<div class="chat-message-header"> {{#if actorImg}} <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" /> {{/if}} <h4 class=chat-actor-name>{{alias}}</h4> </div> <hr> {{#if img}} <div > <img class="chat-icon" src="{{img}}" alt="{{name}}" /> </div> {{/if}} <div class="flexcol"> </div> <div> <ul> {{#if power}} <li>Power : {{power.name}}</li> {{/if}} {{#if isDamage}} <li>Weapon Damage Dice : {{weaponDamageDice}}</li> {{/if}} {{#if isResistance}} <li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li> <li>ADRL : {{armor.system.adrl}}</li> {{/if}} {{#if stat}} <li>Statistic : {{stat.label}}</li> {{/if}} {{#if specName}} <li>Specialisation : {{specName}}</li> {{/if}} {{#if weaponName}} <li>Weapon : {{weaponName}}</li> {{/if}} {{#if weapon}} {{#if (eq weapon.weapon.system.damagestatistic "str")}} <li>MDL : {{weapon.weapon.system.mdl}}</li> {{/if}} {{#if (eq weapon.weapon.system.statistic "agi")}} <li>RDL : {{weapon.weapon.system.rdl}}</li> {{/if}} {{#if vehicle}} <li>Damage type : {{weapon.weapon.system.damagetype}}</li> {{else}} <li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li> {{/if}} {{/if}} {{#if (eq subKey "dmg-res")}} <li>Damage Resistance</li> {{#each armorsList as |armor idx|}} {{#if armor.applied}} <li>ADRL: {{armor.adrl}}</li> {{/if}} {{/each}} {{/if}} {{#if power}} <li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li> {{/if}} {{#if hindranceFailure}} <li><strong>Failed due to Hindrance Dice !!</strong> {{else}} {{#if isResistance}} <li><strong>Defense Result : {{finalScore}}</strong> {{else}} <li><strong>Final Result : {{finalScore}}</strong> {{/if}} {{/if}} {{#if isChatRoll}} {{else}} <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> {{/if}} </ul> </div> </div>