -805,7 +811,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyMomentum(incDec) {
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if ( this.system.stun.value > 0 ) {
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if ( this.system.combat.stunlevel > 0 ) {
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ui.notifications.warn("Unable to gain/use Momentum while stunned")
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return
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}
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@ -16,6 +16,7 @@ export class PegasusCombatTracker extends CombatTracker {
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let combatData = await super.getData()
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for (let t of combatData.turns) {
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let c = game.combat.combatants.get(t.id)
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t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner) || (c.actor.type == "npc" && game.user.isGM)
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let TICs = c.getFlag("world", "TICs")
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if (TICs) {
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t.TICs = TICs
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@ -23,7 +24,7 @@ export class PegasusCombatTracker extends CombatTracker {
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t.TICs = []
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}
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}
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console.log("CBT", combatData)
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//console.log("CBT", combatData)
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return combatData
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}
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@ -88,12 +89,23 @@ export class PegasusCombat extends Combat {
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selectActor(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let TICs = combatant.getFlag("world", "TICs") || []
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let allRevealed = true
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for(let tic of TICs) {
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if (!tic.revealed ) {
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allRevealed = false
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}
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}
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let msg = `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
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if ( allRevealed) {
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msg = `<div>${combatant.actor.name} has used all its TIC's please choose a different character.</div`
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}
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let chatData = {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
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content: msg
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}
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ChatMessage.create(chatData);
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}
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@ -123,6 +135,17 @@ export class PegasusCombat extends Combat {
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if (ticData) {
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console.log('revealTIC', num, combatantId, ticData)
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num = Number(num)
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if ( ticData[num].revealed && ticData[num].displayed ) {
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let chatData = {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} : This Action has already been performed please choose a different TIC</div`
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};
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ChatMessage.create(chatData);
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return
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}
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ticData[num].revealed = true
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ticData[num].displayed = true
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combatant.setFlag("world", "TICs", ticData).then(() => {
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@ -252,7 +252,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.11",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.11.zip",
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"version": "11.0.12",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.12.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -100,9 +100,13 @@
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<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
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{{#if tic.revealed}}
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ACTED
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{{else}}
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{{#if ../displayTIC}}
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{{tic.text}}
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{{else}}
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TIC: {{add index 1}}
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{{/if}}
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{{/if}}
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</a></button>
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{{/each}}
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</div>
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