{{!-- Combat Tab --}}
-
{{#each effects as |effect key|}}
-
{{#if effect.system.locked}}
{{#if @root.isGM}}
{{else}}
{{/if}}
{{else}}
{{/if}}
{{effect.name}}
{{effect.system.effectlevel}}
{{upperFirst effect.system.type}}
{{upperFirst effect.system.genre}}
{{upper effect.system.stataffected}}
{{#if effect.system.locked}}
{{#if @root.isGM}}
{{/if}}
{{else}}
{{/if}}
{{/each}}
{{!-- Other Tab --}}
-
{{#each specs as |spec key|}}
-
{{spec.name}}
{{upper spec.system.statistic}}
{{spec.system.dice}}
{{#if spec.system.ispowergroup}}
{{#if spec.system.powersactivated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{/each}}
{{!-- Powers Tab --}}
-
{{#each abilities as |ability key|}}
-
{{ability.name}}
{{upper ability.system.affectedstat}}
{{ability.system.statmodifier}}
{{upperFirst ability.system.statusaffected}}
{{ability.system.statusmodifier}}
{{/each}}
{{!-- Equipement Tab --}}
Encumbrance
Current : {{encCurrent}}
Capacity : {{encCapacity}}
Hindrance : {{encHindrance}}
-
{{#each moneys as |money key|}}
-
{{money.name}}
{{#if money.system.idrDice}}
{{money.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each weapons as |weapon key|}}
-
{{weapon.name}}
{{#if (gt weapon.system.ammomax 0)}}
{{else}}
{{/if}}
{{#if (count weapon.system.effects)}}
{{#if weapon.system.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{#if weapon.system.idrDice}}
{{weapon.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each armors as |armor key|}}
-
{{armor.name}}
{{upper armor.system.statistic}}
{{armor.system.resistanceDice}}
{{armor.system.locationprotected}}
{{#if (count armor.system.effects)}}
{{#if armor.system.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{armor.system.weight}}
{{#if armor.system.idrDice}}
{{armor.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each shields as |shield key|}}
-
{{shield.name}}
{{shield.system.levelDice}}
{{#if (count shield.system.effects)}}
{{#if shield.system.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{shield.system.weight}}
{{#if shield.system.idrDice}}
{{shield.system.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each containersTree as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
{{/each}}
{{!-- Biography Tab --}}
-
Status
{{#each virtues as |virtue key|}}
-
{{virtue.name}}
{{/each}}
-
Status
{{#each vices as |vice key|}}
-
{{vice.name}}
{{/each}}
Catchphrase :
Background :
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
editable=editable}}
Notes :
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}