FIX: Effect Item & Vehicles: When added to sheet it increase the main stat not Current. Needs to increase Current as well as Main #100

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opened 2022-10-06 11:25:44 +02:00 by GMDOnline · 3 comments
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I can't. As the current value can be auto-edited, I have no way to know what has changed the current value.
The only think I can do is to "reset" the currentlevel to the max level value.

I can't. As the current value can be auto-edited, I have no way to know what has changed the current value. The only think I can do is to "reset" the currentlevel to the max level value.
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Do you think have a new Effect Item Field - Display Message When Added to Actor... Then this field can be used as manual instructions ?
This will help with manual fields and prevent headaches scripting wise?

Also is there a way to reference an items field in the text field .. example "Do not forget to increase the FC Current Value by [CODE for referencing the Items Level Field]"

Do you think have a new Effect Item Field - Display Message When Added to Actor... Then this field can be used as manual instructions ? This will help with manual fields and prevent headaches scripting wise? Also is there a way to reference an items field in the text field .. example "Do not forget to increase the FC Current Value by [CODE for referencing the Items Level Field]"
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OK Decision Time:
Add aNEw Text Field to Effects Item called 'Display Text when added to Actor'

Automation:
- When Item added to Actor/Vehcile Sheet display this field in the Chat Message for all to see

OK Decision Time: Add aNEw Text Field to Effects Item called 'Display Text when added to Actor' Automation: - When Item added to Actor/Vehcile Sheet display this field in the Chat Message for all to see
uberwald referenced this issue from a commit 2022-10-06 12:38:33 +02:00
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Reference: uberwald/fvtt-pegasus-rpg#100
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