{{!-- Sheet Header --}}

{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Carac Tab --}}
Unlocked/Locked{{#if editScore}}Unlocked{{else}}Locked{{/if}}
  •  CurrentBonusMax
  • {{#each data.secondary as |stat2 key|}}
  • {{stat2.label}}
    {{#if (eq key "health")}} (KOV -{{stat2.max}}) {{/if}} {{#if (eq key "delirium")}} (MV -{{stat2.max}}) {{/if}}

  • {{/each}}
  • {{data.nrg.label}}

    Act  Cur  Mod  Max / {{data.nrg.absolutemax}}
  • {{data.momentum.label}}

{{!-- Other Tab --}}

Specialisations

    {{#each specs as |spec key|}}
  • {{spec.name}} {{upper spec.data.statistic}} {{spec.data.dice}} {{#if spec.data.ispowergroup}} {{#if spec.data.powersactivated}} Deactivate {{else}} Activate {{/if}} {{else}}   {{/if}}
  • {{/each}}
{{!-- Combat Tab --}}
  • {{data.mr.label}}

  • {{data.nrg.label}}

    Act  Cur  Mod  Max / {{data.nrg.absolutemax}}
  • {{#each data.secondary as |stat2 key|}} {{#if stat2.iscombat}}

    {{stat2.label}} :

    Cur  Max {{/if}} {{/each}}
  • {{data.momentum.label}}:

    Cur  Max

    Current Hindrance level:

Combat Dice Pools

Stun

  • Stun Level Stun Threshold

Effects

    {{#each effects as |effect key|}}
  • {{effect.name}} {{upperFirst effect.data.type}} {{upperFirst effect.data.genre}} Lvl:{{effect.data.effectlevel}} {{upper effect.data.stataffected}}
  • {{/each}}

Perks

    {{#each perks as |perk key|}}
  • {{perk.name}} Lvl:{{perk.data.level}} {{#if perk.data.features.range.flag}} Range:{{perk.data.features.range.value}} {{else}}   {{/if}} {{#if perk.data.features.nbtargets.flag}} #T:{{perk.data.features.nbtargets.value}} {{else}}   {{/if}} Perk Status: {{#if (ne perk.data.status "ready")}} {{#if (eq perk.data.nbuse "next1action")}}     {{/if}} {{#if (eq perk.data.nbuse "next2action")}}   {{/if}} {{#if (eq perk.data.nbuse "next3action")}} {{/if}} {{else}}       {{/if}}
  • {{/each}}
{{!-- Powers Tab --}}
  • {{data.nrg.label}}

    Act  Cur  Mod  Max / {{data.nrg.absolutemax}}

Powers


Abilities

    {{#each abilities as |ability key|}}
  • {{ability.name}}
  • {{/each}}
{{!-- Equipement Tab --}}

Money

    {{#each moneys as |money key|}}
  • {{money.name}} Qty {{money.data.quantity}} ( -/+)
  • {{/each}}

Equipment


Weapons


Armors & Shields

{{!-- Biography Tab --}}

Psychology :

Catchphrase :


Development :


Background :

{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner editable=editable}}

Notes :

{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}