Fix #96 hindrance stuff
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		@@ -146,10 +146,10 @@ export class PegasusUtility {
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  static updateEffectsBonusDice(rollData) {
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    let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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    for (let effect of rollData.effectsList) {
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      if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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      if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
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        newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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      }
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      if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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      if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
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        newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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      }
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    }
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@@ -161,7 +161,9 @@ export class PegasusUtility {
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    let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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    for (let hindrance of rollData.effectsList) {
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      if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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        console.log("Adding Hindrance 1", hindrance, newDicePool)
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        newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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        console.log("Adding Hindrance 2", newDicePool)
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      }
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    }
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    rollData.dicePool = newDicePool
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