<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
  <header class="combat-tracker-header">
      {{#if user.isGM}}
      <nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
          <a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
              <i class="fas fa-plus"></i>
          </a>
          {{#if combatCount}}
          <a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
             {{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
              <i class="fas fa-caret-left"></i>
          </a>
          <h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
          <a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
             {{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
              <i class="fas fa-caret-right"></i>
          </a>
          {{/if}}
          <a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
              <i class="fas fa-trash"></i>
          </a>
      </nav>
      {{/if}}

      <div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
          {{#if user.isGM}}
          <a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
              <i class="fas fa-users"></i>
          </a>
          <a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
              <i class="fas fa-users-cog"></i>
          </a>
          <a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
            <i class="fas fa-pickaxe"></i>
        </a>
        {{/if}}

          {{#if combatCount}}
          {{#if combat.round}}
          <h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
          {{else}}
          <h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
          {{/if}}
          {{else}}
          <h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
          {{/if}}

          {{#if user.isGM}}
          <a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
              {{#unless hasCombat}}disabled{{/unless}}>
              <i class="fas fa-undo"></i>
          </a>
          <a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
              data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
              <i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
          </a>
          {{/if}}
          <a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
              <i class="fas fa-cog"></i>
          </a>
      </div>
  </header>

  <ol id="combat-tracker" class="directory-list">
      {{#each turns}}
      <li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
          <img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
          <div class="token-name flexcol">
              <h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
              <div class="combatant-controls flexrow">
                  {{#if ../user.isGM}}
                  <a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
                      <i class="fas fa-eye-slash"></i>
                  </a>
                  <a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
                      <i class="fas fa-skull"></i>
                  </a>
                  {{/if}}
                  {{#if this.canPing}}
                  <a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
                      <i class="fa-solid fa-bullseye-arrow"></i>
                  </a>
                  {{/if}}
                  <div class="token-effects">
                      {{#each this.effects}}
                      <img class="token-effect" src="{{this}}"/>
                      {{/each}}
                  </div>
              </div>
          </div>

          {{#if this.hasResource}}
          <div class="token-resource">
              <span class="resource">{{this.resource}}</span>
          </div>
          {{/if}}
          
          <div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
            {{#each this.TICs as | tic index|}}
              <button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
                {{#if tic.revealed}}
                  ACTED
                {{else}}
                  TIC: {{add index 1}}
                {{/if}}
              </a></button>
            {{/each}}
          </div>

          <div class="token-initiative">              
              {{#if this.hasRolled}}
              <span class="initiative">{{this.initiative}}</span>
              {{else if this.owner}}
              <a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
              {{/if}}
          </div>
      </li>
      {{/each}}
  </ol>

  <nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
  {{#if hasCombat}}
      {{#if user.isGM}}
          {{#if round}}
          <a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
          <a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
          <a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
          <a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
          <a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
          {{else}}
          <a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button"  data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
          {{/if}}
      {{else if control}}
      <a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button"  data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
      <a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button"  data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
      <a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button"  data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
      {{/if}}
  {{/if}}
  </nav>
</section>