<div class="chat-message-header"> <img class="actor-icon" src="{{img}}" alt="{{alias}}" /> <h4 class=chat-actor-name>{{name}}</h4> </div> <hr> <div class="flexcol"> {{#if (eq step "select-race")}} <div>Select a race from the list below</div> <table class="table-create-actor"> {{#each races as |race index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{race._id}}">{{race.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{race._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-race-optionnal")}} <div>The selected Race has some optionnal abilities. Select one ability by clicking the relevant button below<br> Remaining abilities to select : {{nboptionnal}} </div> <table class="table-create-actor"> {{#each optionnalabilities as |ability index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{ability._id}}">{{ability.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{ability._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-race-stats")}} <div>Select Stats to gain +1 modifier : <br> Remaining stats to select : {{numberstats}} </div> <table class="table-create-actor"> {{#each stats as |stat key|}} {{#if @root.statsonlyonce}} {{#if stat.used}} {{else}} <tr> <td>{{stat.label}} ({{stat.abbrev}})</td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td> </tr> {{/if}} {{else}} <tr> <td>{{stat.label}} ({{stat.abbrev}})</td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td> </tr> {{/if}} {{/each}} </table> {{/if}} {{#if (eq step "select-race-perks")}} <div>Now select {{nbraceperks}} Perk(s) for your character </div> <table class="table-create-actor"> {{#each raceperks as |perk index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-role")}} <div>Now select a Role for your character. </div> <table class="table-create-actor"> {{#each roles as |role index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{role._id}}">{{role.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{role._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-role-start-spec")}} <div>Choose 1 Specialisation at +1DT : </div> <table class="table-create-actor"> {{#each rolestartspec as |spec index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-role-stat")}} <div>Choose 1 Stat at +1DT : </div> <table class="table-create-actor"> {{#each rolestats as |rolestat key|}} <tr> <td>{{rolestat.label}}</td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{rolestat.abbrev}}">Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-role-spec")}} <div>Now select a specialisation at +{{dt}}DT. </div> <table class="table-create-actor"> {{#each rolespec as |spec index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-role-perk")}} <div>Now select a Perk. </div> <table class="table-create-actor"> {{#each roleperks as |perk index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-global-spec")}} <div>Now select a Specialisation at +1DT. </div> <table class="table-create-actor"> {{#each specs as |spec index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-global-stat")}} <div>Now select a Statistic at +1DT. </div> <table class="table-create-actor"> {{#each stats as |stat key|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-global-perk")}} <div>Choose a new perk or add +1DT for en existing one. </div> <table class="table-create-actor"> {{#each perks as |perk index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-global-status")}} <div>Now add a +1 bonus to a status </div> <table class="table-create-actor"> {{#each status as |stat key|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-bonus-selection")}} <div>Select a bonus </div> <table class="table-create-actor"> {{#each bonuses as |bonus key|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-global-virtue")}} <div>Choose a Virtue. </div> <table class="table-create-actor"> {{#each virtues as |virtue index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-global-vice")}} <div>Choose an available Vice. </div> <table class="table-create-actor"> {{#each vices as |vice index|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "select-vice-question")}} <div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice? </div> <table class="table-create-actor"> {{#each questions as |question key|}} <tr> <td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td> <td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td> </tr> {{/each}} </table> {{/if}} {{#if (eq step "character-end")}} <div> Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br> Games Masters May have to create new Effects and attach to the Perk Items in some cases. </div> {{/if}} </div>