Fix #99 effect stat for vehicle
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@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
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this.updateSize()
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}
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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this.computeVehicleStats()
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}
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super.prepareDerivedData();
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super.prepareDerivedData()
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}
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/* -------------------------------------------- */
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@ -263,8 +263,10 @@ export class PegasusActor extends Actor {
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effect.system.stataffected = "mr"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM') } )
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ChatMessage.create({
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content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM')
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})
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}
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async removeTacticianEffect() {
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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@ -2161,6 +2163,23 @@ addTopSpeedBonus(topspeed, bonus) {
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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/* -------------------------------------------- */
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async computeVehicleStats() {
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@ -2252,6 +2271,7 @@ addTopSpeedBonus(topspeed, bonus) {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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}
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this.processVehicleArmorShields()
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this.processVehicleStatEffects()
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}
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}
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@ -14,7 +14,7 @@
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</span>
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<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
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value="{{stat.level}}" data-dtype="Number" disabled>
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{{#select stat.level}}
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{{#select (add stat.level stat.bonuseffect)}}
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{{#if (eq key "ad")}}
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{{{@root.optionsLevel}}}
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{{else}}
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