1287 lines
46 KiB
JavaScript
1287 lines
46 KiB
JavaScript
/* -------------------------------------------- */
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import { PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCommands } from "./pegasus-commands.js";
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import { PegasusActorCreate } from "./pegasus-create-char.js";
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
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Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
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Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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Hooks.on("dropCanvasData", (canvas, data) => {
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PegasusUtility.dropItemOnToken(canvas, data)
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});
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = [];
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this.diceFoundryList = [];
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this.optionsDiceList = ""
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this.lastRoleEffectProcess = Date.now()
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this.buildDiceLists()
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PegasusCommands.init()
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Handlebars.registerHelper('count', function (list) {
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return (list) ? list.length : 0;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('getDice', function (a) {
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return PegasusUtility.getDiceFromLevel(a)
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})
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}
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/* -------------------------------------------- */
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static initGenericRoll() {
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let rollData = PegasusUtility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.isGeneric = true
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.dicePool = []
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rollData.traumaState = "none"
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return rollData
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}
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/* -------------------------------------------- */
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static async addDiceRollButton(app, html, data) {
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if (app.tabName !== 'chat') return
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let $chat_form = html.find('#chat-form')
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const template = 'systems/fvtt-pegasus-rpg/templates/chat-roll-button.html'
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renderTemplate(template, {}).then(c => {
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if (c.length > 0) {
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let $content = $(c)
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$chat_form.before($content)
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$content.find('#pegasus-chat-roll-button').on('click', async event => {
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event.preventDefault()
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let rollData = PegasusUtility.initGenericRoll()
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rollData.isChatRoll = true
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let rollDialog = await PegasusRollDialog.create(undefined, rollData)
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rollDialog.render(true)
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})
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}
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})
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
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}
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/* -------------------------------------------- */
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static getRangeText(rangeKey) {
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return __rangeKeyToText[rangeKey] || "N/A"
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}
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/* -------------------------------------------- */
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static getDiceList() {
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return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
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{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
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{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
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}
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/* -------------------------------------------- */
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static buildDicePool(name, level, mod = 0, effectName = undefined) {
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let dicePool = []
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let diceKey = PegasusUtility.getDiceFromLevel(level)
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let diceList = diceKey.split(" ")
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for (let myDice of diceList) {
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myDice = myDice.trim()
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let newDice = {
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name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
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img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
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}
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dicePool.push(newDice)
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mod = 0 // Only first dice has modifier
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}
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return dicePool
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}
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/* -------------------------------------------- */
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static updateEffectsBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static updateHindranceBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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console.log("Adding Hindrance 1", hindrance, newDicePool)
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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console.log("Adding Hindrance 2", newDicePool)
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}
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}
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static updateArmorDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
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for (let armor of rollData.armorsList) {
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if (armor.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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console.log(">>>>Dicepoool", newDicePool)
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static updateDamageDicePool(rollData) {
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if (rollData.isDamage) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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for (let weapon of rollData.weaponsList) {
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if (weapon.applied && weapon.type == "damage") {
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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}
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}
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/* -------------------------------------------- */
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static updateStatDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (statDice.level > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
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}
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if (rollData.vehicleStat) {
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
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if (rollData.vehicleStat.currentlevel > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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}
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/* -------------------------------------------- */
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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if (rollData.specDicesLevel > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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/* -------------------------------------------- */
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static addDicePool(rollData, diceKey, level) {
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let newDice = {
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name: "dice-click", key: diceKey, level: level,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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}
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rollData.dicePool.push(newDice)
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}
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/*-------------------------------------------- */
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static removeFromDicePool(rollData, diceIdx) {
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let toRemove = rollData.dicePool[diceIdx]
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if (toRemove && toRemove.name != "spec" && toRemove.name != "stat" && toRemove.name != "damage") {
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let newDicePool = []
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for (let i = 0; i < rollData.dicePool.length; i++) {
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if (i != diceIdx) {
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newDicePool.push(rollData.dicePool[i])
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}
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}
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rollData.dicePool = newDicePool
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if (toRemove.name == "effect-bonus-dice") {
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for (let effect of rollData.effectsList) {
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if (effect.effect.name == toRemove.effect && effect.applied) {
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effect.applied = false //Remove the effect
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}
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}
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}
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}
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}
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/*-------------------------------------------- */
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static getSpecs() {
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return this.specs;
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}
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/* -------------------------------------------- */
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static async ready() {
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const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
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this.specs = specs.map(i => i.toObject());
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if (game.user.isGM) {
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Hooks.on('sightRefresh', (app, html, data) => PegasusUtility.refreshSightForEffect(app, html, data))
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}
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}
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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console.log("ITEM DROPPED", actor, item)
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>The item ${item.name} has been dropped on the actor ${actor.name}</div`
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}
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ChatMessage.create(chatData);
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}
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/* -------------------------------------------- */
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static async dropItemOnToken(canvas, data) {
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if (data.type != "Item") {
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return
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}
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const position = canvas.grid.getTopLeft(data.x, data.y)
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let x = position[0]
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let y = position[1]
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const tokensList = [...canvas.tokens.placeables]
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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const item = fromUuidSync(data.uuid)
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if (item == undefined) {
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item = this.actor.items.get(data.uuid)
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}
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let itemFull = await PegasusUtility.searchItem(item)
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//console.log("DROPPED DATA", data.uuid)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, itemFull)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
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}
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return
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}
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}
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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console.log("PACK", pack, compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
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//console.log("Comp data", compendiumData)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = ["0"];
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let diceValues = [0];
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let diceFoundryList = ["d0"];
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let diceLevel = 1;
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let concat = "";
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let concatFoundry = "";
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let optionsDiceList = '<option value="0">0</option>';
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let optionsLevel = '<option value="0">0</option>';
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for (let i = 1; i <= maxLevel; i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push(currentDices);
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diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x");
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if (__level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
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} else {
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diceLevel++;
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}
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optionsDiceList += `<option value="${i}">${currentDices}</option>`;
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optionsLevel += `<option value="${i}">${i}</option>`;
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}
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this.diceList = diceList;
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this.diceFoundryList = diceFoundryList;
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this.optionsDiceList = optionsDiceList;
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this.optionsLevel = optionsLevel;
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this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static getOptionsDiceList() {
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return this.optionsDiceList;
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}
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/* -------------------------------------------- */
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static getOptionsLevel() {
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return this.optionsLevel;
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}
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/* -------------------------------------------- */
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static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId);
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.processDefenseResult(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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static applyDamage(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.applyDamageLoss(defenseRollData.finalDamage);
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}
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/* -------------------------------------------- */
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static applyNoDefense(actorId, attackRollId) {
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let attackRollData = this.getRollData(attackRollId);
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let defender = game.actors.get(actorId);
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defender.processNoDefense(attackRollData);
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}
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/* -------------------------------------------- */
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static rerollHeroRemaining(userId, rollId) {
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if (game.user.isGM) {
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let user = game.users.get(userId)
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let character = user.character
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if (!character) {
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ui.notifications.warn(`No character linked to the player : reroll not allowed.`)
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return
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}
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console.log("Going to reroll", character, rollId)
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let rollData = this.getRollData(rollId)
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if (character.getLevelRemaining() > 0) {
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rollData.rerollHero = true
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this.rollPegasus(rollData)
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character.modifyHeroLevelRemaining(-1)
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} else {
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ui.notifications.warn(`No more Hero Level for ${character.name} ! Unable to reroll.`)
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}
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}
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}
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/* -------------------------------------------- */
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static sendRerollHeroRemaining(userId, rollId) {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_reroll_hero", data: { userId: userId, rollId: rollId } })
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}
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/* -------------------------------------------- */
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static targetToken(user, token, flag) {
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if (flag) {
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token.actor.checkIfPossible()
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.chat-create-actor', event => {
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game.system.pegasus.creator.processChatEvent(event);
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})
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html.on("click", '.view-item-from-chat', event => {
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game.system.pegasus.creator.openItemView(event)
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})
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html.on("click", '.reroll-level-remaining', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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if (game.user.isGM) {
|
|
PegasusUtility.rerollHeroRemaining(game.user.id, rollId)
|
|
} else {
|
|
PegasusUtility.sendRerollHeroRemaining(game.user.id, rollId)
|
|
}
|
|
})
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async preloadHandlebarsTemplates() {
|
|
|
|
const templatePaths = [
|
|
'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
|
|
'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html',
|
|
"systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html"
|
|
]
|
|
return loadTemplates(templatePaths);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async getEffectFromCompendium(effectName) {
|
|
effectName = effectName.toLowerCase()
|
|
let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
|
|
if (!effect) {
|
|
let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
|
|
let objs = effects.map(i => i.toObject())
|
|
effect = objs[0]
|
|
} else {
|
|
effect = duplicate(effect);
|
|
}
|
|
|
|
console.log("Effect", effect)
|
|
return effect
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static removeChatMessageId(messageId) {
|
|
if (messageId) {
|
|
game.messages.get(messageId)?.delete();
|
|
}
|
|
}
|
|
|
|
static findChatMessageId(current) {
|
|
return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
|
|
}
|
|
|
|
static getChatMessageId(node) {
|
|
return node?.attributes.getNamedItem('data-message-id')?.value;
|
|
}
|
|
|
|
static findChatMessage(current) {
|
|
return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
|
|
}
|
|
|
|
static findNodeMatching(current, predicate) {
|
|
if (current) {
|
|
if (predicate(current)) {
|
|
return current;
|
|
}
|
|
return PegasusUtility.findNodeMatching(current.parentElement, predicate);
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getDiceValue(level = 0) {
|
|
let diceString = this.diceList[level]
|
|
if (!diceString) {
|
|
return __name2DiceValue[level]
|
|
}
|
|
let diceTab = diceString.split(" ")
|
|
let diceValue = 0
|
|
for (let dice of diceTab) {
|
|
diceValue += __name2DiceValue[dice]
|
|
}
|
|
return diceValue
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getLevelFromDice(dice) {
|
|
return __dice2Level[dice]
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getDiceFromLevel(level = 0) {
|
|
level = Math.max( Number(level), 0)
|
|
return this.diceList[level];
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getFoundryDiceFromLevel(level = 0) {
|
|
level = Number(level)
|
|
//console.log(this.diceFoundryList);
|
|
return this.diceFoundryList[level];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createDirectOptionList(min, max) {
|
|
let options = {};
|
|
for (let i = min; i <= max; i++) {
|
|
options[`${i}`] = `${i}`;
|
|
}
|
|
return options;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildListOptions(min, max) {
|
|
let options = ""
|
|
for (let i = min; i <= max; i++) {
|
|
options += `<option value="${i}">${i}</option>`
|
|
}
|
|
return options;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getTarget() {
|
|
if (game.user.targets) {
|
|
for (let target of game.user.targets) {
|
|
return target
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeDistance() {
|
|
let mytarget = game.user.targets.first()
|
|
console.log("target", mytarget, mytarget)
|
|
let mytoken = _token
|
|
|
|
if (mytarget) {
|
|
let dist = canvas.grid.measureDistances(
|
|
[{ ray: new Ray(mytoken.center, mytarget.center) }],
|
|
{ gridSpaces: true });
|
|
console.log("DIST", dist)
|
|
} else {
|
|
console.log("NO TARGET")
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getDefenseState(actorId) {
|
|
return this.defenderStore[actorId];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async updateDefenseState(defenderTokenId, rollId) {
|
|
this.defenderStore[defenderTokenId] = rollId
|
|
let defender = game.canvas.tokens.get(defenderTokenId).actor
|
|
if (game.user.character && game.user.character.id == defender.id) {
|
|
let chatData = {
|
|
user: game.user.id,
|
|
alias: defender.name,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
|
|
<button class="chat-card-button apply-nodefense" data-actor-id="${defender.id}" data-roll-id="${rollId}" >No defense</button></div`
|
|
};
|
|
//console.log("Apply damage chat", chatData );
|
|
await ChatMessage.create(chatData);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateRollData(rollData) {
|
|
|
|
let id = rollData.rollId
|
|
let oldRollData = this.rollDataStore[id] || {}
|
|
let newRollData = mergeObject(oldRollData, rollData)
|
|
console.log("Rolldata saved", id)
|
|
this.rollDataStore[id] = newRollData
|
|
}
|
|
/* -------------------------------------------- */
|
|
static saveRollData(rollData) {
|
|
game.socket.emit("system.fvtt-pegasus-rpg", {
|
|
name: "msg_update_roll", data: rollData
|
|
}); // Notify all other clients of the roll
|
|
this.updateRollData(rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getRollData(id) {
|
|
return this.rollDataStore[id]
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async onSocketMesssage(msg) {
|
|
console.log("SOCKET MESSAGE", msg.name)
|
|
if (msg.name == "msg_update_defense_state") {
|
|
this.updateDefenseState(msg.data.defenderTokenId, msg.data.rollId)
|
|
}
|
|
if (msg.name == "msg_update_roll") {
|
|
this.updateRollData(msg.data)
|
|
}
|
|
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
|
|
let actor = game.actors.get(msg.data.actorId)
|
|
let item
|
|
if (msg.data.isPack) {
|
|
item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
|
|
} else {
|
|
item = game.items.get(msg.data.itemId)
|
|
}
|
|
this.addItemDropToActor(actor, item)
|
|
}
|
|
if (msg.name == "msg_reroll_hero") {
|
|
console.log("Reroll requested")
|
|
this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
|
|
}
|
|
if (msg.name == "msg_gm_remove_effect") {
|
|
this.removeForeignEffect(msg.data)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static removeForeignEffect(effectData) {
|
|
if (game.user.isGM) {
|
|
console.log("Remote removal of effects", effectData)
|
|
let actor = game.canvas.tokens.get(effectData.defenderTokenId).actor
|
|
actor.deleteEmbeddedDocuments('Item', [effectData.effect._id])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
|
let chatData = {
|
|
user: game.user.id,
|
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
|
content: content
|
|
};
|
|
|
|
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
|
|
if (forceWhisper) { // Final force !
|
|
chatData["speaker"] = ChatMessage.getSpeaker();
|
|
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
|
}
|
|
|
|
return chatData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async showDiceSoNice(roll, rollMode) {
|
|
if (game.modules.get("dice-so-nice")?.active) {
|
|
if (game.dice3d) {
|
|
let whisper = null;
|
|
let blind = false;
|
|
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
|
switch (rollMode) {
|
|
case "blindroll": //GM only
|
|
blind = true;
|
|
case "gmroll": //GM + rolling player
|
|
whisper = this.getUsers(user => user.isGM);
|
|
break;
|
|
case "roll": //everybody
|
|
whisper = this.getUsers(user => user.active);
|
|
break;
|
|
case "selfroll":
|
|
whisper = [game.user.id];
|
|
break;
|
|
}
|
|
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static removeUsedPerkEffects(rollData) {
|
|
// De-actived used effects from perks
|
|
let toRem = []
|
|
for (let effect of rollData.effectsList) {
|
|
if (effect.effect.system.perkId && effect.effect.system.isUsed) {
|
|
toRem.push(effect.effect._id)
|
|
}
|
|
}
|
|
if (toRem.length > 0) {
|
|
let actor = game.actors.get(rollData.actorId)
|
|
actor.deleteEmbeddedDocuments('Item', toRem)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static removeOneUseEffects(rollData) {
|
|
// De-actived used effects from perks
|
|
let toRem = []
|
|
for (let effect of rollData.effectsList) {
|
|
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
|
|
effect.defenderTokenId = rollData.defenderTokenId
|
|
if (effect.foreign) {
|
|
if (game.user.isGM) {
|
|
this.removeForeignEffect(effect)
|
|
} else {
|
|
game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
|
|
}
|
|
} else {
|
|
toRem.push(effect.effect._id)
|
|
ChatMessage.create({ content: `One used effect ${effect.effect.name} has been auto-deleted.` })
|
|
}
|
|
}
|
|
}
|
|
if (toRem.length > 0) {
|
|
//console.log("Going to remove one use effects", toRem)
|
|
let actor = game.actors.get(rollData.actorId)
|
|
actor.deleteEmbeddedDocuments('Item', toRem)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async momentumReroll(actorId) {
|
|
let actor = game.actors.get(actorId)
|
|
let rollData = actor.lastRoll
|
|
if (rollData) {
|
|
rollData.rerollMomentum = true
|
|
PegasusUtility.rollPegasus(rollData)
|
|
this.actor.lastRoll = undefined
|
|
} else {
|
|
ui.notifications.warn("No last roll registered....")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async showMomentumDialog(actorId) {
|
|
let d = new Dialog({
|
|
title: "Momentum reroll",
|
|
content: "<p>Do you want to re-roll your last roll ?</p>",
|
|
buttons: {
|
|
one: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Cancel",
|
|
callback: () => d.close()
|
|
},
|
|
two: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Reroll",
|
|
callback: () => PegasusUtility.momentumReroll(actorId)
|
|
}
|
|
},
|
|
default: "Reroll",
|
|
})
|
|
d.render(true)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async rollPegasus(rollData) {
|
|
let actor = game.actors.get(rollData.actorId)
|
|
|
|
let diceFormulaTab = []
|
|
for (let dice of rollData.dicePool) {
|
|
let level = dice.level
|
|
diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
|
|
}
|
|
let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
|
|
|
|
// Performs roll
|
|
let myRoll = rollData.roll
|
|
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
|
|
myRoll = new Roll(diceFormula).roll({ async: false })
|
|
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
|
rollData.roll = myRoll
|
|
}
|
|
// Final score and keep data
|
|
rollData.finalScore = myRoll.total
|
|
|
|
if (rollData.damages) {
|
|
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
|
|
let dmgRoll = new Roll(dmgFormula).roll({ async: false })
|
|
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
|
rollData.dmgResult = dmgRoll.total
|
|
}
|
|
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
|
|
});
|
|
|
|
// Init stuf
|
|
if (rollData.isInit) {
|
|
let combat = game.combats.get(rollData.combatId)
|
|
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
|
}
|
|
|
|
// Stun specific -> Suffer a stun level when dmg-res for character
|
|
if (rollData.subKey && rollData.subKey == "dmg-res") {
|
|
actor.modifyStun(+1)
|
|
}
|
|
if (rollData.isVehicleStun) {
|
|
actor.modifyVehicleStun(1)
|
|
}
|
|
|
|
//this.removeUsedPerkEffects( rollData) // Unused for now
|
|
this.removeOneUseEffects(rollData) // Unused for now
|
|
|
|
// And save the roll
|
|
this.saveRollData(rollData)
|
|
actor.lastRoll = rollData
|
|
console.log("Rolldata performed ", rollData, diceFormula)
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getDamageDice(result) {
|
|
if (result < 0) return 0;
|
|
return Math.floor(result / 5) + 1;
|
|
}
|
|
|
|
/* ------------------------- ------------------- */
|
|
static async updateRoll(rollData) {
|
|
|
|
let diceResults = rollData.diceResults;
|
|
let sortedRoll = [];
|
|
for (let i = 0; i < 10; i++) {
|
|
sortedRoll[i] = 0;
|
|
}
|
|
for (let dice of diceResults) {
|
|
sortedRoll[dice.result]++;
|
|
}
|
|
let index = 0;
|
|
let bestRoll = 0;
|
|
for (let i = 0; i < 10; i++) {
|
|
if (sortedRoll[i] > bestRoll) {
|
|
bestRoll = sortedRoll[i];
|
|
index = i;
|
|
}
|
|
}
|
|
let bestScore = (bestRoll * 10) + index
|
|
rollData.bestScore = bestScore
|
|
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier
|
|
|
|
this.saveRollData(rollData)
|
|
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
|
|
});
|
|
}
|
|
|
|
/* ------------------------- ------------------- */
|
|
static async rerollDice(actorId, diceIndex = -1) {
|
|
let actor = game.actors.get(actorId);
|
|
let rollData = actor.getRollData();
|
|
|
|
if (diceIndex == -1) {
|
|
rollData.hasWillpower = actor.decrementWillpower();
|
|
rollData.roll = undefined;
|
|
} else {
|
|
let myRoll = new Roll("1d6").roll({ async: false });
|
|
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
|
console.log("Result: ", myRoll);
|
|
|
|
rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
|
|
rollData.nbStrongHitUsed++;
|
|
}
|
|
this.rollFraggedKingdom(rollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getUsers(filter) {
|
|
return game.users.filter(filter).map(user => user.id);
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipients(rollMode, name) {
|
|
switch (rollMode) {
|
|
case "blindroll": return this.getUsers(user => user.isGM);
|
|
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
|
case "selfroll": return [game.user.id];
|
|
}
|
|
return undefined;
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipientsAndGMs(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static blindMessageToGM(chatOptions) {
|
|
let chatGM = duplicate(chatOptions);
|
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
|
console.log("blindMessageToGM", chatGM);
|
|
game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_chat_message", data: chatGM });
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static async searchItem(dataItem) {
|
|
let item
|
|
if (dataItem.pack) {
|
|
let id = dataItem.id || dataItem._id
|
|
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
|
//console.log(">>>>>> PACK", items)
|
|
item = items[0] || undefined
|
|
//item = await fromUuid(dataItem.pack + "." + id)
|
|
} else {
|
|
item = game.items.get(dataItem.id)
|
|
}
|
|
return item
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static split3Columns(data) {
|
|
|
|
let array = [[], [], []];
|
|
if (data == undefined) return array;
|
|
|
|
let col = 0;
|
|
for (let key in data) {
|
|
let keyword = data[key];
|
|
keyword.key = key; // Self-reference
|
|
array[col].push(keyword);
|
|
col++;
|
|
if (col == 3) col = 0;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatMessage(name, rollMode, chatOptions) {
|
|
switch (rollMode) {
|
|
case "blindroll": // GM only
|
|
if (!game.user.isGM) {
|
|
this.blindMessageToGM(chatOptions);
|
|
|
|
chatOptions.whisper = [game.user.id];
|
|
chatOptions.content = "Message only to the GM";
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
ChatMessage.create(chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData(isInit) {
|
|
let rollData = {
|
|
rollId: randomID(16),
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
bonusDicesLevel: 0,
|
|
statLevelBonus: 0,
|
|
damageLevelBonus: 0,
|
|
specLevelBonus: 0,
|
|
hindranceLevelBonus: 0,
|
|
hindranceDicesLevel: 0,
|
|
modifiers: "none",
|
|
otherDicesLevel: 0,
|
|
statDicesLevel: 0,
|
|
specDicesLevel: 0,
|
|
effectsList: [],
|
|
armorsList: [],
|
|
weaponsList: [],
|
|
vehicleWeapons: [],
|
|
equipmentsList: [],
|
|
vehicleShieldList: [],
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
|
}
|
|
if (!isInit) { // For init, do not display target hindrances
|
|
PegasusUtility.updateWithTarget(rollData)
|
|
}
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = PegasusUtility.getTarget()
|
|
if (target) {
|
|
let defenderActor = target.actor
|
|
rollData.defenderTokenId = target.id
|
|
rollData.defenderSize = 0
|
|
if ( defenderActor.type == "character") {
|
|
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
|
|
} else if ( defenderActor.type == "vehicle" ){
|
|
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
|
|
}
|
|
//rollData.attackerId = this.id
|
|
console.log("Target/DEFENDER", defenderActor)
|
|
defenderActor.addHindrancesList(rollData.effectsList)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions) {
|
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId])
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static checkIsVehicleCrew(actorId) {
|
|
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
|
|
for(let vehicle of vehicles) {
|
|
console.log("Checking", vehicle.name)
|
|
if ( vehicle.inCrew(actorId) ) {
|
|
return vehicle
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async getRelevantTokens() {
|
|
if (!_token) { return }
|
|
let tokens = canvas.tokens.placeables.filter(token => token.document.disposition == 1)
|
|
for (let token of tokens) {
|
|
console.log("Parsing tokens", token.name)
|
|
let dist = canvas.grid.measureDistances(
|
|
[{ ray: new Ray(_token.center, token.center) }], { gridSpaces: false })
|
|
if (dist && dist[0] && dist[0] > 0) {
|
|
console.log(" Friendly Tokens at : ", token.name, dist / canvas.grid.grid.options.dimensions.distance)
|
|
}
|
|
let visible = canvas.effects.visibility.testVisibility(token.center, { object: _token })
|
|
if (visible && dist[0] > 0) {
|
|
this.glowToken(token)
|
|
}
|
|
console.log(" Visible!", visible)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async processTactician() {
|
|
// Tactician management
|
|
let toApply = {}
|
|
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
|
|
for (let token of tacticianTokens) {
|
|
token.refresh()
|
|
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
|
for (let friend of friends) {
|
|
if (friend.actor.id != token.actor.id) {
|
|
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
|
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
|
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
|
|
if (visible) {
|
|
existing.add = true
|
|
existing.level += token.actor.getRoleLevel()
|
|
existing.names.push(token.actor.name)
|
|
}
|
|
toApply[friend.actor.id] = existing
|
|
}
|
|
}
|
|
}
|
|
for (let id in toApply) {
|
|
let applyDef = toApply[id]
|
|
let hasBonus = applyDef.actor.hasTacticianBonus()
|
|
if (applyDef.add) {
|
|
if (!hasBonus) {
|
|
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
|
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
|
await applyDef.actor.removeTacticianEffect()
|
|
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
|
}
|
|
} else if (hasBonus) {
|
|
applyDef.actor.removeTacticianEffect()
|
|
}
|
|
}
|
|
//Delete all effects if no more tacticians (ie deleted case)
|
|
if (tacticianTokens.length == 0) {
|
|
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
|
for (let token of allTokens) {
|
|
if (token.actor.hasTacticianBonus()) {
|
|
token.actor.removeTacticianEffect()
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async processEnhancer() {
|
|
// Enhancer management
|
|
let toApply = {}
|
|
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
|
for (let token of enhancerTokens) {
|
|
token.refresh()
|
|
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
|
for (let friend of friends) {
|
|
if (friend.actor.id != token.actor.id) {
|
|
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
|
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
|
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
|
|
if (visible) {
|
|
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, friend.center) }], { gridSpaces: false })
|
|
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
|
|
existing.add = true
|
|
existing.level += token.actor.getRoleLevel()
|
|
existing.names.push(token.actor.name)
|
|
}
|
|
}
|
|
toApply[friend.actor.id] = existing
|
|
}
|
|
}
|
|
}
|
|
for (let id in toApply) {
|
|
let applyDef = toApply[id]
|
|
let hasBonus = applyDef.actor.hasEnhancerBonus()
|
|
if (applyDef.add) {
|
|
if (!hasBonus) {
|
|
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
|
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
|
await applyDef.actor.removeEnhancerEffect()
|
|
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
|
}
|
|
} else if (hasBonus) {
|
|
applyDef.actor.removeEnhancerEffect()
|
|
}
|
|
}
|
|
// Delete all effects if no more tacticians (ie deleted case)
|
|
if (enhancerTokens.length == 0) {
|
|
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
|
for (let token of allTokens) {
|
|
if (token.actor.hasEnhancerBonus()) {
|
|
token.actor.removeEnhancerEffect()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async processAgitator() {
|
|
// Agitator management
|
|
let toApply = {}
|
|
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
|
|
for (let token of agitatorTokens) {
|
|
token.refresh()
|
|
let ennemies = []
|
|
if (token.document.disposition == -1) {
|
|
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
|
|
}
|
|
if (token.document.disposition == 1) {
|
|
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
|
|
}
|
|
if (token.document.disposition == 0) {
|
|
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
|
}
|
|
for (let ennemy of ennemies) {
|
|
if (ennemy.actor.id != token.actor.id) {
|
|
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
|
|
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
|
|
if (visible) {
|
|
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
|
|
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
|
|
existing.add = true
|
|
existing.level += token.actor.getRoleLevel()
|
|
existing.names.push(token.actor.name)
|
|
}
|
|
}
|
|
toApply[ennemy.actor.id] = existing
|
|
}
|
|
}
|
|
}
|
|
for (let id in toApply) {
|
|
let applyDef = toApply[id]
|
|
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
|
|
if (applyDef.add) {
|
|
if (!hasHindrance) {
|
|
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
|
} else if (applyDef.level != hasHindrance.system.effectlevel) {
|
|
await applyDef.actor.removeAgitatorHindrance()
|
|
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
|
}
|
|
} else if (hasHindrance) {
|
|
applyDef.actor.removeAgitatorHindrance()
|
|
}
|
|
}
|
|
// Delete all effects if no more agtators (ie deleted case)
|
|
if (agitatorTokens.length == 0) {
|
|
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
|
for (let token of allTokens) {
|
|
if (token.actor.hasAgitatorHindrance()) {
|
|
token.actor.removeAgitatorHindrance()
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async processRoleEffects() {
|
|
|
|
// Small optimization
|
|
let now = Date.now()
|
|
if (now - this.lastRoleEffectProcess < 300) {
|
|
return // Save some processing
|
|
}
|
|
this.lastRoleEffectProcess = now
|
|
console.log("=========================+> Searching/Processing roles effects")
|
|
|
|
await this.processTactician()
|
|
await this.processEnhancer()
|
|
await this.processAgitator()
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async refreshSightForEffect() {
|
|
setTimeout(500, this.processRoleEffects())
|
|
}
|
|
|
|
} |