diff --git a/images/dice/PR2207-1063.pdf b/images/dice/PR2207-1063.pdf
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diff --git a/images/dice/d6_5.webp b/images/dice/d6_5.webp
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diff --git a/images/dice/d6_6.webp b/images/dice/d6_6.webp
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diff --git a/images/dice/d8.webp b/images/dice/d8.webp
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diff --git a/modules/pegasus-actor-sheet.js b/modules/pegasus-actor-sheet.js
index 334d276..1edefea 100644
--- a/modules/pegasus-actor-sheet.js
+++ b/modules/pegasus-actor-sheet.js
@@ -15,7 +15,7 @@ export class PegasusActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-pegasus-rpg", "sheet", "actor"],
template: "systems/fvtt-pegasus-rpg/templates/actor-sheet.html",
- width: 920,
+ width: 960,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
@@ -38,6 +38,7 @@ export class PegasusActorSheet extends ActorSheet {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
+ traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
specs: this.actor.getSpecs( ),
@@ -210,6 +211,14 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
+ html.find('.stun-minus').click(event => {
+ this.actor.modifyStun( -1 )
+ } )
+ html.find('.stun-plus').click(event => {
+ this.actor.modifyStun( 1 )
+ } )
+
+
html.find('.momentum-minus').click(event => {
this.actor.modifyMomentum( -1 )
} )
@@ -224,22 +233,22 @@ export class PegasusActorSheet extends ActorSheet {
this.openGenericRoll()
} );
html.find('.attack-melee').click((event) => {
- this.actor.rollPool( 'com');
+ this.actor.rollPool( 'com', false, "melee-atk");
});
html.find('.attack-ranged').click((event) => {
- this.actor.rollPool( 'agi');
+ this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
});
html.find('.damage-melee').click((event) => {
- this.actor.rollPool( 'str');
+ this.actor.rollPool( 'str', false, "melee-dmg");
});
html.find('.damage-ranged').click((event) => {
- this.actor.rollPool( 'per');
+ this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
- this.actor.rollPool( 'phy');
+ this.actor.rollPool( 'phy', false, "dmg-res");
});
html.find('.roll-stat').click((event) => {
diff --git a/modules/pegasus-actor.js b/modules/pegasus-actor.js
index 655b991..4232f89 100644
--- a/modules/pegasus-actor.js
+++ b/modules/pegasus-actor.js
@@ -4,7 +4,7 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
-const statThreatLevel = [ "agi", "str", "phy", "com", "def", "per" ]
+const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
/* -------------------------------------------- */
/* -------------------------------------------- */
/**
@@ -129,16 +129,16 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) {
- if ( item.data.resistance ) {
+ if (item.data.resistance) {
item.data.resistanceDice = PegasusUtility.getDiceFromLevel(item.data.resistance)
}
- if ( item.data.idr ) {
+ if (item.data.idr) {
item.data.idrDice = PegasusUtility.getDiceFromLevel(item.data.idr)
}
- if ( item.data.damage) {
+ if (item.data.damage) {
item.data.damageDice = PegasusUtility.getDiceFromLevel(item.data.damage)
}
- if( item.data.level) {
+ if (item.data.level) {
item.data.levelDice = PegasusUtility.getDiceFromLevel(item.data.level)
}
}
@@ -298,32 +298,32 @@ export class PegasusActor extends Actor {
/* ------------------------------------------- */
computeThreatLevel() {
let tl = 0
- for(let key of statThreatLevel) { // Init with concerned stats
- tl += PegasusUtility.getDiceValue( this.data.data.statistics[key].value )
+ for (let key of statThreatLevel) { // Init with concerned stats
+ tl += PegasusUtility.getDiceValue(this.data.data.statistics[key].value)
}
- let powers = duplicate( this.getPowers() || [])
- if ( powers.length > 0 ) { // Then add some mental ones of powers
- tl += PegasusUtility.getDiceValue( this.data.data.statistics.foc.value )
- tl += PegasusUtility.getDiceValue( this.data.data.statistics.mnd.value )
+ let powers = duplicate(this.getPowers() || [])
+ if (powers.length > 0) { // Then add some mental ones of powers
+ tl += PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)
+ tl += PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value)
}
- tl += PegasusUtility.getDiceValue( this.data.data.mr.value )
- let specThreat = this.data.items.filter( it => it.type == "specialisation" && it.data.data.isthreatlevel) || []
+ tl += PegasusUtility.getDiceValue(this.data.data.mr.value)
+ let specThreat = this.data.items.filter(it => it.type == "specialisation" && it.data.data.isthreatlevel) || []
for (let spec of specThreat) {
- tl += PegasusUtility.getDiceValue( spec.data.data.level )
+ tl += PegasusUtility.getDiceValue(spec.data.data.level)
}
tl += this.data.data.nrg.absolutemax + this.data.data.secondary.health.max + this.data.data.secondary.delirium.max
tl += this.getPerks().length * 5
let weapons = this.getWeapons()
- for(let weapon of weapons) {
+ for (let weapon of weapons) {
tl += PegasusUtility.getDiceValue(weapon.data.damage)
}
let armors = this.getArmors()
- for(let armor of armors) {
+ for (let armor of armors) {
tl += PegasusUtility.getDiceValue(armor.data.resistance)
}
let shields = duplicate(this.getShields())
- for(let shield of shields) {
+ for (let shield of shields) {
tl += PegasusUtility.getDiceValue(shield.data.level)
}
let abilities = duplicate(this.getAbilities())
@@ -334,8 +334,8 @@ export class PegasusActor extends Actor {
for (let equip of equipments) {
tl += equip.data.threatlevel
}
- if ( tl != this.data.data.biodata.threatlevel) {
- this.update( {'data.biodata.threatlevel': tl} )
+ if (tl != this.data.data.biodata.threatlevel) {
+ this.update({ 'data.biodata.threatlevel': tl })
}
}
@@ -350,7 +350,7 @@ export class PegasusActor extends Actor {
if (equip1._id != equip2._id && equip2.data.containerid == equip1._id) {
equip1.data.contents.push(equip2)
let q = equip2.data.quantity ?? 1
- equip1.data.contentsEnc += q *equip2.data.weight
+ equip1.data.contentsEnc += q * equip2.data.weight
}
}
}
@@ -359,7 +359,7 @@ export class PegasusActor extends Actor {
// Compute whole enc
let enc = 0
for (let item of equipments) {
- item.data.idrDice = PegasusUtility.getDiceFromLevel( Number(item.data.idr))
+ item.data.idrDice = PegasusUtility.getDiceFromLevel(Number(item.data.idr))
if (item.data.equipped) {
if (item.data.iscontainer) {
enc += item.data.contentsEnc
@@ -399,11 +399,39 @@ export class PegasusActor extends Actor {
}
}
+ /* -------------------------------------------- */
+ modifyStun(incDec) {
+ let combat = duplicate(this.data.data.combat)
+ combat.stunlevel += incDec
+ if (combat.stunlevel >= 0) {
+ this.update({ 'data.combat': combat })
+ let chatData = {
+ user: game.user.id,
+ rollMode: game.settings.get("core", "rollMode"),
+ whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
+ }
+ if (incDec > 0) {
+ chatData.content = `
${this.name} suffered a Stun level.
${this.name} recovered a Stun level. 0 && stunAbove > 0) {
+ let delirium = duplicate(this.data.data.secondary.delirium)
+ delirium.value -= incDec
+ this.update({ 'data.secondary.delirium': delirium })
+ }
+ }
+
/* -------------------------------------------- */
modifyMomentum(incDec) {
let momentum = duplicate(this.data.data.momentum)
momentum.value += incDec
- if (momentum.value >= 0 ) {
+ if (momentum.value >= 0) {
this.update({ 'data.momentum': momentum })
let chatData = {
user: game.user.id,
@@ -416,7 +444,7 @@ export class PegasusActor extends Actor {
chatData.content = `${this.name} has used a Momentum
${this.name} is suffering from Severe Trauma and cannot use Perks at this time.= 0 && this.data.data.secondary.delirium.value <= Math.floor((this.data.data.secondary.delirium.max + 1) / 2)) {
+ this.traumaState = "trauma"
+ }
+ if (this.data.data.secondary.delirium.value < 0) {
+ this.traumaState = "severetrauma"
+ }
+ }
+ return this.traumaState
+ }
+
/* -------------------------------------------- */
async computeNRGHealth() {
if (this.isToken) return
@@ -883,12 +937,15 @@ export class PegasusActor extends Actor {
// Update current hindrance level
let hindrance = this.data.data.combat.hindrancedice
if (this.data.data.secondary.health.value < 0) {
- hindrance += Math.abs(this.data.data.secondary.health.value)
- }
- if (this.data.data.secondary.delirium.value < 0) {
- hindrance += Math.abs(this.data.data.secondary.delirium.value)
+ if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.value + 1) / 2)) { // Severe wounded
+ hindrance += 3
+ } else {
+ hindrance += 1
+
+ }
}
this.data.data.combat.hindrancedice = hindrance
+ this.getTraumaState()
}
}
@@ -937,7 +994,7 @@ export class PegasusActor extends Actor {
let objetQ = this.data.items.get(objetId)
if (objetQ) {
let newQ = objetQ.data.data.ammocurrent + incDec;
- if ( newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
+ if (newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
@@ -1044,9 +1101,9 @@ export class PegasusActor extends Actor {
this.getIncreaseStatValue(updates, role.data.statincrease1)
this.getIncreaseStatValue(updates, role.data.statincrease2)
- if ( role.data.specialability.length > 0) {
+ if (role.data.specialability.length > 0) {
console.log("Adding ability", role.data.specialability)
- newItems = newItems.concat( duplicate(role.data.specialability) ) // Add new ability
+ newItems = newItems.concat(duplicate(role.data.specialability)) // Add new ability
this.applyAbility(role.data.specialability[0], newItems)
}
await this.update(updates)
@@ -1091,7 +1148,13 @@ export class PegasusActor extends Actor {
if (effect.data.effectstatlevel) {
effect.data.effectlevel = this.data.data.statistics[effect.data.effectstat].value
}
- rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
+ if (this.getTraumaState() == "none") {
+ rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
+ } else {
+ if (!effect.data.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
+ rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
+ }
+ }
}
}
}
@@ -1141,8 +1204,11 @@ export class PegasusActor extends Actor {
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.img = this.img
+ rollData.traumaState = this.getTraumaState()
rollData.activePerks = duplicate(this.getActivePerks())
-
+ rollData.diceList = PegasusUtility.getDiceList()
+ rollData.dicePool = []
+
if (statKey) {
rollData.statKey = statKey
rollData.stat = this.getStat(statKey)
@@ -1153,8 +1219,13 @@ export class PegasusActor extends Actor {
if (statKey.toLowerCase() == "mr") {
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
} else {
- rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
+ rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
}
+ let diceKey = PegasusUtility.getDiceFromLevel(rollData.stat.value)
+ rollData.dicePool.push({
+ name: "stat", key: diceKey,
+ img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
+ })
}
this.addEffects(rollData)
@@ -1185,11 +1256,12 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
- rollPool(statKey, useShield = false) {
+ rollPool(statKey, useShield = false, subKey = "none") {
let stat = this.getStat(statKey)
if (stat) {
let rollData = this.getCommonRollData(statKey, useShield)
rollData.mode = "stat"
+ rollData.subKey = subKey
rollData.title = `Roll : ${stat.label} `
rollData.img = "icons/dice/d12black.svg"
@@ -1259,6 +1331,9 @@ export class PegasusActor extends Actor {
rollData.combatId = combatId
rollData.combatantId = combatantId
console.log("MR ROLL", rollData)
+ if (isInit) {
+ rollData.title = "MR / Initiative"
+ }
this.startRoll(rollData);
} else {
ui.notifications.warn("MR not found !");
diff --git a/modules/pegasus-commands.js b/modules/pegasus-commands.js
index 54995cb..4965c39 100644
--- a/modules/pegasus-commands.js
+++ b/modules/pegasus-commands.js
@@ -90,7 +90,7 @@ export class PegasusCommands {
if (command && command.func) {
const result = command.func(content, msg, params);
if (result == false) {
- RdDCommands._chatAnswer(msg, command.descr);
+ PegasusCommands._chatAnswer(msg, command.descr);
}
return true;
}
diff --git a/modules/pegasus-roll-dialog.js b/modules/pegasus-roll-dialog.js
index 6b7cbb3..a07483b 100644
--- a/modules/pegasus-roll-dialog.js
+++ b/modules/pegasus-roll-dialog.js
@@ -3,12 +3,12 @@ import { PegasusUtility } from "./pegasus-utility.js";
export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
- static async create(actor, rollData ) {
+ static async create(actor, rollData) {
let options = { classes: ["PegasusDialog"], width: 620, height: 380, 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
- return new PegasusRollDialog(actor, rollData, html, options );
+ return new PegasusRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
@@ -16,17 +16,18 @@ export class PegasusRollDialog extends Dialog {
let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Roll",
content: html,
- buttons: {
+ buttons: {
roll: {
- icon: '',
- label: "Roll !",
- callback: () => { this.roll() }
- },
- cancel: {
- icon: '',
- label: "Cancel",
- callback: () => { this.close() }
- } },
+ icon: '',
+ label: "Roll !",
+ callback: () => { this.roll() }
+ },
+ cancel: {
+ icon: '',
+ label: "Cancel",
+ callback: () => { this.close() }
+ }
+ },
close: close
}
@@ -37,89 +38,89 @@ export class PegasusRollDialog extends Dialog {
}
/* -------------------------------------------- */
- roll () {
- PegasusUtility.rollPegasus( this.rollData )
+ roll() {
+ PegasusUtility.rollPegasus(this.rollData)
}
-
/* -------------------------------------------- */
- manageEffects( effectIdx, toggled) {
+ manageEffects(effectIdx, toggled) {
let effect = this.rollData.effectsList[effectIdx]
if (effect) {
effect.applied = toggled
let level, genre, idVal
- if (effect.type == 'hindrance' ) {
+ if (effect.type == 'hindrance') {
level = effect.value
genre = 'positive'
- idVal = "#hindranceDicesLevel"
+ idVal = "#hindranceDicesLevel"
}
- if (effect.type == 'effect' ) {
- let effectData = effect.effect
+ if (effect.type == 'effect') {
+ let effectData = effect.effect
level = effectData.data.effectlevel
genre = effectData.data.genre
effectData.data.isUsed = toggled
- if (effectData.data.bonusdice) {
- idVal = "#bonusDicesLevel"
- }
if (effectData.data.reducedicevalue || effectData.data.statdice) {
- idVal = "#statDicesLevel"
+ idVal = "#statDicesLevel"
}
if (effectData.data.otherdice) {
- idVal = "#otherDicesLevel"
+ idVal = "#otherDicesLevel"
}
if (effectData.data.hindrance) {
- idVal = "#hindranceDicesLevel"
+ idVal = "#hindranceDicesLevel"
genre = 'positive' // Dynamic fix
}
}
// Now process the dice level update
- let newLevel = Number($(idVal).val())
- console.log("Ongoing", newLevel, toggled, idVal )
- if (toggled) {
- if ( genre == 'positive') {
- newLevel += Number(level)
- }else {
- newLevel -= Number(level)
- }
- }else {
- if ( genre == 'positive') {
- newLevel -= Number(level)
- }else {
- newLevel += Number(level)
+ if (idVal) {
+ if (toggled) {
+ let newLevel = Number($(idVal).val())
+ console.log("Ongoing", newLevel, toggled, idVal)
+ if (genre == 'positive') {
+ newLevel += Number(level)
+ } else {
+ newLevel -= Number(level)
+ }
+ } else {
+ if (genre == 'positive') {
+ newLevel -= Number(level)
+ } else {
+ newLevel += Number(level)
+ }
}
+ newLevel = (newLevel < 0) ? 0 : newLevel
+ $(idVal).val(newLevel)
}
- newLevel = (newLevel<0) ? 0 : newLevel
- $(idVal).val(newLevel)
}
//console.log("Effect", effect, toggled)
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
- this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
- this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
+ //this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
+ //this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
+ PegasusUtility.updateSpecDicePool(this.rollData)
+ PegasusUtility.updateEffectsBonusDice(this.rollData)
}
/* -------------------------------------------- */
- manageArmors( armorIdx, toggled) {
+ manageArmors(armorIdx, toggled) {
let armor = this.rollData.armorsList[armorIdx]
if (armor) {
armor.applied = toggled
- if (armor.type == 'other' ) {
+ if (armor.type == 'other') {
if (toggled) {
this.rollData.otherDicesLevel += Number(armor.value)
} else {
this.rollData.otherDicesLevel -= Number(armor.value)
- this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
+ this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel < 0) ? 0 : this.rollData.otherDicesLevel
}
$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
}
}
- console.log("Armor", armorIdx, toggled)
+ console.log("Armor", armorIdx, toggled)
}
/* -------------------------------------------- */
- manageWeapons( weaponIdx, toggled) {
+ manageWeapons(weaponIdx, toggled) {
let weapon = this.rollData.weaponsList[weaponIdx]
if (weapon) {
if (toggled) {
@@ -128,42 +129,42 @@ export class PegasusRollDialog extends Dialog {
this.rollData.weaponName = undefined
}
weapon.applied = toggled
- if (weapon.type == 'damage' || weapon.type == 'enhanced' ) {
+ if (weapon.type == 'damage' || weapon.type == 'enhanced') {
if (toggled) {
this.rollData.otherDicesLevel += Number(weapon.value)
} else {
this.rollData.weaponName = undefined
this.rollData.otherDicesLevel -= Number(weapon.value)
- this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
+ this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel < 0) ? 0 : this.rollData.otherDicesLevel
}
$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
}
}
- console.log("Weapon", weaponIdx, toggled, this.rollData.otherDicesLevel, weapon)
+ console.log("Weapon", weaponIdx, toggled, this.rollData.otherDicesLevel, weapon)
}
/* -------------------------------------------- */
- manageEquip( equipIdx, toggled) {
+ manageEquip(equipIdx, toggled) {
let equip = this.rollData.equipmentsList[equipIdx]
if (equip) {
equip.applied = toggled
let idVal = "#otherDicesLevel" // Default
if (equip.equip.data.bonusdice) {
- idVal = "#bonusDicesLevel"
+ idVal = "#bonusDicesLevel"
}
if (equip.equip.data.statdice) {
- idVal = "#statDicesLevel"
+ idVal = "#statDicesLevel"
}
if (equip.equip.data.otherdice) {
- idVal = "#otherDicesLevel"
+ idVal = "#otherDicesLevel"
}
let newLevel = Number($(idVal).val())
if (toggled) {
- newLevel += Number(equip.value)
- } else {
+ newLevel += Number(equip.value)
+ } else {
newLevel -= Number(equip.value)
}
- newLevel = (newLevel <0) ? 0 : newLevel
+ newLevel = (newLevel < 0) ? 0 : newLevel
$(idVal).val(newLevel)
// Then refresh
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
@@ -174,6 +175,14 @@ export class PegasusRollDialog extends Dialog {
}
}
+ /* -------------------------------------------- */
+ async refreshDialog() {
+ PegasusUtility.updateSpecDicePool(this.rollData)
+ const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData)
+ this.data.content = content
+ this.render(true)
+ }
+
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
@@ -182,11 +191,11 @@ export class PegasusRollDialog extends Dialog {
function onLoad() {
}
$(function () { onLoad(); });
-
- html.find('#specList').change(async (event) => {
+
+ html.find('#specList').change(async (event) => {
this.rollData.selectedSpec = event.currentTarget.value
let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
- if ( spec) {
+ if (spec) {
this.rollData.specDicesLevel = spec.data.level
this.rollData.specName = spec.name
$('#specDicesLevel').val(this.rollData.specDicesLevel)
@@ -194,15 +203,16 @@ export class PegasusRollDialog extends Dialog {
this.rollData.specName = undefined
$('#specDicesLevel').val(0)
}
- const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData)
- this.data.content = content
- this.render(true)
+ PegasusUtility.updateSpecDicePool(this.rollData)
+ this.refreshDialog()
});
html.find('#statDicesLevel').change((event) => {
this.rollData.statDicesLevel = Number(event.currentTarget.value)
});
- html.find('#specDicesLevel').change((event) => {
+ html.find('#specDicesLevel').change( async (event) => {
this.rollData.specDicesLevel = Number(event.currentTarget.value)
+ PegasusUtility.updateSpecDicePool(this.rollData)
+ this.refreshDialog()
});
html.find('#bonusDicesLevel').change((event) => {
this.rollData.bonusDicesLevel = Number(event.currentTarget.value)
@@ -213,27 +223,39 @@ export class PegasusRollDialog extends Dialog {
html.find('#otherDicesLevel').change((event) => {
this.rollData.otherDicesLevel = Number(event.currentTarget.value)
});
- html.find('.effect-clicked').change((event) => {
+ html.find('.effect-clicked').change(async (event) => {
let toggled = event.currentTarget.checked
let effectIdx = $(event.currentTarget).data("effect-idx")
- this.manageEffects( effectIdx, toggled)
+ this.manageEffects(effectIdx, toggled)
+ this.refreshDialog()
});
html.find('.armor-clicked').change((event) => {
let toggled = event.currentTarget.checked
let armorIdx = $(event.currentTarget).data("armor-idx")
- this.manageArmors( armorIdx, toggled)
+ this.manageArmors(armorIdx, toggled)
});
html.find('.weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("weapon-idx")
- this.manageWeapons( weaponIdx, toggled)
+ this.manageWeapons(weaponIdx, toggled)
});
html.find('.equip-clicked').change((event) => {
let toggled = event.currentTarget.checked
let equipIdx = $(event.currentTarget).data("equip-idx")
- this.manageEquip( equipIdx, toggled)
- });
+ this.manageEquip(equipIdx, toggled)
+ })
+
+ html.find('.pool-add-dice').click(async (event) => {
+ let diceKey = $(event.currentTarget).data("dice-key")
+ PegasusUtility.addDicePool( this.rollData, diceKey)
+ this.refreshDialog()
+ })
+ html.find('.pool-remove-dice').click(async (event) => {
+ let idx = $(event.currentTarget).data("dice-idx")
+ PegasusUtility.removeFromDicePool( this.rollData, idx)
+ this.refreshDialog()
+ })
-
+
}
}
\ No newline at end of file
diff --git a/modules/pegasus-utility.js b/modules/pegasus-utility.js
index 71087fb..cc011e9 100644
--- a/modules/pegasus-utility.js
+++ b/modules/pegasus-utility.js
@@ -55,11 +55,78 @@ export class PegasusUtility {
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
- console.log('Option pushed....')
options.push({ name: "Apply -10", condition: true, icon: '', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
}
/* -------------------------------------------- */
+ static getDiceList() {
+ return [{ key: "d4", img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
+ { key: "d8", img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
+ { key: "d12", img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
+ }
+
+ /* -------------------------------------------- */
+ static updateEffectsBonusDice( rollData) {
+ let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
+ for (let effect of rollData.effectsList) {
+ if (effect && effect.applied && effect.effect.data.bonusdice) {
+ let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.data.effectlevel)
+ let newDice = {
+ name: "effect-bonus-dice", key: diceKey, effect: effect.effect.name,
+ img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
+ }
+ newDicePool.push(newDice)
+ }
+ }
+ rollData.dicePool = newDicePool
+ }
+
+ /* -------------------------------------------- */
+ static updateSpecDicePool(rollData) {
+ let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
+ if (rollData.specDicesLevel > 0) {
+ let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
+ let newDice = {
+ name: "spec", key: diceKey,
+ img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
+ }
+ newDicePool.push(newDice)
+ }
+ rollData.dicePool = newDicePool
+ }
+
+ /* -------------------------------------------- */
+ static addDicePool(rollData, diceKey) {
+ let newDice = {
+ name: "dice-click", key: diceKey,
+ img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
+ }
+ rollData.dicePool.push(newDice)
+ }
+
+ /*-------------------------------------------- */
+ static removeFromDicePool( rollData, diceIdx ) {
+ let toRemove = rollData.dicePool[diceIdx]
+ console.log("CLICK : ", rollData.dicePool, diceIdx)
+ if (toRemove && toRemove.name != "spec" && toRemove.name != "stat") {
+ let newDicePool = []
+ for (let i=0; i 0) {
+ console.log("Going to remove one use effects", toRem)
+ let actor = game.actors.get(rollData.actorId)
+ actor.deleteEmbeddedDocuments('Item', toRem)
+ }
+ }
+
/* -------------------------------------------- */
static async rollPegasus(rollData) {
@@ -489,11 +572,15 @@ export class PegasusUtility {
if (rollData.specDicesLevel) {
dicePool[1].level = rollData.specDicesLevel
}
- if (rollData.bonusDicesLevel) {
- dicePool[2].level += Number(rollData.bonusDicesLevel)
+ if (rollData.traumaState == "none") {
+ if (rollData.bonusDicesLevel) {
+ dicePool[2].level += Number(rollData.bonusDicesLevel)
+ }
}
- if (rollData.hindranceDicesLevel) {
- dicePool[3].level += Number(rollData.hindranceDicesLevel)
+ if (!rollData.isInit) { // No Hindrance dice for Init
+ if (rollData.hindranceDicesLevel) {
+ dicePool[3].level += Number(rollData.hindranceDicesLevel)
+ }
}
if (rollData.otherDicesLevel) {
dicePool[4].level += Number(rollData.otherDicesLevel)
@@ -509,7 +596,6 @@ export class PegasusUtility {
let myRoll = rollData.roll;
if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false });
- console.log("ROLL : ", diceFormula)
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
rollData.roll = myRoll
}
@@ -534,7 +620,14 @@ export class PegasusUtility {
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }]);
}
+ // Stun specific -> Suffere a stun level when dmg-res
+ if (rollData.subKey && rollData.subKey == "dmg-res") {
+ let actor = game.actors.get(rollData.actorId)
+ actor.modifyStun(-1)
+ }
+
//this.removeUsedPerkEffects( rollData) // Unused for now
+ this.removeOneUseEffects(rollData) // Unused for now
// And save the roll
this.saveRollData(rollData);
@@ -631,7 +724,7 @@ export class PegasusUtility {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
} else {
item = game.items.get(dataItem.id)
- }
+ }
return item
}
diff --git a/styles/simple.css b/styles/simple.css
index 1cb264b..9755a57 100644
--- a/styles/simple.css
+++ b/styles/simple.css
@@ -1164,12 +1164,13 @@ ul, li {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
background-color: #7d5d3b00;
- border-radius: 3px;
- border: 2px ridge #846109;
+ border-radius: 2px;
+ border: 1px ridge #846109;
display: inline-block;
cursor: pointer;
color: #ffffff;
- padding: 0px 6px 0px 6px;
+ margin: 2px 2px 2px 2px;
+ padding: 2px 2px 2px 2px;
text-decoration: none;
text-shadow: 0px 1px 0px #4d3534;
position: relative;
@@ -1406,11 +1407,21 @@ Focus FOC: #ff0084
max-width: 12rem;
min-width: 12rem;
}
+.item-name-label-header-long {
+ flex-grow:2;
+ max-width: 14rem;
+ min-width: 14rem;
+}
.item-name-label {
flex-grow:2;
max-width: 10rem;
min-width: 10rem;
}
+.item-name-label-long {
+ flex-grow:2;
+ max-width: 12rem;
+ min-width: 12rem;
+}
.item-name-label-level2 {
flex-grow:2;
max-width: 9rem;
@@ -1445,4 +1456,30 @@ Focus FOC: #ff0084
.item-controls-fixed {
min-width:2rem;
max-width: 2rem;
+}
+
+.dice-pool-stack {
+ flex: 1 1 5rem;
+ display: flex !important;
+ flex-grow: 0;
+ justify-content: flex-start;
+}
+.dice-pool-label {
+ margin-left: 4px;
+}
+.dice-pool-div {
+ border-left: 4px;
+ border-radius: 2px;
+ margin-bottom: 1rem;
+ background-color: #403f3e40;
+}
+
+.dice-pool-image {
+ border: 0;
+ margin-left: 4px;
+ min-width: 48px;
+ min-height: 48px;
+ max-width: 48px;
+ max-height: 48px;
+ flex-grow: 0;
}
\ No newline at end of file
diff --git a/system.json b/system.json
index 28f4f11..10a5b82 100644
--- a/system.json
+++ b/system.json
@@ -180,9 +180,9 @@
"styles": [
"styles/simple.css"
],
- "templateVersion": 90,
+ "templateVersion": 92,
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
- "version": "0.5.11",
+ "version": "0.5.13",
"background" : "./images/ui/pegasus_welcome_page.webp"
}
diff --git a/template.json b/template.json
index db09437..03af94a 100644
--- a/template.json
+++ b/template.json
@@ -28,7 +28,9 @@
"notes": "",
"gmnotes": "",
"racename": "",
- "rolename": ""
+ "rolename": "",
+ "corruption": 0,
+ "moralitythreshold": 0
}
},
"core": {
@@ -195,7 +197,7 @@
}
},
"Item": {
- "types": [ "race", "role", "ability", "specialisation", "perk", "power" , "armor", "shield", "equipment", "weapon", "effect", "money"],
+ "types": [ "race", "role", "ability", "specialisation", "perk", "power" , "armor", "shield", "equipment", "weapon", "effect", "money", "virtuevice"],
"effect": {
"type": "",
"genre": "",
@@ -205,7 +207,7 @@
"specaffected": [],
"statdice": false,
"bonusdice": false,
- "otherdice": false,
+ "weapondamage": false,
"hindrance" : false,
"resistedby": "",
"recoveryroll": false,
@@ -213,6 +215,7 @@
"recoveryrollspec": [],
"effectstatlevel": false,
"effectstat": "",
+ "oneuse": false,
"description": ""
},
"race": {
@@ -263,6 +266,14 @@
"threatlevel": 0,
"description": ""
},
+ "virtuevice": {
+ "subtype": "",
+ "unavailablevice": [],
+ "unavailablevirtue": [],
+ "effectsgained": [],
+ "threatlevel": 0,
+ "description": ""
+ },
"specialisation": {
"statistic": "",
"level": 1,
@@ -279,6 +290,8 @@
"duration": "",
"isweaver": false,
"effectsgained": [],
+ "category": "general",
+ "upgradable": false,
"features": {
"nrgcost": {
"label": "NRG cost to use",
diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html
index bd4dce3..44180b7 100644
--- a/templates/actor-sheet.html
+++ b/templates/actor-sheet.html
@@ -7,61 +7,64 @@
-
-
-
-
- {{#each data.statistics as |stat key|}}
- {{#if (eq stat.col 1)}}
- {{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
- {{/if}}
- {{/each}}
- -
-
-
-
-
-
-
-
-
-
-
-
-
- {{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
-
+
+
+
+ {{#each data.statistics as |stat key|}}
+ {{#if (eq stat.col 1)}}
+ {{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
+ {{/if}}
+ {{/each}}
+ -
+
+
+
+
+
+
+
+
+
-
-
+
@@ -83,76 +86,83 @@
{{!-- Combat Tab --}}
-
-
-
-
- -
+
+
-
+
-
+
-
-
+
@@ -160,54 +170,55 @@
@@ -339,11 +370,21 @@
@@ -375,7 +416,8 @@
{{#each powers as |power key|}}
-
-
+
{{#if power.data.rollneeded}}
{{power.name}}
@@ -386,33 +428,34 @@
{{upperFirst power.data.type}}
-
+
- {{upperFirst power.data.action}}
+ {{upperFirst power.data.action}}
- {{#if power.data.dmgroll}}
- {{upper power.data.dmgstatistic}}
- {{else}}
- -
- {{/if}}
-
+ {{#if power.data.dmgroll}}
+ {{upper power.data.dmgstatistic}}
+ {{else}}
+ -
+ {{/if}}
+
- {{power.data.cost}}
+ {{power.data.cost}}
-
+
@@ -436,10 +479,11 @@
-
+
{{#each abilities as |ability key|}}
-
-
+
{{ability.name}}
{{upper ability.data.affectedstat}}
@@ -454,7 +498,7 @@
{{/each}}
-
+
@@ -486,20 +530,21 @@
-
+
{{#each moneys as |money key|}}
-
-
+
{{money.name}}
-
+
-
+ {{money.data.quantity}}
+ ( -/+)
+
+
-
+
{{#if money.data.idrDice}}
{{money.data.idrDice}}
@@ -530,50 +575,58 @@
+
+
+
+
+
+
-
+
-
+
-
-
+
{{#each weapons as |weapon key|}}
-
-
+
{{weapon.name}}
-
+
+
+
{{#if (gt weapon.data.ammomax 0)}}
-
-
{{#if weapon.data.equipped}}{{else}}{{/if}}
@@ -613,7 +665,7 @@
Act/Deact
- Weight
+ Weight
IDR
@@ -623,24 +675,25 @@
-
+
{{#each armors as |armor key|}}
-
-
+
{{armor.name}}
- {{upper armor.data.statistic}}
+ {{upper armor.data.statistic}}
{{armor.data.resistanceDice}}
{{armor.data.locationprotected}}
{{#if (count armor.data.effects)}}
- {{#if armor.data.activated}}
- Deactivate
- {{else}}
- Activate
- {{/if}}
+ {{#if armor.data.activated}}
+ Deactivate
{{else}}
- -
+ Activate
+ {{/if}}
+ {{else}}
+ -
{{/if}}
@@ -659,7 +712,7 @@
class="fas fa-circle">{{else}}{{/if}}
-
+
{{/each}}
@@ -675,31 +728,32 @@
Act/Deact
- Weight
+ Weight
- IDR
+ IDR
-
+
{{#each shields as |shield key|}}
-
+
{{shield.name}}
{{shield.data.levelDice}}
{{#if (count shield.data.effects)}}
- {{#if shield.data.activated}}
- Deactivate
- {{else}}
- Activate
- {{/if}}
+ {{#if shield.data.activated}}
+ Deactivate
{{else}}
- -
+ Activate
+ {{/if}}
+ {{else}}
+ -
{{/if}}
@@ -733,7 +787,7 @@
Act/Deact
- Weight
+ Weight
IDR
@@ -743,17 +797,17 @@
-
+
{{#each containersTree as |equip key|}}
- {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
-
- {{#each equip.data.contents as |subgear key|}}
- {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
- {{/each}}
-
+ {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
+
+ {{#each equip.data.contents as |subgear key|}}
+ {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
+ {{/each}}
+
{{/each}}
-
+
@@ -799,12 +853,14 @@
Preferred Hand
-
-
+
+
Race
-
+
@@ -812,7 +868,8 @@
Role
-
+
@@ -825,14 +882,18 @@
Catchphrase :
@@ -849,7 +910,8 @@
Catchphrase used
-
+
@@ -862,13 +924,11 @@
Character Development Points Total (CDP total) :
-
+
Hero Level :
-
+
Hero Levels Remaining :
@@ -879,7 +939,7 @@
Threat Level :
-
+
diff --git a/templates/deleted.html b/templates/deleted.html
new file mode 100644
index 0000000..c6b2242
--- /dev/null
+++ b/templates/deleted.html
@@ -0,0 +1,24 @@
+{{#if (eq traumaState "none")}}
+
+ Bonus Dice :
+
+
+
+{{/if}}
+
+{{#if isInit}}
+{{else}}
+
+ Hindrance Dice :
+
+
+
+{{/if}}
diff --git a/templates/item-armor-sheet.html b/templates/item-armor-sheet.html
index b6fd3c2..33b6de1 100644
--- a/templates/item-armor-sheet.html
+++ b/templates/item-armor-sheet.html
@@ -26,7 +26,7 @@
-
DMG RES Other Dice
+ DMG RES Dice
+
+
One use?
+
+
-
'Effect Level is a Stat?
+ Effect Level is a Stat?
@@ -71,7 +75,7 @@
Affected Stat
@@ -87,7 +91,7 @@
-
Other Dice ?
+ Weapon Damage ?
diff --git a/templates/item-perk-sheet.html b/templates/item-perk-sheet.html
index d353c99..1c4f585 100644
--- a/templates/item-perk-sheet.html
+++ b/templates/item-perk-sheet.html
@@ -16,6 +16,20 @@
Level
+
+
Perk category
+
+
Perk Status
+
+
Upgradable?
+
+
+
Is Weaver Perk?
diff --git a/templates/item-shield-sheet.html b/templates/item-shield-sheet.html
index 5614e11..5bf15f4 100644
--- a/templates/item-shield-sheet.html
+++ b/templates/item-shield-sheet.html
@@ -22,7 +22,7 @@
{{/select}}
-
Dice Level
+ Bonus Dice
-
Damage (Other Dice pool)
+ Damage Dice
@@ -49,11 +49,12 @@
Momentum
-
-
+
+
- -
+ -
+
+