export const PEGASUS_CONFIG = { healthStatus: { healthy: { key: "healthy", name: 'Healthy', hindrance: 0 }, injured: { key: "injured",name: 'Injured',hindrance: 0 }, wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' }, severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' }, defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true} }, deliriumStatus: { stable: { key:'stable', name: 'Stable', hindrance: 0 }, unstable: { key:'unstable',name: 'Unstable', hindrance: 0 }, trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true }, severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true }, defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true} }, concealmentStatus: { hidden: { key:'hidden',name: 'Hidden', hindrance: 0 }, covered: { key:'covered',name: 'Covered', hindrance: 0 }, exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' }, detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'}, located: { key:'located',name: 'Located', hindrance: 0 } }, confidenceStatus: { confident: { key:'confident',name: 'Confident', hindrance: 0 }, uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 }, shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true }, anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true }, lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 } }, extraTIC: { "0": {key: "0", name: "None", value: 0}, "1": {key: "1", name: "+1 TIC", value: 1}, "2": {key: "2", name: "+2 TIC", value: 2}, "3": {key: "3", name: "+3 TIC", value: 3}, "4": {key: "4", name: "+4 TIC", value: 4}, } }