302 lines
10 KiB
JavaScript
302 lines
10 KiB
JavaScript
import { PegasusUtility } from "./pegasus-utility.js";
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export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["PegasusDialog"], width: 620, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
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return new PegasusRollDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: (rollData.mode == "skill") ? "Skill" : "Roll",
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content: html,
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buttons: {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll !",
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callback: () => { this.roll() }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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callback: () => { this.close() }
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}
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},
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close: close
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}
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super(conf, options);
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this.actor = actor
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this.rollData = rollData
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}
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/* -------------------------------------------- */
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roll() {
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for(let i=0; i<this.rollData.nbTIC; i++) {
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this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
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}
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PegasusUtility.rollPegasus(this.rollData)
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}
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/* -------------------------------------------- */
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manageEffects(effectIdx, toggled) {
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let effect = this.rollData.effectsList[effectIdx]
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if (effect) {
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effect.applied = toggled
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let level, genre, idVal, key
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if (effect.type == 'effect' && effect.effect) {
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let effectData = effect.effect
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level = effectData.system.effectlevel
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genre = effectData.system.genre
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effectData.system.isUsed = toggled
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if (effectData.system.reducedicevalue || effectData.system.statdice) {
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idVal = "#statDicesLevel"
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key = "statLevelBonus"
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}
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}
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// Now process the dice level update
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if (idVal) {
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let newLevel = Number($(idVal).val())
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if (toggled) {
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if (genre == 'positive') {
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newLevel += Number(level)
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this.rollData[key] += Number(level)
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} else {
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newLevel -= Number(level)
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this.rollData[key] -= Number(level)
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}
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} else {
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if (genre == 'positive') {
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newLevel -= Number(level)
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this.rollData[key] -= Number(level)
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} else {
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newLevel += Number(level)
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this.rollData[key] += Number(level)
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}
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}
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newLevel = (newLevel < 0) ? 0 : newLevel
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$(idVal).val(newLevel)
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}
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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PegasusUtility.updateStatDicePool(this.rollData)
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PegasusUtility.updateSpecDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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PegasusUtility.updateHindranceBonusDice(this.rollData)
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if ( effect.specList) {
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this.rollData.specList = duplicate(effect.specList)
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}
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}
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/* -------------------------------------------- */
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manageArmors(armorIdx, toggled) {
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let armor = this.rollData.armorsList[armorIdx]
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if (armor) {
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armor.applied = toggled
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}
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this.rollData.armorUsed = false
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for(let a of this.rollData.armorsList) {
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if (a.applied) {
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this.rollData.armorUsed = true
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}
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}
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console.log("Armor", armorIdx, toggled)
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PegasusUtility.updateArmorDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageWeapons(weaponIdx, toggled) {
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let weapon = this.rollData.weaponsList[weaponIdx]
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if (weapon) {
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this.rollData.weapon = duplicate(weapon)
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if (toggled) {
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this.rollData.weaponName = weapon.weapon.name
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} else {
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this.rollData.weaponName = undefined
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}
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weapon.applied = toggled
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}
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this.rollData.weaponUsed = false
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for(let a of this.rollData.weaponsList) {
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if (a.applied) {
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this.rollData.weaponUsed = true
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}
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}
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console.log("Weapon", weaponIdx, toggled, weapon)
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PegasusUtility.updateDamageDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageVehicleWeapon( weaponIdx, toggled) {
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let weapon = this.rollData.vehicleWeapons[weaponIdx]
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if (weapon) {
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this.rollData.weapon = duplicate(weapon)
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if (toggled) {
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this.rollData.weaponName = weapon.weapon.name
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} else {
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this.rollData.weaponName = undefined
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}
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weapon.applied = toggled
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}
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PegasusUtility.updateDamageDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageVehicleShield( shieldIdx, toggled) {
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let shield = this.rollData.vehicleShieldList[shieldIdx]
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if (shield) {
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this.rollData.shield = duplicate(shield)
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if (toggled) {
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this.rollData.shieldName = shield.name
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} else {
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this.rollData.shieldName = undefined
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}
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shield.applied = toggled
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}
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PegasusUtility.updateArmorDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageEquip(equipIdx, toggled) {
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let equip = this.rollData.equipmentsList[equipIdx]
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if (equip) {
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equip.applied = toggled
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let idVal = "#damageDiceLevel" // Default
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if (equip.equip.system.bonusdice) {
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idVal = "#bonusDicesLevel"
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}
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if (equip.equip.system.statdice) {
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idVal = "#statDicesLevel"
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}
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if (equip.equip.system.otherdice) {
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idVal = "#damageDiceLevel"
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}
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let newLevel = Number($(idVal).val())
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if (toggled) {
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newLevel += Number(equip.value)
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} else {
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newLevel -= Number(equip.value)
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}
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newLevel = (newLevel < 0) ? 0 : newLevel
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$(idVal).val(newLevel)
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// Then refresh
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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}
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}
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/* -------------------------------------------- */
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async refreshDialog() {
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PegasusUtility.updateSpecDicePool(this.rollData)
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const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData)
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this.data.content = content
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this.render(true)
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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var dialog = this;
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function onLoad() {
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}
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$(function () { onLoad(); });
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html.find('#specList').change(async (event) => {
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this.rollData.selectedSpec = event.currentTarget.value
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let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
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if (spec) {
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this.rollData.specDicesLevel = spec.system.level
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this.rollData.specName = spec.name
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$('#specDicesLevel').val(this.rollData.specDicesLevel)
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} else {
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this.rollData.specName = undefined
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this.rollData.specDicesLevel = 0
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$('#specDicesLevel').val(0)
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}
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PegasusUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('#statDicesLevel').change((event) => {
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change(async (event) => {
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if (event.currentTarget.value == "none") {
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this.rollData.specDicesLevel = 0
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} else {
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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}
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PegasusUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('.effect-clicked').change(async (event) => {
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let toggled = event.currentTarget.checked
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let effectIdx = $(event.currentTarget).data("effect-idx")
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this.manageEffects(effectIdx, toggled)
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this.refreshDialog()
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});
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html.find('.armor-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let armorIdx = $(event.currentTarget).data("armor-idx")
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this.manageArmors(armorIdx, toggled)
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this.refreshDialog()
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});
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html.find('.weapon-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let weaponIdx = $(event.currentTarget).data("weapon-idx")
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this.manageWeapons(weaponIdx, toggled)
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this.refreshDialog()
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});
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html.find('.equip-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let equipIdx = $(event.currentTarget).data("equip-idx")
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this.manageEquip(equipIdx, toggled)
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})
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html.find('.vehicle-weapon-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx")
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this.manageVehicleWeapon(weaponIdx, toggled)
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this.refreshDialog()
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})
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html.find('.vehicle-shield-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
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this.manageVehicleShield(shieldIdx, toggled)
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this.refreshDialog()
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})
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html.find('#modifiers').change(async (event) => {
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let diceKey = event.currentTarget.value
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if ( !diceKey.includes("none")) {
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let diceLevel = PegasusUtility.getLevelFromDice(diceKey)
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PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
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this.refreshDialog()
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}
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})
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html.find('.pool-add-dice').click(async (event) => {
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let diceKey = $(event.currentTarget).data("dice-key")
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let diceLevel = $(event.currentTarget).data("dice-level")
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PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
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this.refreshDialog()
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})
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html.find('.pool-remove-dice').click(async (event) => {
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let idx = $(event.currentTarget).data("dice-idx")
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PegasusUtility.removeFromDicePool(this.rollData, idx)
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this.refreshDialog()
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})
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}
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} |