{{!-- Sheet Header --}}

    {{#each data.statistics as |stat key|}} {{#if (eq stat.col 1)}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}} {{/if}} {{/each}}
    {{#each data.statistics as |stat key|}} {{#if (eq stat.col 2)}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}} {{/if}} {{/each}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
+
-

{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Combat Tab --}}

Perks

    {{#each perks as |perk key|}}
  • {{perk.name}} Lvl:{{perk.data.level}} {{#if perk.data.features.range.flag}} Range:{{perk.data.features.range.value}} {{else}}   {{/if}} {{#if perk.data.features.nbtargets.flag}} #T:{{perk.data.features.nbtargets.value}} {{else}}   {{/if}} Perk Status: {{#if (ne perk.data.status "ready")}} {{#if (eq perk.data.nbuse "next1action")}}     {{/if}} {{#if (eq perk.data.nbuse "next2action")}}   {{/if}} {{#if (eq perk.data.nbuse "next3action")}} {{/if}} {{else}}       {{/if}}
  • {{/each}}

Effects

    {{#each effects as |effect key|}}
  • {{effect.name}} {{upperFirst effect.data.type}} {{upperFirst effect.data.genre}} Lvl:{{effect.data.effectlevel}} {{upper effect.data.stataffected}}
  • {{/each}}
{{!-- Other Tab --}}

Specialisations

    {{#each specs as |spec key|}}
  • {{spec.name}} {{upper spec.data.statistic}} {{spec.data.dice}} {{#if spec.data.ispowergroup}} {{#if spec.data.powersactivated}} Deactivate {{else}} Activate {{/if}} {{else}}   {{/if}}
  • {{/each}}
{{!-- Powers Tab --}}
  • {{data.nrg.label}}

    Act  Cur  Mod  Max / {{data.nrg.absolutemax}}

Powers

    {{#each powers as |power key|}}
  • {{#if power.data.rollneeded}} {{power.name}} {{else}} {{power.name}} {{/if}} {{power.data.type}} {{#if power.data.activated}} Activated {{else}}   {{/if}} {{#if power.data.dmgroll}} DMG Roll {{else}}   {{/if}} {{power.data.cost}} Spent:
  • {{/each}}

Abilities

    {{#each abilities as |ability key|}}
  • {{ability.name}}
  • {{/each}}
{{!-- Equipement Tab --}}

Encumbrance

Current : {{encCurrent}} Capacity : {{encCapacity}} Hindrance : {{encHindrance}}

Money

    {{#each moneys as |money key|}}
  • {{money.name}} Qty {{money.data.quantity}} ( -/+)
  • {{/each}}

Weapons

Armors & Shields

Equipment

    {{#each containersTree as |equip key|}}
  • {{equip.name}} {{upperFirst equip.data.type}} Qty {{equip.data.quantity}} {{#if (count equip.data.effects)}} {{#if equip.data.activated}} Deactivate {{else}} Activate {{/if}} {{else}}   {{/if}} {{#if equip.data.iscontainer}} Enc:{{equip.data.contentsEnc}} {{/if}}
    • {{#each equip.data.contents as |subgear key|}}
    • {{subgear.name}} {{upperFirst subgear.data.type}} Qty {{subgear.data.quantity}} {{#if (count subgear.data.effects)}} {{#if subgear.data.activated}} Deactivate {{else}} Activate {{/if}} {{else}}   {{/if}}
      {{/each}}
    {{/each}}

{{!-- Biography Tab --}}

Psychology :

Catchphrase :


Development :


Background :

{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner editable=editable}}

Notes :

{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}