<form class="skill-roll-dialog"> <header class="roll-dialog-header"> {{#if img}} <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> {{/if}} <h1 class="dialog-roll-title roll-dialog-header">{{title}} {{#if vehicle}} from {{vehicle.name}} {{/if}}</h1> </header> <div class="grid grid-2col"> <div class="flexcol"> {{#if isGeneric}} {{else}} <div class="flexrow"> <span class="roll-dialog-label">{{upper stat.label}} :</span> <select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel" value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}> {{#select statDicesLevel}} {{{optionsDiceList}}} {{/select}} </select> <span class="small-label"> + {{statMod}}</span> </div> {{#if statVehicle}} <div class="flexrow"> <span class="roll-dialog-label">{{upper statVehicle.label}} :</span> <select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel" value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}> {{#select statVehicle.currentlevel}} {{{optionsDiceList}}} {{/select}} </select> <span class="small-label"> </span> </div> {{/if}} {{#if specList}} <div class="flexrow"> <span class="roll-dialog-label">Spec : </span> <select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}" data-dtype="String"> {{#select selectedSpec}} <option value="0">None</option> {{#each specList as |spec idx|}} <option value="{{spec._id}}">{{spec.name}}</option> {{/each}} {{/select}} </select> <span class="small-label"> </span> </div> <div class="flexrow"> <span class="roll-dialog-label">Spec Dice : </span> <select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel" value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}> {{#select specDicesLevel}} {{{optionsDiceList}}} {{/select}} </select> <span class="small-label"> </span> </div> {{/if}} {{/if}} <!-- {{#if isDamage}} <div class="flexrow"> <span class="roll-dialog-label">Weapon Damage :</span> <select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel" value="{{damageDiceLevel}}" data-dtype="Number"> {{#select damageDiceLevel}} {{{optionsDiceList}}} {{/select}} </select> <span class="small-label"> </span> </div> {{/if}} --> <div class="dice-pool-div"> <span> <h3 class="dice-pool-label">Current pool</h3> </span> <div class="flexrow dice-pool-stack"> {{#each dicePool as |dice idx|}} <span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}"></a></span> {{/each}} </div> </div> {{#if noBonusDice}} <div class="flexrow"> No bonus dice due to effect ! </div> {{else}} <div class="flexrow"> {{#each diceList as |dice idx|}} <span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image" src="{{dice.img}}"></a></span> {{/each}} </div> {{/if}} <div class="flexrow"> <span class="roll-dialog-label">Modifiers : </span> <select class="roll-dialog-label" id="modifiers" type="text" name="modifiers" value="{{modifiers}}" data-dtype="String"> {{#select modifiers}} <option value="none">None</option> <option value="none0">==== Combat Arcs</option> <option value="d4">Combat Arc Flank (Grey) d4</option> <option value="d6">Combat Arc Blind Spot (Red) d6</option> <option value="none1">===== Cover defence</option> <option value="d4">Slight cover d4</option> <option value="d8">Half cover d8</option> <option value="d12">Full cover d12</option> <option value="none2">===== Cover Damage Resistance</option> <option value="d4">Soft cover d4</option> <option value="d6">Dense cover d6</option> <option value="d8">Light cover d8</option> <option value="d10">Thick cover d10</option> <option value="d12">Solid cover d12</option> <option value="none3">===== Outnumbered</option> <option value="d4">Outnumbered 1 Extra Ally d4</option> <option value="d6">Outnumbered 2 Extra Allies d6</option> <option value="d8">Outnumbered 3 Extra Allies d8</option> <option value="d10">Outnumbered 4 Extra Allies d10</option> <option value="d12">Outnumbered 5 Extra Allies d12<option> <option value="none4">===== Called DMG Shot Bonus</option> <option value="d12">Eyes/head d12<option> <option value="none4">===== Impact DMG Bonus</option> <option value="d4">Soft d4<option> <option value="d6">Thin/Flimsy d6<option> <option value="d8">Solid Furniture d8<option> <option value="d10">Thin Metal/Thick Wood d10<option> <option value="d12">Solid Object/Concrete d12<option> <option value="none5">===== Other Circumstances</option> <option value="d4">Concentrated<option> <option value="d4">Off Hand d4<option> {{/select}} </select> </div> </div> <div> {{#if isChatRoll}} {{else}} {{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}} {{/if}} </div> </div> </form>