NEW: ALL DICE POOLS - Add Common Modifiers see attachment #56
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Add a Modifiers Drop Down Menu with the following fixed modifiers:
Targets Combat Arcs:
Combat Arc Flank (Grey) D4 - Add a D4 to Dice Pool when added.
Combat Arc Blind SPot (Red) D6 - Add a D6 to Dice Pool when added.
Cover - DEF BD:
Slight Cover D4 - Add a D4 to Dice Pool when added.
Half Cover D8 - Add a D8 to Dice Pool when added.
Full Cover D12 - Add a D12 to Dice Pool when added.
Cover - DMG RES BD:
Soft Cover D4 - Add a D4 to Dice Pool when added.
Dense Cover D6 - Add a D6 to Dice Pool when added.
Light Cover D8 - Add a D8 to Dice Pool when added.
Thick Cover D10 - Add a D10 to Dice Pool when added.
Solid Cover D12 - Add a D12 to Dice Pool when added.
Outnumbered:
Outnumbered 1 Extra Ally D4 - Add a D4 to Dice Pool when added.
Outnumbered 2 Extra Allies D6 - Add a D6 to Dice Pool when added.
Outnumbered 3 Extra Allies D8 - Add a D8 to Dice Pool when added.
Outnumbered 4 Extra Allies D10 - Add a D10 to Dice Pool when added.
Outnumbered 5 Extra Allies D12 - Add a D12 to Dice Pool when added.
Called Shot DMG Bonus:
Eyes/HEad D12 - Add a D12 to Dice Pool when added.
Impact DMG Bonus:
Soft D4 - Add a D4 to Dice Pool when added.
Thin/Flimsy D6 - Add a D6 to Dice Pool when added.
Solid Furniture D8 - Add a D8 to Dice Pool when added.
Thin Metal/Thick Wood D10 - Add a D10 to Dice Pool when added.
Solid Object/Concrete D12 - Add a D12 to Dice Pool when added.
Other Circumstances:
Concentrated D4 - Add a D4 to Dice Pool when added.
Off Hand D4 - Add a D4 to Dice Pool when added.