FIX: Vehcile Module - Shield Category #52

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opened 2022-09-27 13:10:07 +02:00 by GMDOnline · 3 comments
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When a Vehicle Module with a category of Shields is added to the Vehicle Modules Tab:

  • Change the Shield Value in the Combat Tab for all Location to match the Shield Dice Value of the Vehicle Module Item (regardless of the location entry on the shield.)

  • Shield Value on the combat tab must still be ale to be modified manulally.

When a Vehicle Module with a category of Shields is added to the Vehicle Modules Tab: - Change the Shield Value in the Combat Tab for all Location to match the Shield Dice Value of the Vehicle Module Item (regardless of the location entry on the shield.) - Shield Value on the combat tab must still be ale to be modified manulally.
uberwald referenced this issue from a commit 2022-09-27 16:49:53 +02:00
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Can this instead by when activated?

I orginally though when it is added to ship but did not take into account that Items required activating to gain their benefits.

Only on testing this did it occur to me.

Can this instead by when activated? I orginally though when it is added to ship but did not take into account that Items required activating to gain their benefits. Only on testing this did it occur to me.
Author
Collaborator

Of course charge extra for the change

Of course charge extra for the change
Author
Collaborator

Also, Just noticed, when removed needs to reduce the Shields Value by the Item being removed

Also, Just noticed, when removed needs to reduce the Shields Value by the Item being removed
uberwald referenced this issue from a commit 2022-09-28 13:43:39 +02:00
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Reference: uberwald/fvtt-pegasus-rpg#52
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