Enhance styling
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@ -19,7 +19,7 @@ export class PegasusActorSheet extends ActorSheet {
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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editScore: true
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});
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}
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@ -43,11 +43,10 @@ export class PegasusActorSheet extends ActorSheet {
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specs: this.actor.getSpecs( ),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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weapons: this.actor.checkAndPrepareWeapons( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareArmors( duplicate(this.actor.getArmors())),
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shields: duplicate(this.actor.getShields()),
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equipments: duplicate(this.actor.getEquipments()),
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equipments: duplicate(this.actor.getEquipmentsOnly()),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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perks: duplicate(this.actor.getPerks()),
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abilities: duplicate(this.actor.getAbilities()),
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activePerks: duplicate(this.actor.getActivePerks()),
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@ -77,12 +76,20 @@ export class PegasusActorSheet extends ActorSheet {
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let rollData = PegasusUtility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`;
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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}
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/* -------------------------------------------- */
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async rollIDR( diceValue) {
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let myRoll = new Roll(diceValue+"x").roll({ async: false })
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//await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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myRoll.toMessage()
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -183,6 +190,15 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.ammo-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecAmmo( li.data("item-id"), -1 );
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} );
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html.find('.ammo-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecAmmo( li.data("item-id"), +1 );
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} );
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html.find('.momentum-minus').click(event => {
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this.actor.modifyMomentum( -1 )
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} )
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@ -222,6 +238,10 @@ export class PegasusActorSheet extends ActorSheet {
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html.find('.roll-mr').click((event) => {
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this.actor.rollMR();
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});
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html.find('.roll-idr').click((event) => {
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const diceValue = $(event.currentTarget).data("dice-value")
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this.rollIDR( diceValue)
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})
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html.find('.roll-spec').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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@ -116,39 +116,39 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = this.data.items.filter(item => item.type == 'shield');
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let comp = this.data.items.filter(item => item.type == 'shield')
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return comp;
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}
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getRace() {
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let race = this.data.items.filter(item => item.type == 'race');
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let race = this.data.items.filter(item => item.type == 'race')
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return race[0] ?? [];
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}
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getRole() {
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let role = this.data.items.filter(item => item.type == 'role');
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let role = this.data.items.filter(item => item.type == 'role')
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return role[0] ?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareArmor(armor) {
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armor.data.resistanceDice = PegasusUtility.getDiceFromLevel(armor.data.resistance);
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}
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/* -------------------------------------------- */
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checkAndPrepareArmors(armors) {
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for (let item of armors) {
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this.checkAndPrepareArmor(item);
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checkAndPrepareEquipment(item) {
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if ( item.data.resistance ) {
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item.data.resistanceDice = PegasusUtility.getDiceFromLevel(item.data.resistance)
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}
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if ( item.data.idr ) {
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item.data.idrDice = PegasusUtility.getDiceFromLevel(item.data.idr)
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}
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if ( item.data.damage) {
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item.data.damageDice = PegasusUtility.getDiceFromLevel(item.data.damage)
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}
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if( item.data.level) {
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item.data.levelDice = PegasusUtility.getDiceFromLevel(item.data.level)
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}
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return armors;
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapon(weapon) {
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weapon.data.damageDice = PegasusUtility.getDiceFromLevel(weapon.data.damage);
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapons(weapons) {
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for (let item of weapons) {
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this.checkAndPrepareWeapon(item);
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checkAndPrepareEquipments(listItem) {
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for (let item of listItem) {
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this.checkAndPrepareEquipment(item)
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}
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return weapons;
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return listItem
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}
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/* -------------------------------------------- */
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@ -314,10 +314,11 @@ export class PegasusActor extends Actor {
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// Compute whole enc
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let enc = 0
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for (let item of equipments) {
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item.data.idrDice = PegasusUtility.getDiceFromLevel( Number(item.data.idr))
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if (item.data.equipped) {
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if (item.data.iscontainer) {
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enc += item.data.contentsEnc
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} else {
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} else if (item.data.containerid == "") {
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enc += item.data.weight
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}
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}
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@ -789,7 +790,7 @@ export class PegasusActor extends Actor {
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updates['data.secondary.socialhealth.value'] = socDiceValue
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}
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let nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value) + this.data.data.nrg.mod + this.data.data.statistics.foc.mod;
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let nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value) + this.data.data.nrg.mod + this.data.data.statistics.foc.mod
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if (nrgValue != this.data.data.nrg.absolutemax) {
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updates['data.nrg.absolutemax'] = nrgValue
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}
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@ -823,7 +824,7 @@ export class PegasusActor extends Actor {
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if (role && role.name && (role.name != this.data.data.biodata.rolename)) {
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updates['data.biodata.rolename'] = role.name
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}
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console.log("UPD", updates, this.data.data.biodata)
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//console.log("UPD", updates, this.data.data.biodata)
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await this.update(updates)
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}
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@ -878,6 +879,16 @@ export class PegasusActor extends Actor {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async incDecAmmo(objetId, incDec = 0) {
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let objetQ = this.data.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.data.data.ammocurrent + incDec;
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if ( newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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async applyAbility(ability, updates = [], directUpdate = false) {
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@ -1082,7 +1093,11 @@ export class PegasusActor extends Actor {
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rollData.statMod = rollData.stat.mod
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rollData.specList = this.getRelevantSpec(statKey)
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rollData.selectedSpec = "0"
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rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
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if (statKey.toLowerCase() == "mr") {
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rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
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} else {
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rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
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}
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}
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this.addEffects(rollData)
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@ -1119,6 +1134,7 @@ export class PegasusActor extends Actor {
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let rollData = this.getCommonRollData(statKey, useShield)
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rollData.mode = "stat"
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rollData.title = `Roll : ${stat.label} `
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rollData.img = "icons/dice/d12black.svg"
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this.startRoll(rollData)
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} else {
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@ -1181,10 +1197,11 @@ export class PegasusActor extends Actor {
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let rollData = this.getCommonRollData("mr")
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rollData.mode = "MR"
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rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
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rollData.isInit = isInit
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rollData.combatId = combatId
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rollData.combatantId = combatantId
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console.log("MR ROLL", rollData)
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("MR not found !");
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@ -1199,7 +1216,7 @@ export class PegasusActor extends Actor {
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let rollData = this.getCommonRollData(armor.data.statistic)
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armor = duplicate(armor);
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this.checkAndPrepareArmor(armor);
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this.checkAndPrepareEquipment(armor);
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rollData.mode = "armor"
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rollData.armor = armor
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@ -211,6 +211,7 @@ export class PegasusUtility {
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'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
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'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
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'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html'
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]
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return loadTemplates(templatePaths);
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}
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@ -540,12 +540,19 @@ ul, li {
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border-radius: 0.25rem;
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padding: 0.125rem;
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flex: 1 1 5rem;
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display: flex !important;
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}
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.list-item-shadow {
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background:rgba(87, 60, 32, 0.35);
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flex-grow: 0;
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flex-wrap: nowrap;
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justify-content: flex-start;
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}
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.list-item-shadow2 {
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background:rgba(87, 60, 32, 0.25);
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flex-grow: 0;
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flex-wrap: nowrap;
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justify-content: flex-start;
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}
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.item-display-show {
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display: block;
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@ -613,7 +620,6 @@ ul, li {
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margin: 4px 0;
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min-width: 96px;
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}
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.short-label {
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flex-grow: 1;
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}
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@ -928,6 +934,14 @@ ul, li {
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width: auto;
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height: auto;
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}
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.small-stat-icon {
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border: 0;
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padding: 2px 2px 2px 2px;
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max-width:16px;
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max-height:16px;
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width: auto;
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height: auto;
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}
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.combat-icon {
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border: 0;
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padding: 2px 2px 2px 2px;
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@ -1155,11 +1169,11 @@ ul, li {
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display: inline-block;
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cursor: pointer;
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color: #ffffff;
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padding: 2px 6px 0px 6px;
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padding: 0px 6px 0px 6px;
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text-decoration: none;
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text-shadow: 0px 1px 0px #4d3534;
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position: relative;
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margin:3px;
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margin:0px;
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}
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.river-button:hover,
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@ -1317,7 +1331,7 @@ Focus FOC: #ff0084
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}
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.no-grow {
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flex-grow: 1;
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max-width: 24px;
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max-width: 32px;
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}
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.status-col-name {
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max-width: 72px;
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@ -1370,6 +1384,9 @@ Focus FOC: #ff0084
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background: black;
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color: white;
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}
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.items-title-text {
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margin-left: 4px;
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}
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.lock-icon {
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width:16px;
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height: 16px;
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@ -1378,3 +1395,53 @@ Focus FOC: #ff0084
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width: 64px;
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height: auto;
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}
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.item-name-img {
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flex-grow:1;
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max-width: 2rem;
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min-width: 2rem;
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}
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.item-name-label-header {
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flex-grow:2;
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max-width: 12rem;
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min-width: 12rem;
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}
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.item-name-label {
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flex-grow:2;
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max-width: 10rem;
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min-width: 10rem;
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}
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.item-name-label-level2 {
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flex-grow:2;
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max-width: 9rem;
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min-width: 9rem;
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}
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.item-field-label-short {
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flex-grow:1;
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max-width: 4rem;
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min-width: 4rem;
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}
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.item-field-label-medium {
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flex-grow:1;
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max-width: 6rem;
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min-width: 6rem;
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}
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.item-field-label-long {
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flex-grow:1;
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max-width: 8rem;
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min-width: 8rem;
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}
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.item-control-end {
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align-self: flex-end;
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}
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.alternate-list {
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margin-top: 4px;
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flex-wrap: nowrap;
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}
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.item-filler {
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flex-grow: 6;
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flex-shrink: 7;
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}
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.item-controls-fixed {
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min-width:2rem;
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max-width: 2rem;
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}
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@ -180,9 +180,9 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 86,
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"templateVersion": 87,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.5.4",
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"version": "0.5.5",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -390,6 +390,7 @@
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"value": 0,
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"quantity": 0,
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"weight": 0,
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"idr":"",
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"description": ""
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},
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"weapon": {
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@ -43,7 +43,7 @@
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</span>
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<select class="status-small-label color-class-common" type="text" name="data.mr.value" value="{{data.mr.value}}"
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data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select stat.value}}
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{{#select data.mr.value}}
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{{{@root.optionsDiceList}}}
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{{/select}}
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</select>
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@ -159,27 +159,57 @@
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</div>
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<div>
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<span class="generic-label">
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<h3 class="items-title-bg">Perks</h3>
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</span>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Perks</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Level</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Range</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">#Targets</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Status</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Duration</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label"> </label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label"> </label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label"> </label>
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</span>
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</li>
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{{#each perks as |perk key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
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<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{perk.img}}" /></a>
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<span class="stat-label">{{perk.name}}</span>
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<span class="stat-label">Lvl:{{perk.data.level}}</span>
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{perk.img}}" /></a>
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<span class="item-name-label">{{perk.name}}</span>
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<span class="item-field-label-short">{{perk.data.level}}</span>
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|
||||
{{#if perk.data.features.range.flag}}
|
||||
<span class="stat-label">Range:{{perk.data.features.range.value}}</span>
|
||||
<span class="item-field-label-short">{{perk.data.features.range.value}}</span>
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
<span class="item-field-label-short"> - </span>
|
||||
|
||||
{{/if}}
|
||||
{{#if perk.data.features.nbtargets.flag}}
|
||||
<span class="stat-label">#T:{{perk.data.features.nbtargets.value}}</span>
|
||||
<span class="item-field-label-short">{{perk.data.features.nbtargets.value}}</span>
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
<span class="item-field-label-short"> - </span>
|
||||
{{/if}}
|
||||
<span class="stat-label">Perk Status:
|
||||
<select class="competence-base flexrow perk-status" type="text" value="{{perk.data.status}}" data-dtype="String">
|
||||
|
||||
<span class="item-field-label-long">
|
||||
<select class="perk-status" type="text" value="{{perk.data.status}}" data-dtype="String">
|
||||
{{#select perk.data.status}}
|
||||
<option value="ready">Ready</option>
|
||||
<option value="activated">Activated</option>
|
||||
@ -191,26 +221,27 @@
|
||||
|
||||
{{#if (ne perk.data.status "ready")}}
|
||||
{{#if (eq perk.data.nbuse "next1action")}}
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label>
|
||||
<span class="stat-label"> </span>
|
||||
<span class="stat-label"> </span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label></span>
|
||||
<span class="item-field-label-short "> </span>
|
||||
<span class="item-field-label-short "> </span>
|
||||
{{/if}}
|
||||
{{#if (eq perk.data.nbuse "next2action")}}
|
||||
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label>
|
||||
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label>
|
||||
<span class="stat-label"> </span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label></span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label></span>
|
||||
<span class="item-field-label-short "> </span>
|
||||
{{/if}}
|
||||
{{#if (eq perk.data.nbuse "next3action")}}
|
||||
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label>
|
||||
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label>
|
||||
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="3" name="perk.data.used3" {{checked perk.data.used3}}/></label>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label></span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label></span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="3" name="perk.data.used3" {{checked perk.data.used3}}/></label></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
<span class="stat-label"> </span>
|
||||
<span class="stat-label"> </span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
|
||||
<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -218,53 +249,78 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3 class="items-title-bg">Effects</h3>
|
||||
</div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Effects</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Level</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">P/N</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Stat</label>
|
||||
</span>
|
||||
</li>
|
||||
|
||||
{{#each effects as |effect key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}" data-item-id="{{effect._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
||||
<span class="generic-label">{{effect.name}}</span>
|
||||
<span class="generic-label">{{upperFirst effect.data.type}}</span>
|
||||
<span class="generic-label">{{upperFirst effect.data.genre}}</span>
|
||||
<span class="generic-label">Lvl:{{effect.data.effectlevel}}</span>
|
||||
<span class="generic-label">{{upper effect.data.stataffected}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
||||
<span class="item-name-label">{{effect.name}}</span>
|
||||
<span class="item-field-label-short">{{effect.data.effectlevel}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.data.type}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.data.genre}}</span>
|
||||
<span class="item-field-label-short">{{upper effect.data.stataffected}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Other Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="specs">
|
||||
|
||||
<div>
|
||||
<span class="generic-label">
|
||||
<h3 class="items-title-bg">Specialisations</h3>
|
||||
</span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Specialisations</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Stat</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Powergroup</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each specs as |spec key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{spec.img}}" /></a>
|
||||
<span class="stat-label"><a class="roll-spec">{{spec.name}}</a></span>
|
||||
<span class="stat-label">{{upper spec.data.statistic}}</span>
|
||||
<span class="stat-label">{{spec.data.dice}}</span>
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{spec.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{spec.name}}</a></span>
|
||||
<span class="item-field-label-short">{{upper spec.data.statistic}}</span>
|
||||
<span class="item-field-label-short">{{spec.data.dice}}</span>
|
||||
{{#if spec.data.ispowergroup}}
|
||||
{{#if spec.data.powersactivated}}
|
||||
<span class="stat-label"><a class="spec-group-deactivate">Deactivate</a></span>
|
||||
<span class="item-field-label-long"><a class="spec-group-deactivate">Deactivate</a></span>
|
||||
{{else}}
|
||||
<span class="stat-label"><a class="spec-group-activate">Activate</a></span>
|
||||
<span class="item-field-label-long"><a class="spec-group-activate">Activate</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
<span class="item-field-label-long"> - </span>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -292,39 +348,64 @@
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<span class="generic-label">
|
||||
<h3 class="items-title-bg">Powers</h3>
|
||||
</span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Powers</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Status</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">DMG Roll</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">NRG Cost</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">NRG Spent</label>
|
||||
</span>
|
||||
</li>
|
||||
|
||||
{{#each powers as |power key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{power.img}}" /></a>
|
||||
<span class="stat-label">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{power.img}}" /></a>
|
||||
<span class="item-name-label">
|
||||
{{#if power.data.rollneeded}}
|
||||
<a class="power-roll">{{power.name}}</a>
|
||||
{{else}}
|
||||
{{power.name}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="stat-label outfit-label">{{power.data.type}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst power.data.type}}</span>
|
||||
|
||||
{{#if power.data.activated}}
|
||||
<span class="stat-label outfit-label">Activated</span>
|
||||
{{else}}
|
||||
<span class="stat-label outfit-label"> </span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-short"><label class="short-label">
|
||||
{{#if power.data.activated}}
|
||||
Activated
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
{{#if power.data.dmgroll}}
|
||||
<span class="stat-label outfit-label"><a class="power-dmg-roll">DMG Roll</a></span>
|
||||
{{else}}
|
||||
<span class="stat-label outfit-label"> </span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium"><a class="power-dmg-roll">
|
||||
{{#if power.data.dmgroll}}
|
||||
{{upper power.data.dmgstatistic}}
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</a></span>
|
||||
|
||||
<span class="stat-label outfit-label">{{power.data.cost}}</span>
|
||||
<span class="stat-label outfit-label">Spent:
|
||||
<input type="text" class="padd-right power-cost-spent" value="{{power.data.costspent}}" data-dtype="Number"/>
|
||||
<span class="item-field-label-medium">{{power.data.cost}}</span>
|
||||
<span class="item-field-label-medium">
|
||||
<input type="text" class="padd-right input-numeric-short power-cost-spent" value="{{power.data.costspent}}" data-dtype="Number"/>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control power-activate" title="Activated">{{#if power.data.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -333,15 +414,36 @@
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<span class="generic-label">
|
||||
<h3 class="items-title-bg">Abilities</h3>
|
||||
</span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Abilities</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Stat</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Stat Modifier</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Affected status</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Status Modifier</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each abilities as |ability key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{ability._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{ability.img}}" /></a>
|
||||
<span class="stat-label">{{ability.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{ability.img}}" /></a>
|
||||
<span class="item-name-label">{{ability.name}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{upper ability.data.affectedstat}}</span>
|
||||
<span class="item-field-label-medium">{{ability.data.statmodifier}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst ability.data.statusaffected}}</span>
|
||||
<span class="item-field-label-medium">{{ability.data.statusmodifier}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -361,45 +463,110 @@
|
||||
<span class="small-label">Hindrance : {{encHindrance}}</span>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3 class="items-title-bg">Money</h3>
|
||||
</div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Money</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Qty</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Roll IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each moneys as |money key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{money.img}}" /></a>
|
||||
<span class="equipement-label">{{money.name}}</span>
|
||||
<span class="generic-label">
|
||||
Qty {{money.data.quantity}}
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{money.img}}" /></a>
|
||||
<span class="item-name-label">{{money.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{money.data.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<span class="item-field-label-medium">
|
||||
<label>{{money.data.weight}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if money.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<div>
|
||||
<h3 class="items-title-bg">Weapons</h3>
|
||||
</div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attack</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DMG</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Ammo</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Act/Deact</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Roll IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{weapon.img}}" /></a>
|
||||
<span class="equipement-label">{{weapon.name}}</span>
|
||||
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{weapon.img}}"/></a>
|
||||
<span class="item-name-label">{{weapon.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span>
|
||||
<span class="item-field-label-medium"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
|
||||
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
|
||||
</label></span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count weapon.data.effects)}}
|
||||
{{#if weapon.data.activated}}
|
||||
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<span class="stat-label"><a class="equip-activate">Activate</a></span>
|
||||
<a class="equip-activate">Activate</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-short"><label>{{weapon.data.weight}}</label></span>
|
||||
|
||||
<div class="item-controls">
|
||||
<span class="item-field-label-medium">
|
||||
{{#if weapon.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{weapon.data.idrDice}}">{{weapon.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -408,48 +575,115 @@
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<div>
|
||||
<h3 class="items-title-bg">Armors & Shields</h3>
|
||||
</div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armors</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Stat</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DMG</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Loc</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Act/Deact</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Roll IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each armors as |armor key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{armor.img}}" /></a>
|
||||
<span class="equipement-label">{{armor.name}}</span>
|
||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{armor.img}}" /></a>
|
||||
<span class="item-name-label">{{armor.name}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.data.statistic}}</span>
|
||||
<span class="item-field-label-short">{{armor.data.resistanceDice}}</span>
|
||||
<span class="item-field-label-medium">{{armor.data.locationprotected}}</span>
|
||||
|
||||
{{#if (count armor.data.effects)}}
|
||||
{{#if armor.data.activated}}
|
||||
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count armor.data.effects)}}
|
||||
{{#if armor.data.activated}}
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<a class="equip-activate">Activate</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"><a class="equip-activate">Activate</a></span>
|
||||
-
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<span class="item-field-label-short">{{armor.data.weight}}</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if armor.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{armor.data.idrDice}}">{{armor.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Shields</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Act/Deact</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Roll IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each shields as |shield key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{shield.img}}" /></a>
|
||||
<span class="equipement-label">{{shield.name}}</span>
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{shield.img}}" /></a>
|
||||
<span class="item-name-label">{{shield.name}}</span>
|
||||
<span class="item-field-label-short">{{shield.data.levelDice}}</span>
|
||||
|
||||
{{#if (count shield.data.effects)}}
|
||||
{{#if shield.data.activated}}
|
||||
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count shield.data.effects)}}
|
||||
{{#if shield.data.activated}}
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<a class="equip-activate">Activate</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"><a class="equip-activate">Activate</a></span>
|
||||
-
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<span class="item-field-label-short">{{shield.data.weight}}</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if shield.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{shield.data.idrDice}}">{{shield.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -458,57 +692,33 @@
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<div>
|
||||
<h3 class="items-title-bg">Equipment</h3>
|
||||
</div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each containersTree as |equip key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
<span class="equipement-label">{{equip.name}}</span>
|
||||
<span class="equipement-label">{{upperFirst equip.data.type}}</span>
|
||||
<span class="generic-label">Qty {{equip.data.quantity}}</span>
|
||||
|
||||
{{#if (count equip.data.effects)}}
|
||||
{{#if equip.data.activated}}
|
||||
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
|
||||
{{else}}
|
||||
<span class="stat-label"><a class="equip-activate">Activate</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
{{/if}}
|
||||
|
||||
{{#if equip.data.iscontainer}}
|
||||
<span class="equipement-label">Enc:{{equip.data.contentsEnc}}</span>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipment</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quantity</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Act/Deact</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Roll IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
<ul class="item-list alternate-list list-item-shadow2 list-item-margin1">
|
||||
{{#each containersTree as |equip key|}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||
{{#each equip.data.contents as |subgear key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{subgear._id}}">
|
||||
<a class="item-edit" title="Edit Item"><img class="sheet-competence-img" src="{{subgear.img}}"/></a>
|
||||
<span class="conseq-label">{{subgear.name}}</span>
|
||||
<span class="equipement-label">{{upperFirst subgear.data.type}}</span>
|
||||
<span class="generic-label">Qty {{subgear.data.quantity}}</span>
|
||||
{{#if (count subgear.data.effects)}}
|
||||
{{#if subgear.data.activated}}
|
||||
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
|
||||
{{else}}
|
||||
<span class="stat-label"><a class="equip-activate">Activate</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span class="stat-label"> </span>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
@ -19,6 +19,13 @@
|
||||
<li class="flexrow"><label class="generic-label">Weight</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
|
||||
{{#select data.idr}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
49
templates/partial-actor-equipment.html
Normal file
49
templates/partial-actor-equipment.html
Normal file
@ -0,0 +1,49 @@
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst equip.data.type}}</span>
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.data.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count equip.data.effects)}}
|
||||
{{#if equip.data.activated}}
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<a class="equip-activate">Activate</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{equip.data.contentsEnc}}
|
||||
{{else}}
|
||||
N/A
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if equip.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
@ -37,10 +37,10 @@
|
||||
<span class="stat-label flexrow status-col-name" name="activated-nrg">
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
||||
</span>
|
||||
<span class="stat-label flexrow status-col-name" name="momentum">
|
||||
<!--<span class="stat-label flexrow status-col-name" name="momentum">
|
||||
<label class="status-small-label flexrow"><strong>
|
||||
<a class="stat-icon lock-unlock-sheet">{{#if editScore}}Lock{{else}}Unlock{{/if}}</a>
|
||||
</strong></label>
|
||||
</strong></label>-->
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow " data-key="momentum">
|
||||
|
Loading…
Reference in New Issue
Block a user