{{!-- Combat Tab --}}
{{#if data.secondary.is3Dcombat}}
{{/if}}
{{#each data.arcs as |arc idx|}}
{{#if arc.is3D}}
{{#if @root.data.secondary.is3Dcombat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html idx=idx arc=arc}}
{{/if}}
{{else}}
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html idx=idx arc=arc}}
{{/if}}
{{/each}}
-
{{#each effects as |effect key|}}
-
{{effect.name}}
{{effect.system.effectlevel}}
{{upperFirst effect.system.type}}
{{upperFirst effect.datsystema.genre}}
{{upper effect.system.stataffected}}
{{/each}}
{{!-- Modules Tab --}}
-
{{#each vehicleHull as |hull key|}}
-
{{hull.name}}
{{hull.system.hulltype}}
{{hull.system.hr}}
{{hull.system.man}}
{{hull.system.vms}}
{{/each}}
-
{{#each powerCoreModules as |powercore key|}}
-
{{powercore.name}}
{{powercore.system.coretype}}
{{powercore.system.pc}}
{{powercore.system.nrg}}
{{/each}}
-
{{#each mobilityModules as |mobility key|}}
-
{{mobility.name}}
{{mobility.system.vehiclecategory}}
{{mobility.system.quality}}
{{mobility.system.mr}}
{{mobility.system.ts_f}}
{{mobility.system.ts_s}}
{{mobility.system.ts_r}}
{{mobility.system.man}}
{{/each}}
-
{{#each propulsionModules as |propulsion key|}}
-
{{propulsion.name}}
{{propulsion.system.quality}}
{{propulsion.system.ad}}
{{propulsion.system.topspeed}}
{{/each}}
-
{{#each combatModules as |combat key|}}
-
{{combat.name}}
{{combat.system.quality}}
{{combat.system.fc}}
{{/each}}
-
{{#each vehicleModules as |vehiclemod key|}}
-
{{vehiclemod.name}}
{{vehiclemod.system.category}}
{{vehiclemod.system.location}}
{{vehiclemod.system.security}}
{{vehiclemod.system.nrg}}
{{vehiclemod.system.range}}
{{vehiclemod.system.idr}}
{{/each}}
-
{{#each vehicleWeaponModules as |weapon key|}}
-
{{weapon.name}}
{{weapon.system.site}}
{{weapon.system.location}}
{{weapon.system.dmg}}
{{weapon.system.aoe}}
{{weapon.system.turrent}}
{{weapon.system.nrg}}
{{weapon.system.idr}}
{{/each}}
{{!-- Cargo Tab --}}
Encumbrance
Current : {{encCurrent}}
Capacity : {{encCapacity}}
Hindrance : {{encHindrance}}
-
{{#each moneys as |money key|}}
-
{{money.name}}
{{#if money.system.idrDice}}
{{money.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each weapons as |weapon key|}}
-
{{weapon.name}}
{{#if (gt weapon.system.ammomax 0)}}
{{else}}
{{/if}}
{{#if (count weapon.system.effects)}}
{{#if weapon.system.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{#if weapon.system.idrDice}}
{{weapon.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each armors as |armor key|}}
-
{{armor.name}}
{{upper armor.system.statistic}}
{{armor.system.resistanceDice}}
{{armor.system.locationprotected}}
{{#if (count armor.system.effects)}}
{{#if armor.system.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{armor.system.weight}}
{{#if armor.system.idrDice}}
{{armor.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each shields as |shield key|}}
-
{{shield.name}}
{{shield.system.levelDice}}
{{#if (count shield.system.effects)}}
{{#if shield.system.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{shield.system.weight}}
{{#if shield.system.idrDice}}
{{shield.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each containersTree as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
{{/each}}
{{!-- Details Tab --}}
-
Status
{{#each virtues as |virtue key|}}
-
{{virtue.name}}
{{/each}}
-
Status
{{#each vices as |vice key|}}
-
{{vice.name}}
{{/each}}
Catchphrase :
Background :
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
editable=editable}}
Notes :
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}