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master
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fvtt-pegas
14
.gitignore
vendored
14
.gitignore
vendored
@ -1,14 +0,0 @@
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||||
.vscode/settings.json
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||||
.idea
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.history
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todo.md
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/.vscode
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/ignored/
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/node_modules/
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/jsconfig.json
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/package.json
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/package-lock.json
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||||
/packs/*/
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/packs/*/CURRENT
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/packs/*/LOG
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/packs/*/LOCK
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52
lang/en.json
52
lang/en.json
@ -1,33 +1,25 @@
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||||
{
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||||
"TYPES": {
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||||
"Actor": {
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||||
"character": "Character",
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"npc": "NPC",
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"vehicle": "Vehicle"
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},
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"Item": {
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"race": "Race",
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"role": "Role",
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"ability": "Ability",
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"specialisation": "Specialisation",
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"perk": "Perk",
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"power": "Power",
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"armor": "Armor",
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"shield": "Shield",
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"equipment": "Equipment",
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"weapon": "Weapon",
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"effect": "Effect",
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"money": "Money",
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"virtue": "Virtue",
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"vice": "Vice",
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"vehiclehull": "Vehicule Hull",
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"powercoremodule": "Power Core Module",
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"mobilitymodule": "Mobility Module",
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"combatmodule": "Combat Module",
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"vehiclemodule": "Vehicle Module",
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"vehicleweaponmodule" : "Vehicle Weapon Module",
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"propulsionmodule": "Propulsion module"
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}
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"ITEM": {
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"TypeRace": "Race",
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"TypeRole": "Role",
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"TypeAbility": "Ability",
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"TypeSpecialisation": "Specialisation",
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"TypePerk": "Perk",
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"TypePower": "Power",
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"TypeArmor": "Armor",
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"TypeShield": "Shield",
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"TypeEquipment": "Equipment",
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"TypeWeapon": "Weapon",
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"TypeEffect": "Effect",
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"TypeMoney": "Money",
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"TypeVirtue": "Virtue",
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"TypeVice": "Vice",
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"TypeVehiclehull": "Vehicule Hull",
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"TypePowercoremodule": "Power Core Module",
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"TypeMobilitymodule": "Mobility Module",
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"TypeCombatmodule": "Combat Module",
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"TypeVehiclemodule": "Vehicle Module",
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"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
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"TypePropulsionmodule": "Propulsion module"
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}
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}
|
@ -38,9 +38,9 @@ export class PegasusActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData.system,
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traumaState: this.actor.getTraumaState(),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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specs: this.actor.getSpecs( ),
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config: game.system.pegasus.config,
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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@ -53,7 +53,7 @@ export class PegasusActorSheet extends ActorSheet {
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powers: duplicate(this.actor.getPowers()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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role: this.actor.getRole(),
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role: duplicate(this.actor.getRole()),
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effects: duplicate(this.actor.getEffects()),
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moneys: duplicate(this.actor.getMoneys()),
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virtues: duplicate(this.actor.getVirtues()),
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@ -62,8 +62,6 @@ export class PegasusActorSheet extends ActorSheet {
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levelRemainingList: this.actor.getLevelRemainingList(),
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maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
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disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
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mt: this.actor.getMT(),
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kbv: this.actor.getKBV(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -354,13 +352,13 @@ export class PegasusActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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/*setPosition(options = {}) {
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}*/
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}
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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|
@ -92,7 +92,9 @@ export class PegasusActor extends Actor {
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return actor;
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}
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if (data.type == 'character' || this.type == 'npc') {
|
||||
if (data.type == 'character') {
|
||||
}
|
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if (data.type == 'npc') {
|
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}
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|
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@ -110,19 +112,11 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.system.secondary.stealthhealth) {
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this.update({ "system.secondary": { "-=stealthhealth": null } })
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}
|
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if (this.system.secondary.socialhealth) {
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this.update({ "system.secondary": { "-=socialhealth": null } })
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}
|
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|
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if (!this.traumaState) {
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this.traumaState = "none"
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}
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if (this.type == 'character' || this.type == 'npc') {
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if (this.type == 'character') {
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this.computeNRGHealth();
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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@ -140,43 +134,7 @@ export class PegasusActor extends Actor {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getMT() {
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let modifier = 0
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for (let effect of this.items) {
|
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if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "mt") {
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if (effect.system.genre == "positive") {
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modifier += effect.system.effectlevel
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}
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if (effect.system.genre == "negative") {
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modifier -= effect.system.effectlevel
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}
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}
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if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "mt") {
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modifier += effect.system.statusmodifier
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}
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}
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return PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect) + modifier
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}
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||||
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/* -------------------------------------------- */
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getKBV() {
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let modifier = 0
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for (let effect of this.items) {
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if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "kbv") {
|
||||
if (effect.system.genre == "positive") {
|
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modifier += effect.system.effectlevel
|
||||
}
|
||||
if (effect.system.genre == "negative") {
|
||||
modifier -= effect.system.effectlevel
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||||
}
|
||||
}
|
||||
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "kbv") {
|
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modifier += effect.system.statusmodifier
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||||
}
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}
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return this.system.statistics.phy.value + this.system.statistics.phy.mod + this.system.statistics.phy.bonuseffect + modifier
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||||
}
|
||||
/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return this.system.statistics.str.value * 25
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@ -281,14 +239,14 @@ export class PegasusActor extends Actor {
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return race[0] ?? [];
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}
|
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getRole() {
|
||||
let role = this.items.find(item => item.type == 'role')
|
||||
return role;
|
||||
let role = this.items.filter(item => item.type == 'role')
|
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return role[0] ?? [];
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||||
}
|
||||
/* -------------------------------------------- */
|
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getRoleLevel() {
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let role = this.items.find(item => item.type == 'role')
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if (role) {
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//console.log("Role", role)
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console.log("Role", role)
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return role.system.rolelevel
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}
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return 0
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||||
@ -322,26 +280,6 @@ export class PegasusActor extends Actor {
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ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
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}
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}
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||||
/* -------------------------------------------- */
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getStatus(statusKey) {
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if (statusKey == "nrg") {
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return duplicate(this.system.nrg)
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}
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return duplicate(this.system.secondary[statusKey])
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||||
}
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||||
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||||
/* -------------------------------------------- */
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async addStatusBonus(statusKey, value) {
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let status = this.getStatus(statusKey)
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let effect = duplicate(__bonusEffect)
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effect.name = `${status.label} Creation Bonus`
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effect.system.affectstatus = true
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effect.system.affectedstatus = statusKey
|
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effect.system.effectlevel = value
|
||||
effect.system.bonusdice = false
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effect.system.locked = true
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await this.createEmbeddedDocuments('Item', [effect])
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}
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||||
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||||
/* -------------------------------------------- */
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isEnhancer() {
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@ -487,7 +425,7 @@ export class PegasusActor extends Actor {
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async activatePerk(perkId) {
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let item = this.items.find(item => item.id == perkId);
|
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if (item && item.system) {
|
||||
let update = { _id: item.id, "system.active": !item.system.active };
|
||||
let update = { _id: item.id, "data.active": !item.system.active };
|
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
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@ -495,7 +433,7 @@ export class PegasusActor extends Actor {
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||||
/* -------------------------------------------- */
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||||
async activateViceOrVirtue(itemId) {
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let item = this.items.find(item => item.id == itemId)
|
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if (item?.system) {
|
||||
if (item && item.system) {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
if (!item.system.activated) { // Current value
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||||
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||||
@ -518,40 +456,10 @@ export class PegasusActor extends Actor {
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await this.deleteEmbeddedDocuments('Item', toRem)
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}
|
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}
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||||
let update = { _id: item.id, "system.activated": !item.system.activated }
|
||||
let update = { _id: item.id, "data.activated": !item.system.activated }
|
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
setHandInformation(info) {
|
||||
this.update({ 'system.biodata.preferredhand': info })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
increaseRoleAbility() {
|
||||
let role = this.getRole()
|
||||
let level = role.system.rolelevel + 1
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: role.id, 'system.rolelevel': level }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setBonusInformation(info) {
|
||||
this.update({ 'system.biodata.bonusselection': info })
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
addCDP(value) {
|
||||
let cdp = this.system.biodata.cdp
|
||||
cdp += value
|
||||
this.update({ 'system.biodata.cdp': cdp })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addPPP(value) {
|
||||
let ppp = duplicate(this.system.ppp)
|
||||
console.log("PPP", ppp)
|
||||
ppp.availablePPP += Number(value)
|
||||
this.update({ 'system.ppp': ppp })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updatePPP() {
|
||||
@ -581,7 +489,7 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async activatePower(itemId) {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item?.system) {
|
||||
if (item && item.system) {
|
||||
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
if (!item.system.activated) { // Current value
|
||||
@ -624,7 +532,7 @@ export class PegasusActor extends Actor {
|
||||
ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
|
||||
}
|
||||
}
|
||||
let update = { _id: item.id, "system.activated": !item.system.activated }
|
||||
let update = { _id: item.id, "data.activated": !item.system.activated }
|
||||
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
@ -633,7 +541,7 @@ export class PegasusActor extends Actor {
|
||||
async equipItem(itemId) {
|
||||
let item = this.items.find(item => item.id == itemId);
|
||||
if (item && item.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
let update = { _id: item.id, "data.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
@ -674,7 +582,7 @@ export class PegasusActor extends Actor {
|
||||
for (let spec of specThreat) {
|
||||
tl += PegasusUtility.getDiceValue(spec.system.level)
|
||||
}
|
||||
tl += this.system.nrg.absolutemax /* NO MORE USED + this.system.secondary.health.max + this.system.secondary.delirium.max*/
|
||||
tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
|
||||
tl += this.getPerks().length * 5
|
||||
|
||||
let weapons = this.getWeapons()
|
||||
@ -764,30 +672,15 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
modifyStun(incDec) {
|
||||
if (incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface")) {
|
||||
ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
|
||||
return
|
||||
}
|
||||
let myself = this
|
||||
let combat = duplicate(myself.system.combat)
|
||||
let combat = duplicate(this.system.combat)
|
||||
combat.stunlevel += incDec
|
||||
let daze = this.effects.find(e => e.label == "Daze")
|
||||
|
||||
if (daze && combat.stunlevel == 0) {
|
||||
this.deleteEmbeddedDocuments("ActiveEffect", [daze.id])
|
||||
}
|
||||
if (combat.stunlevel >= 0) {
|
||||
myself.update({ 'system.combat': combat })
|
||||
this.update({ 'system.combat': combat })
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
|
||||
}
|
||||
if (!daze) {
|
||||
this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
|
||||
])
|
||||
}
|
||||
if (incDec > 0) {
|
||||
chatData.content = `<div>${this.name} suffered a Stun level.</div`
|
||||
} else {
|
||||
@ -801,21 +694,15 @@ export class PegasusActor extends Actor {
|
||||
if (stunAbove > 0) {
|
||||
ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
|
||||
}
|
||||
/* NO MORE AUTOMATION HERE
|
||||
if (incDec > 0 && stunAbove > 0) {
|
||||
let delirium = duplicate(myself.system.secondary.delirium)
|
||||
let delirium = duplicate(this.system.secondary.delirium)
|
||||
delirium.value -= incDec
|
||||
myself.update({ 'system.secondary.delirium': delirium })
|
||||
}*/
|
||||
this.update({ 'system.secondary.delirium': delirium })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
modifyMomentum(incDec) {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
ui.notifications.warn("Unable to gain/use Momentum while stunned")
|
||||
return
|
||||
}
|
||||
|
||||
let momentum = duplicate(this.system.momentum)
|
||||
momentum.value += incDec
|
||||
this.update({ 'system.momentum': momentum })
|
||||
@ -937,11 +824,11 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
if (item.type == "race") {
|
||||
if (item.type == 'race') {
|
||||
this.applyRace(item)
|
||||
} else if (item.type == "role") {
|
||||
} else if (item.type == 'role') {
|
||||
this.applyRole(item)
|
||||
} else if (item.type == "ability") {
|
||||
} else if (item.type == 'ability') {
|
||||
this.applyAbility(item, [], true)
|
||||
if (!onDrop) {
|
||||
await this.createEmbeddedDocuments('Item', [item])
|
||||
@ -976,13 +863,13 @@ export class PegasusActor extends Actor {
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
let update = { _id: item.id, "data.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore(combatId, combatantId) {
|
||||
if (this.type == 'character' || this.type == 'npc') {
|
||||
if (this.type == 'character') {
|
||||
this.rollMR(true, combatId, combatantId)
|
||||
}
|
||||
if (this.type == 'vehicle') {
|
||||
@ -1033,7 +920,7 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getStat(statKey) {
|
||||
let stat
|
||||
if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
|
||||
if (this.type == "character" && statKey == 'mr') {
|
||||
stat = duplicate(this.system.mr)
|
||||
} else {
|
||||
stat = duplicate(this.system.statistics[statKey])
|
||||
@ -1171,7 +1058,7 @@ export class PegasusActor extends Actor {
|
||||
async updatePerkUsed(itemId, index, checked) {
|
||||
let item = this.items.get(itemId)
|
||||
if (item && index) {
|
||||
let key = "system.used" + index
|
||||
let key = "data.used" + index
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
|
||||
item = this.items.get(itemId) // Refresh
|
||||
if (item.system.nbuse == "next1action" && item.system.used1) {
|
||||
@ -1210,7 +1097,7 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
incDecNRG(value) {
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
if (this.type == "character") {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
nrg.value += value
|
||||
if (nrg.value >= 0 && nrg.value <= nrg.max) {
|
||||
@ -1263,6 +1150,24 @@ export class PegasusActor extends Actor {
|
||||
nrg.max += item.system.features.nrgcost.value
|
||||
await this.update({ 'system.nrg': nrg })
|
||||
}
|
||||
if (item.system.features.bonushealth.flag) {
|
||||
let health = duplicate(this.system.secondary.health)
|
||||
health.value -= Number(item.system.features.bonushealth.value) || 0
|
||||
health.max -= Number(item.system.features.bonushealth.value) || 0
|
||||
await this.update({ 'system.secondary.health': health })
|
||||
}
|
||||
if (item.system.features.bonusdelirium.flag) {
|
||||
let delirium = duplicate(this.system.secondary.delirium)
|
||||
delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
|
||||
delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
|
||||
await this.update({ 'system.secondary.delirium': delirium })
|
||||
}
|
||||
if (item.system.features.bonusnrg.flag) {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
|
||||
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
|
||||
await this.update({ 'system.nrg': nrg })
|
||||
}
|
||||
this.disableWeaverPerk(item)
|
||||
PegasusUtility.createChatWithRollMode(item.name, {
|
||||
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
|
||||
@ -1295,7 +1200,6 @@ export class PegasusActor extends Actor {
|
||||
ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
|
||||
}
|
||||
}
|
||||
/* NO MORE USED
|
||||
if (item.system.features.bonushealth.flag) {
|
||||
let health = duplicate(this.system.secondary.health)
|
||||
health.value += Number(item.system.features.bonushealth.value) || 0
|
||||
@ -1307,7 +1211,7 @@ export class PegasusActor extends Actor {
|
||||
delirium.value += Number(item.system.features.bonusdelirium.value) || 0
|
||||
delirium.max += Number(item.system.features.bonusdelirium.value) || 0
|
||||
await this.update({ 'system.secondary.delirium': delirium })
|
||||
}*/
|
||||
}
|
||||
if (item.system.features.bonusnrg.flag) {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
nrg.value += Number(item.system.features.bonusnrg.value) || 0
|
||||
@ -1327,8 +1231,7 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async deleteAllItemsByType(itemType) {
|
||||
let items = this.items.filter(item => item.type == itemType).map(item => item.id)
|
||||
console.log("Dele....", items)
|
||||
let items = this.items.filter(item => item.type == itemType);
|
||||
await this.deleteEmbeddedDocuments('Item', items);
|
||||
}
|
||||
|
||||
@ -1343,14 +1246,17 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getTraumaState() {
|
||||
this.traumaState = "none"
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
if (this.system.secondary.delirium.status == "trauma") {
|
||||
if (this.type == "character") {
|
||||
let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
|
||||
if (this.type == "character") {
|
||||
if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
|
||||
this.traumaState = "trauma"
|
||||
}
|
||||
if (this.system.secondary.delirium.status == "severetrauma" || this.system.secondary.delirium.status == "defeated") {
|
||||
if (this.system.secondary.delirium.value < negDelirium) {
|
||||
this.traumaState = "severetrauma"
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.traumaState
|
||||
}
|
||||
|
||||
@ -1445,6 +1351,35 @@ export class PegasusActor extends Actor {
|
||||
|
||||
if (this.isOwner || game.user.isGM) {
|
||||
let updates = {}
|
||||
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
|
||||
if (phyDiceValue != this.system.secondary.health.max) {
|
||||
updates['system.secondary.health.max'] = phyDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.health.value'] = phyDiceValue
|
||||
}
|
||||
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect);
|
||||
if (mndDiceValue != this.system.secondary.delirium.max) {
|
||||
updates['system.secondary.delirium.max'] = mndDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.delirium.value'] = mndDiceValue
|
||||
}
|
||||
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod + PegasusUtility.getDiceValue(this.system.statistics.stl.bonuseffect);
|
||||
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
|
||||
updates['system.secondary.stealthhealth.max'] = stlDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.stealthhealth.value'] = stlDiceValue
|
||||
}
|
||||
|
||||
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod + PegasusUtility.getDiceValue(this.system.statistics.soc.bonuseffect);
|
||||
if (socDiceValue != this.system.secondary.socialhealth.max) {
|
||||
updates['system.secondary.socialhealth.max'] = socDiceValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['system.secondary.socialhealth.value'] = socDiceValue
|
||||
}
|
||||
|
||||
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
|
||||
if (nrgValue != this.system.nrg.absolutemax) {
|
||||
@ -1467,7 +1402,7 @@ export class PegasusActor extends Actor {
|
||||
updates['system.momentum.max'] = momentum
|
||||
}
|
||||
|
||||
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value + this.system.statistics.phy.mod)
|
||||
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
|
||||
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
||||
if (mrLevel != this.system.mr.value) {
|
||||
updates['system.mr.value'] = mrLevel
|
||||
@ -1478,9 +1413,9 @@ export class PegasusActor extends Actor {
|
||||
updates['system.biodata.moralitythreshold'] = moralitythreshold
|
||||
}
|
||||
if (!this.isToken) {
|
||||
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality <= 0) {
|
||||
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
|
||||
console.log("CHAR", this)
|
||||
ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
|
||||
ChatMessage.create({ content: "This character can no longer spend CDP until their Morality has reached 1 or higher" })
|
||||
}
|
||||
if (this.warnMorality != this.system.biodata.morality) {
|
||||
this.warnMorality = this.system.biodata.morality
|
||||
@ -1488,11 +1423,11 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
let race = this.getRace()
|
||||
if (race?.name && (race.name != this.system.biodata.racename)) {
|
||||
if (race && race.name && (race.name != this.system.biodata.racename)) {
|
||||
updates['system.biodata.racename'] = race.name
|
||||
}
|
||||
let role = this.getRole()
|
||||
if (role?.name && (role.name != this.system.biodata.rolename)) {
|
||||
if (role && role.name && (role.name != this.system.biodata.rolename)) {
|
||||
updates['system.biodata.rolename'] = role.name
|
||||
}
|
||||
if (Object.entries(updates).length > 0) {
|
||||
@ -1500,138 +1435,27 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
this.computeThreatLevel()
|
||||
}
|
||||
|
||||
if (this.isOwner || game.user.isGM) {
|
||||
// Update current hindrance level
|
||||
let hindrance = 0; //this.system.combat.hindrancedice
|
||||
let hindrance = this.system.combat.hindrancedice
|
||||
if (!this.checkIgnoreHealth()) {
|
||||
if (this.system.secondary.health.status == "wounded") {
|
||||
if (this.system.secondary.health.value < 0) {
|
||||
if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
|
||||
hindrance += 3
|
||||
} else {
|
||||
hindrance += 1
|
||||
}
|
||||
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
|
||||
hindrance += 3
|
||||
}
|
||||
/* Manage confidence */
|
||||
if (this.system.secondary.confidence.status == "shaken" || this.system.secondary.confidence.status == "anxious" ||
|
||||
this.system.secondary.confidence.status == "lostface") {
|
||||
if (!this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")) {
|
||||
let effect = await PegasusUtility.getEffectFromCompendium("Fear")
|
||||
this.createEmbeddedDocuments('Item', [effect])
|
||||
}
|
||||
} else { // Remove fear if healed
|
||||
let fear = this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")
|
||||
if (fear) {
|
||||
this.deleteEmbeddedDocuments('Item', [fear.id])
|
||||
}
|
||||
}
|
||||
/* Manage flag state for status */
|
||||
this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
|
||||
this.deliriumDisplayed = this.deliriumDisplayed && this.system.secondary.delirium.status != "defeated"
|
||||
this.concealmentDisplayed = this.concealmentDisplayed && this.system.secondary.concealment.status != "defeated"
|
||||
this.confidenceDisplayed = this.confidenceDisplayed && this.system.secondary.confidence.status != "defeated"
|
||||
/* Then display relevant messages */
|
||||
if (!this.defeatedDisplayed && this.system.secondary.health.status == "defeated") {
|
||||
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Death Save!` })
|
||||
this.defeatedDisplayed = true
|
||||
}
|
||||
if (!this.deliriumDisplayed && this.system.secondary.delirium.status == "defeated") {
|
||||
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Madness Check!` })
|
||||
this.deliriumDisplayed = true
|
||||
}
|
||||
if (!this.concealmentDisplayed && this.system.secondary.concealment.status == "located") {
|
||||
ChatMessage.create({ content: `${this.name} has been discovered! You can not longer hide and either must fight/surrender or make a run for it` })
|
||||
this.concealmentDisplayed = true
|
||||
}
|
||||
if (!this.confidenceDisplayed && this.system.secondary.confidence.status == "lostface") {
|
||||
ChatMessage.create({ content: `${this.name} have Lost Face! You can not longer make any Social Rolls, all social rolls against your character is considered an automatic success until healed!` })
|
||||
this.confidenceDisplayed = true
|
||||
}
|
||||
}
|
||||
this.system.combat.hindrancedice = hindrance
|
||||
this.getTraumaState()
|
||||
this.cleanupPerksIfTrauma()
|
||||
this.parseStatEffects()
|
||||
this.parseDamageValues()
|
||||
await this.parseStatusEffects()
|
||||
this.parseStatusEffects()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getArmorResistanceBonus() {
|
||||
let bonus = 0
|
||||
for (let a of armors) {
|
||||
bonus += Number(a.system.resistance)
|
||||
}
|
||||
return bonus
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
parseDamageValues() {
|
||||
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
|
||||
return
|
||||
}
|
||||
let updates = []
|
||||
let role = this.getRole() // Get the role for optionnal bonuses
|
||||
let roleBonus = 0
|
||||
|
||||
/* Get MDL bonus */
|
||||
let meleeBonus = 0
|
||||
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "mdl" && (Number(effect.system.effectlevel) > 0))
|
||||
for (let e of effects) {
|
||||
meleeBonus += Number(e.system.effectlevel)
|
||||
}
|
||||
this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
|
||||
this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
|
||||
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
|
||||
for (let w of weaponsMelee) {
|
||||
let damage = this.baseMDL + Number(w.system.damage)
|
||||
if (damage != w.system.mdl) {
|
||||
updates.push({ _id: w.id, "system.mdl": damage })
|
||||
}
|
||||
}
|
||||
|
||||
let rangedBonus = 0
|
||||
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "rdl" && (Number(effect.system.effectlevel) > 0))
|
||||
for (let e of effects) {
|
||||
rangedBonus += Number(e.system.effectlevel)
|
||||
}
|
||||
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
|
||||
roleBonus = this.getRoleLevel()
|
||||
}
|
||||
this.baseRDL = roleBonus + rangedBonus
|
||||
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
|
||||
for (let w of weaponsRanged) {
|
||||
let damage = this.baseRDL + Number(w.system.damage)
|
||||
if (damage != w.system.rdl) {
|
||||
updates.push({ _id: w.id, "system.rdl": damage })
|
||||
}
|
||||
}
|
||||
|
||||
let armorBonus = 0
|
||||
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == " adrl" && (Number(effect.system.effectlevel) > 0))
|
||||
for (let e of effects) {
|
||||
armorBonus += Number(e.system.effectlevel)
|
||||
}
|
||||
roleBonus = 0
|
||||
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
|
||||
roleBonus = this.getRoleLevel()
|
||||
}
|
||||
this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
|
||||
this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
|
||||
let armors = this.items.filter(it => it.type == "armor")
|
||||
for (let a of armors) {
|
||||
let adrl = this.baseADRL + a.system.resistance
|
||||
if (adrl != a.system.adrl) {
|
||||
updates.push({ _id: a.id, "system.adrl": adrl })
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.length > 0) {
|
||||
this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getBaseADRL() {
|
||||
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
parseStatEffects() {
|
||||
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
|
||||
@ -1664,13 +1488,11 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async parseStatusEffects() {
|
||||
parseStatusEffects() {
|
||||
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
|
||||
return
|
||||
}
|
||||
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
|
||||
let abilities = this.items.filter(ability => ability.type == "ability" && ability.system.statusaffected != "notapplicable")
|
||||
|
||||
for (let statusKey in this.system.secondary) {
|
||||
let status = duplicate(this.system.secondary[statusKey])
|
||||
let bonus = 0
|
||||
@ -1679,14 +1501,9 @@ export class PegasusActor extends Actor {
|
||||
bonus += Number(effect.system.effectlevel)
|
||||
}
|
||||
}
|
||||
for (let ability of abilities) {
|
||||
if (ability.system.statusaffected && ability.system.statusaffected == statusKey) {
|
||||
bonus += Number(effect.system.statusmodifier)
|
||||
}
|
||||
}
|
||||
if (bonus != status.bonus) {
|
||||
status.bonus = bonus
|
||||
await this.update({ [`system.secondary.${statusKey}`]: status })
|
||||
this.update({ [`system.secondary.${statusKey}`]: status })
|
||||
}
|
||||
}
|
||||
|
||||
@ -1697,22 +1514,18 @@ export class PegasusActor extends Actor {
|
||||
bonus += Number(effect.system.effectlevel)
|
||||
}
|
||||
}
|
||||
for (let ability of abilities) {
|
||||
if (ability.system.statusaffected && ability.system.statusaffected == "nrg") {
|
||||
bonus += Number(ability.system.statusmodifier)
|
||||
}
|
||||
}
|
||||
if (bonus != nrg.mod) {
|
||||
nrg.mod = bonus
|
||||
await this.update({ [`system.nrg`]: nrg })
|
||||
this.update({ [`system.nrg`]: nrg })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async modStat(key, inc = 1) {
|
||||
let stat = duplicate(this.system.statistics[key])
|
||||
stat.mod += parseInt(inc)
|
||||
await this.update({ [`system.statistics.${key}`]: stat })
|
||||
await this.update({ [`data.statistics.${key}`]: stat })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1720,20 +1533,7 @@ export class PegasusActor extends Actor {
|
||||
key = key.toLowerCase()
|
||||
let stat = duplicate(this.system.statistics[key])
|
||||
stat.value += parseInt(inc)
|
||||
await this.update({ [`system.statistics.${key}`]: stat })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async modStatus(key, inc = 1) {
|
||||
if (key == "nrg") {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
nrg.mod += parseInt(inc)
|
||||
await this.update({ [`system.nrg`]: nrg })
|
||||
} else {
|
||||
let status = duplicate(this.system.secondary[key])
|
||||
status.bonus += parseInt(inc)
|
||||
await this.update({ [`system.secondary.${key}`]: status })
|
||||
}
|
||||
await this.update({ [`data.statistics.${key}`]: stat })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1743,27 +1543,13 @@ export class PegasusActor extends Actor {
|
||||
if (specExist) {
|
||||
specExist = duplicate(specExist)
|
||||
specExist.system.level += inc;
|
||||
let update = { _id: specExist._id, "system.level": specExist.system.level };
|
||||
let update = { _id: specExist._id, "data.level": specExist.system.level };
|
||||
await this.updateEmbeddedDocuments('Item', [update]);
|
||||
} else {
|
||||
spec.system.level = inc;
|
||||
spec.system.level += inc;
|
||||
await this.createEmbeddedDocuments('Item', [spec]);
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addIncPerk(perk, inc = 1) {
|
||||
console.log("Using perk : ", perk, inc)
|
||||
let perkExist = this.items.find(item => item.type == 'perk' && item.name.toLowerCase() == perk.name.toLowerCase())
|
||||
if (perkExist) {
|
||||
perkExist = duplicate(perkExist)
|
||||
perkExist.system.level += inc;
|
||||
let update = { _id: perkExist._id, "system.level": perkExist.system.level };
|
||||
await this.updateEmbeddedDocuments('Item', [update]);
|
||||
} else {
|
||||
perk.system.level = inc;
|
||||
await this.createEmbeddedDocuments('Item', [perk]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecQuantity(objetId, incDec = 0) {
|
||||
@ -1771,7 +1557,7 @@ export class PegasusActor extends Actor {
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.quantity + incDec
|
||||
if (newQ >= 0) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1781,28 +1567,19 @@ export class PegasusActor extends Actor {
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.ammocurrent + incDec;
|
||||
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async applyAbility(ability, updates = {}, directUpdate = false) {
|
||||
async applyAbility(ability, updates = [], directUpdate = false) {
|
||||
// manage stat bonus
|
||||
if (!ability.system) {
|
||||
ability.system = ability.data
|
||||
}
|
||||
if (ability.system.affectedstat != "notapplicable") {
|
||||
if (ability.system.affectedstat == "mr") {
|
||||
let stat = duplicate(this.system.mr)
|
||||
stat.mod += Number(ability.system.statmodifier)
|
||||
updates[`system.mr`] = stat
|
||||
} else {
|
||||
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
|
||||
stat.mod += Number(ability.system.statmodifier)
|
||||
updates[`system.statistics.${ability.system.affectedstat}`] = stat
|
||||
}
|
||||
}
|
||||
// manage status bonus
|
||||
if (ability.system.statusaffected != "notapplicable") {
|
||||
if (ability.system.statusaffected == 'nrg') {
|
||||
@ -1810,7 +1587,6 @@ export class PegasusActor extends Actor {
|
||||
nrg.mod += Number(ability.system.statusmodifier)
|
||||
updates[`system.nrg`] = nrg
|
||||
}
|
||||
/* NO MORE USED
|
||||
if (ability.system.statusaffected == 'health') {
|
||||
let health = duplicate(this.system.secondary.health)
|
||||
health.bonus += Number(ability.system.statusmodifier)
|
||||
@ -1821,16 +1597,6 @@ export class PegasusActor extends Actor {
|
||||
delirium.bonus += Number(ability.system.statusmodifier)
|
||||
updates[`system.secondary.delirium`] = delirium
|
||||
}
|
||||
if (ability.system.statusaffected == 'socialhealth') {
|
||||
let socialhealth = duplicate(this.system.secondary.socialhealth)
|
||||
socialhealth.bonus += Number(ability.system.statusmodifier)
|
||||
updates[`system.secondary.socialhealth`] = delirium
|
||||
}
|
||||
if (ability.system.statusaffected == 'stealthhealth') {
|
||||
let stealthhealth = duplicate(this.system.secondary.stealthhealth)
|
||||
stealthhealth.bonus += Number(ability.system.statusmodifier)
|
||||
updates[`system.secondary.stealthhealth`] = delirium
|
||||
}*/
|
||||
}
|
||||
if (directUpdate) {
|
||||
await this.update(updates)
|
||||
@ -1873,11 +1639,11 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async applyRace(race) {
|
||||
let updates = { 'system.biodata.racename': race.name }
|
||||
updates['system.biodata.sizenum'] = race.system.size
|
||||
let newItems = []
|
||||
await this.deleteAllItemsByType("race")
|
||||
newItems.push(race)
|
||||
await this.deleteAllItemsByType('race')
|
||||
newItems.push(race);
|
||||
|
||||
console.log("DROPPED RACE", race)
|
||||
for (let ability of race.system.abilities) {
|
||||
if (!ability.system) ability.system = ability.data
|
||||
newItems.push(ability)
|
||||
@ -1900,7 +1666,7 @@ export class PegasusActor extends Actor {
|
||||
getIncreaseStatValue(updates, statKey) {
|
||||
let stat = duplicate(this.system.statistics[statKey])
|
||||
stat.value += 1;
|
||||
updates[`system.statistics.${statKey}`] = stat
|
||||
updates[`data.statistics.${statKey}`] = stat
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1924,63 +1690,11 @@ export class PegasusActor extends Actor {
|
||||
await this.createEmbeddedDocuments('Item', newItems)
|
||||
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkEFfectsHindranceDeletion(statKey) {
|
||||
let toRem = []
|
||||
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
|
||||
effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
|
||||
for (let effect of effects) {
|
||||
toRem.push(effect.id)
|
||||
}
|
||||
if (toRem.length > 0) {
|
||||
this.deleteEmbeddedDocuments('Item', toRem)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeCurrentHindrances(statKey) {
|
||||
let hindrancesDices = 0
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
|
||||
hindrancesDices += this.system.combat.hindrancedice
|
||||
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
||||
if (overCapacity > 0) {
|
||||
hindrancesDices += overCapacity
|
||||
}
|
||||
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
|
||||
for (let effect of effects) {
|
||||
hindrancesDices += effect.system.effectlevel
|
||||
}
|
||||
if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
|
||||
hindrancesDices += 1
|
||||
}
|
||||
if (statKey.toLowerCase() == "stl" && (this.system.secondary.concealment.status == "detected" || this.system.secondary.concealment.status == "located")) {
|
||||
hindrancesDices += 3
|
||||
}
|
||||
}
|
||||
if (this.type == "vehicle") {
|
||||
if (this.isVehicleCrawling()) {
|
||||
hindrancesDices += 3
|
||||
}
|
||||
if (this.isVehicleSlow()) {
|
||||
hindrancesDices += 1
|
||||
}
|
||||
if (this.isVehicleAverage()) {
|
||||
hindrancesDices += 1
|
||||
}
|
||||
if (this.isVehicleFast()) {
|
||||
hindrancesDices += 3
|
||||
}
|
||||
if (this.isVehicleExFast()) {
|
||||
hindrancesDices += 5
|
||||
}
|
||||
}
|
||||
return hindrancesDices
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addHindrancesList(effectsList) {
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
if (this.type == "character") {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
||||
}
|
||||
@ -1991,9 +1705,9 @@ export class PegasusActor extends Actor {
|
||||
if (overCapacity > 0) {
|
||||
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
||||
}
|
||||
/* Remove as per ticket #159if (this.system.biodata.morality <= 0) {
|
||||
if (this.system.biodata.morality <= 0) {
|
||||
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}*/
|
||||
}
|
||||
let effects = this.items.filter(item => item.type == 'effect')
|
||||
for (let effect of effects) {
|
||||
effect = duplicate(effect)
|
||||
@ -2028,8 +1742,12 @@ export class PegasusActor extends Actor {
|
||||
/* ROLL SECTION
|
||||
/* -------------------------------------------- */
|
||||
pushEffect(rollData, effect) {
|
||||
if ((this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
|
||||
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
|
||||
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
} else {
|
||||
if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
|
||||
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2054,23 +1772,7 @@ export class PegasusActor extends Actor {
|
||||
if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
|
||||
this.pushEffect(rollData, effect)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addRoleBonus(rollData, statKey, subKey) {
|
||||
let role = this.getRole()
|
||||
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
|
||||
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
|
||||
}
|
||||
if (role && role.name.toLowerCase() == "defender" && (subKey == "defence" || subKey == "dmg-res")) {
|
||||
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
|
||||
}
|
||||
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
|
||||
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
|
||||
}
|
||||
}
|
||||
|
||||
@ -2079,7 +1781,7 @@ export class PegasusActor extends Actor {
|
||||
if (statKey == 'phy' && subKey == "dmg-res") {
|
||||
let armors = this.getArmors()
|
||||
for (let armor of armors) {
|
||||
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance, adrl: armor.system.adrl })
|
||||
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
|
||||
}
|
||||
}
|
||||
if (useShield) {
|
||||
@ -2157,9 +1859,7 @@ export class PegasusActor extends Actor {
|
||||
let rollData = PegasusUtility.getBasicRollData(isInit)
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorType = this.type
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.actorId = (this.token) ? this.token.actor.id : this.id
|
||||
rollData.actorId = this.id
|
||||
rollData.img = this.img
|
||||
rollData.traumaState = this.getTraumaState()
|
||||
rollData.levelRemaining = this.getLevelRemaining()
|
||||
@ -2168,8 +1868,6 @@ export class PegasusActor extends Actor {
|
||||
rollData.noBonusDice = this.checkNoBonusDice()
|
||||
rollData.dicePool = []
|
||||
rollData.subKey = subKey
|
||||
rollData.MDL = this.baseMDL
|
||||
rollData.ADRL = this.baseADRL
|
||||
|
||||
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
|
||||
rollData.isDamage = true
|
||||
@ -2232,7 +1930,7 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
if (statKey == "mr") {
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
if (this.type == "character") {
|
||||
rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
|
||||
if (rollData.mrVehicle) {
|
||||
rollData.effectsList.push({
|
||||
@ -2253,15 +1951,11 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
rollData.hindranceDices = this.computeCurrentHindrances(statKey)
|
||||
rollData.minHindranceDices = rollData.hindranceDices
|
||||
|
||||
this.processSizeBonus(rollData)
|
||||
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
|
||||
this.addArmorsShields(rollData, statKey, useShield, subKey)
|
||||
this.addWeapons(rollData, statKey, useShield)
|
||||
this.addEquipments(rollData, statKey)
|
||||
this.addRoleBonus(rollData, statKey, subKey)
|
||||
this.processVehicleTargetMessage(rollData)
|
||||
|
||||
console.log("ROLLDATA", rollData)
|
||||
@ -2273,7 +1967,7 @@ export class PegasusActor extends Actor {
|
||||
processSizeBonus(rollData) {
|
||||
if (rollData.defenderTokenId) {
|
||||
let diffSize = 0
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
if (this.type == "character") {
|
||||
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
|
||||
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
|
||||
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
|
||||
@ -2303,15 +1997,6 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getExtraTICsFromEffect() {
|
||||
let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics) > 0)
|
||||
let nbTics = 0
|
||||
for (let e of effects) {
|
||||
nbTics += Number(e.system.extratics)
|
||||
}
|
||||
return nbTics
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getLevelRemainingList() {
|
||||
@ -2432,11 +2117,6 @@ export class PegasusActor extends Actor {
|
||||
console.log("MR ROLL", rollData)
|
||||
if (isInit) {
|
||||
rollData.title = "MR / Initiative"
|
||||
rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
|
||||
rollData.TICs = []
|
||||
for (let i = 0; i < rollData.nbTIC; i++) {
|
||||
rollData.TICs.push({ text: "NONE", revealed: false, displayed: false })
|
||||
}
|
||||
}
|
||||
this.startRoll(rollData);
|
||||
} else {
|
||||
|
@ -1,56 +1,5 @@
|
||||
import { PegasusUtility } from "./pegasus-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PegasusCombatTracker extends CombatTracker {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let combatData = await super.getData()
|
||||
for (let t of combatData.turns) {
|
||||
let c = game.combat.combatants.get(t.id)
|
||||
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner && !game.user.isGM) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
|
||||
let TICs = c.getFlag("world", "TICs")
|
||||
if (TICs) {
|
||||
t.TICs = TICs
|
||||
} else {
|
||||
t.TICs = []
|
||||
}
|
||||
}
|
||||
//console.log("CBT", combatData)
|
||||
return combatData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
|
||||
html.find('.combat-tracker-tic').click(ev => {
|
||||
let ticNum = $(ev.currentTarget).data("tic-num")
|
||||
let combatantId = $(ev.currentTarget).data("combatant-id")
|
||||
game.combat.revealTIC(ticNum, combatantId)
|
||||
})
|
||||
|
||||
html.find('.reset-npc-initiative').click(ev => {
|
||||
game.combat.resetNPCInitiative()
|
||||
})
|
||||
html.find('.select-combat-actor').click(ev => {
|
||||
let combatantId = $(ev.currentTarget).data("combatant-id")
|
||||
game.combat.selectActor(combatantId)
|
||||
})
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PegasusCombat extends Combat {
|
||||
|
||||
@ -67,134 +16,6 @@ export class PegasusCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetNPCInitiative() {
|
||||
for (let c of this.combatants) {
|
||||
if (c.actor && c.actor.type == "npc") {
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isCharacter(combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
return combatant.actor.type == "character"
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
selectActor(combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
let TICs = combatant.getFlag("world", "TICs") || []
|
||||
let allRevealed = true
|
||||
for(let tic of TICs) {
|
||||
if (!tic.revealed ) {
|
||||
allRevealed = false
|
||||
}
|
||||
}
|
||||
let msg = `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
|
||||
if ( allRevealed) {
|
||||
msg = `<div>${combatant.actor.name} has used all its TIC's please choose a different character.</div`
|
||||
}
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
alias: combatant.actor.name,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: msg
|
||||
}
|
||||
ChatMessage.create(chatData);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setTic(combatantId, rollData) {
|
||||
if (!combatantId) {
|
||||
return
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
await combatant.setFlag("world", "TICs", rollData.TICs)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async revealTIC(num, combatantId) {
|
||||
console.log('revealTIC', num, combatantId)
|
||||
if (num == undefined || combatantId == undefined) {
|
||||
return
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
console.log('revealTIC', num, combatantId, combatant)
|
||||
let ticData = combatant.getFlag("world", "TICs")
|
||||
if (ticData) {
|
||||
console.log('revealTIC', num, combatantId, ticData)
|
||||
num = Number(num)
|
||||
if ( ticData[num].revealed && ticData[num].displayed ) {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
alias: combatant.actor.name,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
||||
content: `<div>${combatant.actor.name} : This Action has already been performed please choose a different TIC</div`
|
||||
};
|
||||
ChatMessage.create(chatData);
|
||||
return
|
||||
}
|
||||
ticData[num].revealed = true
|
||||
ticData[num].displayed = true
|
||||
combatant.setFlag("world", "TICs", ticData).then(() => {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
alias: combatant.actor.name,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
|
||||
};
|
||||
ChatMessage.create(chatData);
|
||||
// Manage if all TIC has been ACTED
|
||||
let allRevealed = true
|
||||
for (let c of this.combatants) {
|
||||
let TICs = c.getFlag("world", "TICs")
|
||||
if (TICs) {
|
||||
for (let t of TICs) {
|
||||
if (!t.revealed) {
|
||||
allRevealed = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// If all TIC has been ACTED, display a message
|
||||
if (allRevealed) {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
|
||||
}
|
||||
ChatMessage.create(chatData);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
nextRound() {
|
||||
for (let c of this.combatants) {
|
||||
let TICs = duplicate(c.getFlag("world", "TICs"))
|
||||
for (let t of TICs) {
|
||||
t.displayed = false
|
||||
t.revealed = false
|
||||
t.text = ""
|
||||
}
|
||||
c.setFlag("world", "TICs", TICs)
|
||||
}
|
||||
super.nextRound()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
|
@ -1,37 +0,0 @@
|
||||
export const PEGASUS_CONFIG = {
|
||||
healthStatus: {
|
||||
healthy: { key: "healthy", name: 'Healthy', hindrance: 0 },
|
||||
injured: { key: "injured",name: 'Injured',hindrance: 0 },
|
||||
wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' },
|
||||
severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' },
|
||||
defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true}
|
||||
},
|
||||
deliriumStatus: {
|
||||
stable: { key:'stable', name: 'Stable', hindrance: 0 },
|
||||
unstable: { key:'unstable',name: 'Unstable', hindrance: 0 },
|
||||
trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true },
|
||||
severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true },
|
||||
defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true}
|
||||
},
|
||||
concealmentStatus: {
|
||||
hidden: { key:'hidden',name: 'Hidden', hindrance: 0 },
|
||||
covered: { key:'covered',name: 'Covered', hindrance: 0 },
|
||||
exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' },
|
||||
detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'},
|
||||
located: { key:'located',name: 'Located', hindrance: 0 }
|
||||
},
|
||||
confidenceStatus: {
|
||||
confident: { key:'confident',name: 'Confident', hindrance: 0 },
|
||||
uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 },
|
||||
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
|
||||
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
|
||||
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
|
||||
},
|
||||
extraTIC: {
|
||||
"0": {key: "0", name: "None", value: 0},
|
||||
"1": {key: "1", name: "+1 TIC", value: 1},
|
||||
"2": {key: "2", name: "+2 TIC", value: 2},
|
||||
"3": {key: "3", name: "+3 TIC", value: 3},
|
||||
"4": {key: "4", name: "+4 TIC", value: 4},
|
||||
}
|
||||
}
|
@ -23,10 +23,6 @@ export class PegasusActorCreate {
|
||||
this.perks = perksPack.map(i => i.toObject())
|
||||
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
|
||||
this.specs = specPack.map(i => i.toObject())
|
||||
const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
|
||||
this.virtues = virtuePack.map(i => i.toObject())
|
||||
const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
|
||||
this.vices = vicePack.map(i => i.toObject())
|
||||
|
||||
this.showRaces()
|
||||
}
|
||||
@ -68,14 +64,14 @@ export class PegasusActorCreate {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async processChatEvent(event) {
|
||||
processChatEvent( event ) {
|
||||
const step = $(event.currentTarget).data("step-name");
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
|
||||
if ( step == "select-race") {
|
||||
let race = this.races.find( item => item._id == itemId);
|
||||
this.currentRace = race;
|
||||
await this.actor.applyRace(race);
|
||||
this.actor.applyRace( race);
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
|
||||
this.manageOptionnalAbilities(race);
|
||||
@ -92,11 +88,9 @@ export class PegasusActorCreate {
|
||||
|
||||
if ( step == 'select-race-optionnal') {
|
||||
let ability = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId);
|
||||
let update = {}
|
||||
await this.actor.applyAbility(ability, update);
|
||||
if (!jQuery.isEmptyObject(update)) {
|
||||
let update = []
|
||||
this.actor.applyAbility( ability, update );
|
||||
this.actor.update( update )
|
||||
}
|
||||
this.actor.createEmbeddedDocuments( 'Item', [ability]);
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter( item => item._id != itemId);
|
||||
@ -106,7 +100,7 @@ export class PegasusActorCreate {
|
||||
|
||||
if (step == 'select-race-stats') {
|
||||
let statKey = $(event.currentTarget).data("stat-key");
|
||||
await this.actor.modStat(statKey, 1);
|
||||
this.actor.modStat( statKey, 1);
|
||||
this.raceSelectableStats.stats[statKey].used = true;
|
||||
this.raceSelectableStats.numberstats -=1;
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
@ -116,7 +110,7 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-race-perks') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let perk = this.racePerks.find( item => item._id == itemId);
|
||||
await this.actor.createEmbeddedDocuments('Item', [perk]);
|
||||
this.actor.createEmbeddedDocuments( 'Item', [perk]);
|
||||
this.racePerks = this.racePerks.filter( item => item._id != itemId);
|
||||
this.nbRacePerks -= 1;
|
||||
if ( this.nbRacePerks == 0 || this.racePerks.length == 0) {
|
||||
@ -129,7 +123,7 @@ export class PegasusActorCreate {
|
||||
if ( step == 'select-role') {
|
||||
let role = this.roles.find( item => item._id == itemId);
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
await this.actor.applyRole(role);
|
||||
this.actor.applyRole( role );
|
||||
this.currentRole = role;
|
||||
this.nbRoleStat = 2;
|
||||
this.roleStats = duplicate(role.system.statincreasechoice)
|
||||
@ -139,7 +133,7 @@ export class PegasusActorCreate {
|
||||
if ( step == 'select-role-start-spec') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let spec = this.roleSpecStart.find( item => item._id == itemId);
|
||||
await this.actor.addIncSpec(spec, 1);
|
||||
this.actor.addIncSpec(spec, 1);
|
||||
this.nbRoleSpecStart--;
|
||||
this.roleSpecStart = this.roleSpecStart.filter( item => item._id != itemId);//Remove selected spec
|
||||
if( this.nbRoleSpecStart == 0) {
|
||||
@ -152,7 +146,7 @@ export class PegasusActorCreate {
|
||||
if ( step == 'select-role-stat') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let statKey = $(event.currentTarget).data("stat-key");
|
||||
await this.actor.valueStat(statKey, 1);
|
||||
this.actor.valueStat( statKey, 1);
|
||||
|
||||
for (let stat of this.roleStats ) {
|
||||
if ( stat.name.toLowerCase() == statKey.toLowerCase()) {
|
||||
@ -174,15 +168,15 @@ export class PegasusActorCreate {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let spec = this.roleSpec.find( item => item._id == itemId);
|
||||
if (this.nbDT2 > 0) {
|
||||
await this.actor.addIncSpec(spec, 2)
|
||||
this.actor.addIncSpec(spec, 2)
|
||||
this.nbDT2--;
|
||||
} else {
|
||||
await this.actor.addIncSpec(spec, 1)
|
||||
this.actor.addIncSpec(spec, 1)
|
||||
this.nbDT1--;
|
||||
}
|
||||
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
|
||||
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
|
||||
this.rolePerks = this.getPerksFromRole(this.currentRole)
|
||||
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
|
||||
this.nbPerks = 2;
|
||||
this.showRolePerks()
|
||||
} else {
|
||||
@ -193,198 +187,15 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-role-perk') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let perk = this.rolePerks.find( item => item._id == itemId);
|
||||
await this.actor.addIncPerk(perk, 1)
|
||||
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
|
||||
this.rolePerks = []
|
||||
for (let perk of this.rolePerks) {
|
||||
if (!excludedPerks.find(it => it.name == perk.name)) {
|
||||
this.rolePerks.push(perk)
|
||||
}
|
||||
}
|
||||
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.actor.addItemWithoutDuplicate(perk)
|
||||
this.nbPerks--;
|
||||
this.rolePerks = this.rolePerks.filter( item => item._id != itemId);//Remove selected perk
|
||||
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
|
||||
this.nbGlobalSpec = 5
|
||||
if (this.forceVirtue) {
|
||||
this.showVirtue()
|
||||
} else {
|
||||
this.showGlobalSpec()
|
||||
}
|
||||
this.showCharacterEnd()
|
||||
} else {
|
||||
this.showRolePerks()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == 'select-global-spec') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let spec = this.specs.find(item => item._id == itemId);
|
||||
await this.actor.addIncSpec(spec, 1)
|
||||
this.nbGlobalSpec--;
|
||||
if (this.nbGlobalSpec == 0) {
|
||||
this.nbGlobalStat = 5
|
||||
if (this.forceVirtue) {
|
||||
this.showVirtue()
|
||||
} else {
|
||||
this.showGlobalStat()
|
||||
}
|
||||
} else {
|
||||
this.showGlobalSpec()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == 'select-global-stat') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let statKey = $(event.currentTarget).data("stat-key")
|
||||
await this.actor.valueStat(statKey, 1)
|
||||
this.nbGlobalStat--
|
||||
if (this.nbGlobalStat == 0) {
|
||||
this.nbGlobalPerk = 1
|
||||
if (this.forceVirtue) {
|
||||
this.showVirtue()
|
||||
} else {
|
||||
this.showGlobalPerk()
|
||||
}
|
||||
} else {
|
||||
this.showGlobalStat()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == 'select-global-perk') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let perk = this.perks.find(item => item._id == itemId);
|
||||
await this.actor.addIncPerk(perk, 1)
|
||||
this.nbGlobalPerk--;
|
||||
if (this.nbGlobalPerk == 0) {
|
||||
this.nbGlobalStatus = 1
|
||||
if (this.forceVirtue) {
|
||||
this.showVirtue()
|
||||
} else {
|
||||
this.statusCount = {}
|
||||
this.showGlobalStatus()
|
||||
}
|
||||
} else {
|
||||
this.showGlobalPerk()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == 'select-global-status') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let statusKey = $(event.currentTarget).data("status-key")
|
||||
await this.actor.addStatusBonus(statusKey, 1)
|
||||
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
|
||||
this.nbGlobalStatus--;
|
||||
if (this.nbGlobalStatus == 0) {
|
||||
this.nbBonusSelection = 1
|
||||
if (this.forceVirtue) {
|
||||
this.showVirtue()
|
||||
} else {
|
||||
this.showBonusSelection()
|
||||
}
|
||||
} else {
|
||||
this.showGlobalStatus()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == 'select-bonus-selection') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let nextStep = $(event.currentTarget).data("bonus-key")
|
||||
this.forceVirtue = true
|
||||
if (nextStep == "bonus-statistic") {
|
||||
this.actor.setBonusInformation("Stats Increased")
|
||||
this.nbGlobalStat = 2
|
||||
this.showGlobalStat()
|
||||
}
|
||||
if (nextStep == "bonus-specialisation") {
|
||||
this.actor.setBonusInformation("Specialisations Increased")
|
||||
this.nbGlobalSpec = 4
|
||||
this.showGlobalSpec()
|
||||
}
|
||||
if (nextStep == "bonus-perk") {
|
||||
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
|
||||
this.nbGlobalPerk = 2
|
||||
this.showGlobalPerk()
|
||||
}
|
||||
if (nextStep == "bonus-status") {
|
||||
this.actor.setBonusInformation("Status Modifiers")
|
||||
this.nbGlobalStatus = 5
|
||||
this.statusCount = {}
|
||||
this.showGlobalStatus()
|
||||
}
|
||||
if (nextStep == "bonus-roleability") {
|
||||
this.actor.setBonusInformation("Role Ability Level Increased")
|
||||
this.actor.increaseRoleAbility()
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-ppp5") {
|
||||
this.actor.setBonusInformation("Power Purchase Points")
|
||||
this.actor.addPPP(5)
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-wealthy") {
|
||||
this.actor.setBonusInformation("x2 Starting Funds")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-heirloom") {
|
||||
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-vehicle") {
|
||||
this.actor.setBonusInformation("Vehicle")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-mount") {
|
||||
this.actor.setBonusInformation("Mount")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-sidekick") {
|
||||
this.actor.setBonusInformation("Sidekick")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-ambidextrious") {
|
||||
this.actor.setBonusInformation("Ambidextrious")
|
||||
this.actor.setHandInformation("Ambidextrious")
|
||||
this.showVirtue()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == 'select-global-virtue') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let virtue = this.virtues.find(item => item._id == itemId);
|
||||
await this.actor.createEmbeddedDocuments('Item', [virtue])
|
||||
this.showVice()
|
||||
}
|
||||
|
||||
if (step == 'select-global-vice') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let vice = this.vices.find(item => item._id == itemId);
|
||||
await this.actor.createEmbeddedDocuments('Item', [vice]);
|
||||
if(this.forceEnd) {
|
||||
this.showCharacterEnd()
|
||||
} else {
|
||||
this.showViceQuestion()
|
||||
}
|
||||
}
|
||||
|
||||
if (step == "select-vice-question") {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let nextStep = $(event.currentTarget).data("question-key")
|
||||
this.forceEnd = true
|
||||
if (nextStep == "vice-next-step") {
|
||||
this.showCharacterEnd()
|
||||
}
|
||||
if (nextStep == "vice-5-cdp") {
|
||||
this.actor.addCDP(5)
|
||||
this.showVice()
|
||||
}
|
||||
if (nextStep == "vice-vertue") {
|
||||
this.showVirtue()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -417,9 +228,6 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-role-perk') {
|
||||
itemData = this.rolePerks.find( item => item._id == itemId );
|
||||
}
|
||||
if (step == 'select-global-spec') {
|
||||
itemData = this.specs.find(item => item._id == itemId);
|
||||
}
|
||||
if (itemData) {
|
||||
let item = await Item.create(itemData, {temporary: true});
|
||||
new PegasusItemSheet(item).render(true);
|
||||
@ -430,9 +238,9 @@ export class PegasusActorCreate {
|
||||
manageSelectableStats( race ) {
|
||||
this.raceSelectableStats = {
|
||||
"race": race,
|
||||
"statsonlyonce": race.system.statsonlyonce,
|
||||
"numberstats": race.system.numberstats,
|
||||
"stats": duplicate(this.actor.system.statistics)
|
||||
"statsonlyonce": race.data.statsonlyonce,
|
||||
"numberstats": race.data.numberstats,
|
||||
"stats": duplicate(this.actor.data.data.statistics)
|
||||
}
|
||||
this.processSelectableStats()
|
||||
}
|
||||
@ -452,21 +260,20 @@ export class PegasusActorCreate {
|
||||
|
||||
/* --------------- -------------------- --------- */
|
||||
manageRacePerks(race) {
|
||||
if (!this.currentRace.system.perksgained) {
|
||||
if ( !this.currentRace.data.perksgained ) {
|
||||
this.showRoles()
|
||||
return;
|
||||
}
|
||||
if ( !this.racePerks) { // First init
|
||||
if (this.currentRace.system.perksall) {
|
||||
if ( this.currentRace.data.perksall) {
|
||||
this.racePerks = duplicate(this.perks)
|
||||
} else {
|
||||
this.racePerks = duplicate(this.currentRace.system.perks)
|
||||
this.racePerks = duplicate(this.currentRace.data.perks)
|
||||
}
|
||||
this.nbRacePerks = this.currentRace.system.perksnumber;
|
||||
this.nbRacePerks = this.currentRace.data.perksnumber;
|
||||
}
|
||||
let formData = this.createFormData("select-race-perks")
|
||||
formData.raceperks = this.racePerks;
|
||||
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
|
||||
formData.nbraceperks = this.nbRacePerks;
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
@ -493,8 +300,8 @@ export class PegasusActorCreate {
|
||||
/* --------------- ----------------------------- */
|
||||
manageOptionnalAbilities( race) {
|
||||
this.raceOptionnalAbilities = {
|
||||
"nboptionnal": race.system.nboptionnal,
|
||||
"optionnalabilities": duplicate(race.system.optionnalabilities),
|
||||
"nboptionnal": race.data.nboptionnal,
|
||||
"optionnalabilities": duplicate(race.data.optionnalabilities),
|
||||
}
|
||||
this.processOptionnalAbilitiesStep()
|
||||
}
|
||||
@ -532,11 +339,12 @@ export class PegasusActorCreate {
|
||||
async showRoleStartSpec() {
|
||||
if ( !this.roleSpecStart) {
|
||||
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
|
||||
console.log("SPEC FOUND", this.roleSpecStart)
|
||||
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
|
||||
this.nbRoleSpecStart = 2;
|
||||
}
|
||||
let formData = this.createFormData("select-role-start-spec")
|
||||
formData.rolestartspec = this.roleSpecStart
|
||||
formData.rolestartspec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
formData.nbrolespecstart = this.nbRoleSpecStart;
|
||||
this.renderChatMessage( formData)
|
||||
}
|
||||
@ -547,10 +355,7 @@ export class PegasusActorCreate {
|
||||
formData.rolestats = []
|
||||
for(let stat of this.roleStats) {
|
||||
if (stat.flag) {
|
||||
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
|
||||
if ( actorStat.value < 5) { // Only below D12
|
||||
formData.rolestats.push(duplicate(actorStat))
|
||||
}
|
||||
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
|
||||
}
|
||||
}
|
||||
//console.log("STAT", this.roleStats, formData)
|
||||
@ -561,7 +366,6 @@ export class PegasusActorCreate {
|
||||
async showRoleSpecialisations() {
|
||||
let formData = this.createFormData("select-role-spec")
|
||||
formData.rolespec = duplicate(this.roleSpec)
|
||||
formData.rolespec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
formData.dt = 1
|
||||
if (this.nbDT2 > 0 ) {
|
||||
formData.dt = 2
|
||||
@ -569,169 +373,14 @@ export class PegasusActorCreate {
|
||||
this.renderChatMessage( formData)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showRolePerks() {
|
||||
let formData = this.createFormData("select-role-perk")
|
||||
formData.roleperks = duplicate(this.rolePerks)
|
||||
formData.roleperks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
formData.nbperks = this.nbPerks
|
||||
this.renderChatMessage( formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showGlobalSpec() {
|
||||
let formData = this.createFormData("select-global-spec")
|
||||
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 5)
|
||||
formData.specs = []
|
||||
for (let spec of this.specs) {
|
||||
let isOK = true
|
||||
for (let excluded of excludedSpecs) {
|
||||
if (excluded.name == spec.name) {
|
||||
isOK = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if (isOK) {
|
||||
formData.specs.push(spec)
|
||||
}
|
||||
}
|
||||
formData.specs.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showGlobalStat() {
|
||||
let formData = this.createFormData("select-global-stat")
|
||||
formData.stats = {}
|
||||
for (let key in this.actor.system.statistics) {
|
||||
let stat = this.actor.system.statistics[key]
|
||||
if (stat.value < 5) {
|
||||
formData.stats[key] = duplicate(stat)
|
||||
}
|
||||
}
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showGlobalPerk() {
|
||||
let formData = this.createFormData("select-global-perk")
|
||||
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
|
||||
formData.perks = []
|
||||
for (let perk of this.perks) {
|
||||
let isOK = true
|
||||
for (let excluded of excludedPerks) {
|
||||
if (excluded.name == perk.name) {
|
||||
isOK = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if (isOK) {
|
||||
formData.perks.push(perk)
|
||||
}
|
||||
}
|
||||
formData.perks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showGlobalStatus() {
|
||||
let formData = this.createFormData("select-global-status")
|
||||
formData.status = {}
|
||||
for(let statusKey in this.actor.system.secondary) {
|
||||
if ( this.statusCount[statusKey] == undefined) {
|
||||
this.statusCount[statusKey] = 0
|
||||
}
|
||||
if ( this.statusCount[statusKey] < 3) {
|
||||
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
|
||||
}
|
||||
}
|
||||
if ( this.statusCount["nrg"] < 3) {
|
||||
formData.status["nrg"] = duplicate(this.actor.system.nrg)
|
||||
}
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showBonusSelection() {
|
||||
let formData = this.createFormData("select-bonus-selection")
|
||||
formData.bonuses = {
|
||||
"bonus-statistic": { name: "Increase 2 Stats" },
|
||||
"bonus-specialisation": { name: "Increase 4 Specialisations" },
|
||||
"bonus-perk": { name: "Choose/Upgrade 2 Perks" },
|
||||
"bonus-status": { name: "Upgrade 5 status" },
|
||||
"bonus-roleability": { name: "Role Ability +1" },
|
||||
"bonus-ppp5": { name: "Gain +5 PPP" },
|
||||
"bonus-wealthy": { name: "Wealthy (money x 2)" },
|
||||
"bonus-heirloom": { name: "Family Heirloom (Special Item)" },
|
||||
"bonus-vehicle": { name: "Starting Vehicle" },
|
||||
"bonus-sidekick": { name: "Starting Sidekick" },
|
||||
"bonus-ambidextrious": { name: "Ambidextrious" }
|
||||
}
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showVirtue() {
|
||||
let formData = this.createFormData("select-global-virtue")
|
||||
let virtues = this.actor.items.filter(it => it.type == "virtue")
|
||||
formData.virtues = []
|
||||
for ( let virtue1 of this.virtues) { // Filter existing virtues
|
||||
let isOK = true
|
||||
for(let virtue2 of virtues) {
|
||||
if (virtue1.name == virtue2.name) {
|
||||
isOK = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if (isOK) {
|
||||
formData.virtues.push(virtue1)
|
||||
}
|
||||
}
|
||||
formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async showVice() {
|
||||
let formData = this.createFormData("select-global-vice")
|
||||
let virtues = this.actor.items.filter(it => it.type == "virtue")
|
||||
let vices = this.actor.items.filter(it => it.type == "vice")
|
||||
formData.vices = []
|
||||
for (let vice of this.vices) {
|
||||
let isOK = true
|
||||
for ( let virtue of virtues) {
|
||||
for (let nonVice of virtue.system.unavailablevice) {
|
||||
if(nonVice.name == vice.name) {
|
||||
isOK = false
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
for ( let vice2 of vices) {
|
||||
if(vice2.name == vice.name) {
|
||||
isOK = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if (isOK) {
|
||||
formData.vices.push( vice)
|
||||
}
|
||||
}
|
||||
formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
showViceQuestion() {
|
||||
let formData = this.createFormData("select-vice-question")
|
||||
formData.questions = {
|
||||
"vice-next-step": { name: "Go to next step" },
|
||||
"vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
|
||||
"vice-vertue": { name: "Choose a Virtue and a Vice" }
|
||||
}
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showCharacterEnd() {
|
||||
await this.actor.computeNRGHealth()
|
||||
|
@ -1,25 +0,0 @@
|
||||
export class PegasusHindranceDie extends Die {
|
||||
constructor(termData ) {
|
||||
termData.faces=6;
|
||||
super(termData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static DENOMINATION = "h";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getResultLabel(result) {
|
||||
return {
|
||||
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
|
||||
}[result.result];
|
||||
}
|
||||
}
|
@ -57,10 +57,10 @@ export class PegasusItemSheet extends ItemSheet {
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
config: game.system.pegasus.config,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
||||
optionsStatusList: PegasusUtility.getOptionsStatusList(),
|
||||
data: itemData.system,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
limited: this.object.limited,
|
||||
@ -424,6 +424,7 @@ export class PegasusItemSheet extends ItemSheet {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
|
||||
|
@ -12,11 +12,11 @@ import { PegasusActor } from "./pegasus-actor.js";
|
||||
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
|
||||
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
|
||||
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
|
||||
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
|
||||
import { PegasusUtility } from "./pegasus-utility.js";
|
||||
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusItem } from "./pegasus-item.js";
|
||||
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
|
||||
import { PEGASUS_CONFIG } from "./pegasus-config.js"
|
||||
import { PegasusToken } from "./pegasus-token.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -57,18 +57,14 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = PegasusCombat
|
||||
CONFIG.Actor.documentClass = PegasusActor
|
||||
CONFIG.Item.documentClass = PegasusItem
|
||||
CONFIG.ui.combat = PegasusCombatTracker
|
||||
CONFIG.Dice.terms["h"] = PegasusHindranceDie
|
||||
game.system.pegasus = {
|
||||
utility: PegasusUtility,
|
||||
config: PEGASUS_CONFIG
|
||||
utility: PegasusUtility
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
@ -76,6 +72,7 @@ Hooks.once("init", async function () {
|
||||
|
||||
PegasusUtility.init()
|
||||
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -39,9 +39,6 @@ export class PegasusRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll() {
|
||||
for(let i=0; i<this.rollData.nbTIC; i++) {
|
||||
this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
|
||||
}
|
||||
PegasusUtility.rollPegasus(this.rollData)
|
||||
}
|
||||
|
||||
@ -104,12 +101,6 @@ export class PegasusRollDialog extends Dialog {
|
||||
if (armor) {
|
||||
armor.applied = toggled
|
||||
}
|
||||
this.rollData.armorUsed = false
|
||||
for(let a of this.rollData.armorsList) {
|
||||
if (a.applied) {
|
||||
this.rollData.armorUsed = true
|
||||
}
|
||||
}
|
||||
console.log("Armor", armorIdx, toggled)
|
||||
PegasusUtility.updateArmorDicePool(this.rollData)
|
||||
}
|
||||
@ -126,12 +117,6 @@ export class PegasusRollDialog extends Dialog {
|
||||
}
|
||||
weapon.applied = toggled
|
||||
}
|
||||
this.rollData.weaponUsed = false
|
||||
for(let a of this.rollData.weaponsList) {
|
||||
if (a.applied) {
|
||||
this.rollData.weaponUsed = true
|
||||
}
|
||||
}
|
||||
console.log("Weapon", weaponIdx, toggled, weapon)
|
||||
PegasusUtility.updateDamageDicePool(this.rollData)
|
||||
}
|
||||
@ -296,13 +281,6 @@ export class PegasusRollDialog extends Dialog {
|
||||
PegasusUtility.removeFromDicePool(this.rollData, idx)
|
||||
this.refreshDialog()
|
||||
})
|
||||
html.find('.pool-remove-hindrance-dice').click(async (event) => {
|
||||
if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
|
||||
this.rollData.hindranceDices--;
|
||||
}
|
||||
this.refreshDialog()
|
||||
})
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -23,32 +23,9 @@ export class PegasusUtility {
|
||||
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
|
||||
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
|
||||
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
|
||||
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PegasusUtility.pushInitiativeOptions(html, options);
|
||||
});*/
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => {
|
||||
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
|
||||
dice3d.addDicePreset({
|
||||
type: "dh",
|
||||
labels: [
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
|
||||
],
|
||||
bumpMaps: [
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
|
||||
],
|
||||
system: "pegasus-hindrance"
|
||||
}, "d6")
|
||||
})
|
||||
});
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
PegasusUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
@ -93,26 +70,6 @@ export class PegasusUtility {
|
||||
Handlebars.registerHelper('getDice', function (a) {
|
||||
return PegasusUtility.getDiceFromLevel(a)
|
||||
})
|
||||
Handlebars.registerHelper('getStatusConfig', function (a) {
|
||||
let key = a + "Status"
|
||||
//console.log("TABE", key, game.system.pegasus.config[key] )
|
||||
return game.system.pegasus.config[key]
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
Handlebars.registerHelper('for', function (from, to, incr, block) {
|
||||
let accum = '';
|
||||
for (let i = from; i <= to; i += incr)
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
})
|
||||
Handlebars.registerHelper('isCharacter', function (id) {
|
||||
return game.combat.isCharacter(id)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
@ -165,8 +122,7 @@ export class PegasusUtility {
|
||||
static getDiceList() {
|
||||
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
|
||||
{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
|
||||
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
|
||||
{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
|
||||
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -175,10 +131,10 @@ export class PegasusUtility {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(level)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let myDiceTrim = myDice.trim()
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: name, key: myDiceTrim, level: PegasusUtility.getLevelFromDice(myDiceTrim), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDiceTrim}.webp`
|
||||
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
@ -190,10 +146,10 @@ export class PegasusUtility {
|
||||
static updateEffectsBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect?.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
|
||||
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
|
||||
}
|
||||
if (effect?.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
|
||||
}
|
||||
}
|
||||
@ -204,7 +160,7 @@ export class PegasusUtility {
|
||||
static updateHindranceBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
|
||||
for (let hindrance of rollData.effectsList) {
|
||||
if (hindrance?.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
console.log("Adding Hindrance 1", hindrance, newDicePool)
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
|
||||
console.log("Adding Hindrance 2", newDicePool)
|
||||
@ -284,16 +240,12 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static addDicePool(rollData, diceKey, level) {
|
||||
if (diceKey == "hindrance") {
|
||||
rollData.hindranceDices +=1
|
||||
} else {
|
||||
let newDice = {
|
||||
name: "dice-click", key: diceKey, level: level,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
|
||||
}
|
||||
rollData.dicePool.push(newDice)
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static removeFromDicePool(rollData, diceIdx) {
|
||||
@ -417,9 +369,14 @@ export class PegasusUtility {
|
||||
this.optionsDiceList = optionsDiceList;
|
||||
this.optionsLevel = optionsLevel;
|
||||
|
||||
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getOptionsStatusList() {
|
||||
return this.optionsStatusList;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getOptionsDiceList() {
|
||||
return this.optionsDiceList;
|
||||
@ -792,7 +749,7 @@ export class PegasusUtility {
|
||||
// De-actived used effects from perks
|
||||
let toRem = []
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
|
||||
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
|
||||
effect.defenderTokenId = rollData.defenderTokenId
|
||||
if (effect.foreign) {
|
||||
if (game.user.isGM) {
|
||||
@ -806,11 +763,11 @@ export class PegasusUtility {
|
||||
}
|
||||
}
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (toRem.length > 0) {
|
||||
//console.log("Going to remove one use effects", toRem)
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.deleteEmbeddedDocuments('Item', toRem)
|
||||
}
|
||||
actor.checkEFfectsHindranceDeletion(rollData.statKey)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -851,12 +808,6 @@ export class PegasusUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async rollPegasus(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
|
||||
let diceFormulaTab = []
|
||||
for (let dice of rollData.dicePool) {
|
||||
@ -869,22 +820,11 @@ export class PegasusUtility {
|
||||
let myRoll = rollData.roll
|
||||
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
if (rollData.hindranceDices > 0) {
|
||||
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
|
||||
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
|
||||
for (let res of rollData.hindranceRoll.terms[0].results) {
|
||||
if (res.result == 6) {
|
||||
rollData.hindranceFailure = true
|
||||
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
// Final score and keep data
|
||||
rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
|
||||
rollData.finalScore = myRoll.total
|
||||
|
||||
if (rollData.damages) {
|
||||
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
|
||||
@ -900,7 +840,6 @@ export class PegasusUtility {
|
||||
// Init stuf
|
||||
if (rollData.isInit) {
|
||||
let combat = game.combats.get(rollData.combatId)
|
||||
await combat.setTic(rollData.combatantId, rollData)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
}
|
||||
|
||||
@ -1103,7 +1042,7 @@ export class PegasusUtility {
|
||||
}
|
||||
//rollData.attackerId = this.id
|
||||
console.log("Target/DEFENDER", defenderActor)
|
||||
//defenderActor.addHindrancesList(rollData.effectsList) /* No more used */
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
}
|
||||
}
|
||||
|
||||
@ -1181,7 +1120,7 @@ export class PegasusUtility {
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
@ -1189,22 +1128,22 @@ export class PegasusUtility {
|
||||
existing.level += token.actor.getRoleLevel()
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
toApply[friend.id] = existing
|
||||
toApply[friend.actor.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.token.actor.hasTacticianBonus()
|
||||
let hasBonus = applyDef.actor.hasTacticianBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.token.actor.removeTacticianEffect()
|
||||
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.actor.removeTacticianEffect()
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
await applyDef.token.actor.removeTacticianEffect()
|
||||
applyDef.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
//Delete all effects if no more tacticians (ie deleted case)
|
||||
@ -1212,7 +1151,7 @@ export class PegasusUtility {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasTacticianBonus()) {
|
||||
await token.actor.removeTacticianEffect()
|
||||
token.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1229,7 +1168,7 @@ export class PegasusUtility {
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
@ -1240,22 +1179,22 @@ export class PegasusUtility {
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[friend.id] = existing
|
||||
toApply[friend.actor.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
|
||||
let hasBonus = applyDef.actor.hasEnhancerBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.token.actor.removeEnhancerEffect()
|
||||
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.actor.removeEnhancerEffect()
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
await applyDef.token.actor.removeEnhancerEffect()
|
||||
applyDef.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more tacticians (ie deleted case)
|
||||
@ -1263,7 +1202,7 @@ export class PegasusUtility {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasEnhancerBonus()) {
|
||||
await token.actor.removeEnhancerEffect()
|
||||
token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1286,11 +1225,9 @@ export class PegasusUtility {
|
||||
if (token.document.disposition == 0) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
||||
}
|
||||
console.log("Ennemies for token", token.actor.name, ennemies)
|
||||
for (let ennemy of ennemies) {
|
||||
if (ennemy.actor.id != token.actor.id) {
|
||||
//console.log("Adding ennemy", ennemy.id)
|
||||
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
|
||||
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
|
||||
if (visible) {
|
||||
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
|
||||
@ -1300,31 +1237,30 @@ export class PegasusUtility {
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[ennemy.id] = existing
|
||||
toApply[ennemy.actor.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("To apply stuff : ", toApply)
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
|
||||
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
|
||||
if (applyDef.add) {
|
||||
if (!hasHindrance) {
|
||||
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasHindrance.system.effectlevel) {
|
||||
await applyDef.token.actor.removeAgitatorHindrance()
|
||||
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.actor.removeAgitatorHindrance()
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasHindrance) {
|
||||
await applyDef.token.actor.removeAgitatorHindrance()
|
||||
applyDef.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more agitators (ie deleted case)
|
||||
// Delete all effects if no more agtators (ie deleted case)
|
||||
if (agitatorTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasAgitatorHindrance()) {
|
||||
await token.actor.removeAgitatorHindrance()
|
||||
token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1342,9 +1278,9 @@ export class PegasusUtility {
|
||||
this.lastRoleEffectProcess = now
|
||||
console.log("=========================+> Searching/Processing roles effects")
|
||||
|
||||
/*NO MORE USED : await this.processTactician()*/
|
||||
await this.processTactician()
|
||||
await this.processEnhancer()
|
||||
/*NO MORE USED : await this.processAgitator()*/
|
||||
await this.processAgitator()
|
||||
|
||||
}
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
||||
{"_id":"L8raESAWGjkdXuPx","name":"Spy Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":200,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"LRnQpW6rgkU5NczM","name":"Iron Spike","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"NEArhgMy0Ej4vkdE","name":"Horseshoes","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":50,"weight":4,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":100,"weight":2,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711117227,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"NJfceDGC0l6TAeO2","name":"Night Vision Goggles","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":600,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"Nv0T2i5VMoz6UjLy","name":"Rations","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":2,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"NwW28ql42bRN8JPB","name":"Torch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":3,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
@ -50,17 +50,17 @@
|
||||
{"_id":"VsfCjMAN0WDMBBGe","name":"Wand","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":500,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"WD3ly2AuBb093Aum","name":"Computer, Laptop","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1500,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"XWx2NMmoEYpPc4uA","name":"Cigarette Lighter","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"equestrian","cost":100,"weight":3,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":40,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711313199,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":100,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"YTck6el8D5R8lCmS","name":"Sleeping Bag","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":25,"weight":7,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"Yg44Yrrx5m3ynWUC","name":"Oil Per Litre","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1.5,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"ZZmHZ8GoBilRmyf2","name":"First Aid Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"b387C0DT1IxZREZQ","name":"Power Stone","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":200,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"bmE85A0bRsN71WVQ","name":"Super Spandex","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":200,"weight":0.5,"idr":"5","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"bq7SRgHwCTAp7VOH","name":"Crowbar","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"tools","cost":20,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":3,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711290440,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"cS5p399AibT1mzFG","name":"Scope","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":150,"weight":1.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":250,"weight":8,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711332714,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":10,"weight":0,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":3,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711216310,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":250,"weight":8,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"dysEIsp0AyqGIMwm","name":"Wristwatch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"e0eZDgbBDkcF9a7y","name":"Bullet (50)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":15,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"evd4BdgmKwuH42zc","name":"Thermos Bottle","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
@ -93,5 +93,5 @@
|
||||
{"_id":"vSY6F61C3ET9YLBA","name":"Lanyard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":1,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"vqF8yH9f4rkoneZn","name":"Arrows AP (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":60,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
|
||||
{"_id":"w3c6slyBnRVJyRDz","name":"Climbing Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":4,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"xRXKblx7D5pU9HE4","name":"Backpack, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":100,"weight":10,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":40,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711128488,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"xRXKblx7D5pU9HE4","name":"Backpack, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":10,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
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{"_id":"1y6qo5dvemTXe6JF","name":"Perception [PER] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"CCQqre28bBEcxbvT","name":"Artificial","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":-2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>See Pegasus Engine CORE RPG</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.HJoEmBzCz8vJhMnO"}}}
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{"_id":"Eme4Yf7vZjRBiXsK","name":"Tough Skin","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"IM1vzlBizepTjvYS","name":"Tail","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"ITQR244uUDd0oYSu","name":"Social [SOC] -1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":-1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"KOuUDW0BXlVaHo4W","name":"Night Vision","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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|
||||
{"_id":"LxSNaTYCxAmqYrUh","name":"Cybernetic Legs","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711615277,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"L0jGHI3Yx8Gp00G8","name":"Horns or Spikes","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"LxSNaTYCxAmqYrUh","name":"Cybernetic Legs","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"M7bQBret2fhsndTy","name":"Mind [MND] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"MkzLF58m1BK245XX","name":"Defence [DEF] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"Nb6QQVzrIBNB1hS8","name":"Focus [FOC] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"O0ygTfkjdjWylVnx","name":"Agility [AGI] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"PE4SHrg7x0vKnR7y","name":"Strength [STR] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"Pn3KDs17brH2JLun","name":"Metal Carapace","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[{"name":"Metal Carapace FX: BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":3,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669633926007,"modifiedTime":1669633946640,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"VEStJ9gJ79E6Abae","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":3,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669633978751,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"Pn3KDs17brH2JLun","name":"Metal Carapace","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":3,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"SxnZHJddjsPfVa7c","name":"Dark Vision","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.vZlHA2YhsYm1tPTB"}}}
|
||||
{"_id":"TYhCzvymJ3W1B0FC","name":"Wings","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"TYkM7q3FtJbDRvlg","name":"Combat [COM] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"name":"Small","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.yahCc1WvFBPZ30QL"}},"_id":"UzUDFwHehTGAMws5"}
|
||||
{"_id":"V9VZTm0jztOQxZS1","name":"Social [SOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"X66FYt2SVavGHcUP","name":"Dexterity Gyro","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669634075961,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"X66FYt2SVavGHcUP","name":"Dexterity Gyro","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"X85EYqbOGOyOyk4a","name":"Perception [PER] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"XMXv4DoIJ4EeUEQJ","name":"Stealth [STL] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"aTXjv00HKrZ0kOz9","name":"Extra Arms","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"name":"Concealment","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.k07z4J0VzWJVyW5E"}},"_id":"aUbYKh7giBxXOWrZ"}
|
||||
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[{"name":"Flight [AGI]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","system":{"statistic":"agi","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":""},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669636421359,"modifiedTime":1669636436906,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"FMBH4qGYq2MZw5iK"}],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669636458055,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"auvwjtiN9r9jlS43","name":"Defence [DEF] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"bwHIv94lHISxxU5B","name":"Social [SOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"cp6l865666pWJZ1Q","name":"Perception [PER] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"dMtozTo29eCZSLvN","name":"Physique [PHY] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[{"name":"Radioactive Spit","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","system":{"statistic":"agi","damagestatistic":"special","damage":"0","canbethrown":false,"cost":0,"weight":0,"idr":"0","range":"close","maxrange":"","ao":"","enhanced":false,"enhancedstat":"agi","enhancedlevel":0,"damagetype":"none","itemsize":"0","damagetypelevel":0,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":true,"effects":[],"activated":false,"description":"<p>NRG Cost: 3</p>\n<p>Drag onto Target:</p>\n<p>@UUID[Compendium.fvtt-pegasus-rpg.effects.RzH5QvSanCmD8zT8]{Burning}</p>\n<p>@UUID[Compendium.fvtt-pegasus-rpg.effects.yrJYjyHColPtif8t]{Poisoned}</p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634991241,"modifiedTime":1669635757772,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"m08tBEJTsDeqO3qm"}],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669635771237,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"e4U1spBkNg6bHxMy","name":"Master","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"eMsrvbhEqLyWo4l5","name":"Focus [FOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"f90XWV1Jt1Kx0ELd","name":"Reduced Move","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"fDuToFiiLNr5CLMf","name":"Mind [MND] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"fffy2tzOU9B0eB56","name":"Strength [STR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[{"name":"Bite","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","system":{"statistic":"com","damagestatistic":"str","damage":"1","canbethrown":false,"cost":0,"weight":0,"idr":"0","range":"notapplicable","maxrange":"","ao":"","enhanced":false,"enhancedstat":"","enhancedlevel":0,"damagetype":"piercing","itemsize":"0","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":true,"effects":[],"activated":false,"description":"","aoe":"none"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634991241,"modifiedTime":1669636656758,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"T858DYefLozowtVL"}],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669636684795,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"h5zbFgislyu171s4","name":"Focus [FOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"hprgdfSobvzQhWp9","name":"Cybernetic Arm","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-2,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":2,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669634003460,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"hprgdfSobvzQhWp9","name":"Cybernetic Arm","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":2,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"hvhH88QJsfwEOWky","name":"Does Not Breathe","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"i8Se94jUfLCgbyYN","name":"Move Rate (Initiative) [MR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.xfW887EGz940gkqm"}}}
|
||||
{"_id":"lMYftTO5BNDnsvFN","name":"Physique [PHY] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"nMRz1YLmjFed97rA","name":"Brain CPU","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669633366502,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"nMRz1YLmjFed97rA","name":"Brain CPU","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"nVLbaMi41ArLbp3k","name":"Agility [AGI] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"neoDM1fyRWDFkS30","name":"Social [SOC] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"oES8AIR6MKXPRCR7","name":"Mechanical","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"pNDVA9jsSI3wdVHj","name":"Physique [PHY] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"name":"Razor Claws","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[{"name":"Razor Claws BD DMG","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"melee-dmg","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634637300,"modifiedTime":1669635540469,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"oo5VqTdav2PeR9gl"},{"name":"Razor Claws BD Climbing","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"str","specaffected":[{"_id":"miGaQlAZU1gkdUTO","name":"Climb [STR]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.u5Ur1zi75TK2zgxA"}},"system":{"statistic":"str","level":0,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.11","coreVersion":"10.290","createdTime":null,"modifiedTime":1669459111297,"lastModifiedBy":"26RudOd8Ui76NJhI"}}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{"core":{"sourceId":"Item.zEZRm1JLclv7HRNR"}},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634637300,"modifiedTime":1669635545305,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"OwRSIYZ62yPMx3nC"}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p>See Pegasus Engine CORE RPG</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pXeoM6KkdYYui7x6"}},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669635458741,"modifiedTime":1669635566753,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"pXeoM6KkdYYui7x6","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"_id":"qLHrMCnPyi7KLz6q","name":"Social [SOC] -2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":-2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"qs7k8YK9XcmpKDUK","name":"Reactive Nerve Wiring","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711557204,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"qs7k8YK9XcmpKDUK","name":"Reactive Nerve Wiring","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"rOMhQYdYLH4I2ga8","name":"Combat [COM] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"rQsToDamxy670mmN","name":"Thermal Ocular Enhancer","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669633847812,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"rQsToDamxy670mmN","name":"Thermal Ocular Enhancer","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"sOkzSAGdJTGjpWtd","name":"Fearsome Howl/Growl","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[{"_id":"wqzbo05wuiqmb1dc","name":"Intimidate [PHY]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"phy","level":1,"ispowergroup":false,"powersource":"","powers":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"t80esMj8pfXDPZAt","name":"Claws","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[{"name":"Claws BD DMG","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"melee-dmg","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634637300,"modifiedTime":1669634654437,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"gGReC7s0em3iTQ0H"},{"name":"Claws BD Climbing","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"str","specaffected":[{"_id":"miGaQlAZU1gkdUTO","name":"Climb [STR]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.u5Ur1zi75TK2zgxA"}},"system":{"statistic":"str","level":0,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.11","coreVersion":"10.290","createdTime":null,"modifiedTime":1669459111297,"lastModifiedBy":"26RudOd8Ui76NJhI"}}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{"core":{"sourceId":"Item.zEZRm1JLclv7HRNR"}},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634637300,"modifiedTime":1669634708687,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"3asR9ntKRy8nJZls"}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":4,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669634757370,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"t80esMj8pfXDPZAt","name":"Claws","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"uX9B2hwNrFoBbSGJ","name":"Cybernetic Eye","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"wEBaInNs74V7nab7","name":"Mind [MND] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"wsKUMcPNKNfRSYXI","name":"Defence [DEF] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"ycMW7FZelfHvCquA","name":"Stealth [STL] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"yhi3UPzYd0OZcCkD","name":"Stealth [STL] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"yjB1JKOKHK4uEnfZ","name":"Skin of Scales","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":2,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[{"name":"Skin of Scales BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634637300,"modifiedTime":1669635297093,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"m5PRPVSAkMHQjPoh"}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669635319964,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
|
||||
{"_id":"yjB1JKOKHK4uEnfZ","name":"Skin of Scales","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":2,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -69,7 +69,6 @@
|
||||
{"_id":"dSJ6W2MmA06wb9cD","name":"Take the Pain","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":true,"bonusdice":false,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817027,"modifiedTime":1667916817027,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"_id":"dgEE4p1JH95EXUz5","name":"Martial Artist - BD to UNARMED DMG ONLY","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"melee-dmg","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"com","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817025,"modifiedTime":1668013554225,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"name":"TELESCOPIC VISION BD","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"per","specaffected":[{"name":"Spot [PER]","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","type":"specialisation","sort":0,"_id":"fBVYpz2SGNW9EFd0","pack":"fvtt-pegasus-rpg.specialisations"}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"per","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1662376253594,"modifiedTime":1667906596738,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"efuTqKqCnZRn6egq","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"name":"Metal Carapace FX: BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":3,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669633926007,"modifiedTime":1669633946640,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"fppVLRrcPB1sxLf0","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"_id":"g6mczxPyAY2ODuXN","name":"Rapid Strike BD to atk","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"melee-atk","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"com","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817026,"modifiedTime":1667916817026,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"name":"Speed BD to DEF","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"mr","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<p>Increase Level according to Speed Bonus dependant on Power Level. </p>\n<p>See Pegasus Engine CORE RPG</p>","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1669389785320,"modifiedTime":1669389890530,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"h63QwVsBrrrtjsRx","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
|
||||
{"_id":"hSlKYB5B36LPCzcz","name":"Firing Solution","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"ranged-atk","specaffected":[{"_id":"Zv5xnsRqv02CgrTC","name":"Gunnery [AGI]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"agi","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.P1DutOMWh7ANYH5t"}}}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"<p>See Vehicle & Mounts Guide</p>","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}
|
||||
|
@ -1142,6 +1142,7 @@ ul, li {
|
||||
position: relative;
|
||||
margin:4px;
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
@ -1351,26 +1352,6 @@ Focus FOC: #ff0084
|
||||
max-height: 26px;
|
||||
margin-top: 4px;
|
||||
}
|
||||
.combat-tracker-tic-section {
|
||||
max-width: 5rem;
|
||||
min-width: 5rem;
|
||||
align-content: center;
|
||||
}
|
||||
.combat-tracker-tic {
|
||||
text-align: center;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
border-radius: 3px;
|
||||
border: 2px ridge #846109;
|
||||
color: #ffffff;
|
||||
font-size: 0.8rem;
|
||||
margin:2px;
|
||||
}
|
||||
.combat-tracker-tic-button {
|
||||
max-height: 1.8rem;
|
||||
margin-bottom: 4px;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
border-radius: 3px;
|
||||
}
|
||||
.no-grow {
|
||||
flex-grow: 1;
|
||||
max-width: 32px;
|
||||
@ -1537,12 +1518,3 @@ Focus FOC: #ff0084
|
||||
max-height: 48px;
|
||||
flex-grow: 0;
|
||||
}
|
||||
.dice-pool-image-add {
|
||||
border: 0;
|
||||
margin-left: 4px;
|
||||
min-width: 32px;
|
||||
min-height: 32px;
|
||||
max-width: 32px;
|
||||
max-height: 32px;
|
||||
flex-grow: 0;
|
||||
}
|
11
system.json
11
system.json
@ -23,7 +23,8 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "11"
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
},
|
||||
"id": "fvtt-pegasus-rpg",
|
||||
"packs": [
|
||||
@ -244,15 +245,15 @@
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "",
|
||||
"secondaryTokenAttribute": "",
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
"secondaryTokenAttribute": "secondary.delirium",
|
||||
"socket": true,
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "11.0.23",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.23.zip",
|
||||
"version": "10.1.11",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.11.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"npc",
|
||||
"vehicle"
|
||||
],
|
||||
"templates": {
|
||||
@ -172,7 +171,6 @@
|
||||
"type": "value",
|
||||
"ismax": true,
|
||||
"iscombat": true,
|
||||
"status": "healthy",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
@ -182,25 +180,22 @@
|
||||
"type": "value",
|
||||
"ismax": true,
|
||||
"iscombat": true,
|
||||
"status": "stable",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"concealment": {
|
||||
"label": "Concealment",
|
||||
"stealthhealth": {
|
||||
"label": "STL Health",
|
||||
"type": "value",
|
||||
"value": 0,
|
||||
"ismax": true,
|
||||
"status": "hidden",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"confidence": {
|
||||
"label": "Confidence",
|
||||
"socialhealth": {
|
||||
"label": "SOC Health",
|
||||
"type": "value",
|
||||
"value": 0,
|
||||
"ismax": true,
|
||||
"status": "confident",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
}
|
||||
@ -373,12 +368,6 @@
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"npc": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"vehicle": {
|
||||
"templates": [
|
||||
"vehicle"
|
||||
@ -439,7 +428,6 @@
|
||||
"noperksallowed": false,
|
||||
"affectstatus": false,
|
||||
"affectedstatus": "",
|
||||
"extratics": "none",
|
||||
"locked": false,
|
||||
"droptext": "",
|
||||
"description": ""
|
||||
@ -458,7 +446,6 @@
|
||||
"perksgained": false,
|
||||
"perksall": false,
|
||||
"perksnumber": 0,
|
||||
"size": 0,
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"statistics": ""
|
||||
@ -607,7 +594,6 @@
|
||||
"armor": {
|
||||
"statistic": "",
|
||||
"resistance": "",
|
||||
"adrl": 0,
|
||||
"weight": 0,
|
||||
"cost": 0,
|
||||
"idr": "",
|
||||
@ -658,8 +644,6 @@
|
||||
"weapon": {
|
||||
"statistic": "",
|
||||
"damagestatistic": "",
|
||||
"mdl": 0,
|
||||
"rdl": 0,
|
||||
"damage": "",
|
||||
"canbethrown": false,
|
||||
"cost": 0,
|
||||
|
@ -59,6 +59,12 @@
|
||||
<div class="stat-item status-block">
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
|
||||
</div>
|
||||
|
||||
<!--
|
||||
<label class="status-small-label">Active NRG</label>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
||||
-->
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -162,22 +168,6 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Status Thresholds</label></h3>
|
||||
</span>
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
|
||||
</span>
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
|
||||
</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
@ -420,7 +410,7 @@
|
||||
<h4>Power Purchase Points (PPP)</h4>
|
||||
</span>
|
||||
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
|
||||
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
|
||||
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
|
||||
data-dtype="Number" />
|
||||
|
||||
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"
|
||||
|
@ -134,114 +134,8 @@
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-global-spec")}}
|
||||
<div>Now select a Specialisation at +1DT.
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each specs as |spec index|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-global-stat")}}
|
||||
<div>Now select a Statistic at +1DT.
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each stats as |stat key|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-global-perk")}}
|
||||
<div>Choose a new perk or add +1DT for en existing one.
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each perks as |perk index|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-global-status")}}
|
||||
<div>Now add a +1 bonus to a status
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each status as |stat key|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-bonus-selection")}}
|
||||
<div>Select a bonus
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each bonuses as |bonus key|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-global-virtue")}}
|
||||
<div>Choose a Virtue.
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each virtues as |virtue index|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-global-vice")}}
|
||||
<div>Choose an available Vice.
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each vices as |vice index|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "select-vice-question")}}
|
||||
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
|
||||
</div>
|
||||
<table class="table-create-actor">
|
||||
{{#each questions as |question key|}}
|
||||
<tr>
|
||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
|
||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "character-end")}}
|
||||
<div>
|
||||
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
|
||||
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
|
||||
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
@ -24,14 +24,8 @@
|
||||
{{#if isDamage}}
|
||||
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq subKey "dmg-res")}}
|
||||
<li>Damage Resistance</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResistance}}
|
||||
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
|
||||
<li>ADRL : {{armor.system.adrl}}</li>
|
||||
{{/if}}
|
||||
{{#if stat}}
|
||||
<li>Statistic : {{stat.label}}</li>
|
||||
@ -44,12 +38,6 @@
|
||||
<li>Weapon : {{weaponName}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon}}
|
||||
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
|
||||
<li>MDL : {{weapon.weapon.system.mdl}}</li>
|
||||
{{/if}}
|
||||
{{#if (eq weapon.weapon.system.statistic "agi")}}
|
||||
<li>RDL : {{weapon.weapon.system.rdl}}</li>
|
||||
{{/if}}
|
||||
{{#if vehicle}}
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
|
||||
{{else}}
|
||||
@ -57,32 +45,15 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq subKey "melee-dmg")}}
|
||||
{{#if (not weaponUsed)}}
|
||||
<li>MDL : {{MDL}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq subKey "dmg-res")}}
|
||||
{{#if (not armorUsed)}}
|
||||
<li>ADRL : {{ADRL}}</li>
|
||||
{{/if}}
|
||||
{{#each armorsList as |armor idx|}}
|
||||
{{#if armor.applied}}
|
||||
<li>ADRL: {{armor.adrl}}</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
{{#if power}}
|
||||
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if hindranceFailure}}
|
||||
<li><strong>Failed due to Hindrance Dice !!</strong>
|
||||
{{else}}
|
||||
{{#if isResistance}}
|
||||
<li><strong>Defense Result : {{finalScore}}</strong>
|
||||
{{else}}
|
||||
{{#if isDamage}}
|
||||
<li><strong>Damages : {{finalScore}}</strong>
|
||||
{{else}}
|
||||
<li><strong>Final Result : {{finalScore}}</strong>
|
||||
{{/if}}
|
||||
|
24
templates/deleted.html
Normal file
24
templates/deleted.html
Normal file
@ -0,0 +1,24 @@
|
||||
{{#if (eq traumaState "none")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label" >Bonus Dice : </span>
|
||||
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
|
||||
{{#select bonusDicesLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label" >Hindrance Dice :</span>
|
||||
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
|
||||
{{#select hindranceDicesLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
@ -16,32 +16,25 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Affected stat</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
|
||||
{{#select data.affectedstat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat modifier</label>
|
||||
<input type="text" class="padd-right" name="system.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
|
||||
{{#select data.statusaffected}}
|
||||
<option value="notapplicable">Not Applicable</option>
|
||||
<option value="health">Health</option>
|
||||
<option value="delirium">Delirium</option>
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="nrg">NRG</option>
|
||||
<option value="mt">MT</option>
|
||||
<option value="kbv">KBV</option>
|
||||
{{{optionsStatusList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Status modifier</label>
|
||||
<input type="text" class="padd-right" name="system.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
||||
@ -52,7 +45,7 @@
|
||||
</li>
|
||||
{{#each data.effectsgained as |effect idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -69,7 +62,7 @@
|
||||
</li>
|
||||
{{#each data.powersgained as |power idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
|
||||
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -85,7 +78,7 @@
|
||||
</li>
|
||||
{{#each data.specialisations as |spec idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -96,7 +89,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
|
||||
@ -106,7 +99,7 @@
|
||||
</li>
|
||||
{{#each data.attackgained as |weapon idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
|
||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -123,7 +116,7 @@
|
||||
</li>
|
||||
{{#each data.armorgained as |armor idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="dasystema.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
|
||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -26,21 +26,13 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Damage Resistance</label>
|
||||
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number">
|
||||
{{#select data.resistance}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if owner}}
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">ADRL</label>
|
||||
<label class="generic-label">{{data.adrl}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Location Protected</label>
|
||||
<input type="text" class="" name="system.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
@ -82,32 +82,25 @@
|
||||
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
|
||||
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
|
||||
{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Affect Status?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
|
||||
</li>
|
||||
{{#if data.affectstatus}}
|
||||
<li class="flexrow"><label class="generic-label">Affected status/Auto damage</label>
|
||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
|
||||
{{#select data.affectedstatus}}
|
||||
<option value="mdl">MDL</option>
|
||||
<option value="rdl">RDL</option>
|
||||
<option value="adrl">ADRL</option>
|
||||
<option value="health">Health</option>
|
||||
<option value="delirium">Delirium</option>
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="nrg">NRG</option>
|
||||
<option value="mt">MT</option>
|
||||
<option value="kbv">KBV</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
@ -14,19 +14,19 @@
|
||||
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<label class="generic-label">Environment</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.environment target="system.environment" button=true owner=owner editable=editable}}
|
||||
{{editor data.environment target="data.environment" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<label class="generic-label">Society/Culture</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.society_culture target="system.society_culture" button=true owner=owner editable=editable}}
|
||||
{{editor data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<label class="generic-label">Outlook</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.outlook target="system.outlook" button=true owner=owner editable=editable}}
|
||||
{{editor data.outlook target="data.outlook" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -52,10 +52,6 @@
|
||||
</ul>
|
||||
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Size</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.size" value="{{data.size}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
|
||||
system.selectablestats}} /></label>
|
||||
|
@ -38,19 +38,6 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if (and owner (eq data.damagestatistic "str"))}}
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">MDL</label>
|
||||
<label class="competence-base">{{data.mdl}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (and owner (eq data.damagestatistic "pre"))}}
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">RDL</label>
|
||||
<label class="competence-base">{{data.rdl}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Item size</label>
|
||||
<input type="text" class="" name="system.itemsize" value="{{data.itemsize}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
@ -1,17 +1,25 @@
|
||||
<ul class="status-block">
|
||||
<li class="item flexrow">
|
||||
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-medium-label">State</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
|
||||
</li>
|
||||
{{#each data.secondary as |stat2 key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<span class="stat-label flexrow status-col-name" name="{{key}}">
|
||||
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
|
||||
{{#if (eq key "health")}}
|
||||
(KOV -{{stat2.max}})
|
||||
{{/if}}
|
||||
{{#if (eq key "delirium")}}
|
||||
(MV -{{stat2.max}})
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
<select class="padd-right status-small-label" type="text" name="system.secondary.{{key}}.status" value="{{stat2.status}}" data-dtype="String">
|
||||
{{selectOptions (getStatusConfig key) selected=stat2.status nameAttr="key" labelAttr="name" }}
|
||||
</select>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
<li class="item flexrow " data-key="nrg">
|
||||
|
@ -1,144 +0,0 @@
|
||||
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
|
||||
<header class="combat-tracker-header">
|
||||
{{#if user.isGM}}
|
||||
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
|
||||
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
{{#if combatCount}}
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
|
||||
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-left"></i>
|
||||
</a>
|
||||
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
|
||||
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-right"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</nav>
|
||||
{{/if}}
|
||||
|
||||
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users-cog"></i>
|
||||
</a>
|
||||
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-pickaxe"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{#if combatCount}}
|
||||
{{#if combat.round}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
|
||||
{{/if}}
|
||||
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
|
||||
{{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-undo"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
|
||||
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
|
||||
<i class="fas fa-cog"></i>
|
||||
</a>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
<i class="fas fa-eye-slash"></i>
|
||||
</a>
|
||||
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
|
||||
<i class="fas fa-skull"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if this.canPing}}
|
||||
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<div class="token-effects">
|
||||
{{#each this.effects}}
|
||||
<img class="token-effect" src="{{this}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if this.hasResource}}
|
||||
<div class="token-resource">
|
||||
<span class="resource">{{this.resource}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
|
||||
{{#each this.TICs as | tic index|}}
|
||||
<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
|
||||
{{#if tic.revealed}}
|
||||
ACTED
|
||||
{{else}}
|
||||
{{#if ../displayTIC}}
|
||||
{{tic.text}}
|
||||
{{else}}
|
||||
TIC: {{add index 1}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</a></button>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="token-initiative">
|
||||
{{#if this.hasRolled}}
|
||||
<span class="initiative">{{this.initiative}}</span>
|
||||
{{else if this.owner}}
|
||||
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
|
||||
{{#if hasCombat}}
|
||||
{{#if user.isGM}}
|
||||
{{#if round}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
|
||||
{{else}}
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
|
||||
{{/if}}
|
||||
{{else if control}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</nav>
|
||||
</section>
|
@ -65,30 +65,33 @@
|
||||
|
||||
{{/if}}
|
||||
|
||||
<!--
|
||||
{{#if isDamage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Damage :</span>
|
||||
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
|
||||
value="{{damageDiceLevel}}" data-dtype="Number">
|
||||
{{#select damageDiceLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
-->
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
<h3 class="dice-pool-label">Current pool</h3>
|
||||
</span>
|
||||
<div class="flexrow dice-pool-stack">
|
||||
{{#each dicePool as |dice idx|}}
|
||||
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
|
||||
data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
|
||||
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
|
||||
src="{{dice.img}}"></a></span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
<h3 class="dice-pool-label">Hindrance Dice</h3>
|
||||
</span>
|
||||
<div class="flexrow dice-pool-stack">
|
||||
{{#for 1 hindranceDices 1}}
|
||||
<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
|
||||
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if noBonusDice}}
|
||||
<div class="flexrow">
|
||||
No bonus dice due to effect !
|
||||
@ -96,13 +99,12 @@
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{#each diceList as |dice idx|}}
|
||||
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
|
||||
class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
|
||||
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
|
||||
src="{{dice.img}}"></a></span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<span class="roll-dialog-label">Modifiers : </span>
|
||||
@ -128,28 +130,18 @@
|
||||
<option value="d6">Outnumbered 2 Extra Allies d6</option>
|
||||
<option value="d8">Outnumbered 3 Extra Allies d8</option>
|
||||
<option value="d10">Outnumbered 4 Extra Allies d10</option>
|
||||
<option value="d12">Outnumbered 5 Extra Allies d12
|
||||
<option>
|
||||
<option value="d12">Outnumbered 5 Extra Allies d12<option>
|
||||
<option value="none4">===== Called DMG Shot Bonus</option>
|
||||
<option value="d12">Eyes/head d12
|
||||
<option>
|
||||
<option value="d12">Eyes/head d12<option>
|
||||
<option value="none4">===== Impact DMG Bonus</option>
|
||||
<option value="d4">Soft d4
|
||||
<option>
|
||||
<option value="d6">Thin/Flimsy d6
|
||||
<option>
|
||||
<option value="d8">Solid Furniture d8
|
||||
<option>
|
||||
<option value="d10">Thin Metal/Thick Wood d10
|
||||
<option>
|
||||
<option value="d12">Solid Object/Concrete d12
|
||||
<option>
|
||||
<option value="d4">Soft d4<option>
|
||||
<option value="d6">Thin/Flimsy d6<option>
|
||||
<option value="d8">Solid Furniture d8<option>
|
||||
<option value="d10">Thin Metal/Thick Wood d10<option>
|
||||
<option value="d12">Solid Object/Concrete d12<option>
|
||||
<option value="none5">===== Other Circumstances</option>
|
||||
<option value="d4">Concentrated
|
||||
<option>
|
||||
<option value="d4">Off Hand d4
|
||||
<option>
|
||||
<option value="d6">Higher Ground d6</option>
|
||||
<option value="d4">Concentrated<option>
|
||||
<option value="d4">Off Hand d4<option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
@ -163,15 +155,6 @@
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
{{#each TICs as |tic index|}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user