Manage status
This commit is contained in:
parent
dc07b27801
commit
ff57953e75
@ -764,6 +764,10 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
modifyStun(incDec) {
|
||||
if ( incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface") ) {
|
||||
ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
|
||||
return
|
||||
}
|
||||
let myself = this
|
||||
let combat = duplicate(myself.system.combat)
|
||||
combat.stunlevel += incDec
|
||||
@ -1244,25 +1248,6 @@ export class PegasusActor extends Actor {
|
||||
nrg.max += item.system.features.nrgcost.value
|
||||
await this.update({ 'system.nrg': nrg })
|
||||
}
|
||||
/* NO MORE USED
|
||||
if (item.system.features.bonushealth.flag) {
|
||||
let health = duplicate(this.system.secondary.health)
|
||||
health.value -= Number(item.system.features.bonushealth.value) || 0
|
||||
health.max -= Number(item.system.features.bonushealth.value) || 0
|
||||
await this.update({ 'system.secondary.health': health })
|
||||
}
|
||||
if (item.system.features.bonusdelirium.flag) {
|
||||
let delirium = duplicate(this.system.secondary.delirium)
|
||||
delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
|
||||
delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
|
||||
await this.update({ 'system.secondary.delirium': delirium })
|
||||
}
|
||||
if (item.system.features.bonusnrg.flag) {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
|
||||
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
|
||||
await this.update({ 'system.nrg': nrg })
|
||||
}*/
|
||||
this.disableWeaverPerk(item)
|
||||
PegasusUtility.createChatWithRollMode(item.name, {
|
||||
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
|
||||
@ -1445,36 +1430,6 @@ export class PegasusActor extends Actor {
|
||||
|
||||
if (this.isOwner || game.user.isGM) {
|
||||
let updates = {}
|
||||
/* No more used
|
||||
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
|
||||
if (phyDiceValue != this.system.secondary.health.max) {
|
||||
updates['system.secondary.health.max'] = phyDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.health.value'] = phyDiceValue
|
||||
}
|
||||
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect);
|
||||
if (mndDiceValue != this.system.secondary.delirium.max) {
|
||||
updates['system.secondary.delirium.max'] = mndDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.delirium.value'] = mndDiceValue
|
||||
}
|
||||
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod + PegasusUtility.getDiceValue(this.system.statistics.stl.bonuseffect);
|
||||
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
|
||||
updates['system.secondary.stealthhealth.max'] = stlDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.stealthhealth.value'] = stlDiceValue
|
||||
}
|
||||
|
||||
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod + PegasusUtility.getDiceValue(this.system.statistics.soc.bonuseffect);
|
||||
if (socDiceValue != this.system.secondary.socialhealth.max) {
|
||||
updates['system.secondary.socialhealth.max'] = socDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.socialhealth.value'] = socDiceValue
|
||||
}*/
|
||||
|
||||
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
|
||||
if (nrgValue != this.system.nrg.absolutemax) {
|
||||
@ -1530,7 +1485,6 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
this.computeThreatLevel()
|
||||
}
|
||||
|
||||
if (this.isOwner || game.user.isGM) {
|
||||
// Update current hindrance level
|
||||
let hindrance = this.system.combat.hindrancedice
|
||||
@ -1541,6 +1495,36 @@ export class PegasusActor extends Actor {
|
||||
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
|
||||
hindrance += 3
|
||||
}
|
||||
/* Manage confidence */
|
||||
if (this.system.secondary.confidence.status == "shaken" || this.system.secondary.confidence.status == "anxious" ||
|
||||
this.system.secondary.confidence.status == "lostface") {
|
||||
if (!this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")) {
|
||||
let effect = await PegasusUtility.getEffectFromCompendium("Fear")
|
||||
this.createEmbeddedDocuments('Item', [effect])
|
||||
}
|
||||
}
|
||||
/* Manage flag state for status */
|
||||
this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
|
||||
this.deliriumDisplayed = this.deliriumDisplayed && this.system.secondary.delirium.status != "defeated"
|
||||
this.concealmentDisplayed = this.concealmentDisplayed && this.system.secondary.concealment.status != "defeated"
|
||||
this.confidenceDisplayed = this.confidenceDisplayed && this.system.secondary.confidence.status != "defeated"
|
||||
/* Then display relevant messages */
|
||||
if (!this.defeatedDisplayed && this.system.secondary.health.status == "defeated") {
|
||||
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Death Save!` })
|
||||
this.defeatedDisplayed = true
|
||||
}
|
||||
if (!this.deliriumDisplayed && this.system.secondary.delirium.status == "defeated") {
|
||||
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Madness Check!` })
|
||||
this.deliriumDisplayed = true
|
||||
}
|
||||
if (!this.concealmentDisplayed && this.system.secondary.concealment.status == "located") {
|
||||
ChatMessage.create({ content: `${this.name} has been discovered! You can not longer hide and either must fight/surrender or make a run for it` })
|
||||
this.concealmentDisplayed = true
|
||||
}
|
||||
if (!this.confidenceDisplayed && this.system.secondary.confidence.status == "lostface") {
|
||||
ChatMessage.create({ content: `${this.name} have Lost Face! You can not longer make any Social Rolls, all social rolls against your character is considered an automatic success until healed!` })
|
||||
this.confidenceDisplayed = true
|
||||
}
|
||||
}
|
||||
this.system.combat.hindrancedice = hindrance
|
||||
this.getTraumaState()
|
||||
@ -1914,7 +1898,7 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeCurrentHindrances() {
|
||||
computeCurrentHindrances(statKey) {
|
||||
let hindrancesDices = 0
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
|
||||
@ -1932,6 +1916,12 @@ export class PegasusActor extends Actor {
|
||||
hindrancesDices += effect.system.effectlevel
|
||||
}
|
||||
}
|
||||
if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
|
||||
hindrancesDices += 1
|
||||
}
|
||||
if (statKey.toLowerCase() == "stl" && (this.system.secondary.concealment.status == "detected" || this.system.secondary.concealment.status == "located")) {
|
||||
hindrancesDices += 3
|
||||
}
|
||||
}
|
||||
if (this.type == "vehicle") {
|
||||
if (this.system.stun.value > 0) {
|
||||
@ -2231,7 +2221,7 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
rollData.hindranceDices = this.computeCurrentHindrances()
|
||||
rollData.hindranceDices = this.computeCurrentHindrances(statKey)
|
||||
|
||||
this.processSizeBonus(rollData)
|
||||
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
|
||||
|
@ -252,7 +252,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "11.0.8",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.8.zip",
|
||||
"version": "11.0.9",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.9.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
Loading…
Reference in New Issue
Block a user