/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { PegasusUtility } from "./pegasus-utility.js" import { PegasusRollDialog } from "./pegasus-roll-dialog.js" /* -------------------------------------------- */ export class PegasusVehicleSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["fvtt-pegasus-rpg", "sheet", "actor"], template: "systems/fvtt-pegasus-rpg/templates/vehicle-sheet.html", width: 960, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: true }); } /* -------------------------------------------- */ async getData() { const objectData = this.object let actorData = duplicate(this.object) let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: actorData.system, effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, optionsDiceList: PegasusUtility.getOptionsDiceList(), vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused, crewList: this.actor.getCrewList(), totalCost: this.actor.getTotalCost(), optionsLevel: PegasusUtility.getOptionsLevel(), subActors: duplicate(this.actor.getSubActors()), effects: duplicate(this.actor.getEffects()), combatModules: duplicate(this.actor.getCombatModules()), powerCoreModules: duplicate(this.actor.getPowercoreModules()), vehicleHull: duplicate(this.actor.getVehicleHull()), mobilityModules: duplicate(this.actor.getMobilityModules()), propulsionModules: duplicate(this.actor.getPropulsionModules()), vehicleModules: duplicate(this.actor.getVehicleModules()), vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()), cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ), cargoCurrent: this.actor.getCurrentCargoCapacity(), moneys: duplicate(this.actor.getMoneys()), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, isGM: game.user.isGM } this.formData = formData; console.log("VEHICLE : ", formData, this.object); return formData; } /* -------------------------------------------- */ async openGenericRoll() { let rollData = PegasusUtility.initGenericRoll() rollData.traumaState = this.actor.getTraumaState() let rollDialog = await PegasusRollDialog.create( this.actor, rollData); rollDialog.render( true ); } /* -------------------------------------------- */ async rollIDR( itemId, diceValue) { let item = this.actor.items.get( itemId) ?? {name: "Unknown"} let myRoll = new Roll(diceValue+"x").roll({ async: false }) await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) let chatData = { user: game.user.id, rollMode: game.settings.get("core", "rollMode"), whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')), content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}` } ChatMessage.create(chatData) } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; html.bind("keydown", function(e) { // Ignore Enter in actores sheet if (e.keyCode === 13) return false; }); // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") const item = this.actor.items.get( itemId ); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item") PegasusUtility.confirmDelete(this, li) }) html.find('.item-add').click(ev => { let dataType = $(ev.currentTarget).data("type") this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) }) html.find('.current-speed-change').change(ev => { let speed = ev.currentTarget.value this.actor.manageCurrentSpeed(speed) }) html.find('.vehicle-module-activate').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") this.actor.activateVehicleModule( itemId) }); html.find('.vehicle-weapon-activate').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") this.actor.activateVehicleModule( itemId) }); html.find('.equip-activate').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") this.actor.equipActivate( itemId) }); html.find('.equip-deactivate').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") this.actor.equipDeactivate( itemId) }); html.find('.effect-used').click(ev => { const li = $(ev.currentTarget).parents(".item"); let itemId = li.data("item-id"); this.actor.perkEffectUsed( itemId) }); html.find('.member-delete').click(ev => { const li = $(ev.currentTarget).parents(".item") let actorId = li.data("actor-id") this.actor.delCrew(actorId) }); html.find('.quantity-minus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incDecQuantity( li.data("item-id"), -1 ); } ) html.find('.quantity-plus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incDecQuantity( li.data("item-id"), +1 ); } ) html.find('.vehicle-current-nrg-minus').click(event => { this.actor.incDecNRG( -1 ); } ) html.find('.vehicle-current-nrg-plus').click(event => { this.actor.incDecNRG( 1 ); } ) html.find('.ammo-minus').click(event => { const li = $(event.currentTarget).parents(".item") this.actor.incDecAmmo( li.data("item-id"), -1 ); } ); html.find('.ammo-plus').click(event => { const li = $(event.currentTarget).parents(".item") this.actor.incDecAmmo( li.data("item-id"), +1 ) } ); html.find('.vehicle-stun-minus').click(event => { this.actor.modifyVehicleStun( -1 ) } ) html.find('.vehicle-stun-plus').click(event => { this.actor.modifyVehicleStun( 1 ) } ) html.find('.momentum-minus').click(event => { this.actor.modifyMomentum( -1 ) } ) html.find('.momentum-plus').click(event => { this.actor.modifyMomentum( 1 ) } ) html.find('.unarmed-attack').click((event) => { this.actor.rollUnarmedAttack(); }); html.find('.generic-pool-roll').click((event) => { this.openGenericRoll() } ); html.find('.attack-melee').click((event) => { this.actor.rollPoolFromVehicle( 'com', false, "melee-atk") }); html.find('.damage-melee').click((event) => { this.actor.rollPoolFromVehicle( 'str', false, "melee-dmg") }); html.find('.attack-ranged').click((event) => { this.actor.rollPoolFromVehicle( 'agi', false, "ranged-atk") }); html.find('.damage-ranged').click((event) => { this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg"); }); html.find('.defense-roll').click((event) => { this.actor.rollPoolFromVehicle( 'agi', true, "defence"); }); html.find('.damage-resistance').click((event) => { this.actor.rollVehicleDamageResistance( ); }); html.find('.currentlevel-change').change((event) => { const statKey = $(event.currentTarget).data("stat-key"); if ( statKey == "man") { this.actor.setTurningArc(event.currentTarget.value) } if ( statKey == "pc") { this.actor.updateMaxNrg(event.currentTarget.value) } }) html.find('.roll-stat').click((event) => { const statId = $(event.currentTarget).data("stat-key"); this.actor.rollStat(statId); }); html.find('.roll-mr').click((event) => { this.actor.rollMR(); }); html.find('.roll-idr').click((event) => { const diceValue = $(event.currentTarget).data("dice-value") const li = $(event.currentTarget).parents(".item") this.rollIDR( li.data("item-id"), diceValue) }) html.find('.weapon-roll').click((event) => { const li = $(event.currentTarget).parents(".item"); const weaponId = li.data("item-id"); this.actor.rollWeapon(weaponId); }); html.find('.armor-roll').click((event) => { const li = $(event.currentTarget).parents(".item"); const armorId = li.data("item-id"); this.actor.rollArmor(armorId); }); html.find('.weapon-damage-roll').click((event) => { const li = $(event.currentTarget).parents(".item"); const weaponId = li.data("item-id"); this.actor.rollWeapon(weaponId, true); }); html.find('.weapon-damage').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.getOwnedItem(li.data("item-id")); this.actor.rollDamage(weapon, 'damage'); }); html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; this.render(true); }); html.find('.item-link a').click((event) => { const itemId = $(event.currentTarget).data("item-id"); const item = this.actor.getOwnedItem(itemId); item.sheet.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equipItem( li.data("item-id") ); this.render(true); }); html.find('.update-field').change(ev => { const fieldName = $(ev.currentTarget).data("field-name"); let value = Number(ev.currentTarget.value); this.actor.update( { [`${fieldName}`]: value } ); }) html.find('.member-view').click((event) => { const li = $(event.currentTarget).parents(".item") let actorId = li.data("actor-id") const actor = game.actors.get( actorId ) actor.sheet.render(true) }) } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ async _onDropItem(event, dragData) { const item = fromUuidSync(dragData.uuid) if (item == undefined) { item = this.actor.items.get( dragData.uuid ) } let itemFull = await PegasusUtility.searchItem( item ) let ret = await this.actor.preprocessItemVehicle( event, itemFull, true ) if ( ret ) { super._onDropItem(event, dragData) } } /* -------------------------------------------- */ async _onDropActor(event, dragData) { const actor = fromUuidSync(dragData.uuid) if (actor) { this.actor.addCrew(actor.id) }else { ui.notifications.warn("This actor is not found and can't be added to the Vehicle's crew.") } super._onDropActor(event) } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData) } }