1075 lines
49 KiB
HTML
1075 lines
49 KiB
HTML
<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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<div class="header-fields">
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<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexrow">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="flexcol">
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<div class="flexrow">
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<div class="stat-item">
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<ul>
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{{#each data.statistics as |stat key|}}
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{{#if (eq stat.col 1)}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
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{{/if}}
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{{/each}}
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<li class="item flexrow list-item color-class-pool item-stat-roll" data-attr-key="pool">
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<span class="stat-icon">
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<img class="stat-icon" src="icons/dice/d12black.svg">
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</span>
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<span class="stat-label stat-margin" name="pool">
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<h4 class="stat-text-white stat-margin"><a class="generic-pool-roll stat-margin"
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data-stat-key="pool">Dice Pool</a></h4>
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</span>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul>
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{{#each data.statistics as |stat key|}}
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{{#if (eq stat.col 2)}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
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{{/if}}
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{{/each}}
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<li class="item flexrow list-item color-class-mr item-stat-roll" data-attr-key="mr">
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<span class="stat-icon">
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<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/MR.webp">
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</span>
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<span class="stat-label stat-margin" name="mr">
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<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="mr">MR</a>
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</h4>
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</span>
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<select class="status-small-label color-class-common" type="text" name="system.mr.value"
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value="{{data.mr.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select data.mr.value}}
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{{{@root.optionsDiceList}}}
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{{/select}}
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</select>
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<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
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name="system.mr.mod" value="{{data.mr.mod}}" data-dtype="Number" {{#unless
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@root.editScore}}disabled{{/unless}} />
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</li>
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</ul>
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</div>
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<div class="stat-item status-block">
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
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</div>
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<!--
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<label class="status-small-label">Active NRG</label>
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<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
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-->
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</div>
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</div>
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</div>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="specs">Specialisations</a>
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<a class="item" data-tab="powers">Powers/Abilities</a>
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<a class="item" data-tab="equipment">Equipment</a>
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<a class="item" data-tab="biodata">Biography</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Combat Tab --}}
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<div class="tab fight" data-group="primary" data-tab="combat">
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<div class="flexcol">
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<div class="flexrow">
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-melee"><a class="combat-button attack-melee flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/COM.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Melee Attack</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-meleedmg"><a class="combat-button damage-melee flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/STR.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Melee/Thrown Damage</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-ranged-attack"><a class="combat-button attack-ranged flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-ranged-damage"><a class="combat-button damage-ranged flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-defence"><a class="combat-button defense-roll flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/DEF.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Defence</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-dmgres"><a class="combat-button damage-resistance flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PHY.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Damage Resistance</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<span class="flexrow">
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<h3>Stun</h3>
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<span class="status-small-label no-grow">
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<a class="stun-plus plus-minus-button">+</a>
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<a class="stun-minus plus-minus-button"> -</a>
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</span>
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</span>
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<ul class="stat-list alternate-list">
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<li class="item stat flexrow list-item">
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<span class="generic-label small-label">Current</span>
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<input type="text" class="" name="system.combat.stunlevel" value="{{data.combat.stunlevel}}"
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data-dtype="Number" />
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<span class="generic-label small-label">Threshold</span>
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<input type="text" class="" name="system.combat.stunthreshold" value="{{data.combat.stunthreshold}}"
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data-dtype="Number" />
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</li>
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</ul>
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</div>
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</div>
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<div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Perks</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Level</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Range</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">#Targets</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Status</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Uses remaining</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label"> </label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label"> </label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label"> </label>
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</span>
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</li>
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{{#each perks as |perk key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{perk.img}}" /></a>
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<span class="item-name-label-long">{{perk.name}}</span>
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<span class="item-field-label-short">{{perk.system.level}}</span>
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{{#if perk.system.features.range.flag}}
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<span class="item-field-label-medium">{{perk.rangeText}}</span>
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{{else}}
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<span class="item-field-label-medium"> - </span>
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{{/if}}
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{{#if perk.system.features.nbtargets.flag}}
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<span class="item-field-label-short">{{perk.system.features.nbtargets.value}}</span>
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{{else}}
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<span class="item-field-label-short"> - </span>
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{{/if}}
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<span class="item-field-label-long">
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{{#if (eq @root.traumaState "severetrauma")}}
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Disabled
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{{else}}
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<select class="perk-status" type="text" value="{{perk.system.status}}" data-dtype="String">
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{{#select perk.system.status}}
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<option value="ready">Ready</option>
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<option value="activated">Activated</option>
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<option value="round2">2 Rounds left</option>
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<option value="round1">1 Round left</option>
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{{/select}}
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</select>
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{{/if}}
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</span>
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{{#if (ne perk.system.status "ready")}}
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{{#if (eq perk.system.nbuse "next1action")}}
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<span class="item-field-label-short "><label
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class="item-field-label-short attribute-value checkbox"><input type="checkbox" class="perk-used"
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data-use-index="1" name="perk.system.used1" {{checked perk.system.used1}} /></label></span>
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<span class="item-field-label-short "> </span>
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<span class="item-field-label-short "> </span>
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{{/if}}
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{{#if (eq perk.system.nbuse "next2action")}}
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<span class="item-field-label-short "><label
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class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
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class="perk-used" data-use-index="1" name="perk.system.used1" {{checked
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perk.system.used1}} /></label></span>
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<span class="item-field-label-short "><label
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class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
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class="perk-used" data-use-index="2" name="perk.system.used2" {{checked
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perk.system.used2}} /></label></span>
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<span class="item-field-label-short "> </span>
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{{/if}}
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{{#if (eq perk.system.nbuse "next3action")}}
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<span class="item-field-label-short "><label
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class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
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class="perk-used" data-use-index="1" name="perk.system.used1" {{checked
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perk.system.used1}} /></label></span>
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<span class="item-field-label-short "><label
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class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
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class="perk-used" data-use-index="2" name="perk.system.used2" {{checked
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perk.system.used2}} /></label></span>
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<span class="item-field-label-short "><label
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class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
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class="perk-used" data-use-index="3" name="perk.system.used3" {{checked
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perk.system.used3}} /></label></span>
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{{/if}}
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{{else}}
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<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
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<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
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<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
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{{/if}}
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long2">
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<h3><label class="items-title-text">Effects</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Level</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Type</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">P/N</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Stat</label>
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</span>
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</li>
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{{#each effects as |effect key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
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data-item-id="{{effect._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{effect.img}}" /></a>
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<span class="item-name-label-long2">{{effect.name}}</span>
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<span class="item-field-label-short">{{effect.system.effectlevel}}</span>
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<span class="item-field-label-short">{{upperFirst effect.system.type}}</span>
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<span class="item-field-label-short">{{upperFirst effect.datsystema.genre}}</span>
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<span class="item-field-label-short">{{upper effect.system.stataffected}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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{{!-- Other Tab --}}
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<div class="tab items" data-group="primary" data-tab="specs">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Specialisations</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Stat</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Dice</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Powergroup</label>
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</span>
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</li>
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{{#each specs as |spec key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{spec.img}}" /></a>
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<span class="item-name-label"><a class="roll-spec">{{spec.name}}</a></span>
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<span class="item-field-label-short">{{upper spec.system.statistic}}</span>
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<span class="item-field-label-short">{{spec.system.dice}}</span>
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{{#if spec.system.ispowergroup}}
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{{#if spec.system.powersactivated}}
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<span class="item-field-label-long"><a class="spec-group-deactivate">Deactivate</a></span>
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{{else}}
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<span class="item-field-label-long"><a class="spec-group-activate">Activate</a></span>
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{{/if}}
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{{else}}
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<span class="item-field-label-long"> - </span>
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{{/if}}
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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</div>
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|
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{{!-- Powers Tab --}}
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<div class="tab fight" data-group="primary" data-tab="powers">
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<div class="flexcol">
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<ul>
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<li class="item flexrow list-item" data-key="nrg">
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<span class="stat-label flexrow" name="nrg">
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<h4>{{data.nrg.label}}</h4>
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</span>
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<span class="small-label padd-right packed-left">Activated</span><input type="text"
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class="padd-right update-field" data-field-name="system.nrg.activated" value="{{data.nrg.activated}}"
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data-dtype="Number" />
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<span class="small-label padd-right packed-left"> Current</span><input type="text"
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class="padd-right update-field" data-field-name="system.nrg.value" value="{{data.nrg.value}}"
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data-dtype="Number" />
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<a class="current-nrg-plus plus-minus-button">+</a>/<a class="current-nrg-minus plus-minus-button"> -</a>
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<span class="small-label padd-right packed-left"> Mod</span><input type="text"
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class="padd-right update-field" data-field-name="system.nrg.mod" value="{{data.nrg.mod}}"
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data-dtype="Number" />
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<span class="small-label padd-right packed-left"> Max</span><input type="text"
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class="padd-right update-field" data-field-name="system.nrg.max" value="{{data.nrg.max}}"
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data-dtype="Number" />
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<span class="small-label padd-right packed-left"> / {{data.nrg.absolutemax}}</span>
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</li>
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<li class="item flexrow list-item" data-key="nrg">
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<span class="stat-label flexrow" name="nrg">
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<h4>Power Purchase Points (PPP)</h4>
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</span>
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<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
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class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
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data-dtype="Number" />
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<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"
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class="padd-right input-numeric-short" name="system.ppp.spentPPP" value="{{data.ppp.spentPPP}}" disabled data-dtype="Number" />
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</li>
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</ul>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Powers</label></h3>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Type</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Status</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Action</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">DMG Roll</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">NRG Cost</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">NRG Spent</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">PL</label>
|
|
</span>
|
|
</li>
|
|
|
|
{{#each powers as |power key|}}
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{power.img}}" /></a>
|
|
<span class="item-name-label">
|
|
{{#if power.system.rollneeded}}
|
|
<a class="power-roll">{{power.name}}</a>
|
|
{{else}}
|
|
{{power.name}}
|
|
{{/if}}
|
|
</span>
|
|
<span class="item-field-label-medium">{{upperFirst power.system.type}}</span>
|
|
|
|
<span class="item-field-label-short"><label class="short-label">
|
|
{{#if power.system.activated}}
|
|
Activated
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</label>
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">{{upperFirst power.system.action}}</span>
|
|
|
|
<span class="item-field-label-medium"><a class="power-dmg-roll">
|
|
{{#if power.system.dmgroll}}
|
|
{{upper power.system.dmgstatistic}}
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</a></span>
|
|
|
|
<span class="item-field-label-medium">{{power.system.cost}}</span>
|
|
<span class="item-field-label-medium">
|
|
<input type="text" class="padd-right input-numeric-short power-cost-spent"
|
|
value="{{power.system.costspent}}" data-dtype="Number" />
|
|
</span>
|
|
|
|
<span class="item-field-label-medium">{{power.system.powerlevel}}</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control power-activate" title="Activated">{{#if power.system.activated}}<i
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
<ul class="stat-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Abilities</label></h3>
|
|
</span>
|
|
<span class="item-field-label-long">
|
|
<label class="short-label">Stat</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Stat Modifier</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Affected status</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Status Modifier</label>
|
|
</span>
|
|
</li>
|
|
{{#each abilities as |ability key|}}
|
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{ability._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{ability.img}}" /></a>
|
|
<span class="item-name-label">{{ability.name}}</span>
|
|
|
|
<span class="item-field-label-long">{{upper ability.system.affectedstat}}</span>
|
|
<span class="item-field-label-medium">{{ability.system.statmodifier}}</span>
|
|
<span class="item-field-label-medium">{{upperFirst ability.system.statusaffected}}</span>
|
|
<span class="item-field-label-medium">{{ability.system.statusmodifier}}</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
{{!-- Equipement Tab --}}
|
|
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
|
|
|
<div class="flexrow">
|
|
<h3>Encumbrance</h3>
|
|
<span class="small-label">Current : {{encCurrent}}</span>
|
|
<span class="small-label">Capacity : {{encCapacity}}</span>
|
|
<span class="small-label">Hindrance : {{encHindrance}}</span>
|
|
</div>
|
|
|
|
<ul class="item-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Money</label></h3>
|
|
</span>
|
|
<span class="item-field-label-long">
|
|
<label class="short-label">Qty</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Weight</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">IDR</label>
|
|
</span>
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
</div>
|
|
</li>
|
|
{{#each moneys as |money key|}}
|
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{money.img}}" /></a>
|
|
<span class="item-name-label">{{money.name}}</span>
|
|
|
|
<span class="item-field-label-long"><label>
|
|
{{money.system.quantity}}
|
|
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
|
</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label>{{money.system.weight}}</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
{{#if money.system.idrDice}}
|
|
<a class="roll-idr" data-dice-value="{{money.system.idrDice}}">{{money.system.idrDice}}</a>
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
<ul class="item-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Weapons</label></h3>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Attack</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Damage</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">DMG</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">DMGT</label>
|
|
</span>
|
|
<span class="item-field-label-long">
|
|
<label class="short-label">Ammo</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Act/Deact</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Weight</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">IDR</label>
|
|
</span>
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
</div>
|
|
</li>
|
|
{{#each weapons as |weapon key|}}
|
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{weapon.img}}" /></a>
|
|
<span class="item-name-label">{{weapon.name}}</span>
|
|
<span class="item-field-label-short"><label>{{upper weapon.system.statistic}}</label></span>
|
|
<span class="item-field-label-short"><label>{{upper weapon.system.damagestatistic}}</label></span>
|
|
<span class="item-field-label-short"><label>{{weapon.system.damageDice}}</label></span>
|
|
<span class="item-field-label-medium"><label>{{weapon.system.damagetype}} ({{weapon.system.damagetypelevel}})</label></span>
|
|
|
|
{{#if (gt weapon.system.ammomax 0)}}
|
|
<span class="item-field-label-long"><label>{{weapon.system.ammocurrent}}/{{weapon.system.ammomax}}
|
|
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
|
|
</label></span>
|
|
{{else}}
|
|
<span class="item-field-label-long"><label>-</label>
|
|
</span>
|
|
{{/if}}
|
|
|
|
<span class="item-field-label-medium">
|
|
{{#if (count weapon.system.effects)}}
|
|
{{#if weapon.system.activated}}
|
|
<a class="equip-deactivate">Deactivate</a>
|
|
{{else}}
|
|
<a class="equip-activate">Activate</a>
|
|
{{/if}}
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
<span class="item-field-label-short"><label>{{weapon.system.weight}}</label></span>
|
|
|
|
<span class="item-field-label-medium">
|
|
{{#if weapon.system.idrDice}}
|
|
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
<ul class="item-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Armors</label></h3>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Stat</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">DMG RES</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Loc</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Act/Deact</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Weight</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">IDR</label>
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
</div>
|
|
</li>
|
|
{{#each armors as |armor key|}}
|
|
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{armor.img}}" /></a>
|
|
<span class="item-name-label">{{armor.name}}</span>
|
|
<span class="item-field-label-short">{{upper armor.system.statistic}}</span>
|
|
<span class="item-field-label-short">{{armor.system.resistanceDice}}</span>
|
|
<span class="item-field-label-medium">{{armor.system.locationprotected}}</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
{{#if (count armor.system.effects)}}
|
|
{{#if armor.system.activated}}
|
|
<a class="equip-deactivate">Deactivate</a>
|
|
{{else}}
|
|
<a class="equip-activate">Activate</a>
|
|
{{/if}}
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
|
|
<span class="item-field-label-short">{{armor.system.weight}}</span>
|
|
<span class="item-field-label-medium">
|
|
{{#if armor.system.idrDice}}
|
|
<a class="roll-idr" data-dice-value="{{armor.system.idrDice}}">{{armor.system.idrDice}}</a>
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
<ul class="item-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Shields</label></h3>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Dice</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Act/Deact</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Weight</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">IDR</label>
|
|
</span>
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
</div>
|
|
</li>
|
|
{{#each shields as |shield key|}}
|
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{shield.img}}" /></a>
|
|
<span class="item-name-label">{{shield.name}}</span>
|
|
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
|
|
|
<span class="item-field-label-medium">
|
|
{{#if (count shield.system.effects)}}
|
|
{{#if shield.system.activated}}
|
|
<a class="equip-deactivate">Deactivate</a>
|
|
{{else}}
|
|
<a class="equip-activate">Activate</a>
|
|
{{/if}}
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
|
|
<span class="item-field-label-short">{{shield.system.weight}}</span>
|
|
<span class="item-field-label-medium">
|
|
{{#if shield.system.idrDice}}
|
|
<a class="roll-idr" data-dice-value="{{shield.system.idrDice}}">{{shield.system.idrDice}}</a>
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</span>
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
<ul class="item-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Equipment</label></h3>
|
|
</span>
|
|
<span class="item-field-label-long">
|
|
<label class="short-label">Quantity</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">Act/Deact</label>
|
|
</span>
|
|
<span class="item-field-label-short">
|
|
<label class="short-label">Weight</label>
|
|
</span>
|
|
<span class="item-field-label-medium">
|
|
<label class="short-label">IDR</label>
|
|
</span>
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
|
</div>
|
|
|
|
</li>
|
|
{{#each containersTree as |equip key|}}
|
|
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
|
<ul class="item-list list-item-shadow2 list-item-margin1">
|
|
{{#each equip.system.contents as |subgear key|}}
|
|
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
|
{{/each}}
|
|
</ul>
|
|
{{/each}}
|
|
</ul>
|
|
|
|
<hr>
|
|
|
|
</div>
|
|
|
|
{{!-- Biography Tab --}}
|
|
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
|
<div class="grid grid-2col">
|
|
<div>
|
|
<ul class="item-list alternate-list">
|
|
<li class="item flexrow">
|
|
<label class="generic-label">Sex</label>
|
|
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
|
</li>
|
|
<li class="item flexrow">
|
|
<label class="generic-label">Age</label>
|
|
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
|
</li>
|
|
<li class="item flexrow">
|
|
<label class="generic-label">Height/Weight</label>
|
|
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}" data-dtype="String" />
|
|
</li>
|
|
<li class="item flexrow">
|
|
<label class="generic-label">Eyes</label>
|
|
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
|
</li>
|
|
<li class="item flexrow">
|
|
<label class="generic-label">Hair</label>
|
|
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div>
|
|
<ul>
|
|
<li class="flexrow item">
|
|
<label class="generic-label">Size</label>
|
|
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
|
|
data-dtype="Number" />
|
|
</li>
|
|
<li class="flexrow item">
|
|
<label class="generic-label">Origin</label>
|
|
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
|
data-dtype="String" />
|
|
</li>
|
|
<li class="flexrow item">
|
|
<label class="generic-label">Preferred Hand</label>
|
|
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
|
data-dtype="String" />
|
|
</li>
|
|
<li class="flexrow item" data-item-id="{{race._id}}">
|
|
<label class="generic-label">Race</label>
|
|
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
|
<input type="text" class="" name="system.biodata.racename" value="{{race.name}}" disabled
|
|
data-dtype="String" />
|
|
<div class="item-controls">
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
<li class="flexrow item" data-item-id="{{role._id}}">
|
|
<label class="generic-label">Role</label>
|
|
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
|
|
<input type="text" class="" name="system.biodata.rolename" value="{{role.name}}" disabled
|
|
data-dtype="String" />
|
|
<div class="item-controls">
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<ul class="stat-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Virtues</label></h3>
|
|
</span>
|
|
<span class="item-field-label-short">Status</label></span>
|
|
</li>
|
|
{{#each virtues as |virtue key|}}
|
|
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{virtue.id}}"
|
|
data-item-id="{{virtue._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{virtue.img}}" /></a>
|
|
<span class="item-name-label">{{virtue.name}}</span>
|
|
<span class="item-field-label-short"><label class="short-label">
|
|
{{#if virtue.system.activated}}
|
|
Activated
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</label>
|
|
</span>
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control vice-virtue-activate" title="Activated">{{#if virtue.system.activated}}<i
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
</div>
|
|
|
|
<div>
|
|
<ul class="stat-list alternate-list">
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Vices</label></h3>
|
|
</span>
|
|
<span class="item-field-label-short">Status</label></span>
|
|
</li>
|
|
{{#each vices as |vice key|}}
|
|
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{vice.id}}"
|
|
data-item-id="{{vice._id}}">
|
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
src="{{vice.img}}" /></a>
|
|
<span class="item-name-label">{{vice.name}}</span>
|
|
<span class="item-field-label-short"><label class="short-label">
|
|
{{#if vice.system.activated}}
|
|
Activated
|
|
{{else}}
|
|
-
|
|
{{/if}}
|
|
</label>
|
|
</span>
|
|
|
|
<div class="item-filler"> </div>
|
|
<div class="item-controls item-controls-fixed">
|
|
<a class="item-control vice-virtue-activate" title="Activated">{{#if vice.system.activated}}<i
|
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ul>
|
|
</div>
|
|
|
|
<ul>
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Psychology</label></h3>
|
|
</span>
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Worst Fear </label>
|
|
<input type="text" class="" name="system.biodata.worstfear" value="{{data.biodata.worstfear}}"
|
|
data-dtype="String" />
|
|
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear"
|
|
name="system.biodata.worstfearactive" {{checked data.biodata.worstfearactive}} /> Active ?</label>
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Desires </label>
|
|
<input type="text" class="" name="system.biodata.desires" value="{{data.biodata.desires}}"
|
|
data-dtype="String" />
|
|
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
|
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Morality : </label>
|
|
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Morality threshold : </label>
|
|
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Catchphrase : </h3>
|
|
<ul>
|
|
<li class="flexrow">
|
|
<label class="short-label">Catchphrase </label>
|
|
<input type="text" class="" name="system.biodata.catchphrase" value="{{data.biodata.catchphrase}}"
|
|
data-dtype="String" />
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Catchphrase Trigger : </label>
|
|
<input type="text" class="" name="system.biodata.catchphrasetrigger" value="{{data.biodata.catchphrasetrigger}}"
|
|
data-dtype="String" />
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Catchphrase used </label>
|
|
<label class="attribute-value checkbox"><input type="checkbox" name="system.biodata.catchphraseused" {{checked
|
|
data.biodata.catchphraseused}} /></label>
|
|
</li>
|
|
</ul>
|
|
|
|
<ul>
|
|
<li class="item flexrow list-item items-title-bg">
|
|
<span class="item-name-label-header">
|
|
<h3><label class="items-title-text">Development</label></h3>
|
|
</span>
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Character Value : </label>
|
|
<input type="text" class="" name="system.biodata.charactervalue" value="{{data.biodata.charactervalue}}"
|
|
data-dtype="String" />
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Character Development Points Total (CDP total) : </label>
|
|
<input type="text" class="" name="system.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Bonus selection : </label>
|
|
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Hero Level (max) : </label>
|
|
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
|
{{#select data.biodata.maxlevelremaining}}
|
|
{{{@root.maxLevelRemainingList}}}
|
|
{{/select}}
|
|
</select>
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Hero Levels Remaining : </label>
|
|
<select class="status-small-label color-class-common" type="text" name="system.biodata.currentlevelremaining" value="{{data.biodata.currentlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
|
{{#select data.biodata.currentlevelremaining}}
|
|
{{{@root.levelRemainingList}}}
|
|
{{/select}}
|
|
</select>
|
|
</li>
|
|
<li class="flexrow">
|
|
<label class="short-label">Threat Level : </label>
|
|
<input type="text" class="" name="system.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
|
|
data-dtype="Number" />
|
|
</li>
|
|
</ul>
|
|
|
|
<hr>
|
|
<h3>Background : </h3>
|
|
<div class="form-group editor">
|
|
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
|
editable=editable}}
|
|
</div>
|
|
<hr>
|
|
<h3>Notes : </h3>
|
|
<div class="form-group editor">
|
|
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
|
</div>
|
|
<hr>
|
|
</article>
|
|
</div>
|
|
|
|
</section>
|
|
</form> |