import { PegasusUtility } from "./pegasus-utility.js";
export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["PegasusDialog"], width: 620, height: 480, 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
return new PegasusRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Roll",
content: html,
buttons: {
roll: {
icon: '',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '',
label: "Cancel",
callback: () => { this.close() }
}
},
close: close
}
super(conf, options);
this.actor = actor
this.rollData = rollData
}
/* -------------------------------------------- */
roll() {
PegasusUtility.rollPegasus(this.rollData)
}
/* -------------------------------------------- */
manageEffects(effectIdx, toggled) {
let effect = this.rollData.effectsList[effectIdx]
if (effect) {
effect.applied = toggled
let level, genre, idVal, key
if (effect.type == 'effect') {
let effectData = effect.effect
level = effectData.system.effectlevel
genre = effectData.system.genre
effectData.system.isUsed = toggled
if (effectData.system.reducedicevalue || effectData.system.statdice) {
idVal = "#statDicesLevel"
key = "statLevelBonus"
}
}
// Now process the dice level update
if (idVal) {
let newLevel = Number($(idVal).val())
if (toggled) {
if (genre == 'positive') {
newLevel += Number(level)
this.rollData[key] += Number(level)
} else {
newLevel -= Number(level)
this.rollData[key] -= Number(level)
}
} else {
if (genre == 'positive') {
newLevel -= Number(level)
this.rollData[key] -= Number(level)
} else {
newLevel += Number(level)
this.rollData[key] += Number(level)
}
}
newLevel = (newLevel < 0) ? 0 : newLevel
$(idVal).val(newLevel)
}
}
//console.log("Effect", effect, toggled)
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
PegasusUtility.updateStatDicePool(this.rollData)
PegasusUtility.updateSpecDicePool(this.rollData)
PegasusUtility.updateDamageDicePool(this.rollData)
PegasusUtility.updateEffectsBonusDice(this.rollData)
PegasusUtility.updateHindranceBonusDice(this.rollData)
}
/* -------------------------------------------- */
manageArmors(armorIdx, toggled) {
let armor = this.rollData.armorsList[armorIdx]
if (armor) {
armor.applied = toggled
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */
manageWeapons(weaponIdx, toggled) {
let weapon = this.rollData.weaponsList[weaponIdx]
if (weapon) {
this.rollData.weapon = duplicate(weapon)
if (toggled) {
this.rollData.weaponName = weapon.weapon.name
} else {
this.rollData.weaponName = undefined
}
weapon.applied = toggled
}
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}
/* -------------------------------------------- */
manageVehicleWeapon( weaponIdx, toggled) {
let weapon = this.rollData.vehicleWeapons[weaponIdx]
if (weapon) {
this.rollData.weapon = duplicate(weapon)
if (toggled) {
this.rollData.weaponName = weapon.weapon.name
} else {
this.rollData.weaponName = undefined
}
weapon.applied = toggled
}
PegasusUtility.updateDamageDicePool(this.rollData)
}
/* -------------------------------------------- */
manageVehicleShield( shieldIdx, toggled) {
let shield = this.rollData.vehicleShieldList[shieldIdx]
if (shield) {
this.rollData.shield = duplicate(shield)
if (toggled) {
this.rollData.shieldName = shield.name
} else {
this.rollData.shieldName = undefined
}
shield.applied = toggled
}
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */
manageEquip(equipIdx, toggled) {
let equip = this.rollData.equipmentsList[equipIdx]
if (equip) {
equip.applied = toggled
let idVal = "#damageDiceLevel" // Default
if (equip.equip.system.bonusdice) {
idVal = "#bonusDicesLevel"
}
if (equip.equip.system.statdice) {
idVal = "#statDicesLevel"
}
if (equip.equip.system.otherdice) {
idVal = "#damageDiceLevel"
}
let newLevel = Number($(idVal).val())
if (toggled) {
newLevel += Number(equip.value)
} else {
newLevel -= Number(equip.value)
}
newLevel = (newLevel < 0) ? 0 : newLevel
$(idVal).val(newLevel)
// Then refresh
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
}
}
/* -------------------------------------------- */
async refreshDialog() {
PegasusUtility.updateSpecDicePool(this.rollData)
const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData)
this.data.content = content
this.render(true)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#specList').change(async (event) => {
this.rollData.selectedSpec = event.currentTarget.value
let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
if (spec) {
this.rollData.specDicesLevel = spec.system.level
this.rollData.specName = spec.name
$('#specDicesLevel').val(this.rollData.specDicesLevel)
} else {
this.rollData.specName = undefined
this.rollData.specDicesLevel = 0
$('#specDicesLevel').val(0)
}
PegasusUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
});
html.find('#statDicesLevel').change((event) => {
this.rollData.statDicesLevel = Number(event.currentTarget.value)
});
html.find('#specDicesLevel').change(async (event) => {
if (event.currentTarget.value == "none") {
this.rollData.specDicesLevel = 0
} else {
this.rollData.specDicesLevel = Number(event.currentTarget.value)
}
PegasusUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
});
html.find('.effect-clicked').change(async (event) => {
let toggled = event.currentTarget.checked
let effectIdx = $(event.currentTarget).data("effect-idx")
this.manageEffects(effectIdx, toggled)
this.refreshDialog()
});
html.find('.armor-clicked').change((event) => {
let toggled = event.currentTarget.checked
let armorIdx = $(event.currentTarget).data("armor-idx")
this.manageArmors(armorIdx, toggled)
this.refreshDialog()
});
html.find('.weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("weapon-idx")
this.manageWeapons(weaponIdx, toggled)
this.refreshDialog()
});
html.find('.equip-clicked').change((event) => {
let toggled = event.currentTarget.checked
let equipIdx = $(event.currentTarget).data("equip-idx")
this.manageEquip(equipIdx, toggled)
})
html.find('.vehicle-weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx")
this.manageVehicleWeapon(weaponIdx, toggled)
this.refreshDialog()
})
html.find('.vehicle-shield-clicked').change((event) => {
let toggled = event.currentTarget.checked
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
this.manageVehicleShield(shieldIdx, toggled)
this.refreshDialog()
})
html.find('#modifiers').change(async (event) => {
let diceKey = event.currentTarget.value
if ( !diceKey.includes("none")) {
let diceLevel = PegasusUtility.getLevelFromDice(diceKey)
PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
}
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")
let diceLevel = $(event.currentTarget).data("dice-level")
PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
})
html.find('.pool-remove-dice').click(async (event) => {
let idx = $(event.currentTarget).data("dice-idx")
PegasusUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
}
}