New v5 fixes
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@ -809,11 +809,12 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async cleanupPerksIfTrauma() {
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if ( this.getTraumaState == "severetrauma") {
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if ( this.getTraumaState() == "severetrauma") {
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for (let perk of this.data.items) {
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if (perk.type == "perk") {
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this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` } )
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}
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}
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}
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@ -835,6 +836,7 @@ export class PegasusActor extends Actor {
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}
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chatData.content = `<div>${this.name} is suffering from Severe Trauma and cannot use Perks at this time.</div`
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ChatMessage.create(chatData)
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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return
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}
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@ -1026,6 +1028,17 @@ export class PegasusActor extends Actor {
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updates['data.mr.value'] = mrLevel
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}
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let moralitythreshold = Number(PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)) + Number(this.data.data.statistics.foc.mod)
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moralitythreshold = (moralitythreshold < 1) ? 1 : moralitythreshold;
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if (moralitythreshold != this.data.data.biodata.moralitythreshold) {
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updates['data.biodata.moralitythreshold'] = moralitythreshold
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}
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if (!this.warnMorality && this.data.data.biodata.morality >= moralitythreshold-2) {
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ChatMessage.create( {content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!"} )
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this.warnMorality = true
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}
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let race = this.getRace()
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if (race && race.name && (race.name != this.data.data.biodata.racename)) {
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updates['data.biodata.racename'] = race.name
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@ -1232,6 +1245,9 @@ export class PegasusActor extends Actor {
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if (overCapacity > 0) {
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effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
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}
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if (this.data.data.biodata.morality <= 0) {
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effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
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}
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let effects = this.data.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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@ -729,9 +729,6 @@ export class PegasusUtility {
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let diceFormulaTab = []
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for (let dice of rollData.dicePool) {
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let level = dice.level
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if (dice.name == "stat") {
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level += rollData.statLevelBonus
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}
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diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
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@ -180,9 +180,9 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 95,
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"templateVersion": 96,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.6.2",
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"version": "0.6.3",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -30,7 +30,7 @@
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"gmnotes": "",
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"racename": "",
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"rolename": "",
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"corruption": 0,
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"morality": 5,
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"moralitythreshold": 0
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}
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},
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@ -221,6 +221,9 @@
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<span class="item-field-label-long">
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{{#if (eq @root.traumaState "severetrauma")}}
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Disabled
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{{else}}
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<select class="perk-status" type="text" value="{{perk.data.status}}" data-dtype="String">
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{{#select perk.data.status}}
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<option value="ready">Ready</option>
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@ -229,6 +232,7 @@
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<option value="round1">1 Round left</option>
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{{/select}}
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</select>
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{{/if}}
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</span>
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{{#if (ne perk.data.status "ready")}}
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@ -1003,8 +1007,12 @@
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<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Corruption : </label>
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<input type="text" class="" name="data.biodata.corruption" value="{{data.biodata.corruption}}" data-dtype="Number" />
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<label class="short-label">Morality : </label>
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<input type="text" class="" name="data.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Morality threshold : </label>
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<input type="text" class="" name="data.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
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</li>
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<li class="flexrow">
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<label class="short-label">Hero Level (max) : </label>
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@ -38,8 +38,6 @@
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</select>
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<span class="small-label"> </span>
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</div>
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{{/if}}
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<div class="flexrow">
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<span class="roll-dialog-label">Spec Dice : </span>
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<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
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@ -52,6 +50,8 @@
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</div>
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{{/if}}
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{{/if}}
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<!--
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{{#if isDamage}}
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<div class="flexrow">
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