import { PegasusUtility } from "./pegasus-utility.js"; export class PegasusRollDialog extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData) { let options = { classes: ["PegasusDialog"], width: 620, height: 480, 'z-index': 99999 }; let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData); return new PegasusRollDialog(actor, rollData, html, options); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, close = undefined) { let conf = { title: (rollData.mode == "skill") ? "Skill" : "Roll", content: html, buttons: { roll: { icon: '', label: "Roll !", callback: () => { this.roll() } }, cancel: { icon: '', label: "Cancel", callback: () => { this.close() } } }, close: close } super(conf, options); this.actor = actor this.rollData = rollData } /* -------------------------------------------- */ roll() { PegasusUtility.rollPegasus(this.rollData) } /* -------------------------------------------- */ manageEffects(effectIdx, toggled) { let effect = this.rollData.effectsList[effectIdx] if (effect) { effect.applied = toggled let level, genre, idVal, key if (effect.type == 'effect') { let effectData = effect.effect level = effectData.system.effectlevel genre = effectData.system.genre effectData.system.isUsed = toggled if (effectData.system.reducedicevalue || effectData.system.statdice) { idVal = "#statDicesLevel" key = "statLevelBonus" } } // Now process the dice level update if (idVal) { let newLevel = Number($(idVal).val()) if (toggled) { if (genre == 'positive') { newLevel += Number(level) this.rollData[key] += Number(level) } else { newLevel -= Number(level) this.rollData[key] -= Number(level) } } else { if (genre == 'positive') { newLevel -= Number(level) this.rollData[key] -= Number(level) } else { newLevel += Number(level) this.rollData[key] += Number(level) } } newLevel = (newLevel < 0) ? 0 : newLevel $(idVal).val(newLevel) } } //console.log("Effect", effect, toggled) this.rollData.statDicesLevel = Number($('#statDicesLevel').val()) PegasusUtility.updateStatDicePool(this.rollData) PegasusUtility.updateSpecDicePool(this.rollData) PegasusUtility.updateDamageDicePool(this.rollData) PegasusUtility.updateEffectsBonusDice(this.rollData) PegasusUtility.updateHindranceBonusDice(this.rollData) } /* -------------------------------------------- */ manageArmors(armorIdx, toggled) { let armor = this.rollData.armorsList[armorIdx] if (armor) { armor.applied = toggled } console.log("Armor", armorIdx, toggled) PegasusUtility.updateArmorDicePool(this.rollData) } /* -------------------------------------------- */ manageWeapons(weaponIdx, toggled) { let weapon = this.rollData.weaponsList[weaponIdx] if (weapon) { this.rollData.weapon = duplicate(weapon) if (toggled) { this.rollData.weaponName = weapon.weapon.name } else { this.rollData.weaponName = undefined } weapon.applied = toggled } console.log("Weapon", weaponIdx, toggled, weapon) PegasusUtility.updateDamageDicePool(this.rollData) } /* -------------------------------------------- */ manageVehicleWeapon( weaponIdx, toggled) { let weapon = this.rollData.vehicleWeapons[weaponIdx] if (weapon) { this.rollData.weapon = duplicate(weapon) if (toggled) { this.rollData.weaponName = weapon.weapon.name } else { this.rollData.weaponName = undefined } weapon.applied = toggled } PegasusUtility.updateDamageDicePool(this.rollData) } /* -------------------------------------------- */ manageEquip(equipIdx, toggled) { let equip = this.rollData.equipmentsList[equipIdx] if (equip) { equip.applied = toggled let idVal = "#damageDiceLevel" // Default if (equip.equip.system.bonusdice) { idVal = "#bonusDicesLevel" } if (equip.equip.system.statdice) { idVal = "#statDicesLevel" } if (equip.equip.system.otherdice) { idVal = "#damageDiceLevel" } let newLevel = Number($(idVal).val()) if (toggled) { newLevel += Number(equip.value) } else { newLevel -= Number(equip.value) } newLevel = (newLevel < 0) ? 0 : newLevel $(idVal).val(newLevel) // Then refresh this.rollData.statDicesLevel = Number($('#statDicesLevel').val()) this.rollData.specDicesLevel = Number($('#specDicesLevel').val()) this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val()) this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val()) } } /* -------------------------------------------- */ async refreshDialog() { PegasusUtility.updateSpecDicePool(this.rollData) const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData) this.data.content = content this.render(true) } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); var dialog = this; function onLoad() { } $(function () { onLoad(); }); html.find('#specList').change(async (event) => { this.rollData.selectedSpec = event.currentTarget.value let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec) if (spec) { this.rollData.specDicesLevel = spec.system.level this.rollData.specName = spec.name $('#specDicesLevel').val(this.rollData.specDicesLevel) } else { this.rollData.specName = undefined this.rollData.specDicesLevel = 0 $('#specDicesLevel').val(0) } PegasusUtility.updateSpecDicePool(this.rollData) this.refreshDialog() }); html.find('#statDicesLevel').change((event) => { this.rollData.statDicesLevel = Number(event.currentTarget.value) }); html.find('#specDicesLevel').change(async (event) => { if (event.currentTarget.value == "none") { this.rollData.specDicesLevel = 0 } else { this.rollData.specDicesLevel = Number(event.currentTarget.value) } PegasusUtility.updateSpecDicePool(this.rollData) this.refreshDialog() }); html.find('.effect-clicked').change(async (event) => { let toggled = event.currentTarget.checked let effectIdx = $(event.currentTarget).data("effect-idx") this.manageEffects(effectIdx, toggled) this.refreshDialog() }); html.find('.armor-clicked').change((event) => { let toggled = event.currentTarget.checked let armorIdx = $(event.currentTarget).data("armor-idx") this.manageArmors(armorIdx, toggled) this.refreshDialog() }); html.find('.weapon-clicked').change((event) => { let toggled = event.currentTarget.checked let weaponIdx = $(event.currentTarget).data("weapon-idx") this.manageWeapons(weaponIdx, toggled) this.refreshDialog() }); html.find('.equip-clicked').change((event) => { let toggled = event.currentTarget.checked let equipIdx = $(event.currentTarget).data("equip-idx") this.manageEquip(equipIdx, toggled) }) html.find('.vehicle-weapon-clicked').change((event) => { let toggled = event.currentTarget.checked let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx") this.manageVehicleWeapon(weaponIdx, toggled) this.refreshDialog() }) html.find('.pool-add-dice').click(async (event) => { let diceKey = $(event.currentTarget).data("dice-key") let diceLevel = $(event.currentTarget).data("dice-level") PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel) this.refreshDialog() }) html.find('.pool-remove-dice').click(async (event) => { let idx = $(event.currentTarget).data("dice-idx") PegasusUtility.removeFromDicePool(this.rollData, idx) this.refreshDialog() }) } }