/* -------------------------------------------- */ import { PegasusCommands } from "./pegasus-commands.js"; import { PegasusActorCreate } from "./pegasus-create-char.js"; /* -------------------------------------------- */ const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ]; const __name2DiceValue = { "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10" : 10, "d12": 12 } /* -------------------------------------------- */ export class PegasusUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html)); this.rollDataStore = {} this.defenderStore = {} this.diceList = []; this.diceFoundryList = []; this.optionsDiceList = ""; this.buildDiceLists(); PegasusCommands.init(); Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }); Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }); } /* -------------------------------------------- */ static getSpecs( ) { return this.specs; } /* -------------------------------------------- */ static async ready() { const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations"); this.specs = specs.map(i => i.toObject()); } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await PegasusUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static buildDiceLists() { let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level"); let diceList = [ "0" ]; let diceValues = [0]; let diceFoundryList = [ "d0" ]; let diceLevel = 1; let concat = ""; let concatFoundry = ""; let optionsDiceList = ''; let optionsLevel = ''; for(let i=1; i<=maxLevel;i++) { let currentDices = concat + __level2Dice[diceLevel]; diceList.push( currentDices ); diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" ); if ( __level2Dice[diceLevel] == "d12") { concat = concat + "d12 "; concatFoundry = concatFoundry + "d12x, "; diceLevel = 1; } else { diceLevel++; } optionsDiceList += ``; optionsLevel += ``; } this.diceList = diceList; this.diceFoundryList = diceFoundryList; this.optionsDiceList = optionsDiceList; this.optionsLevel = optionsLevel; this.optionsStatusList = ''; console.log("Defautl dice List", diceList, diceFoundryList); } /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; } /* -------------------------------------------- */ static getOptionsDiceList() { return this.optionsDiceList; } /* -------------------------------------------- */ static getOptionsLevel() { return this.optionsLevel; } /* -------------------------------------------- */ static computeAttackDefense(defenseRollId) { let defenseRollData = this.getRollData(defenseRollId ); let attackRollData = this.getRollData(defenseRollData.linkedRollId); let defender = game.actors.get( defenseRollData.actorId); defender.processDefenseResult(defenseRollData, attackRollData); } /* -------------------------------------------- */ static applyDamage( defenseRollId) { let defenseRollData = this.getRollData(defenseRollId ); let defender = game.actors.get( defenseRollData.actorId); defender.applyDamageLoss( defenseRollData.finalDamage) ; } /* -------------------------------------------- */ static applyNoDefense( actorId, attackRollId ) { let attackRollData = this.getRollData(attackRollId ); let defender = game.actors.get( actorId ); defender.processNoDefense( attackRollData ) ; } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.chat-create-actor', event => { console.log("Event !") game.system.pegasus.creator.processChatEvent(event); } ); } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html', 'systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-level.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-range.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId){ game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return PegasusUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static templateData(it) { return PegasusUtility.data(it)?.data ?? {} } /* -------------------------------------------- */ static data(it) { if (it instanceof Actor || it instanceof Item || it instanceof Combatant) { return it.data; } return it; } /* -------------------------------------------- */ static getDiceValue( level = 0) { let diceString = this.diceList[level] let diceTab = diceString.split(" ") let diceValue = 0 for (let dice of diceTab) { diceValue += __name2DiceValue[dice] } return diceValue } /* -------------------------------------------- */ static getDiceFromLevel(level = 0) { level = Number(level) return this.diceList[level]; } /* -------------------------------------------- */ static getFoundryDiceFromLevel(level = 0) { level = Number(level) console.log(this.diceFoundryList); return this.diceFoundryList[level]; } /* -------------------------------------------- */ static createDirectOptionList( min, max) { let options = {}; for(let i=min; i<=max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static getDefenseState( actorId) { return this.defenderStore[actorId]; } /* -------------------------------------------- */ static async updateDefenseState( defenderId, rollId) { this.defenderStore[defenderId] = rollId; if ( game.user.character && game.user.character.id == defenderId ) { let defender = game.actors.get( defenderId); let chatData = { user: game.user.id, alias : defender.name, rollMode: game.settings.get("core", "rollMode"), whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ), content: `
${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below). u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await this.loadCompendiumData(compendium); //console.log("Compendium", compendiumData); return compendiumData.filter(filter); } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static async rollPegasus( rollData ) { let actor = game.actors.get(rollData.actorId); let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ]; if (rollData.stat) { dicePool[0].level += Number(rollData.stat.value); dicePool[0].statmod = Number(rollData.stat.mod); } if ( rollData.statDicesLevel) { dicePool[0].level = rollData.statDicesLevel; } if (rollData.selectedSpec && rollData.selectedSpec != "0") { rollData.spec = rollData.specList.find( item => item._id == rollData.selectedSpec); rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level); } if (rollData.spec) { dicePool[1].level += Number(rollData.spec.data.level); } if ( rollData.specDicesLevel) { dicePool[0].level = rollData.specDicesLevel; } if (rollData.bonusDicesLevel) { dicePool[2].level += Number(rollData.bonusDicesLevel); } if (rollData.hindranceDicesLevel) { dicePool[3].level += Number(rollData.hindranceDicesLevel); } if (rollData.otherDicesLevel) { dicePool[4].level += Number(rollData.otherDicesLevel); } let diceFormulaTab = []; for (let diceGroup of dicePool) { diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) ) } let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh'; console.log(diceFormula); // Performs roll let myRoll = rollData.roll; if ( !myRoll ) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll( { async: false} ); console.log("ROLL : ", diceFormula); await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") ); rollData.roll = myRoll } // Final score and keep data rollData.finalScore = myRoll.total + dicePool[0].statmod; console.log("ROLLLL!!!!", rollData); if (rollData.damages) { let dmgFormula = this.getFoundryDiceFromLevel( rollData.damages.value ) let dmgRoll = new Roll(dmgFormula).roll( { async: false} ); await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode") ); rollData.dmgResult = dmgRoll.total; } this.createChatWithRollMode( rollData.alias, { content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData) }); if ( rollData.defender ) { this.storeDefenseState( rollData ); } this.saveRollData( rollData ); } /* -------------------------------------------- */ static getDamageDice( result ) { if ( result < 0) return 0; return Math.floor(result/5) + 1; } /* ------------------------- ------------------- */ static async updateRoll( rollData) { let diceResults = rollData.diceResults; let sortedRoll = []; for (let i=0; i<10; i++) { sortedRoll[i] = 0; } for (let dice of diceResults) { sortedRoll[dice.result]++; } let index = 0; let bestRoll = 0; for (let i=0; i<10; i++) { if ( sortedRoll[i] > bestRoll) { bestRoll = sortedRoll[i]; index = i; } } let bestScore = (bestRoll * 10) + index; rollData.bestScore = bestScore; rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier; this.saveRollData(rollData ); this.createChatWithRollMode( rollData.alias, { content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData) }); } /* ------------------------- ------------------- */ static async rerollDice( actorId, diceIndex = -1 ) { let actor = game.actors.get(actorId); let rollData = actor.getRollData( ); if ( diceIndex == -1 ) { rollData.hasWillpower = actor.decrementWillpower(); rollData.roll = undefined; } else { let myRoll = new Roll("1d6").roll( { async: false} ); await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") ); console.log("Result: ", myRoll); rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch rollData.nbStrongHitUsed++; } this.rollFraggedKingdom( rollData ); } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static split3Columns(data) { let array = [ [], [], [] ]; if (data== undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push( keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] ); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }