545 lines
17 KiB
JavaScript
545 lines
17 KiB
JavaScript
/* -------------------------------------------- */
|
|
import { PegasusUtility } from "./pegasus-utility.js";
|
|
import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
|
|
|
|
/* -------------------------------------------- */
|
|
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6};
|
|
|
|
/* -------------------------------------------- */
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
|
* @extends {Actor}
|
|
*/
|
|
export class PegasusActor extends Actor {
|
|
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Override the create() function to provide additional SoS functionality.
|
|
*
|
|
* This overrided create() function adds initial items
|
|
* Namely: Basic skills, money,
|
|
*
|
|
* @param {Object} data Barebones actor data which this function adds onto.
|
|
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
|
*
|
|
*/
|
|
|
|
static async create(data, options) {
|
|
|
|
// Case of compendium global import
|
|
if (data instanceof Array) {
|
|
return super.create(data, options);
|
|
}
|
|
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
|
if (data.items) {
|
|
let actor = super.create(data, options);
|
|
return actor;
|
|
}
|
|
|
|
if ( data.type == 'character') {
|
|
const skills = await PegasusUtility.loadCompendium("fvtt-weapons-of-the-gods.skills");
|
|
data.items = skills.map(i => i.toObject());
|
|
}
|
|
if ( data.type == 'npc') {
|
|
}
|
|
|
|
return super.create(data, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
prepareBaseData() {
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async prepareData() {
|
|
|
|
super.prepareData();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
prepareDerivedData() {
|
|
|
|
if (this.type == 'character') {
|
|
let h = 0;
|
|
let updates = [];
|
|
|
|
for (let key in this.data.data.statistics) {
|
|
let attr = this.data.data.statistics[key];
|
|
}
|
|
/*if ( h != this.data.data.secondary.health.max) {
|
|
this.data.data.secondary.health.max = h;
|
|
updates.push( {'data.secondary.health.max': h} );
|
|
}*/
|
|
if ( updates.length > 0 ) {
|
|
this.update( updates );
|
|
}
|
|
}
|
|
|
|
super.prepareDerivedData();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_preUpdate(changed, options, user) {
|
|
|
|
super._preUpdate(changed, options, user);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getActivePerks() {
|
|
let perks = this.data.items.filter( item => item.type == 'perk' && item.data.data.active);
|
|
return perks;
|
|
}
|
|
/* -------------------------------------------- */
|
|
getPerks() {
|
|
let comp = this.data.items.filter( item => item.type == 'perk');
|
|
return comp;
|
|
}
|
|
/* -------------------------------------------- */
|
|
getPowers() {
|
|
let comp = this.data.items.filter( item => item.type == 'power');
|
|
return comp;
|
|
}
|
|
/* -------------------------------------------- */
|
|
getArmors() {
|
|
let comp = this.data.items.filter( item => item.type == 'armor');
|
|
return comp;
|
|
}
|
|
/* -------------------------------------------- */
|
|
getShields() {
|
|
let comp = this.data.items.filter( item => item.type == 'shield');
|
|
return comp;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
checkAndPrepareWeapon(item) {
|
|
let types=[];
|
|
let specs=[];
|
|
let stats=[];
|
|
item.data.specs = specs;
|
|
item.data.stats = stats;
|
|
item.data.typeText = types.join('/');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
checkAndPrepareWeapons(weapons) {
|
|
for ( let item of weapons) {
|
|
this.checkAndPrepareWeapon(item);
|
|
}
|
|
return weapons;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getWeapons() {
|
|
let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
|
|
return comp;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSpecs() {
|
|
let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation') || []);
|
|
for (let c of comp) {
|
|
c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
|
|
}
|
|
return comp;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async activatePerk(perkId ) {
|
|
let item = this.data.items.find( item => item.id == perkId );
|
|
if (item && item.data.data) {
|
|
let update = { _id: item.id, "data.active": !item.data.data.active };
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async equipItem(itemId ) {
|
|
let item = this.data.items.find( item => item.id == itemId );
|
|
if (item && item.data.data) {
|
|
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
compareName( a, b) {
|
|
if ( a.name < b.name ) {
|
|
return -1;
|
|
}
|
|
if ( a.name > b.name ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------- */
|
|
getEquipments() {
|
|
return this.data.items.filter( item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getActiveEffects(matching = it => true) {
|
|
let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
|
|
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
|
|
}
|
|
/* -------------------------------------------- */
|
|
getEffectByLabel(label) {
|
|
return this.getActiveEffects().find(it => it.data.label == label);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getEffectById(id) {
|
|
return this.getActiveEffects().find(it => it.id == id);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getAttribute( attrKey ) {
|
|
return this.data.data.attributes[attrKey];
|
|
}
|
|
/* -------------------------------------------- */
|
|
|
|
async equipGear( equipmentId ) {
|
|
let item = this.data.items.find( item => item.id == equipmentId );
|
|
if (item && item.data.data) {
|
|
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
getInitiativeScore( ) {
|
|
if ( this.type == 'character') {
|
|
// TODO
|
|
}
|
|
return 0.0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getArmorModifier( ) {
|
|
let armors = this.getArmors();
|
|
let modifier = 0;
|
|
for (let armor of armors) {
|
|
if (armor.data.data.equipped) {
|
|
if (armor.data.data.type == 'light') modifier += 5;
|
|
if (armor.data.data.type == 'medium') modifier += 10;
|
|
if (armor.data.data.type == 'heavy') modifier += 15;
|
|
}
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async applyDamageLoss( damage) {
|
|
let chatData = {
|
|
user: game.user.id,
|
|
alias : this.name,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
|
|
};
|
|
//console.log("Apply damage chat", chatData );
|
|
|
|
if (damage > 0 ) {
|
|
let health = duplicate(this.data.data.secondary.health);
|
|
health.value -= damage;
|
|
if (health.value < 0 ) health.value = 0;
|
|
this.update( { "data.secondary.health.value": health.value});
|
|
chatData.content = `${this.name} looses ${damage} health. New health value is : ${health.value}` ;
|
|
} else {
|
|
chatData.content = `No health loss for ${this.name} !`;
|
|
}
|
|
await ChatMessage.create( chatData );
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
processNoDefense( attackRollData) {
|
|
let defenseRollData = {
|
|
mode : "nodefense",
|
|
finalScore: 0,
|
|
defenderName: this.name,
|
|
attackerName: attackRollData.alias,
|
|
armorModifier: this.getArmorModifier(),
|
|
actorId: this.id,
|
|
alias: this.name,
|
|
result: 0,
|
|
|
|
}
|
|
this.syncRoll( defenseRollData );
|
|
this.processDefenseResult(defenseRollData, attackRollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async processApplyDamage(defenseRollData, attackRollData) { // Processed by the defender actor
|
|
if ( attackRollData && attackRollData ) {
|
|
let result = attackRollData.finalScore;
|
|
defenseRollData.damageDices = WotGUtility.getDamageDice( result );
|
|
defenseRollData.damageRoll = await this.rollDamage(defenseRollData);
|
|
chatData.damages = true;
|
|
chatData.damageDices = defenseRollData.damageDices;
|
|
|
|
WotGUtility.createChatWithRollMode( this.name, {
|
|
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damages.html`, chatData)
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async processDefenseResult(defenseRollData, attackRollData) { // Processed by the defenser
|
|
|
|
if ( defenseRollData && attackRollData) {
|
|
|
|
let result = attackRollData.finalScore - defenseRollData.finalScore;
|
|
defenseRollData.defenderName = this.name,
|
|
defenseRollData.attackerName = attackRollData.alias
|
|
defenseRollData.result= result
|
|
defenseRollData.damages = false
|
|
defenseRollData.damageDices = 0;
|
|
|
|
if ( result > 0 ) {
|
|
defenseRollData.damageDices = WotGUtility.getDamageDice( result );
|
|
defenseRollData.damageRoll = await this.rollDamage(defenseRollData, attackRollData);
|
|
defenseRollData.damages = true;
|
|
defenseRollData.finalDamage = defenseRollData.damageRoll.total;
|
|
WotGUtility.updateRollData( defenseRollData);
|
|
console.log("DAMAGE ROLL OBJECT", defenseRollData);
|
|
WotGUtility.createChatWithRollMode( this.name, {
|
|
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damage.html`, defenseRollData)
|
|
});
|
|
} else {
|
|
WotGUtility.updateRollData( defenseRollData );
|
|
WotGUtility.createChatWithRollMode( this.name, {
|
|
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-fail.html`, defenseRollData)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollDamage( defenseRollData, attackRollData ) {
|
|
let weaponDamage = 0;
|
|
if (attackRollData.weapon?.data?.damage) {
|
|
weaponDamage = Number(attackRollData.weapon.data.damage);
|
|
}
|
|
let formula = defenseRollData.damageDices+"d10+"+defenseRollData.armorModifier + "+" + weaponDamage;
|
|
console.log("ROLL : ", formula);
|
|
let myRoll = new Roll(formula).roll( { async: false} );
|
|
await WotGUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
|
|
return myRoll;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSubActors() {
|
|
let subActors = [];
|
|
for (let id of this.data.data.subactors) {
|
|
subActors.push(duplicate(game.actors.get(id)));
|
|
}
|
|
return subActors;
|
|
}
|
|
/* -------------------------------------------- */
|
|
async addSubActor( subActorId) {
|
|
let subActors = duplicate( this.data.data.subactors);
|
|
subActors.push( subActorId);
|
|
await this.update( { 'data.subactors': subActors } );
|
|
}
|
|
/* -------------------------------------------- */
|
|
async delSubActor( subActorId) {
|
|
let newArray = [];
|
|
for (let id of this.data.data.subactors) {
|
|
if ( id != subActorId) {
|
|
newArray.push( id);
|
|
}
|
|
}
|
|
await this.update( { 'data.subactors': newArray } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
setDefenseMode( rollData ) {
|
|
console.log("DEFENSE MODE IS SET FOR", this.name);
|
|
this.data.defenseRollData = rollData;
|
|
this.data.defenseDefenderId = rollData.defenderId;
|
|
this.data.defenseAttackerId = rollData.attackerId;
|
|
}
|
|
/* -------------------------------------------- */
|
|
clearDefenseMode( ) {
|
|
this.data.defenseDefenderId = undefined;
|
|
this.data.defenseAttackerId = undefined;
|
|
this.data.defenseRollData = undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
syncRoll( rollData ) {
|
|
let linkedRollId = PegasusUtility.getDefenseState(this.id);
|
|
if ( linkedRollId) {
|
|
rollData.linkedRollId = linkedRollId;
|
|
}
|
|
this.lastRollId = rollData.rollId;
|
|
PegasusUtility.saveRollData( rollData );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getStat( statKey) {
|
|
let stat = duplicate(this.data.data.statistics[statKey]);
|
|
stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
|
|
return stat;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getOneSpec( specId) {
|
|
let spec = this.data.items.find( item => item.type == 'specialisation' && item.id == specId);
|
|
if (spec) {
|
|
spec = duplicate(spec);
|
|
spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
|
|
}
|
|
return spec;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollStat(statKey) {
|
|
let stat = this.getStat(statKey) ;
|
|
if (stat) {
|
|
let rollData = {
|
|
rollId:randomID(16),
|
|
mode: "stat",
|
|
alias: this.name,
|
|
actorImg: this.img,
|
|
actorId: this.id,
|
|
img: this.img,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
title: `Stat ${stat.label} `,
|
|
stat: stat,
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
bonusDicesLevel: 0,
|
|
hindranceDicesLevel: 0,
|
|
otherDicesLevel: 0,
|
|
}
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
console.log(rollDialog);
|
|
rollDialog.render( true );
|
|
} else {
|
|
ui.notifications.warn("Statistic not found !");
|
|
}
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
async rollSpec( specId ) {
|
|
let spec = this.getOneSpec( specId)
|
|
if (spec) {
|
|
let rollData = {
|
|
mode: "spec",
|
|
alias: this.name,
|
|
actorImg: this.img,
|
|
actorId: this.id,
|
|
img: spec.img,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
title: `Spec. : ${spec.name} `,
|
|
stat: this.getStat( spec.data.statistic ),
|
|
spec : spec ,
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
bonusDicesLevel: 0,
|
|
hindranceDicesLevel: 0,
|
|
otherDicesLevel: 0,
|
|
}
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
console.log(rollDialog);
|
|
rollDialog.render( true );
|
|
} else {
|
|
ui.notifications.warn("Specialisation not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
updateWithTarget( rollData) {
|
|
let objectDefender
|
|
let target = WotGUtility.getTarget();
|
|
if ( !target) {
|
|
ui.notifications.warn("You are using a Weapon without a Target.");
|
|
} else {
|
|
let defenderActor = game.actors.get(target.data.actorId);
|
|
objectDefender = WotGUtility.data(defenderActor);
|
|
objectDefender = mergeObject(objectDefender, target.data.actorData);
|
|
rollData.defender = objectDefender;
|
|
rollData.attackerId = this.id;
|
|
rollData.defenderId = objectDefender._id;
|
|
|
|
console.log("ROLLDATA DEFENDER !!!", rollData);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollPower( powId ) {
|
|
let power = this.data.items.find( item => item.type == 'power' && item.id == powId);
|
|
if (power) {
|
|
let rollData = {
|
|
mode: "power",
|
|
alias: this.name,
|
|
actorImg: this.img,
|
|
actorId: this.id,
|
|
img: power.img,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
title: `Power ${power.name} `,
|
|
power: duplicate(power),
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
bonusDicesLevel: 0,
|
|
hindranceDicesLevel: 0,
|
|
otherDicesLevel: 0,
|
|
}
|
|
|
|
this.updateWithTarget(rollData);
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
console.log(rollDialog);
|
|
rollDialog.render( true );
|
|
} else {
|
|
ui.notifications.warn("Technique not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollWeapon( weaponId ) {
|
|
let weapon = this.data.items.find( item => item.id == weaponId);
|
|
console.log("WEAPON :", weaponId, weapon );
|
|
|
|
if ( weapon ) {
|
|
|
|
weapon = duplicate(weapon);
|
|
this.checkAndPrepareWeapon( weapon );
|
|
let rollData = {
|
|
mode: 'weapon',
|
|
actorType: this.type,
|
|
alias: this.name,
|
|
actorId: this.id,
|
|
img: weapon.img,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
title: "Attack : " + weapon.name,
|
|
weapon: weapon,
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
bonusDicesLevel: 0,
|
|
hindranceDicesLevel: 0,
|
|
otherDicesLevel: 0,
|
|
}
|
|
|
|
this.updateWithTarget(rollData);
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
console.log("WEAPON ROLL", rollData);
|
|
rollDialog.render( true );
|
|
} else {
|
|
ui.notifications.warn("Weapon not found !", weaponId);
|
|
}
|
|
}
|
|
|
|
}
|