{{#if img}}
{{/if}}
{{#if power}}
- Power : {{power.name}}
{{/if}}
{{#if isDamage}}
- Weapon Damage Dice : {{weaponDamageDice}}
{{/if}}
{{#if isResistance}}
- Armor Resistance Dice : {{armor.system.resistanceDice}}
- ADRL : {{armor.system.adrl}}
{{/if}}
{{#if stat}}
- Statistic : {{stat.label}}
{{/if}}
{{#if specName}}
- Specialisation : {{specName}}
{{/if}}
{{#if weaponName}}
- Weapon : {{weaponName}}
{{/if}}
{{#if weapon}}
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
- MDL : {{weapon.weapon.system.mdl}}
{{/if}}
{{#if (eq weapon.weapon.system.statistic "agi")}}
- RDL : {{weapon.weapon.system.rdl}}
{{/if}}
{{#if vehicle}}
- Damage type : {{weapon.weapon.system.damagetype}}
{{else}}
- Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}
{{/if}}
{{/if}}
{{#if (eq subKey "dmg-res")}}
- Damage Resistance
{{#each armorsList as |armor idx|}}
{{#if armor.applied}}
- ADRL: {{armor.adrl}}
{{/if}}
{{/each}}
{{/if}}
{{#if power}}
- Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}
{{/if}}
{{#if hindranceFailure}}
- Failed due to Hindrance Dice !!
{{else}}
{{#if isResistance}}
- Defense Result : {{finalScore}}
{{else}}
- Final Result : {{finalScore}}
{{/if}}
{{/if}}
{{#if isChatRoll}}
{{else}}
{{/if}}