385 lines
14 KiB
JavaScript
385 lines
14 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
|
|
import { PegasusUtility } from "./pegasus-utility.js"
|
|
import { PegasusRollDialog } from "./pegasus-roll-dialog.js"
|
|
|
|
/* -------------------------------------------- */
|
|
export class PegasusActorSheet extends ActorSheet {
|
|
|
|
/** @override */
|
|
static get defaultOptions() {
|
|
|
|
return mergeObject(super.defaultOptions, {
|
|
classes: ["fvtt-pegasus-rpg", "sheet", "actor"],
|
|
template: "systems/fvtt-pegasus-rpg/templates/actor-sheet.html",
|
|
width: 960,
|
|
height: 720,
|
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
|
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
|
editScore: true
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async getData() {
|
|
const objectData = this.object
|
|
let actorData = duplicate(this.object)
|
|
|
|
let formData = {
|
|
title: this.title,
|
|
id: objectData.id,
|
|
type: objectData.type,
|
|
img: objectData.img,
|
|
name: objectData.name,
|
|
editable: this.isEditable,
|
|
cssClass: this.isEditable ? "editable" : "locked",
|
|
data: actorData.system,
|
|
traumaState: this.actor.getTraumaState(),
|
|
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
|
limited: this.object.limited,
|
|
specs: this.actor.getSpecs( ),
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
optionsLevel: PegasusUtility.getOptionsLevel(),
|
|
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
|
|
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
|
|
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
|
|
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
|
|
perks: this.actor.getPerks(),
|
|
abilities: duplicate(this.actor.getAbilities()),
|
|
activePerks: duplicate(this.actor.getActivePerks()),
|
|
powers: duplicate(this.actor.getPowers()),
|
|
subActors: duplicate(this.actor.getSubActors()),
|
|
race: duplicate(this.actor.getRace()),
|
|
role: duplicate(this.actor.getRole()),
|
|
effects: duplicate(this.actor.getEffects()),
|
|
moneys: duplicate(this.actor.getMoneys()),
|
|
virtues: duplicate(this.actor.getVirtues()),
|
|
vices: duplicate(this.actor.getVices()),
|
|
encCapacity: this.actor.getEncumbranceCapacity(),
|
|
levelRemainingList: this.actor.getLevelRemainingList(),
|
|
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
|
|
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
|
|
containersTree: this.actor.containersTree,
|
|
encCurrent: this.actor.encCurrent,
|
|
encHindrance: this.actor.encHindrance,
|
|
options: this.options,
|
|
owner: this.document.isOwner,
|
|
editScore: this.options.editScore,
|
|
isGM: game.user.isGM
|
|
}
|
|
this.formData = formData;
|
|
|
|
console.log("PC : ", formData, this.object);
|
|
return formData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async openGenericRoll() {
|
|
let rollData = PegasusUtility.initGenericRoll()
|
|
rollData.traumaState = this.actor.getTraumaState()
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
|
|
rollDialog.render( true );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollIDR( itemId, diceValue) {
|
|
let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
|
|
let myRoll = new Roll(diceValue+"x").roll({ async: false })
|
|
await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
|
let chatData = {
|
|
user: game.user.id,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
|
|
}
|
|
ChatMessage.create(chatData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
// Everything below here is only needed if the sheet is editable
|
|
if (!this.options.editable) return;
|
|
|
|
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
|
|
if (e.keyCode === 13) return false;
|
|
});
|
|
|
|
// Update Inventory Item
|
|
html.find('.item-edit').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
let itemId = li.data("item-id")
|
|
const item = this.actor.items.get( itemId );
|
|
item.sheet.render(true);
|
|
});
|
|
// Delete Inventory Item
|
|
html.find('.item-delete').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
PegasusUtility.confirmDelete(this, li)
|
|
})
|
|
html.find('.item-add').click(ev => {
|
|
let dataType = $(ev.currentTarget).data("type")
|
|
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
|
})
|
|
|
|
html.find('.spec-group-activate').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let itemId = li.data("item-id");
|
|
this.actor.specPowerActivate( itemId)
|
|
});
|
|
html.find('.spec-group-deactivate').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let itemId = li.data("item-id");
|
|
this.actor.specPowerDeactivate( itemId)
|
|
});
|
|
|
|
html.find('.equip-activate').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
let itemId = li.data("item-id")
|
|
this.actor.equipActivate( itemId)
|
|
});
|
|
html.find('.equip-deactivate').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
let itemId = li.data("item-id")
|
|
this.actor.equipDeactivate( itemId)
|
|
});
|
|
|
|
html.find('.effect-used').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let itemId = li.data("item-id");
|
|
this.actor.perkEffectUsed( itemId)
|
|
});
|
|
|
|
html.find('.perk-status').change(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let itemId = li.data("item-id");
|
|
this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
|
|
this.render()
|
|
});
|
|
|
|
html.find('.power-cost-spent').change(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let itemId = li.data("item-id");
|
|
this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
|
|
});
|
|
|
|
html.find('.power-dmg-roll').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
let itemId = li.data("item-id")
|
|
this.actor.powerDmgRoll( itemId )
|
|
})
|
|
|
|
html.find('.perk-used').change(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
let itemId = li.data("item-id")
|
|
let index = Number($(ev.currentTarget).data("use-index") )
|
|
this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
|
|
});
|
|
|
|
html.find('.subactor-edit').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let actorId = li.data("actor-id");
|
|
let actor = game.actors.get( actorId );
|
|
actor.sheet.render(true);
|
|
});
|
|
|
|
html.find('.subactor-delete').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
let actorId = li.data("actor-id");
|
|
this.actor.delSubActor(actorId);
|
|
});
|
|
|
|
html.find('.quantity-minus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
|
} )
|
|
html.find('.quantity-plus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.incDecQuantity( li.data("item-id"), +1 );
|
|
} )
|
|
html.find('.current-nrg-minus').click(event => {
|
|
this.actor.incDecNRG( -1 );
|
|
} )
|
|
html.find('.current-nrg-plus').click(event => {
|
|
this.actor.incDecNRG( 1 );
|
|
} )
|
|
|
|
html.find('.ammo-minus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item")
|
|
this.actor.incDecAmmo( li.data("item-id"), -1 );
|
|
} );
|
|
html.find('.ammo-plus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item")
|
|
this.actor.incDecAmmo( li.data("item-id"), +1 )
|
|
} );
|
|
|
|
html.find('.stun-minus').click(event => {
|
|
this.actor.modifyStun( -1 )
|
|
} )
|
|
html.find('.stun-plus').click(event => {
|
|
this.actor.modifyStun( 1 )
|
|
} )
|
|
|
|
|
|
html.find('.momentum-minus').click(event => {
|
|
this.actor.modifyMomentum( -1 )
|
|
} )
|
|
html.find('.momentum-plus').click(event => {
|
|
this.actor.modifyMomentum( 1 )
|
|
} )
|
|
|
|
html.find('.unarmed-attack').click((event) => {
|
|
this.actor.rollUnarmedAttack();
|
|
});
|
|
html.find('.generic-pool-roll').click((event) => {
|
|
this.openGenericRoll()
|
|
} );
|
|
html.find('.attack-melee').click((event) => {
|
|
this.actor.rollPool( 'com', false, "melee-atk");
|
|
});
|
|
html.find('.attack-ranged').click((event) => {
|
|
this.actor.rollPool( 'agi', false, "ranged-atk");
|
|
});
|
|
html.find('.defense-roll').click((event) => {
|
|
this.actor.rollPool( 'def', true, "defence");
|
|
});
|
|
html.find('.damage-melee').click((event) => {
|
|
this.actor.rollPool( 'str', false, "melee-dmg")
|
|
});
|
|
html.find('.damage-ranged').click((event) => {
|
|
this.actor.rollPool( 'per', false, "ranged-dmg");
|
|
});
|
|
html.find('.damage-resistance').click((event) => {
|
|
this.actor.rollPool( 'phy', false, "dmg-res")
|
|
});
|
|
|
|
html.find('.roll-stat').click((event) => {
|
|
const statId = $(event.currentTarget).data("stat-key");
|
|
this.actor.rollStat(statId);
|
|
});
|
|
html.find('.roll-mr').click((event) => {
|
|
this.actor.rollMR();
|
|
});
|
|
html.find('.roll-idr').click((event) => {
|
|
const diceValue = $(event.currentTarget).data("dice-value")
|
|
const li = $(event.currentTarget).parents(".item")
|
|
this.rollIDR( li.data("item-id"), diceValue)
|
|
})
|
|
|
|
html.find('.roll-spec').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const specId = li.data("item-id");
|
|
this.actor.rollSpec(specId);
|
|
});
|
|
html.find('.power-roll').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const powerId = li.data("item-id");
|
|
this.actor.rollPower(powerId);
|
|
});
|
|
html.find('.weapon-roll').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weaponId = li.data("item-id");
|
|
this.actor.rollWeapon(weaponId);
|
|
});
|
|
html.find('.armor-roll').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const armorId = li.data("item-id");
|
|
this.actor.rollArmor(armorId);
|
|
});
|
|
|
|
html.find('.weapon-damage-roll').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weaponId = li.data("item-id");
|
|
this.actor.rollWeapon(weaponId, true);
|
|
});
|
|
|
|
html.find('.weapon-damage').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollDamage(weapon, 'damage');
|
|
});
|
|
|
|
html.find('.lock-unlock-sheet').click((event) => {
|
|
this.options.editScore = !this.options.editScore;
|
|
this.render(true);
|
|
});
|
|
html.find('.item-link a').click((event) => {
|
|
const itemId = $(event.currentTarget).data("item-id");
|
|
const item = this.actor.getOwnedItem(itemId);
|
|
item.sheet.render(true);
|
|
});
|
|
html.find('.item-equip').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.equipItem( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
html.find('.power-activate').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.activatePower( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
html.find('.vice-virtue-activate').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
this.actor.activateViceOrVirtue( li.data("item-id") )
|
|
this.render(true);
|
|
})
|
|
|
|
html.find('.change-worstfear').change(ev => {
|
|
this.actor.manageWorstFear( ev.currentTarget.checked )
|
|
});
|
|
html.find('.change-desires').change(ev => {
|
|
this.actor.manageDesires( ev.currentTarget.checked )
|
|
});
|
|
|
|
html.find('.update-field').change(ev => {
|
|
const fieldName = $(ev.currentTarget).data("field-name");
|
|
let value = Number(ev.currentTarget.value);
|
|
this.actor.update( { [`${fieldName}`]: value } );
|
|
});
|
|
html.find('.perk-active').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.activatePerk( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onDropItem(event, dragData) {
|
|
const item = fromUuidSync(dragData.uuid)
|
|
if (item == undefined) {
|
|
item = this.actor.items.get( dragData.uuid )
|
|
}
|
|
console.log("Dropped", item)
|
|
|
|
let itemFull = await PegasusUtility.searchItem( item )
|
|
let ret = await this.actor.preprocessItem( event, itemFull, true )
|
|
if ( ret ) {
|
|
super._onDropItem(event, dragData)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData)
|
|
}
|
|
}
|