801 lines
26 KiB
JavaScript
801 lines
26 KiB
JavaScript
/* -------------------------------------------- */
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6};
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if ( data.type == 'character') {
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const skills = await PegasusUtility.loadCompendium("fvtt-weapons-of-the-gods.skills");
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data.items = skills.map(i => i.toObject());
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}
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if ( data.type == 'npc') {
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData();
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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let h = 0;
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let updates = [];
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for (let key in this.data.data.statistics) {
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let attr = this.data.data.statistics[key];
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}
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/*if ( h != this.data.data.secondary.health.max) {
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this.data.data.secondary.health.max = h;
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updates.push( {'data.secondary.health.max': h} );
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}*/
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if ( updates.length > 0 ) {
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this.update( updates );
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}
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this.computeNRGHealth();
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}
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getActivePerks() {
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let perks = this.data.items.filter( item => item.type == 'perk' && item.data.data.active);
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return perks;
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}
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/* -------------------------------------------- */
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getAbilities() {
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let ab = this.data.items.filter( item => item.type == 'ability');
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return ab;
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}
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/* -------------------------------------------- */
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getPerks() {
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let comp = this.data.items.filter( item => item.type == 'perk');
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return comp;
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}
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/* -------------------------------------------- */
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getEffects() {
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let comp = this.data.items.filter( item => item.type == 'effect');
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return comp;
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}
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/* -------------------------------------------- */
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getPowers() {
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let comp = this.data.items.filter( item => item.type == 'power');
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = this.data.items.filter( item => item.type == 'armor');
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return comp;
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = this.data.items.filter( item => item.type == 'shield');
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return comp;
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}
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getRace() {
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let race = this.data.items.filter( item => item.type == 'race');
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return race[0]?? [];
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}
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getRole() {
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let role = this.data.items.filter( item => item.type == 'role');
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return role[0]?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapon(item) {
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let types=[];
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let specs=[];
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let stats=[];
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item.data.specs = specs;
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item.data.stats = stats;
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item.data.typeText = types.join('/');
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapons(weapons) {
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for ( let item of weapons) {
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this.checkAndPrepareWeapon(item);
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}
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return weapons;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
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return comp;
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}
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/* -------------------------------------------- */
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getItemById( id) {
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console.log("Search", id)
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let item = this.data.items.find( item => item.id == id);
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if (item ) {
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item = duplicate(item)
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if (item.type == 'specialisation') {
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item.data.dice = PegasusUtility.getDiceFromLevel(item.data.level);
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}
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}
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return item;
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}
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/* -------------------------------------------- */
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getSpecs() {
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let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation') || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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return comp;
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}
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/* -------------------------------------------- */
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getRelevantSpec( statKey ) {
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let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation' && item.data.data.statistic == statKey) || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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return comp;
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}
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/* -------------------------------------------- */
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async activatePerk(perkId ) {
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let item = this.data.items.find( item => item.id == perkId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.active": !item.data.data.active };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async equipItem(itemId ) {
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let item = this.data.items.find( item => item.id == itemId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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compareName( a, b) {
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if ( a.name < b.name ) {
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return -1;
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}
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if ( a.name > b.name ) {
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return 1;
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}
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return 0;
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}
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/* ------------------------------------------- */
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getEquipments() {
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return this.data.items.filter( item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* -------------------------------------------- */
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getActiveEffects(matching = it => true) {
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let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
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return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
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}
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/* -------------------------------------------- */
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.data.label == label);
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}
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/* -------------------------------------------- */
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getEffectById(id) {
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return this.getActiveEffects().find(it => it.id == id);
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}
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/* -------------------------------------------- */
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getAttribute( attrKey ) {
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return this.data.data.attributes[attrKey];
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}
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/* -------------------------------------------- */
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async equipGear( equipmentId ) {
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let item = this.data.items.find( item => item.id == equipmentId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore( ) {
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if ( this.type == 'character') {
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// TODO
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}
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return 0.0;
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}
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/* -------------------------------------------- */
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getArmorModifier( ) {
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let armors = this.getArmors();
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let modifier = 0;
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for (let armor of armors) {
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if (armor.data.data.equipped) {
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if (armor.data.data.type == 'light') modifier += 5;
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if (armor.data.data.type == 'medium') modifier += 10;
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if (armor.data.data.type == 'heavy') modifier += 15;
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}
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}
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return modifier;
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}
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/* -------------------------------------------- */
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async applyDamageLoss( damage) {
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let chatData = {
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user: game.user.id,
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alias : this.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
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};
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//console.log("Apply damage chat", chatData );
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if (damage > 0 ) {
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let health = duplicate(this.data.data.secondary.health);
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health.value -= damage;
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if (health.value < 0 ) health.value = 0;
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this.update( { "data.secondary.health.value": health.value});
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chatData.content = `${this.name} looses ${damage} health. New health value is : ${health.value}` ;
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} else {
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chatData.content = `No health loss for ${this.name} !`;
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}
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await ChatMessage.create( chatData );
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}
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/* -------------------------------------------- */
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processNoDefense( attackRollData) {
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let defenseRollData = {
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mode : "nodefense",
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finalScore: 0,
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defenderName: this.name,
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attackerName: attackRollData.alias,
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armorModifier: this.getArmorModifier(),
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actorId: this.id,
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alias: this.name,
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result: 0,
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}
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this.syncRoll( defenseRollData );
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this.processDefenseResult(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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async processApplyDamage(defenseRollData, attackRollData) { // Processed by the defender actor
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if ( attackRollData && attackRollData ) {
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let result = attackRollData.finalScore;
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defenseRollData.damageDices = WotGUtility.getDamageDice( result );
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defenseRollData.damageRoll = await this.rollDamage(defenseRollData);
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chatData.damages = true;
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chatData.damageDices = defenseRollData.damageDices;
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WotGUtility.createChatWithRollMode( this.name, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damages.html`, chatData)
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});
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}
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}
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/* -------------------------------------------- */
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async processDefenseResult(defenseRollData, attackRollData) { // Processed by the defenser
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if ( defenseRollData && attackRollData) {
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let result = attackRollData.finalScore - defenseRollData.finalScore;
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defenseRollData.defenderName = this.name,
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defenseRollData.attackerName = attackRollData.alias
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defenseRollData.result= result
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defenseRollData.damages = false
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defenseRollData.damageDices = 0;
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if ( result > 0 ) {
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defenseRollData.damageDices = WotGUtility.getDamageDice( result );
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defenseRollData.damageRoll = await this.rollDamage(defenseRollData, attackRollData);
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defenseRollData.damages = true;
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defenseRollData.finalDamage = defenseRollData.damageRoll.total;
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WotGUtility.updateRollData( defenseRollData);
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console.log("DAMAGE ROLL OBJECT", defenseRollData);
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WotGUtility.createChatWithRollMode( this.name, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damage.html`, defenseRollData)
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});
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} else {
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WotGUtility.updateRollData( defenseRollData );
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WotGUtility.createChatWithRollMode( this.name, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-fail.html`, defenseRollData)
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});
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}
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}
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}
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/* -------------------------------------------- */
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async rollDamage( defenseRollData, attackRollData ) {
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let weaponDamage = 0;
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if (attackRollData.weapon?.data?.damage) {
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weaponDamage = Number(attackRollData.weapon.data.damage);
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}
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let formula = defenseRollData.damageDices+"d10+"+defenseRollData.armorModifier + "+" + weaponDamage;
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console.log("ROLL : ", formula);
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let myRoll = new Roll(formula).roll( { async: false} );
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await WotGUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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return myRoll;
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}
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.data.data.subactors) {
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subActors.push(duplicate(game.actors.get(id)));
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor( subActorId) {
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let subActors = duplicate( this.data.data.subactors);
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subActors.push( subActorId);
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await this.update( { 'data.subactors': subActors } );
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}
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/* -------------------------------------------- */
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async delSubActor( subActorId) {
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let newArray = [];
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for (let id of this.data.data.subactors) {
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if ( id != subActorId) {
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newArray.push( id);
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}
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}
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await this.update( { 'data.subactors': newArray } );
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}
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/* -------------------------------------------- */
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setDefenseMode( rollData ) {
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console.log("DEFENSE MODE IS SET FOR", this.name);
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this.data.defenseRollData = rollData;
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this.data.defenseDefenderId = rollData.defenderId;
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this.data.defenseAttackerId = rollData.attackerId;
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}
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/* -------------------------------------------- */
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clearDefenseMode( ) {
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this.data.defenseDefenderId = undefined;
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this.data.defenseAttackerId = undefined;
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this.data.defenseRollData = undefined;
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}
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/* -------------------------------------------- */
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syncRoll( rollData ) {
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let linkedRollId = PegasusUtility.getDefenseState(this.id);
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if ( linkedRollId) {
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rollData.linkedRollId = linkedRollId;
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}
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this.lastRollId = rollData.rollId;
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PegasusUtility.saveRollData( rollData );
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}
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/* -------------------------------------------- */
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getStat( statKey) {
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let stat
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if (statKey == 'mr') {
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stat = duplicate(this.data.data.mr);
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} else {
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stat = duplicate(this.data.data.statistics[statKey]);
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
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return stat;
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}
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/* -------------------------------------------- */
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getOneSpec( specId) {
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let spec = this.data.items.find( item => item.type == 'specialisation' && item.id == specId);
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if (spec) {
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spec = duplicate(spec);
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spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
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}
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return spec;
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}
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/* -------------------------------------------- */
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updatePerkRounds( itemId, roundValue) {
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let item = this.items.get( itemId)
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if (item) {
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this.updateEmbeddedDocuments( 'Item', [ { _id: item.id, 'data.roundcount': roundValue }] );
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}
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}
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/* -------------------------------------------- */
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async rollMR() {
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let mr = duplicate( this.data.data.mr) ;
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if (mr) {
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mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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let rollData = {
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rollId:randomID(16),
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mode: "MR",
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: this.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: `${mr.label} `,
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stat: mr,
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activePerks: duplicate(this.getActivePerks()),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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this.syncRoll( rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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} else {
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ui.notifications.warn("MR not found !");
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}
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}
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/* -------------------------------------------- */
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getCommonRollData( ) {
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let rollData = {
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rollId:randomID(16),
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: this.img,
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rollMode: game.settings.get("core", "rollMode"),
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activePerks: duplicate(this.getActivePerks()),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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return rollData
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}
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/* -------------------------------------------- */
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async startRoll( rollData) {
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this.syncRoll( rollData);
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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console.log(rollDialog);
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rollDialog.render( true );
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}
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/* -------------------------------------------- */
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rollPool( statKey, useSPec) {
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let stat = this.getStat(statKey);
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if (stat) {
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let rollData = this.getCommonRollData()
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rollData.mode = "stat"
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rollData.specList = this.getRelevantSpec( statKey)
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rollData.selectedSpec = "0"
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rollData.stat = stat;
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Statistic not found !");
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}
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}
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/* -------------------------------------------- */
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rollUnarmedAttack() {
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let stat = this.getStat('com');
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if (stat) {
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let rollData = this.getCommonRollData()
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rollData.mode = "stat"
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rollData.title = `Unarmed Attack`;
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rollData.stat = stat;
|
|
rollData.damages = this.getStat('str');
|
|
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("Statistic not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollStat(statKey) {
|
|
let stat = this.getStat(statKey) ;
|
|
if (stat) {
|
|
let rollData = this.getCommonRollData()
|
|
rollData.mode = "stat"
|
|
rollData.title = `Stat ${stat.label}`;
|
|
rollData.stat = stat;
|
|
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("Statistic not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollSpec( specId ) {
|
|
let spec = this.getOneSpec( specId)
|
|
if (spec) {
|
|
let rollData = this.getCommonRollData()
|
|
rollData.mode = "spec"
|
|
rollData.title = `Spec. : ${spec.name} `,
|
|
rollData.stat = this.getStat( spec.data.statistic )
|
|
rollData.spec = spec
|
|
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("Specialisation not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
updateWithTarget( rollData) {
|
|
let objectDefender
|
|
let target = WotGUtility.getTarget();
|
|
if ( !target) {
|
|
ui.notifications.warn("You are using a Weapon without a Target.");
|
|
} else {
|
|
let defenderActor = game.actors.get(target.data.actorId);
|
|
objectDefender = WotGUtility.data(defenderActor);
|
|
objectDefender = mergeObject(objectDefender, target.data.actorData);
|
|
rollData.defender = objectDefender;
|
|
rollData.attackerId = this.id;
|
|
rollData.defenderId = objectDefender._id;
|
|
|
|
console.log("ROLLDATA DEFENDER !!!", rollData);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteAllItemsByType( itemType) {
|
|
let items = this.data.items.filter( item => item.type == itemType);
|
|
await this.deleteEmbeddedDocuments( 'Item', items);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addItemWithoutDuplicate( newItem ) {
|
|
let item = this.data.items.find( item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase() )
|
|
if ( !item ) {
|
|
await this.createEmbeddedDocuments( 'Item', [newItem]);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeNRGHealth( ) {
|
|
let phyDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value);
|
|
if ( phyDiceValue!=this.data.data.secondary.health.max) {
|
|
this.update( {'data.secondary.health.max': phyDiceValue, 'data.secondary.health.value': phyDiceValue} )
|
|
}
|
|
let mndDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value);
|
|
if ( mndDiceValue!=this.data.data.secondary.delirium.max) {
|
|
this.update( {'data.secondary.delirium.max': mndDiceValue, 'data.secondary.delirium.value': mndDiceValue} )
|
|
}
|
|
let stlDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.stl.value);
|
|
if ( stlDiceValue != this.data.data.secondary.stealthhealth.max) {
|
|
this.update( {'data.secondary.stealthhealth.max': stlDiceValue, 'data.secondary.stealthhealth.value': stlDiceValue} )
|
|
}
|
|
let socDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.soc.value);
|
|
if ( socDiceValue!=this.data.data.secondary.socialhealth.max) {
|
|
this.update( {'data.secondary.socialhealth.max': socDiceValue, 'data.secondary.socialhealth.value': socDiceValue} )
|
|
}
|
|
|
|
let nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value);
|
|
if ( nrgValue!= this.data.data.nrg.max) {
|
|
this.update( {'data.nrg.max': nrgValue, 'data.nrg.value': nrgValue} )
|
|
}
|
|
|
|
let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value
|
|
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
|
if ( mrLevel!= this.data.data.mr.value) {
|
|
this.update( {'data.mr.value': mrLevel } );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async modStat( key, inc=1) {
|
|
let stat = duplicate(this.data.data.statistics[key])
|
|
stat.mod += parseInt(inc)
|
|
await this.update( { [`data.statistics.${key}`] : stat } )
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async valueStat( key, inc=1) {
|
|
key = key.toLowerCase()
|
|
let stat = duplicate( this.data.data.statistics[key] )
|
|
stat.value += parseInt(inc)
|
|
await this.update( { [`data.statistics.${key}`] : stat } )
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addIncSpec( spec, inc=1) {
|
|
console.log("Using spec : ", spec, inc)
|
|
let specExist = this.data.items.find( item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
|
|
if (specExist) {
|
|
specExist = duplicate(specExist)
|
|
specExist.data.level += inc;
|
|
let update = { _id: specExist._id, "data.level": specExist.data.level };
|
|
await this.updateEmbeddedDocuments('Item', [ update ]);
|
|
} else {
|
|
spec.data.level += inc;
|
|
await this.createEmbeddedDocuments( 'Item', [ spec ]);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
applyAbility( ability, updates = []) {
|
|
if ( ability.data.affectedstat != "notapplicable") {
|
|
let stat = duplicate(this.data.data.statistics[ability.data.affectedstat])
|
|
stat.value += parseInt(ability.data.statlevelincrease)
|
|
stat.mod += parseInt(ability.data.statmodifier)
|
|
updates[`data.statistics.${ability.data.affectedstat}`] = stat
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async applyRace( race ) {
|
|
let updates = { 'data.racename':race.name }
|
|
let newItems = []
|
|
await this.deleteAllItemsByType( 'race')
|
|
newItems.push(race);
|
|
|
|
for (let ability of race.data.abilities) {
|
|
newItems.push(ability);
|
|
this.applyAbility( ability, updates)
|
|
}
|
|
if ( race.data.powersgained) {
|
|
for (let power of race.data.powersgained) {
|
|
newItems.push(power);
|
|
}
|
|
}
|
|
if ( race.data.specialisations) {
|
|
for (let spec of race.data.specialisations) {
|
|
newItems.push(spec);
|
|
}
|
|
}
|
|
if ( race.data.attackgained) {
|
|
for (let weapon of race.data.attackgained) {
|
|
newItems.push(weapon);
|
|
}
|
|
}
|
|
if ( race.data.armorgained) {
|
|
for (let armor of race.data.armorgained) {
|
|
newItems.push(armor);
|
|
}
|
|
}
|
|
|
|
await this.update( updates )
|
|
await this.createEmbeddedDocuments('Item', newItems)
|
|
console.log("Updates", updates, newItems)
|
|
console.log("Updated actor", this)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getIncreaseStatValue( updates, statKey) {
|
|
let stat = duplicate(this.data.data.statistics[statKey])
|
|
stat.value += 1;
|
|
updates[`data.statistics.${statKey}`] = stat
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async applyRole( role ) {
|
|
console.log("ROLE", role)
|
|
|
|
let updates = { 'data.rolename': role.name }
|
|
let newItems = []
|
|
await this.deleteAllItemsByType( 'role')
|
|
newItems.push(role);
|
|
|
|
this.getIncreaseStatValue( updates, role.data.statincrease1)
|
|
this.getIncreaseStatValue( updates, role.data.statincrease2)
|
|
|
|
//newItems = newItems.concat(duplicate(role.data.specialisationsplus1))
|
|
newItems = newItems.concat(duplicate(role.data.specialperk))
|
|
|
|
await this.update( updates )
|
|
await this.createEmbeddedDocuments('Item', newItems)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollPower( powId ) {
|
|
let power = this.data.items.find( item => item.type == 'power' && item.id == powId);
|
|
if (power) {
|
|
let rollData = {
|
|
mode: "power",
|
|
alias: this.name,
|
|
actorImg: this.img,
|
|
actorId: this.id,
|
|
img: power.img,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
title: `Power ${power.name} `,
|
|
power: duplicate(power),
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
bonusDicesLevel: 0,
|
|
hindranceDicesLevel: 0,
|
|
otherDicesLevel: 0,
|
|
}
|
|
|
|
this.updateWithTarget(rollData);
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
console.log(rollDialog);
|
|
rollDialog.render( true );
|
|
} else {
|
|
ui.notifications.warn("Technique not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollWeapon( weaponId ) {
|
|
let weapon = this.data.items.find( item => item.id == weaponId);
|
|
console.log("WEAPON :", weaponId, weapon );
|
|
|
|
if ( weapon ) {
|
|
|
|
weapon = duplicate(weapon);
|
|
this.checkAndPrepareWeapon( weapon );
|
|
let rollData = {
|
|
mode: 'weapon',
|
|
actorType: this.type,
|
|
alias: this.name,
|
|
actorId: this.id,
|
|
img: weapon.img,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
title: "Attack : " + weapon.name,
|
|
weapon: weapon,
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
bonusDicesLevel: 0,
|
|
hindranceDicesLevel: 0,
|
|
otherDicesLevel: 0,
|
|
}
|
|
|
|
this.updateWithTarget(rollData);
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
console.log("WEAPON ROLL", rollData);
|
|
rollDialog.render( true );
|
|
} else {
|
|
ui.notifications.warn("Weapon not found !", weaponId);
|
|
}
|
|
}
|
|
|
|
}
|